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authorSven Gothel <[email protected]>2011-03-26 12:47:05 +0100
committerSven Gothel <[email protected]>2011-03-26 12:47:05 +0100
commit654c2bfbfcfb00b5ffe67e2490cebbfa267049e4 (patch)
treecdf45e13902257155e5349dc2db60ad823457cd2 /src/com/jogamp/graph
parent28c3731a75da19661f4ed5d6208807d7c4d0fb5a (diff)
Common demo gllistener for text; Cleanup HwTextRenderer: Use GL as parameter (matching API), only update data if necessary (uniform), hold data in GLUniform
Diffstat (limited to 'src/com/jogamp/graph')
-rwxr-xr-xsrc/com/jogamp/graph/curve/OutlineShape.java1
-rw-r--r--src/com/jogamp/graph/curve/text/HwTextRenderer.java213
2 files changed, 109 insertions, 105 deletions
diff --git a/src/com/jogamp/graph/curve/OutlineShape.java b/src/com/jogamp/graph/curve/OutlineShape.java
index b48804b4d..d7b941282 100755
--- a/src/com/jogamp/graph/curve/OutlineShape.java
+++ b/src/com/jogamp/graph/curve/OutlineShape.java
@@ -36,7 +36,6 @@ import com.jogamp.graph.geom.Outline;
import com.jogamp.graph.geom.Line;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
-import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.curve.tess.CDTriangulator2D;
diff --git a/src/com/jogamp/graph/curve/text/HwTextRenderer.java b/src/com/jogamp/graph/curve/text/HwTextRenderer.java
index bbe62f158..b16d2e6fd 100644
--- a/src/com/jogamp/graph/curve/text/HwTextRenderer.java
+++ b/src/com/jogamp/graph/curve/text/HwTextRenderer.java
@@ -32,8 +32,6 @@ import java.util.HashMap;
import java.util.Iterator;
import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
import javax.media.opengl.GLUniformData;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
@@ -82,37 +80,38 @@ public class HwTextRenderer {
return fontFactory;
}
- private ShaderState st;
+ private ShaderState st = new ShaderState();
+
private PMVMatrix pmvMatrix = new PMVMatrix();
+ private GLUniformData mgl_PMVMatrix;
/**Sharpness is equivalent to the value of t value of texture coord
* on the off-curve vertex. The high value of sharpness will
* result in high curvature.
*/
- private float sharpness = 0.5f;
- private float alpha = 1.0f;
- private float strength = 1.8f;
- private boolean initialized = false;
-
+ private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f);
+ private GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f);
+ private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3));
+ private GLUniformData mgl_strength = new GLUniformData("a_strength", 1.8f);
+
+ private boolean initialized = false;
private int regionType = Region.SINGLE_PASS;
- private GLContext context;
- private FloatBuffer color = FloatBuffer.allocate(3);
+
private HashMap<String, GlyphString> strings = new HashMap<String, GlyphString>();
private final Vertex.Factory<? extends Vertex> pointFactory;
int win_width = 0;
int win_height = 0;
- /** Create a Hardware accelerated Text Renderer
+ /**
+ * Create a Hardware accelerated Text Renderer.
* @param context OpenGL rendering context
* @param factory optional Point.Factory for Vertex construction. Default is Vertex.Factory.
*/
- public HwTextRenderer(GLContext context, Vertex.Factory<? extends Vertex> factory, int type) {
+ public HwTextRenderer(Vertex.Factory<? extends Vertex> factory, int type) {
this.pointFactory = (null != factory) ? factory : SVertex.factory();
- this.context = context;
this.regionType = type;
- init(context, 0.5f);
}
public Font createFont(Vertex.Factory<? extends Vertex> factory, String name, int size) {
@@ -129,22 +128,22 @@ public class HwTextRenderer {
return fontFactory.createFont(factory, families, style, variant, weight, size);
}
- /** initialize shaders and bindings for GPU based text Rendering, should
- * be called only onceangle
+ /**
+ * Initialize shaders and bindings for GPU based text Rendering,
+ * should be called only once.
+ * Leaves the renderer enables, ie ShaderState on.
+ *
* @param drawable the current drawable
* @param shapvalue shaprness around the off-curve vertices
* @return true if init succeeded, false otherwise
*/
- private boolean init(GLContext context, float sharpvalue){
+ public boolean init(GL2ES2 gl){
if(initialized){
if(DEBUG) {
System.err.println("HWTextRenderer: Already initialized!");
}
return true;
}
- sharpness = sharpvalue;
-
- GL2ES2 gl = context.getGL().getGL2ES2();
boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") &&
gl.isFunctionAvailable("glBindBuffer") &&
@@ -161,12 +160,25 @@ public class HwTextRenderer {
return false;
}
- gl.setSwapInterval(1);
-
gl.glEnable(GL2ES2.GL_BLEND);
gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA);
- initShader(gl);
+ ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, HwTextRenderer.class,
+ "../shader", "../shader/bin", "curverenderer");
+ ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, HwTextRenderer.class,
+ "../shader", "../shader/bin", "curverenderer");
+
+ ShaderProgram sp = new ShaderProgram();
+ sp.add(rsVp);
+ sp.add(rsFp);
+
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("HWTextRenderer: Couldn't link program: "+sp);
+ }
+
+ st.attachShaderProgram(gl, sp);
+ gl.glBindAttribLocation(sp.id(), 0, "v_position");
+ gl.glBindAttribLocation(sp.id(), 1, "texCoord");
st.glUseProgram(gl, true);
@@ -177,38 +189,41 @@ public class HwTextRenderer {
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
pmvMatrix.glLoadIdentity();
- resetMatrix();
-
- if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) {
+ resetMatrix(null);
+
+ mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ if(!st.glUniform(gl, mgl_PMVMatrix)) {
if(DEBUG){
System.err.println("Error setting PMVMatrix in shader: "+st);
}
return false;
}
- if(!st.glUniform(gl, new GLUniformData("p1y", sharpness))) {
+
+ if(!st.glUniform(gl, mgl_sharpness)) {
if(DEBUG){
System.err.println("Error setting sharpness in shader: "+st);
}
return false;
}
- if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) {
+
+ if(!st.glUniform(gl, mgl_alpha)) {
if(DEBUG){
System.err.println("Error setting global alpha in shader: "+st);
}
return false;
- }
- if(!st.glUniform(gl, new GLUniformData("g_color", 3, color))) {
+ }
+
+ if(!st.glUniform(gl, mgl_color)) {
if(DEBUG){
System.err.println("Error setting global color in shader: "+st);
}
return false;
- }
- if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) {
+ }
+
+ if(!st.glUniform(gl, mgl_strength)) {
System.err.println("Error setting antialias strength in shader: "+st);
}
- st.glUseProgram(gl, false);
-
if(DEBUG) {
System.err.println("HWTextRenderer initialized: " + Thread.currentThread()+" "+st);
}
@@ -216,41 +231,75 @@ public class HwTextRenderer {
return true;
}
+ public void dispose(GL2ES2 gl) {
+ st.destroy(gl);
+ clearCached();
+ }
+
public float getAlpha() {
- return alpha;
+ return mgl_alpha.floatValue();
}
- public void setAlpha(float alpha_t) {
- alpha = alpha_t;
+
+ public ShaderState getShaderState() {
+ return st;
}
- public void setColor(float r, float g, float b){
- color.put(r);
- color.put(g);
- color.put(b);
- color.rewind();
+ public void setAlpha(GL2ES2 gl, float alpha_t) {
+ mgl_alpha.setData(alpha_t);
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_alpha);
+ }
}
- public void rotate(float angle, float x, float y, float z){
+ public void setColor(GL2ES2 gl, float r, float g, float b){
+ FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer();
+ fb.put(0, r);
+ fb.put(1, r);
+ fb.put(2, r);
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_color);
+ }
+ }
+
+ public void rotate(GL2ES2 gl, float angle, float x, float y, float z){
pmvMatrix.glRotatef(angle, x, y, z);
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
}
- public void translate(float x, float y, float z){
+ public void translate(GL2ES2 gl, float x, float y, float z){
pmvMatrix.glTranslatef(x, y, z);
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
}
- public void resetMatrix(){
+ public void resetMatrix(GL2ES2 gl){
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
pmvMatrix.glLoadIdentity();
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
}
+ public void updateAllShaderValues(GL2ES2 gl) {
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ st.glUniform(gl, mgl_alpha);
+ st.glUniform(gl, mgl_color);
+ st.glUniform(gl, mgl_strength);
+ }
+ }
+
/**
- * @param drawable
+ * @param gl
* @param angle
* @param ratio
* @param near
* @param far
* @return
*/
- public boolean reshape(GLAutoDrawable drawable, float angle, int width, int height, float near, float far){
+ public boolean reshape(GL2ES2 gl, float angle, int width, int height, float near, float far){
win_width = width;
win_height = height;
float ratio = (float)width/(float)height;
@@ -258,44 +307,12 @@ public class HwTextRenderer {
pmvMatrix.glLoadIdentity();
pmvMatrix.gluPerspective(angle, ratio, near, far);
- if(null==st) {
- if(DEBUG){
- System.err.println("HWTextRenderer: Shader State is null, or not");
- }
- return false;
- }
- GL2ES2 gl = drawable.getGL().getGL2ES2();
-
- st.glUseProgram(gl, true);
- GLUniformData ud = st.getUniform("mgl_PMVMatrix");
- if(null!=ud) {
- st.glUniform(gl, ud);
- }
- st.glUseProgram(gl, false);
+ st.glUniform(gl, mgl_PMVMatrix);
+
return true;
}
- private void initShader(GL2ES2 gl) {
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, HwTextRenderer.class,
- "../shader", "../shader/bin", "curverenderer");
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, HwTextRenderer.class,
- "../shader", "../shader/bin", "curverenderer");
-
- ShaderProgram sp = new ShaderProgram();
- sp.add(rsVp);
- sp.add(rsFp);
-
- if(!sp.link(gl, System.err)) {
- throw new GLException("HWTextRenderer: Couldn't link program: "+sp);
- }
-
- st = new ShaderState();
- st.attachShaderProgram(gl, sp);
- gl.glBindAttribLocation(sp.id(), 0, "v_position");
- gl.glBindAttribLocation(sp.id(), 1, "texCoord");
- }
-
- private GlyphString createString(Font font, String str) {
+ private GlyphString createString(GL2ES2 gl, Font font, String str) {
AffineTransform affineTransform = new AffineTransform(pointFactory);
Path2D[] paths = new Path2D[str.length()];
@@ -304,11 +321,17 @@ public class HwTextRenderer {
GlyphString glyphString = new GlyphString(pointFactory, font.getName(), str);
glyphString.createfromFontPath(paths, affineTransform);
- glyphString.generateRegion(context, sharpness, st, regionType);
+ glyphString.generateRegion(gl.getContext(), mgl_sharpness.floatValue(), st, regionType);
return glyphString;
}
+ public void enable(GL2ES2 gl, boolean enable) {
+ if(null != gl) {
+ st.glUseProgram(gl, enable);
+ }
+ }
+
/** Render the String in 3D space wrt to the font provided at the position provided
* the outlines will be generated, if not yet generated
* @param font font to be used
@@ -317,36 +340,18 @@ public class HwTextRenderer {
* @param size texture size for multipass render
* @throws Exception if TextRenderer not initialized
*/
- public void renderString3D(Font font, String str, float[] position, int size) throws Exception{
+ public void renderString3D(GL2ES2 gl, Font font, String str, float[] position, int size) {
if(!initialized){
- throw new Exception("HWTextRenderer: not initialized!");
+ throw new GLException("HWTextRenderer: not initialized!");
}
String fontStrHash = getTextHashCode(font, str);
GlyphString glyphString = strings.get(fontStrHash);
if(null == glyphString) {
- glyphString = createString(font, str);
+ glyphString = createString(gl, font, str);
strings.put(fontStrHash, glyphString);
}
- GL2ES2 gl = context.getGL().getGL2ES2();
- st.glUseProgram(gl, true);
- GLUniformData ud = st.getUniform("mgl_PMVMatrix");
- if(null!=ud) {
- st.glUniform(gl, ud);
- }
- if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) {
- System.err.println("Error setting global alpha in shader: "+st);
- }
- GLUniformData gcolorUD = st.getUniform("g_color");
- if(null!=gcolorUD) {
- st.glUniform(gl, gcolorUD);
- }
-
- if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) {
- System.err.println("Error setting antialias strength in shader: "+st);
- }
glyphString.renderString3D(pmvMatrix, win_width, win_height, size);
- st.glUseProgram(gl, false);
}
private String getTextHashCode(Font font, String str){