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authorRami Santina <[email protected]>2011-03-30 13:25:54 +0300
committerRami Santina <[email protected]>2011-03-30 13:25:54 +0300
commit2d7cc275ccea2e11deeaf02f63c7984a6c09bf4f (patch)
treeaae869046fc5c98d17831a2709ed93c48a0c57db /src/com/jogamp
parente952e7dbac7a6b746b8465aa63423f1aa138ca27 (diff)
Added inclass comments to OutlineShape
Diffstat (limited to 'src/com/jogamp')
-rwxr-xr-xsrc/com/jogamp/graph/curve/OutlineShape.java159
-rw-r--r--src/com/jogamp/graph/geom/Vertex.java2
-rw-r--r--src/com/jogamp/graph/geom/opengl/SVertex.java7
3 files changed, 124 insertions, 44 deletions
diff --git a/src/com/jogamp/graph/curve/OutlineShape.java b/src/com/jogamp/graph/curve/OutlineShape.java
index 9373808f1..c385b83f5 100755
--- a/src/com/jogamp/graph/curve/OutlineShape.java
+++ b/src/com/jogamp/graph/curve/OutlineShape.java
@@ -44,33 +44,85 @@ import com.jogamp.graph.curve.tess.CDTriangulator2D;
* closed region defined by the outlines.
*
* One or more OutlineShape Object can be associated to a region
- * this is left high-level representation of the Objects. For
- * possible Optimizations.
+ * this is left as a high-level representation of the Objects. For
+ * optimizations, flexibility requirements for future features.
*
+ * <br><br>
+ * Example to creating an Outline Shape:
+ * <pre>
+ addVertex(...)
+ addVertex(...)
+ addVertex(...)
+ addEnptyOutline()
+ addVertex(...)
+ addVertex(...)
+ addVertex(...)
+ * </pre>
+ *
+ * The above will create two outlines each with three vertices. By adding these two outlines to
+ * the OutlineShape, we are stating that the combination of the two outlines represent the shape.
+ * <br>
+ *
+ * To specify that the shape is curved at a region, the on-curve flag should be set to false
+ * for the vertex that is in the middle of the curved region (if the curved region is defined by 3
+ * vertices (quadratic curve).
+ * <br>
+ * In case the curved region is defined by 4 or more vertices the middle vertices should both have
+ * the on-curve flag set to false.
+ *
+ * <br>Example: <br>
+ * <pre>
+ addVertex(0,0, true);
+ addVertex(0,1, false);
+ addVertex(1,1, false);
+ addVertex(1,0, true);
+ * </pre>
+ *
+ * The above snippet defines a cubic nurbs curve where (0,1 and 1,1)
+ * do not belong to the final rendered shape.
+ *
+ * <i>Implementation Notes:</i><br>
+ * <ul>
+ * <li> The first vertex of any outline belonging to the shape should be on-curve</li>
+ * <li> Intersections between off-curved parts of the outline is not handled</li>
+ * </ul>
+ *
+ * @see Outline
* @see Region
*/
public class OutlineShape {
+
public static final int QUADRATIC_NURBS = 10;
- private final Vertex.Factory<? extends Vertex> pointFactory;
+ private final Vertex.Factory<? extends Vertex> vertexFactory;
+
+ /** The list of outlines that are part of this
+ * outline shape.
+ */
private ArrayList<Outline<Vertex>> outlines = new ArrayList<Outline<Vertex>>(3);
-
+
/** Create a new Outline based Shape
*/
public OutlineShape(Vertex.Factory<? extends Vertex> factory) {
- pointFactory = factory;
+ vertexFactory = factory;
outlines.add(new Outline<Vertex>());
}
-
- public final Vertex.Factory<? extends Vertex> pointFactory() { return pointFactory; }
-
+
+ /** Returns the associated vertex factory of this outline shape
+ * @return Vertex.Factory object
+ */
+ public final Vertex.Factory<? extends Vertex> vertexFactory() { return vertexFactory; }
+
/** Add a new empty outline
* to the shape, this new outline will
* be placed at the end of the outline list.
+ *
+ * After a call to this function all new vertices added
+ * will belong to the new outline
*/
public void addEmptyOutline(){
outlines.add(new Outline<Vertex>());
}
-
+
/** Adds an outline to the OutlineShape object
* if last outline of the shape is empty, it will replace
* that last Outline with the new one. If outline is empty,
@@ -86,27 +138,52 @@ public class OutlineShape {
}
outlines.add(outline);
}
-
+
/** Adds a vertex to the last open outline in the
- * shape
- * @param point
+ * shape.
+ * @param v the vertex to be added to the OutlineShape
*/
- public final void addVertex(Vertex point){
- getLastOutline().addVertex(point);
+ public final void addVertex(Vertex v){
+ getLastOutline().addVertex(v);
}
-
+
+ /** Add a 2D vertex to the last outline by defining the coordniate attribute
+ * of the vertex. The 2D vertex will be represented as Z=0.
+ *
+ * @param x the x coordinate
+ * @param y the y coordniate
+ * @param onCurve flag if this vertex is on the final curve or defines a curved region
+ * of the shape around this vertex.
+ */
public final void addVertex(float x, float y, boolean onCurve) {
- getLastOutline().addVertex(pointFactory, x, y, onCurve);
+ getLastOutline().addVertex(vertexFactory, x, y, onCurve);
}
-
+
+ /** Add a 3D vertex to the last outline by defining the coordniate attribute
+ * of the vertex.
+ * @param x the x coordinate
+ * @param y the y coordniate
+ * @param z the z coordniate
+ * @param onCurve flag if this vertex is on the final curve or defines a curved region
+ * of the shape around this vertex.
+ */
public final void addVertex(float x, float y, float z, boolean onCurve) {
- getLastOutline().addVertex(pointFactory, x, y, z, onCurve);
+ getLastOutline().addVertex(vertexFactory, x, y, z, onCurve);
}
-
+
+ /** Add a vertex to the last outline by passing a float array and specifying the offset and length in which.
+ * the attributes of the vertex are located. The attributes should be continuous (stride = 0).
+ * Attributes which value are not set (when length less than 3) are set implicitly to zero.
+ * @param coordsBuffer the coordinate array where the vertex attributes are to be picked from
+ * @param offset the offset in the buffer to the x coordinate
+ * @param length the number of attributes to pick from the buffer (maximum 3)
+ * @param onCurve flag if this vertex is on the final curve or defines a curved region
+ * of the shape around this vertex.
+ */
public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) {
- getLastOutline().addVertex(pointFactory, coordsBuffer, offset, length, onCurve);
+ getLastOutline().addVertex(vertexFactory, coordsBuffer, offset, length, onCurve);
}
-
+
/** Closes the last outline in the shape
* if last vertex is not equal to first vertex.
* A new temp vertex is added at the end which
@@ -115,7 +192,7 @@ public class OutlineShape {
public void closeLastOutline(){
getLastOutline().setClosed(true);
}
-
+
/** Get the last added outline to the list
* of outlines that define the shape
* @return the last outline
@@ -125,7 +202,7 @@ public class OutlineShape {
}
/** Make sure that the outlines represent
* the specified destinationType, if not
- * transform outlines to destinationType.
+ * transform outlines to destination type.
* @param destinationType The curve type needed
*/
public void transformOutlines(int destinationType){
@@ -133,7 +210,7 @@ public class OutlineShape {
transformOutlinesQuadratic();
}
}
-
+
private void transformOutlinesQuadratic(){
ArrayList<Outline<Vertex>> newOutlines = new ArrayList<Outline<Vertex>>(3);
@@ -150,9 +227,9 @@ public class OutlineShape {
Vertex nextVertex = vertices.get((i+1)%size);
if(!(currentVertex.isOnCurve()) && !(nextVertex.isOnCurve())) {
newOutline.addVertex(currentVertex);
-
+
float[] newCoords = VectorUtil.mid(currentVertex.getCoord(), nextVertex.getCoord());
- newOutline.addVertex(pointFactory, newCoords, 0, 3, true);
+ newOutline.addVertex(vertexFactory, newCoords, 0, 3, true);
}
else {
newOutline.addVertex(currentVertex);
@@ -162,7 +239,7 @@ public class OutlineShape {
}
outlines = newOutlines;
}
-
+
private void generateVertexIds(){
int maxVertexId = 0;
for(Outline<Vertex> outline:outlines){
@@ -173,7 +250,7 @@ public class OutlineShape {
}
}
}
-
+
/** @return the list of vertices associated with the
* {@code Outline} list of this object
*/
@@ -184,10 +261,20 @@ public class OutlineShape {
}
return vertices;
}
-
- /** Triangluate the graph object
- * @param sharpness sharpness of the curved regions default = 0.5
+ /** Triangulate the outline shape generating a list of triangles
+ * @return an arraylist of triangles representing the filled region
+ * which is produced by the combination of the outlines
+ */
+ public ArrayList<Triangle<Vertex>> triangulate(){
+ return triangulate(0.5f);
+ }
+
+ /**Triangulate the outline shape generating a list of triangles
+ * @param sharpness defines the curvature strength around the off-curve vertices.
+ * defaults to 0.5f
+ * @return an arraylist of triangles representing the filled region
+ * which is produced by the combination of the outlines
*/
public ArrayList<Triangle<Vertex>> triangulate(float sharpness){
if(outlines.size() == 0){
@@ -195,20 +282,20 @@ public class OutlineShape {
}
sortOutlines();
generateVertexIds();
-
+
CDTriangulator2D<Vertex> triangulator2d = new CDTriangulator2D<Vertex>(sharpness);
-
+
for(int index = 0; index< outlines.size();index++){
Outline<Vertex> outline = outlines.get(index);
triangulator2d.addCurve(outline);
}
-
+
ArrayList<Triangle<Vertex>> triangles = triangulator2d.generateTriangulation();
triangulator2d.reset();
-
+
return triangles;
}
-
+
/** Sort the outlines from large
* to small depending on the AABox
*/
diff --git a/src/com/jogamp/graph/geom/Vertex.java b/src/com/jogamp/graph/geom/Vertex.java
index 9d19c89f6..0e4e5e8df 100644
--- a/src/com/jogamp/graph/geom/Vertex.java
+++ b/src/com/jogamp/graph/geom/Vertex.java
@@ -40,8 +40,6 @@ public interface Vertex extends Comparable<Vertex>, Cloneable {
T create(float x, float y, float z);
T create(float[] coordsBuffer, int offset, int length);
-
- // T[] create(T ... v);
}
void setCoord(float x, float y);
diff --git a/src/com/jogamp/graph/geom/opengl/SVertex.java b/src/com/jogamp/graph/geom/opengl/SVertex.java
index 076ac7456..37ce71a40 100644
--- a/src/com/jogamp/graph/geom/opengl/SVertex.java
+++ b/src/com/jogamp/graph/geom/opengl/SVertex.java
@@ -61,11 +61,6 @@ public class SVertex implements Vertex {
public SVertex create(float[] coordsBuffer, int offset, int length) {
return new SVertex(coordsBuffer, offset, length);
}
-
- /* @Override
- public Vertex[] create(Vertex ... v) {
- return v;
- } */
}
public SVertex() {
@@ -98,7 +93,7 @@ public class SVertex implements Vertex {
throw new IndexOutOfBoundsException("coordsBuffer too small: "+coordsBuffer.length+" - "+offset+" < "+length);
}
if(length > 3) {
- throw new IndexOutOfBoundsException("length too bug: "+length+" > "+3);
+ throw new IndexOutOfBoundsException("length too big: "+length+" > "+3);
}
int i=0;
while(i<length) {