diff options
author | Sven Gothel <[email protected]> | 2011-03-25 22:29:46 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-03-25 22:29:46 +0100 |
commit | ca5c2da3b3e03e5fb23b1cae1edf336de7e9ab20 (patch) | |
tree | 7663e9f9e24b5907fafa9fceff4fa9ccf7f6a889 /src/demo/GPUTextNewtDemo01.java | |
parent | c0bcd59a8cfc9296cb4569a08af9c42463e557e1 (diff) |
TextDemos: Dump MSAA values, see what which AA style does ..
Diffstat (limited to 'src/demo/GPUTextNewtDemo01.java')
-rw-r--r-- | src/demo/GPUTextNewtDemo01.java | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/demo/GPUTextNewtDemo01.java b/src/demo/GPUTextNewtDemo01.java index 3e506f5d1..85f94b175 100644 --- a/src/demo/GPUTextNewtDemo01.java +++ b/src/demo/GPUTextNewtDemo01.java @@ -29,6 +29,7 @@ package demo; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; +import javax.media.opengl.GL2GL3; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; @@ -69,7 +70,7 @@ class TextNewtWindow1 { GLCapabilities caps = new GLCapabilities(glp); caps.setAlphaBits(4); caps.setSampleBuffers(true); // FIXME: sure ? - caps.setNumSamples(4); // FIXME: sure ? + caps.setNumSamples(1); // FIXME: sure ? System.out.println("Requested: "+caps); final GLWindow window = GLWindow.create(caps); @@ -135,10 +136,13 @@ class TextNewtWindow1 { gl.setSwapInterval(1); gl.glEnable(GL2ES2.GL_DEPTH_TEST); textRenderer = new HwTextRenderer(drawable.getContext(), pointFactory, Region.SINGLE_PASS); - - System.out.println("Realised: "+drawable.getChosenGLCapabilities()); + textRenderer.setAlpha(1.0f); + textRenderer.setColor(0.0f, 0.0f, 1.0f); + //gl.glSampleCoverage(0.75f, false); + //gl.glEnable(GL2GL3.GL_SAMPLE_COVERAGE); // FIXME: coverage makes it 'funny' .. ie 'hole mask' + MSAATool.dump(drawable); } - + float ang = 0; float zoom = -70; float xTran = -10; @@ -161,9 +165,6 @@ class TextNewtWindow1 { float[] position = new float[]{0,0,0}; try { - textRenderer.setAlpha(1.0f); - textRenderer.setColor(0.0f, 0.0f, 1.0f); - gl.glSampleCoverage(0.75f, false); textRenderer.renderString3D(font, text2, position, 0); } catch (Exception e) { e.printStackTrace(); |