diff options
author | Sven Gothel <[email protected]> | 2011-03-25 22:29:46 +0100 |
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committer | Sven Gothel <[email protected]> | 2011-03-25 22:29:46 +0100 |
commit | ca5c2da3b3e03e5fb23b1cae1edf336de7e9ab20 (patch) | |
tree | 7663e9f9e24b5907fafa9fceff4fa9ccf7f6a889 /src/demo/GPUTextNewtDemo02.java | |
parent | c0bcd59a8cfc9296cb4569a08af9c42463e557e1 (diff) |
TextDemos: Dump MSAA values, see what which AA style does ..
Diffstat (limited to 'src/demo/GPUTextNewtDemo02.java')
-rw-r--r-- | src/demo/GPUTextNewtDemo02.java | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/demo/GPUTextNewtDemo02.java b/src/demo/GPUTextNewtDemo02.java index b34203014..269287232 100644 --- a/src/demo/GPUTextNewtDemo02.java +++ b/src/demo/GPUTextNewtDemo02.java @@ -29,6 +29,7 @@ package demo; import javax.media.opengl.GL; import javax.media.opengl.GL2; +import javax.media.opengl.GL2GL3; import javax.media.opengl.GL3; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; @@ -149,8 +150,12 @@ class TextNewtWindow { gl.glEnable(GL3.GL_DEPTH_TEST); textRenderer = new HwTextRenderer(drawable.getContext(), pointFactory, Region.TWO_PASS); + textRenderer.setAlpha(1.0f); + textRenderer.setColor(0.0f, 0.0f, 0.0f); + gl.glSampleCoverage(0.75f, false); + gl.glEnable(GL2GL3.GL_SAMPLE_COVERAGE); // FIXME: Does sample coverage make a difference here ? gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL3.GL_NICEST); - System.out.println("Realised: "+drawable.getChosenGLCapabilities()); + MSAATool.dump(drawable); } float ang = 0; @@ -176,9 +181,6 @@ class TextNewtWindow { float[] position = new float[]{0,0,0}; try { - textRenderer.setAlpha(1.0f); - textRenderer.setColor(0.0f, 0.0f, 0.0f); - gl.glSampleCoverage(0.75f, false); textRenderer.renderString3D(font, text2, position, size); } catch (Exception e) { e.printStackTrace(); |