diff options
author | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
commit | bba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch) | |
tree | ed02575eac2a46bd49627444dcce972946ae8d2e /src/demos/com/jogamp/opengl | |
parent | 154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff) |
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'src/demos/com/jogamp/opengl')
34 files changed, 3690 insertions, 0 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/GearsObject.java b/src/demos/com/jogamp/opengl/demos/GearsObject.java new file mode 100644 index 000000000..6ae4d87b4 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/GearsObject.java @@ -0,0 +1,336 @@ +/** + * Copyright (C) 2011 JogAmp Community. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +package com.jogamp.opengl.demos; + +import java.nio.FloatBuffer; + +import com.jogamp.opengl.GL; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.util.GLArrayDataServer; + +/** + * GearsObject.java <BR> + * @author Brian Paul (converted to Java by Ron Cemer and Sven Gothel) <P> + */ +public abstract class GearsObject { + public static final FloatBuffer red = Buffers.newDirectFloatBuffer( new float[] { 0.8f, 0.1f, 0.0f, 0.7f } ); + public static final FloatBuffer green = Buffers.newDirectFloatBuffer( new float[] { 0.0f, 0.8f, 0.2f, 0.7f } ); + public static final FloatBuffer blue = Buffers.newDirectFloatBuffer( new float[] { 0.2f, 0.2f, 1.0f, 0.7f } ); + public static final float M_PI = (float)Math.PI; + + public final FloatBuffer gearColor; + public GLArrayDataServer frontFace; + public GLArrayDataServer frontSide; + public GLArrayDataServer backFace; + public GLArrayDataServer backSide; + public GLArrayDataServer outwardFace; + public GLArrayDataServer insideRadiusCyl; + public boolean isShared; + protected boolean validateBuffers = false; + + public abstract GLArrayDataServer createInterleaved(boolean useMappedBuffers, int comps, int dataType, boolean normalized, int initialSize, int vboUsage); + public abstract void addInterleavedVertexAndNormalArrays(GLArrayDataServer array, int components); + public abstract void draw(GL gl, float x, float y, float angle); + + private GLArrayDataServer createInterleavedClone(final GLArrayDataServer ads) { + final GLArrayDataServer n = new GLArrayDataServer(ads); + n.setInterleavedOffset(0); + return n; + } + + private void init(final GL gl, final GLArrayDataServer array) { + array.enableBuffer(gl, true); + array.enableBuffer(gl, false); + } + + public void destroy(final GL gl) { + if(!isShared) { + // could be already destroyed by shared configuration + if(null != frontFace) { + frontFace.destroy(gl); + } + if(null != frontSide) { + frontSide.destroy(gl); + } + if(null != backFace) { + backFace.destroy(gl); + } + if(null != backSide) { + backSide.destroy(gl); + } + if(null != outwardFace) { + outwardFace.destroy(gl); + } + if(null != insideRadiusCyl) { + insideRadiusCyl.destroy(gl); + } + } + frontFace=null; + frontSide=null; + backFace=null; + backSide=null; + outwardFace=null; + insideRadiusCyl=null; + isShared = false; + } + + public GearsObject ( final GearsObject shared ) { + isShared = true; + validateBuffers = shared.validateBuffers; + frontFace = createInterleavedClone(shared.frontFace); + addInterleavedVertexAndNormalArrays(frontFace, 3); + backFace = createInterleavedClone(shared.backFace); + addInterleavedVertexAndNormalArrays(backFace, 3); + frontSide = createInterleavedClone(shared.frontSide); + addInterleavedVertexAndNormalArrays(frontSide, 3); + backSide= createInterleavedClone(shared.backSide); + addInterleavedVertexAndNormalArrays(backSide, 3); + outwardFace = createInterleavedClone(shared.outwardFace); + addInterleavedVertexAndNormalArrays(outwardFace, 3); + insideRadiusCyl = createInterleavedClone(shared.insideRadiusCyl); + addInterleavedVertexAndNormalArrays(insideRadiusCyl, 3); + gearColor = shared.gearColor; + } + + public GearsObject ( + final GL gl, + final boolean useMappedBuffers, + final FloatBuffer gearColor, + final float inner_radius, + final float outer_radius, + final float width, final int teeth, final float tooth_depth, final boolean validateBuffers) + { + final float dz = width * 0.5f; + int i; + float r0, r1, r2; + float angle, da; + float u, v, len; + final float s[] = new float[5]; + final float c[] = new float[5]; + final float normal[] = new float[3]; + // final int tris_per_tooth = 32; + + this.validateBuffers = validateBuffers; + this.isShared = false; + this.gearColor = gearColor; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = 2.0f * (float) Math.PI / teeth / 4.0f; + + s[4] = 0; // sin(0f) + c[4] = 1; // cos(0f) + + final int vboUsage = GL.GL_STATIC_DRAW; + + frontFace = createInterleaved(useMappedBuffers, 6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage); + addInterleavedVertexAndNormalArrays(frontFace, 3); + backFace = createInterleaved(useMappedBuffers, 6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage); + addInterleavedVertexAndNormalArrays(backFace, 3); + frontSide = createInterleaved(useMappedBuffers, 6, GL.GL_FLOAT, false, 6*teeth, vboUsage); + addInterleavedVertexAndNormalArrays(frontSide, 3); + backSide = createInterleaved(useMappedBuffers, 6, GL.GL_FLOAT, false, 6*teeth, vboUsage); + addInterleavedVertexAndNormalArrays(backSide, 3); + outwardFace = createInterleaved(useMappedBuffers, 6, GL.GL_FLOAT, false, 4*4*teeth+2, vboUsage); + addInterleavedVertexAndNormalArrays(outwardFace, 3); + insideRadiusCyl = createInterleaved(useMappedBuffers, 6, GL.GL_FLOAT, false, 2*teeth+2, vboUsage); + addInterleavedVertexAndNormalArrays(insideRadiusCyl, 3); + + if( useMappedBuffers ) { + frontFace.mapStorage(gl, GL.GL_WRITE_ONLY); + backFace.mapStorage(gl, GL.GL_WRITE_ONLY); + frontSide.mapStorage(gl, GL.GL_WRITE_ONLY); + backSide.mapStorage(gl, GL.GL_WRITE_ONLY); + outwardFace.mapStorage(gl, GL.GL_WRITE_ONLY); + insideRadiusCyl.mapStorage(gl, GL.GL_WRITE_ONLY); + } + + for (i = 0; i < teeth; i++) { + angle = i * 2.0f * M_PI / teeth; + sincos(angle + da * 0f, s, 0, c, 0); + sincos(angle + da * 1f, s, 1, c, 1); + sincos(angle + da * 2f, s, 2, c, 2); + sincos(angle + da * 3f, s, 3, c, 3); + + /* front */ + normal[0] = 0.0f; + normal[1] = 0.0f; + normal[2] = 1.0f; + + /* front face - GL.GL_TRIANGLE_STRIP */ + vert(frontFace, r0 * c[0], r0 * s[0], dz, normal); + vert(frontFace, r1 * c[0], r1 * s[0], dz, normal); + vert(frontFace, r0 * c[0], r0 * s[0], dz, normal); + vert(frontFace, r1 * c[3], r1 * s[3], dz, normal); + + /* front sides of teeth - GL.GL_TRIANGLES */ + vert(frontSide, r1 * c[0], r1 * s[0], dz, normal); + vert(frontSide, r2 * c[1], r2 * s[1], dz, normal); + vert(frontSide, r2 * c[2], r2 * s[2], dz, normal); + vert(frontSide, r1 * c[0], r1 * s[0], dz, normal); + vert(frontSide, r2 * c[2], r2 * s[2], dz, normal); + vert(frontSide, r1 * c[3], r1 * s[3], dz, normal); + + /* back */ + normal[0] = 0.0f; + normal[1] = 0.0f; + normal[2] = -1.0f; + + /* back face - GL.GL_TRIANGLE_STRIP */ + vert(backFace, r1 * c[0], r1 * s[0], -dz, normal); + vert(backFace, r0 * c[0], r0 * s[0], -dz, normal); + vert(backFace, r1 * c[3], r1 * s[3], -dz, normal); + vert(backFace, r0 * c[0], r0 * s[0], -dz, normal); + + /* back sides of teeth - GL.GL_TRIANGLES*/ + vert(backSide, r1 * c[3], r1 * s[3], -dz, normal); + vert(backSide, r2 * c[2], r2 * s[2], -dz, normal); + vert(backSide, r2 * c[1], r2 * s[1], -dz, normal); + vert(backSide, r1 * c[3], r1 * s[3], -dz, normal); + vert(backSide, r2 * c[1], r2 * s[1], -dz, normal); + vert(backSide, r1 * c[0], r1 * s[0], -dz, normal); + + /* outward faces of teeth */ + u = r2 * c[1] - r1 * c[0]; + v = r2 * s[1] - r1 * s[0]; + len = (float)Math.sqrt(u * u + v * v); + u /= len; + v /= len; + normal[0] = v; + normal[1] = -u; + normal[2] = 0.0f; + + vert(outwardFace, r1 * c[0], r1 * s[0], dz, normal); + vert(outwardFace, r1 * c[0], r1 * s[0], -dz, normal); + vert(outwardFace, r2 * c[1], r2 * s[1], dz, normal); + vert(outwardFace, r2 * c[1], r2 * s[1], -dz, normal); + + normal[0] = c[0]; + normal[1] = s[0]; + vert(outwardFace, r2 * c[1], r2 * s[1], dz, normal); + vert(outwardFace, r2 * c[1], r2 * s[1], -dz, normal); + vert(outwardFace, r2 * c[2], r2 * s[2], dz, normal); + vert(outwardFace, r2 * c[2], r2 * s[2], -dz, normal); + + normal[0] = ( r1 * s[3] - r2 * s[2] ); + normal[1] = ( r1 * c[3] - r2 * c[2] ) * -1.0f ; + vert(outwardFace, r2 * c[2], r2 * s[2], dz, normal); + vert(outwardFace, r2 * c[2], r2 * s[2], -dz, normal); + vert(outwardFace, r1 * c[3], r1 * s[3], dz, normal); + vert(outwardFace, r1 * c[3], r1 * s[3], -dz, normal); + + normal[0] = c[0]; + normal[1] = s[0]; + vert(outwardFace, r1 * c[3], r1 * s[3], dz, normal); + vert(outwardFace, r1 * c[3], r1 * s[3], -dz, normal); + vert(outwardFace, r1 * c[0], r1 * s[0], dz, normal); + vert(outwardFace, r1 * c[0], r1 * s[0], -dz, normal); + + /* inside radius cylinder */ + normal[0] = c[0] * -1.0f; + normal[1] = s[0] * -1.0f; + normal[2] = 0.0f; + vert(insideRadiusCyl, r0 * c[0], r0 * s[0], -dz, normal); + vert(insideRadiusCyl, r0 * c[0], r0 * s[0], dz, normal); + } + /* finish front face */ + normal[0] = 0.0f; + normal[1] = 0.0f; + normal[2] = 1.0f; + vert(frontFace, r0 * c[4], r0 * s[4], dz, normal); + vert(frontFace, r1 * c[4], r1 * s[4], dz, normal); + frontFace.seal(true); + + /* finish back face */ + normal[2] = -1.0f; + vert(backFace, r1 * c[4], r1 * s[4], -dz, normal); + vert(backFace, r0 * c[4], r0 * s[4], -dz, normal); + backFace.seal(true); + + backSide.seal(true); + frontSide.seal(true); + + /* finish outward face */ + sincos(da * 1f, s, 1, c, 1); + u = r2 * c[1] - r1 * c[4]; + v = r2 * s[1] - r1 * s[4]; + len = (float)Math.sqrt(u * u + v * v); + u /= len; + v /= len; + normal[0] = v; + normal[1] = -u; + normal[2] = 0.0f; + vert(outwardFace, r1 * c[4], r1 * s[4], dz, normal); + vert(outwardFace, r1 * c[4], r1 * s[4], -dz, normal); + outwardFace.seal(true); + + /* finish inside radius cylinder */ + normal[0] = c[4] * -1.0f; + normal[1] = s[4] * -1.0f; + normal[2] = 0.0f; + vert(insideRadiusCyl, r0 * c[4], r0 * s[4], -dz, normal); + vert(insideRadiusCyl, r0 * c[4], r0 * s[4], dz, normal); + insideRadiusCyl.seal(true); + + if( useMappedBuffers ) { + frontFace.unmapStorage(gl); + backFace.unmapStorage(gl); + frontSide.unmapStorage(gl); + backSide.unmapStorage(gl); + outwardFace.unmapStorage(gl); + insideRadiusCyl.unmapStorage(gl); + } else { + /** Init VBO and data .. */ + init(gl, frontFace); + init(gl, frontSide); + init(gl, backFace); + init(gl, backSide); + init(gl, outwardFace); + init(gl, insideRadiusCyl); + } + } + + @Override + public String toString() { + final int ffVBO = null != frontFace ? frontFace.getVBOName() : 0; + final int fsVBO = null != frontSide ? frontSide.getVBOName() : 0; + final int bfVBO = null != backFace ? backFace.getVBOName() : 0; + final int bsVBO = null != backSide ? backSide.getVBOName() : 0; + return "GearsObj[0x"+Integer.toHexString(hashCode())+", vbo ff "+ffVBO+", fs "+fsVBO+", bf "+bfVBO+", bs "+bsVBO+"]"; + } + + static void vert(final GLArrayDataServer array, final float x, final float y, final float z, final float n[]) { + array.putf(x); + array.putf(y); + array.putf(z); + array.putf(n[0]); + array.putf(n[1]); + array.putf(n[2]); + } + + static void sincos(final float x, final float sin[], final int sinIdx, final float cos[], final int cosIdx) { + sin[sinIdx] = (float) Math.sin(x); + cos[cosIdx] = (float) Math.cos(x); + } +} diff --git a/src/demos/com/jogamp/opengl/demos/PointsDemo.java b/src/demos/com/jogamp/opengl/demos/PointsDemo.java new file mode 100644 index 000000000..749d37114 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/PointsDemo.java @@ -0,0 +1,48 @@ +/** + * Copyright 2012 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.demos; + +import com.jogamp.opengl.GLEventListener; + +public abstract class PointsDemo implements GLEventListener { + int swapInterval = 0; + final int edge = 8; // 8*8 + + public PointsDemo(final int swapInterval) { + this.swapInterval = swapInterval; + } + + public PointsDemo() { + this.swapInterval = 1; + } + + public abstract void setSmoothPoints(boolean v); + + public abstract void setPointParams(float minSize, float maxSize, float distAttenConst, float distAttenLinear, float distAttenQuadratic, float fadeThreshold); + +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/GearsES2.java b/src/demos/com/jogamp/opengl/demos/es2/GearsES2.java new file mode 100644 index 000000000..a2d0f5db7 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/GearsES2.java @@ -0,0 +1,673 @@ +/** + * Copyright (C) 2011 JogAmp Community. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +package com.jogamp.opengl.demos.es2; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.newt.Window; +import com.jogamp.newt.event.GestureHandler; +import com.jogamp.newt.event.KeyAdapter; +import com.jogamp.newt.event.KeyEvent; +import com.jogamp.newt.event.KeyListener; +import com.jogamp.newt.event.MouseEvent; +import com.jogamp.newt.event.MouseListener; +import com.jogamp.newt.event.PinchToZoomGesture; +import com.jogamp.newt.event.GestureHandler.GestureEvent; +import com.jogamp.opengl.GLRendererQuirks; +import com.jogamp.opengl.JoglVersion; +import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.Quaternion; +import com.jogamp.opengl.math.VectorUtil; +import com.jogamp.opengl.util.CustomGLEventListener; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.TileRendererBase; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; +import com.jogamp.opengl.util.stereo.EyeParameter; +import com.jogamp.opengl.util.stereo.ViewerPose; +import com.jogamp.opengl.util.stereo.StereoGLEventListener; + +import java.nio.FloatBuffer; + +import com.jogamp.nativewindow.NativeWindow; +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GL2ES2; +import com.jogamp.opengl.GLAnimatorControl; +import com.jogamp.opengl.GLAutoDrawable; +import com.jogamp.opengl.GLUniformData; +import com.jogamp.opengl.fixedfunc.GLMatrixFunc; + +import com.jogamp.opengl.demos.GearsObject; + +/** + * GearsES2.java <BR> + * @author Brian Paul (converted to Java by Ron Cemer and Sven Gothel) <P> + */ +public class GearsES2 implements StereoGLEventListener, TileRendererBase.TileRendererListener { + private final FloatBuffer lightPos = Buffers.newDirectFloatBuffer( new float[] { 5.0f, 5.0f, 10.0f } ); + + private ShaderState st = null; + private PMVMatrix pmvMatrix = null; + private GLUniformData pmvMatrixUniform = null; + private GLUniformData colorU = null; + private float view_rotx = 20.0f, view_roty = 30.0f; + private boolean flipVerticalInGLOrientation = false; + private final boolean customRendering = false; + + private final float view_rotz = 0.0f; + private float panX = 0.0f, panY = 0.0f, panZ=0.0f; + private volatile GearsObjectES2 gear1=null, gear2=null, gear3=null; + private GearsES2 sharedGears = null; + private Object syncObjects = null; + private boolean useMappedBuffers = false; + private boolean validateBuffers = false; + private volatile boolean usesSharedGears = false; + private FloatBuffer gear1Color=GearsObject.red, gear2Color=GearsObject.green, gear3Color=GearsObject.blue; + private float angle = 0.0f; + private int swapInterval = 0; + // private MouseListener gearsMouse = new TraceMouseAdapter(new GearsMouseAdapter()); + public MouseListener gearsMouse = new GearsMouseAdapter(); + public KeyListener gearsKeys = new GearsKeyAdapter(); + private TileRendererBase tileRendererInUse = null; + private boolean doRotateBeforePrinting; + + private boolean doRotate = true; + private float[] clearColor = null; + private boolean clearBuffers = true; + private boolean verbose = true; + private volatile boolean isInit = false; + + private PinchToZoomGesture pinchToZoomGesture = null; + + + public GearsES2(final int swapInterval) { + this.swapInterval = swapInterval; + } + + public GearsES2() { + this.swapInterval = 1; + } + + @Override + public void addTileRendererNotify(final TileRendererBase tr) { + tileRendererInUse = tr; + doRotateBeforePrinting = doRotate; + setDoRotation(false); + } + @Override + public void removeTileRendererNotify(final TileRendererBase tr) { + tileRendererInUse = null; + setDoRotation(doRotateBeforePrinting); + } + @Override + public void startTileRendering(final TileRendererBase tr) { + System.err.println("GearsES2.startTileRendering: "+sid()+""+tr); + } + @Override + public void endTileRendering(final TileRendererBase tr) { + System.err.println("GearsES2.endTileRendering: "+sid()+""+tr); + } + + public void setDoRotation(final boolean rotate) { this.doRotate = rotate; } + public void setClearBuffers(final boolean v) { clearBuffers = v; } + public void setVerbose(final boolean v) { verbose = v; } + public void setFlipVerticalInGLOrientation(final boolean v) { flipVerticalInGLOrientation=v; } + + /** float[4] */ + public void setClearColor(final float[] clearColor) { + this.clearColor = clearColor; + } + + public void setGearsColors(final FloatBuffer gear1Color, final FloatBuffer gear2Color, final FloatBuffer gear3Color) { + this.gear1Color = gear1Color; + this.gear2Color = gear2Color; + this.gear3Color = gear3Color; + } + + public void setSharedGears(final GearsES2 shared) { + sharedGears = shared; + } + + public void setSyncObjects(final Object sync) { + syncObjects = sync; + } + + /** + * @return gear1 + */ + public GearsObjectES2 getGear1() { return gear1; } + + /** + * @return gear2 + */ + public GearsObjectES2 getGear2() { return gear2; } + + /** + * @return gear3 + */ + public GearsObjectES2 getGear3() { return gear3; } + + public boolean usesSharedGears() { return usesSharedGears; } + + public void setUseMappedBuffers(final boolean v) { useMappedBuffers = v; } + public void setValidateBuffers(final boolean v) { validateBuffers = v; } + + public PMVMatrix getPMVMatrix() { + return pmvMatrix; + } + + private static final int TIME_OUT = 2000; // 2s + private static final int POLL_DIVIDER = 20; // TO/20 + private static final int TIME_SLICE = TIME_OUT / POLL_DIVIDER ; + + /** + * @return True if this GLEventListener became initialized within TIME_OUT 2s + */ + public boolean waitForInit(final boolean initialized) throws InterruptedException { + int wait; + for (wait=0; wait<POLL_DIVIDER && initialized != isInit ; wait++) { + Thread.sleep(TIME_SLICE); + } + return wait<POLL_DIVIDER; + } + + private final String sid() { return "0x"+Integer.toHexString(hashCode()); } + + @Override + public void init(final GLAutoDrawable drawable) { + if(null != sharedGears && !sharedGears.isInit() ) { + System.err.println(Thread.currentThread()+" GearsES2.init.0 "+sid()+": pending shared Gears .. re-init later XXXXX"); + drawable.setGLEventListenerInitState(this, false); + return; + } + + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + if(verbose) { + System.err.println(Thread.currentThread()+" GearsES2.init.0 "+sid()+": tileRendererInUse "+tileRendererInUse+", "+this); + System.err.println("GearsES2 init "+sid()+" on "+Thread.currentThread()); + System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); + System.err.println("INIT GL IS: " + gl.getClass().getName()); + System.err.println(JoglVersion.getGLStrings(gl, null, false).toString()); + } + if( !gl.hasGLSL() ) { + System.err.println("No GLSL available, no rendering."); + return; + } + + st = new ShaderState(); + // st.setVerbose(true); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", + "shader/bin", "gears", true); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", + "shader/bin", "gears", true); + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); + final ShaderProgram sp0 = new ShaderProgram(); + sp0.add(gl, vp0, System.err); + sp0.add(gl, fp0, System.err); + st.attachShaderProgram(gl, sp0, true); + // Use debug pipeline + // drawable.setGL(new DebugGL(drawable.getGL())); + + pmvMatrix = new PMVMatrix(); + st.attachObject("pmvMatrix", pmvMatrix); + pmvMatrixUniform = new GLUniformData("pmvMatrix", 4, 4, pmvMatrix.glGetPMvMvitMatrixf()); // P, Mv, Mvi and Mvit + st.ownUniform(pmvMatrixUniform); + st.uniform(gl, pmvMatrixUniform); + + final GLUniformData lightU = new GLUniformData("lightPos", 3, lightPos); + st.ownUniform(lightU); + st.uniform(gl, lightU); + + colorU = new GLUniformData("color", 4, GearsObject.red); + st.ownUniform(colorU); + st.uniform(gl, colorU); + + if( null != sharedGears ) { + gear1 = new GearsObjectES2(sharedGears.getGear1(), st, pmvMatrix, pmvMatrixUniform, colorU); + gear2 = new GearsObjectES2(sharedGears.getGear2(), st, pmvMatrix, pmvMatrixUniform, colorU); + gear3 = new GearsObjectES2(sharedGears.getGear3(), st, pmvMatrix, pmvMatrixUniform, colorU); + usesSharedGears = true; + if(verbose) { + System.err.println("gear1 "+sid()+" created w/ share: "+sharedGears.getGear1()+" -> "+gear1); + System.err.println("gear2 "+sid()+" created w/ share: "+sharedGears.getGear2()+" -> "+gear2); + System.err.println("gear3 "+sid()+" created w/ share: "+sharedGears.getGear3()+" -> "+gear3); + } + if( gl.getContext().hasRendererQuirk(GLRendererQuirks.NeedSharedObjectSync) ) { + syncObjects = sharedGears; + System.err.println("Shared GearsES2: Synchronized Objects due to quirk "+GLRendererQuirks.toString(GLRendererQuirks.NeedSharedObjectSync)); + } else if( null == syncObjects ) { + syncObjects = new Object(); + System.err.println("Shared GearsES2: Unsynchronized Objects"); + } + } else { + gear1 = new GearsObjectES2(gl, useMappedBuffers, st, gear1Color, 1.0f, 4.0f, 1.0f, 20, 0.7f, pmvMatrix, pmvMatrixUniform, colorU, validateBuffers); + if(verbose) { + System.err.println("gear1 "+sid()+" created: "+gear1); + } + + gear2 = new GearsObjectES2(gl, useMappedBuffers, st, gear2Color, 0.5f, 2.0f, 2.0f, 10, 0.7f, pmvMatrix, pmvMatrixUniform, colorU, validateBuffers); + if(verbose) { + System.err.println("gear2 "+sid()+" created: "+gear2); + } + + gear3 = new GearsObjectES2(gl, useMappedBuffers, st, gear3Color, 1.3f, 2.0f, 0.5f, 10, 0.7f, pmvMatrix, pmvMatrixUniform, colorU, validateBuffers); + if(verbose) { + System.err.println("gear3 "+sid()+" created: "+gear2); + } + if( null == syncObjects ) { + syncObjects = new Object(); + } + } + + final Object upstreamWidget = drawable.getUpstreamWidget(); + if (upstreamWidget instanceof Window) { + final Window window = (Window) upstreamWidget; + window.addMouseListener(gearsMouse); + window.addKeyListener(gearsKeys); + window.addGestureListener(pinchToZoomListener); + pinchToZoomGesture = new PinchToZoomGesture(drawable.getNativeSurface(), false); + window.addGestureHandler(pinchToZoomGesture); + } + + st.useProgram(gl, false); + + gl.glFinish(); // make sure .. for shared context (impacts OSX 10.9) + + isInit = true; + if(verbose) { + System.err.println(Thread.currentThread()+" GearsES2.init.X "+sid()+" FIN "+this); + } + } + + public final boolean isInit() { return isInit; } + + private final GestureHandler.GestureListener pinchToZoomListener = new GestureHandler.GestureListener() { + @Override + public void gestureDetected(final GestureEvent gh) { + final PinchToZoomGesture.ZoomEvent ze = (PinchToZoomGesture.ZoomEvent) gh; + final float zoom = ze.getZoom(); // * ( ze.getTrigger().getPointerCount() - 1 ); <- too much .. + panZ = zoom * 30f - 30f; // [0 .. 2] -> [-30f .. 30f] + } + }; + + @Override + public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { + if( !isInit ) { return; } + final GL2ES2 gl = glad.getGL().getGL2ES2(); + gl.setSwapInterval(swapInterval); + reshapeImpl(gl, x, y, width, height, width, height); + } + + @Override + public void reshapeTile(final TileRendererBase tr, + final int tileX, final int tileY, final int tileWidth, final int tileHeight, + final int imageWidth, final int imageHeight) { + if( !isInit ) { return; } + final GL2ES2 gl = tr.getAttachedDrawable().getGL().getGL2ES2(); + gl.setSwapInterval(0); + reshapeImpl(gl, tileX, tileY, tileWidth, tileHeight, imageWidth, imageHeight); + } + + private float zNear = 5f; + private float zFar = 10000f; + private float zViewDist = 40.0f; + + public void setZ(final float zNear, final float zFar, final float zViewDist) { + this.zNear = zNear; + this.zFar = zFar; + this.zViewDist = zViewDist; + } + + void reshapeImpl(final GL2ES2 gl, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) { + final boolean msaa = gl.getContext().getGLDrawable().getChosenGLCapabilities().getSampleBuffers(); + if(verbose) { + System.err.println(Thread.currentThread()+" GearsES2.reshape "+sid()+" "+tileX+"/"+tileY+" "+tileWidth+"x"+tileHeight+" of "+imageWidth+"x"+imageHeight+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(gl.getContext().getGLDrawable().getHandle())+", msaa "+msaa+", tileRendererInUse "+tileRendererInUse); + } + + if( !gl.hasGLSL() ) { + return; + } + + // compute projection parameters 'normal' + float left, right, bottom, top; + if( imageHeight > imageWidth ) { + final float a = (float)imageHeight / (float)imageWidth; + left = -1.0f; + right = 1.0f; + bottom = -a; + top = a; + } else { + final float a = (float)imageWidth / (float)imageHeight; + left = -a; + right = a; + bottom = -1.0f; + top = 1.0f; + } + final float w = right - left; + final float h = top - bottom; + + // compute projection parameters 'tiled' + final float l = left + tileX * w / imageWidth; + final float r = l + tileWidth * w / imageWidth; + final float b = bottom + tileY * h / imageHeight; + final float t = b + tileHeight * h / imageHeight; + + final float _w = r - l; + final float _h = t - b; + if(verbose) { + System.err.println(">> GearsES2 "+sid()+", angle "+angle+", [l "+left+", r "+right+", b "+bottom+", t "+top+"] "+w+"x"+h+" -> [l "+l+", r "+r+", b "+b+", t "+t+"] "+_w+"x"+_h+", v-flip "+flipVerticalInGLOrientation); + } + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + if( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() ) { + pmvMatrix.glScalef(1f, -1f, 1f); + } + pmvMatrix.glFrustumf(l, r, b, t, zNear, zFar); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glTranslatef(0.0f, 0.0f, -zViewDist); + st.useProgram(gl, true); + st.uniform(gl, pmvMatrixUniform); + st.useProgram(gl, false); + } + // private boolean useAndroidDebug = false; + + private final float[] mat4Tmp1 = new float[16]; + private final float[] mat4Tmp2 = new float[16]; + private final float[] vec3Tmp1 = new float[3]; + private final float[] vec3Tmp2 = new float[3]; + private final float[] vec3Tmp3 = new float[3]; + + private static final float[] vec3ScalePos = new float[] { 20f, 20f, 20f }; + + @Override + public void reshapeForEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, + final EyeParameter eyeParam, final ViewerPose viewerPose) { + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + final float[] mat4Projection = FloatUtil.makePerspective(mat4Tmp1, 0, true, eyeParam.fovhv, zNear, zFar); + if( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() ) { + pmvMatrix.glLoadIdentity(); + pmvMatrix.glScalef(1f, -1f, 1f); + pmvMatrix.glMultMatrixf(mat4Projection, 0); + } else { + pmvMatrix.glLoadMatrixf(mat4Projection, 0); + } + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + + final Quaternion rollPitchYaw = new Quaternion(); + // private final float eyeYaw = FloatUtil.PI; // 180 degrees in radians + // rollPitchYaw.rotateByAngleY(eyeYaw); + // final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, viewerPose.position, 0); + final float[] shiftedEyePos = VectorUtil.copyVec3(vec3Tmp1, 0, viewerPose.position, 0); + VectorUtil.scaleVec3(shiftedEyePos, shiftedEyePos, vec3ScalePos); // amplify viewerPose position + VectorUtil.addVec3(shiftedEyePos, shiftedEyePos, eyeParam.positionOffset); + + rollPitchYaw.mult(viewerPose.orientation); + final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VectorUtil.VEC3_UNIT_Y, 0); + final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VectorUtil.VEC3_UNIT_Z_NEG, 0); + final float[] center = VectorUtil.addVec3(forward, shiftedEyePos, forward); + + final float[] mLookAt = FloatUtil.makeLookAt(mat4Tmp1, 0, shiftedEyePos, 0, center, 0, up, 0, mat4Tmp2); + final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Tmp2, true, eyeParam.distNoseToPupilX, eyeParam.distMiddleToPupilY, eyeParam.eyeReliefZ); + final float[] mat4Modelview = FloatUtil.multMatrix(mViewAdjust, mLookAt); + + pmvMatrix.glLoadMatrixf(mat4Modelview, 0); + pmvMatrix.glTranslatef(0.0f, 0.0f, -zViewDist); + st.useProgram(gl, true); + st.uniform(gl, pmvMatrixUniform); + st.useProgram(gl, false); + } + + @Override + public void dispose(final GLAutoDrawable drawable) { + if( !isInit ) { return; } + isInit = false; + if(verbose) { + System.err.println(Thread.currentThread()+" GearsES2.dispose "+sid()+": tileRendererInUse "+tileRendererInUse); + } + final Object upstreamWidget = drawable.getUpstreamWidget(); + if (upstreamWidget instanceof Window) { + final Window window = (Window) upstreamWidget; + window.removeMouseListener(gearsMouse); + window.removeKeyListener(gearsKeys); + window.removeGestureHandler(pinchToZoomGesture); + pinchToZoomGesture = null; + window.removeGestureListener(pinchToZoomListener); + } + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + if( !gl.hasGLSL() ) { + return; + } + st.useProgram(gl, false); + gear1.destroy(gl); + gear1 = null; + gear2.destroy(gl); + gear2 = null; + gear3.destroy(gl); + gear3 = null; + pmvMatrix = null; + colorU = null; + st.destroy(gl); + st = null; + sharedGears = null; + syncObjects = null; + + if(verbose) { + System.err.println(Thread.currentThread()+" GearsES2.dispose "+sid()+" FIN"); + } + } + + @Override + public void display(final GLAutoDrawable drawable) { + display(drawable, 0); + } + + @Override + public void display(final GLAutoDrawable drawable, final int flags) { + if( !isInit ) { return; } + if(null != sharedGears && !sharedGears.isInit() ) { return; } + final GLAnimatorControl anim = drawable.getAnimator(); + if( verbose && ( null == anim || !anim.isAnimating() ) ) { + System.err.println(Thread.currentThread()+" GearsES2.display "+sid()+" "+drawable.getSurfaceWidth()+"x"+drawable.getSurfaceHeight()+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(drawable.getHandle())); + } + + final boolean repeatedFrame = 0 != ( CustomGLEventListener.DISPLAY_REPEAT & flags ); + final boolean dontClear = 0 != ( CustomGLEventListener.DISPLAY_DONTCLEAR & flags ); + + // Turn the gears' teeth + if( doRotate && !repeatedFrame ) { + angle += 0.5f; + } + + // Get the GL corresponding to the drawable we are animating + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + + final boolean hasFocus; + final Object upstreamWidget = drawable.getUpstreamWidget(); + if(upstreamWidget instanceof NativeWindow) { + hasFocus = ((NativeWindow)upstreamWidget).hasFocus(); + } else { + hasFocus = true; + } + + if( clearBuffers && !dontClear ) { + if( null != clearColor ) { + gl.glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); + } else if( null != tileRendererInUse ) { + gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); + } else { + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + } + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + } + if( !gl.hasGLSL() ) { + return; + } + + setGLStates(gl, true); + + st.useProgram(gl, true); + pmvMatrix.glPushMatrix(); + pmvMatrix.glTranslatef(panX, panY, panZ); + pmvMatrix.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); + pmvMatrix.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); + pmvMatrix.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); + + synchronized ( syncObjects ) { + gear1.draw(gl, -3.0f, -2.0f, 1f * angle - 0f); + gear2.draw(gl, 3.1f, -2.0f, -2f * angle - 9.0f); + gear3.draw(gl, -3.1f, 4.2f, -2f * angle - 25.0f); + } + pmvMatrix.glPopMatrix(); + st.useProgram(gl, false); + + setGLStates(gl, false); + } + + public void setGLStates(final GL2ES2 gl, final boolean enable) { + // Culling only possible if we do not flip the projection matrix + final boolean useCullFace = ! ( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() || customRendering ); + if( enable ) { + gl.glEnable(GL.GL_DEPTH_TEST); + if( useCullFace ) { + gl.glEnable(GL.GL_CULL_FACE); + } + } else { + gl.glDisable(GL.GL_DEPTH_TEST); + if( useCullFace ) { + gl.glDisable(GL.GL_CULL_FACE); + } + } + } + + @Override + public String toString() { + return "GearsES2[obj "+sid()+" isInit "+isInit+", usesShared "+usesSharedGears+", 1 "+gear1+", 2 "+gear2+", 3 "+gear3+", sharedGears "+sharedGears+"]"; + } + + class GearsKeyAdapter extends KeyAdapter { + public void keyPressed(final KeyEvent e) { + final int kc = e.getKeyCode(); + if(KeyEvent.VK_LEFT == kc) { + view_roty -= 1; + } else if(KeyEvent.VK_RIGHT == kc) { + view_roty += 1; + } else if(KeyEvent.VK_UP == kc) { + view_rotx -= 1; + } else if(KeyEvent.VK_DOWN == kc) { + view_rotx += 1; + } + } + } + + class GearsMouseAdapter implements MouseListener{ + private int prevMouseX, prevMouseY; + + @Override + public void mouseClicked(final MouseEvent e) { + } + + @Override + public void mouseEntered(final MouseEvent e) { + } + + @Override + public void mouseExited(final MouseEvent e) { + } + + @Override + public void mouseWheelMoved(final MouseEvent e) { + final float[] rot = e.getRotation(); + if( e.isControlDown() ) { + // alternative zoom + final float incr = e.isShiftDown() ? rot[0] : rot[1] * 0.5f ; + panZ += incr; + System.err.println("panZ.2: incr "+incr+", dblZoom "+e.isShiftDown()+" -> "+panZ); + } else { + // panning + panX -= rot[0]; // positive -> left + panY += rot[1]; // positive -> up + } + } + + public void mousePressed(final MouseEvent e) { + if( e.getPointerCount()==1 ) { + prevMouseX = e.getX(); + prevMouseY = e.getY(); + } else if( e.getPointerCount() == 4 ) { + final Object src = e.getSource(); + if( e.getPressure(0, true) > 0.7f && src instanceof Window) { // show Keyboard + ((Window) src).setKeyboardVisible(true); + } + } + } + + public void mouseReleased(final MouseEvent e) { + } + + public void mouseMoved(final MouseEvent e) { + if( e.isConfined() ) { + navigate(e); + } else { + // track prev. position so we don't have 'jumps' + // in case we move to confined navigation. + prevMouseX = e.getX(); + prevMouseY = e.getY(); + } + } + + public void mouseDragged(final MouseEvent e) { + navigate(e); + } + + private void navigate(final MouseEvent e) { + final int x = e.getX(); + final int y = e.getY(); + + int width, height; + final Object source = e.getSource(); + Window window = null; + if(source instanceof Window) { + window = (Window) source; + width=window.getSurfaceWidth(); + height=window.getSurfaceHeight(); + } else if (source instanceof GLAutoDrawable) { + final GLAutoDrawable glad = (GLAutoDrawable) source; + width = glad.getSurfaceWidth(); + height = glad.getSurfaceHeight(); + } else { + throw new RuntimeException("Event source neither Window nor Component: "+source); + } + final float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)width); + final float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)height); + view_rotx += thetaX; + view_roty += thetaY; + prevMouseX = x; + prevMouseY = y; + // System.err.println("rotXY.1: "+view_rotx+"/"+view_roty+", source "+e); + } + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/GearsObjectES2.java b/src/demos/com/jogamp/opengl/demos/es2/GearsObjectES2.java new file mode 100644 index 000000000..7266240b1 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/GearsObjectES2.java @@ -0,0 +1,146 @@ +/** + * Copyright (C) 2011 JogAmp Community. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +package com.jogamp.opengl.demos.es2; + +import java.nio.FloatBuffer; + +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GL2ES2; +import com.jogamp.opengl.GLBufferStorage; +import com.jogamp.opengl.GLException; +import com.jogamp.opengl.GLUniformData; + +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderState; + +import com.jogamp.opengl.demos.GearsObject; + +/** + * GearsObjectES2.java <BR> + * @author Brian Paul (converted to Java by Ron Cemer and Sven Gothel) <P> + */ +public class GearsObjectES2 extends GearsObject { + final PMVMatrix pmvMatrix; + final GLUniformData pmvMatrixUniform; + final GLUniformData colorUniform; + final ShaderState st; + + public GearsObjectES2(final GL gl, final boolean useMappedBuffers, final ShaderState st, final FloatBuffer gearColor, + final float inner_radius, final float outer_radius, + final float width, + final int teeth, + final float tooth_depth, final PMVMatrix pmvMatrix, final GLUniformData pmvMatrixUniform, final GLUniformData colorUniform, final boolean validateBuffers) + { + super(gl, useMappedBuffers, gearColor, inner_radius, outer_radius, width, teeth, tooth_depth, validateBuffers); + this.pmvMatrix = pmvMatrix; + this.pmvMatrixUniform = pmvMatrixUniform; + this.colorUniform = colorUniform; + this.st = st; + associate(st); + } + + public GearsObjectES2(final GearsObjectES2 shared, + final ShaderState st, + final PMVMatrix pmvMatrix, + final GLUniformData pmvMatrixUniform, final GLUniformData colorUniform) + { + super(shared); + this.pmvMatrix = pmvMatrix; + this.pmvMatrixUniform = pmvMatrixUniform; + this.colorUniform = colorUniform; + this.st = st; + associate(st); + } + + private void associate(final ShaderState st) { + frontFace.associate(st, true); + frontSide.associate(st, true); + backFace.associate(st, true); + backSide.associate(st, true); + outwardFace.associate(st, true); + insideRadiusCyl.associate(st, true); + } + + @Override + public GLArrayDataServer createInterleaved(final boolean useMappedBuffers, final int comps, final int dataType, final boolean normalized, final int initialSize, final int vboUsage) { + if( useMappedBuffers ) { + return GLArrayDataServer.createGLSLInterleavedMapped(comps, dataType, normalized, initialSize, vboUsage); + } else { + return GLArrayDataServer.createGLSLInterleaved(comps, dataType, normalized, initialSize, vboUsage); + } + } + + @Override + public void addInterleavedVertexAndNormalArrays(final GLArrayDataServer array, final int components) { + array.addGLSLSubArray("vertices", components, GL.GL_ARRAY_BUFFER); + array.addGLSLSubArray("normals", components, GL.GL_ARRAY_BUFFER); + } + + private void draw(final GL2ES2 gl, final GLArrayDataServer array, final int mode, final int face) { + if( !isShared || gl.glIsBuffer(array.getVBOName()) ) { + if( validateBuffers ) { + array.bindBuffer(gl, true); + final int bufferTarget = array.getVBOTarget(); + final int bufferName = array.getVBOName(); + final long bufferSize = array.getSizeInBytes(); + final int hasBufferName = gl.getBoundBuffer(bufferTarget); + final GLBufferStorage hasStorage = gl.getBufferStorage(hasBufferName); + final boolean ok = bufferName == hasBufferName && + bufferName == hasStorage.getName() && + bufferSize == hasStorage.getSize(); + if( !ok ) { + throw new GLException("GLBufferStorage Validation Error: Target[exp 0x"+Integer.toHexString(bufferTarget)+", has 0x"+Integer.toHexString(bufferTarget)+ + ", Name[exp "+bufferName+", has "+hasBufferName+", Size exp "+bufferSize+", Storage "+hasStorage+"]"); + } + } + array.enableBuffer(gl, true); + // System.err.println("XXX Draw face "+face+" of "+this); + gl.glDrawArrays(mode, 0, array.getElementCount()); + array.enableBuffer(gl, false); + } + } + + @Override + public void draw(final GL _gl, final float x, final float y, final float angle) { + final GL2ES2 gl = _gl.getGL2ES2(); + pmvMatrix.glPushMatrix(); + pmvMatrix.glTranslatef(x, y, 0f); + pmvMatrix.glRotatef(angle, 0f, 0f, 1f); + if( pmvMatrix.update() ) { + st.uniform(gl, pmvMatrixUniform); + } else { + throw new InternalError("PMVMatrix.update() returns false after mutable operations"); + } + + colorUniform.setData(gearColor); + st.uniform(gl, colorUniform); + + draw(gl, frontFace, GL.GL_TRIANGLE_STRIP, 0); + draw(gl, frontSide, GL.GL_TRIANGLES, 1); + draw(gl, backFace, GL.GL_TRIANGLE_STRIP, 2); + draw(gl, backSide, GL.GL_TRIANGLES, 3); + draw(gl, outwardFace, GL.GL_TRIANGLE_STRIP, 4); + draw(gl, insideRadiusCyl, GL.GL_TRIANGLE_STRIP, 5); + + pmvMatrix.glPopMatrix(); + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/LandscapeES2.java b/src/demos/com/jogamp/opengl/demos/es2/LandscapeES2.java new file mode 100644 index 000000000..0a42ae302 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/LandscapeES2.java @@ -0,0 +1,187 @@ +/** + * Copyright 2013 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.demos.es2; + +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; +import java.nio.FloatBuffer; + +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GL2ES2; +import com.jogamp.opengl.GLAutoDrawable; +import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.GLUniformData; + +/** + * LandscapeES2 + */ +public class LandscapeES2 implements GLEventListener { + private int swapInterval = 0; + private boolean verbose = true; + + static public final int TARGET_FPS = 120; + private long millisOffset; + private int frameCount; + private float frameRate; + private ShaderCode vertShader; + private ShaderCode fragShader; + private ShaderProgram shaderProg; + private ShaderState shaderState; + private float[] resolution; + private GLUniformData resolutionUni; + private GLUniformData timeUni; + private GLArrayDataServer vertices; + + private int fcount = 0, lastm = 0; + private final int fint = 1; + + public LandscapeES2(final int swapInterval) { + this.swapInterval = swapInterval; + } + + public LandscapeES2() { + this.swapInterval = 1; + } + + public void setVerbose(final boolean v) { verbose = v; } + + public void init(final GLAutoDrawable drawable) { + System.err.println(Thread.currentThread()+" LandscapeES2.init ..."); + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + + if(verbose) { + System.err.println("LandscapeES2 init on "+Thread.currentThread()); + System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); + System.err.println("INIT GL IS: " + gl.getClass().getName()); + System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); + System.err.println("GL GLSL: "+gl.hasGLSL()+", has-compiler-func: "+gl.isFunctionAvailable("glCompileShader")+", version "+(gl.hasGLSL() ? gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION) : "none")+", "+gl.getContext().getGLSLVersionNumber()); + System.err.println("GL FBO: basic "+ gl.hasBasicFBOSupport()+", full "+gl.hasFullFBOSupport()); + System.err.println("GL Profile: "+gl.getGLProfile()); + System.err.println("GL Renderer Quirks:" + gl.getContext().getRendererQuirks().toString()); + System.err.println("GL:" + gl + ", " + gl.getContext().getGLVersion()); + } + + vertShader = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", "shader/bin", "landscape", true); + fragShader = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", "shader/bin", "landscape", true); + vertShader.defaultShaderCustomization(gl, true, true); + fragShader.defaultShaderCustomization(gl, true, true); + shaderProg = new ShaderProgram(); + shaderProg.add(gl, vertShader, System.err); + shaderProg.add(gl, fragShader, System.err); + + shaderState = new ShaderState(); + shaderState.attachShaderProgram(gl, shaderProg, true); + + resolution = new float[] { drawable.getSurfaceWidth(), drawable.getSurfaceHeight(), 0}; + resolutionUni = new GLUniformData("iResolution", 3, FloatBuffer.wrap(resolution)); + shaderState.ownUniform(resolutionUni); + shaderState.uniform(gl, resolutionUni); + + timeUni = new GLUniformData("iGlobalTime", 0.0f); + shaderState.ownUniform(timeUni); + + vertices = GLArrayDataServer.createGLSL("inVertex", 2, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + vertices.putf(-1.0f); vertices.putf(-1.0f); + vertices.putf(+1.0f); vertices.putf(-1.0f); + vertices.putf(-1.0f); vertices.putf(+1.0f); + vertices.putf(+1.0f); vertices.putf(+1.0f); + vertices.seal(gl, true); + shaderState.ownAttribute(vertices, true); + shaderState.useProgram(gl, false); + + millisOffset = System.currentTimeMillis(); + + System.err.println(Thread.currentThread()+" LandscapeES2.init FIN"); + } + + public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { + System.err.println(Thread.currentThread()+" LandscapeES2.reshape "+x+"/"+y+" "+width+"x"+height+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(drawable.getHandle())); + + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + + gl.setSwapInterval(swapInterval); // in case switching the drawable (impl. may bound attribute there) + + shaderState.useProgram(gl, true); + + resolution[0] = drawable.getSurfaceWidth(); + resolution[1] = drawable.getSurfaceHeight(); + shaderState.uniform(gl, resolutionUni); + + shaderState.useProgram(gl, false); + } + + public void dispose(final GLAutoDrawable drawable) { + System.err.println(Thread.currentThread()+" LandscapeES2.dispose ... "); + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + shaderState.useProgram(gl, false); + shaderState.destroy(gl); + shaderState = null; + + System.err.println(Thread.currentThread()+" LandscapeES2.dispose FIN"); + } + + public void display(final GLAutoDrawable drawable) { + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + // Shader fills complete framebuffer regardless of DEPTH, no Clear required. + // gl.glClearColor(0.5f, 0.1f, 0.1f, 1); + // gl.glClear(GL.GL_COLOR_BUFFER_BIT); + + shaderState.useProgram(gl, true); + + timeUni.setData((System.currentTimeMillis() - millisOffset) / 1000.0f); + shaderState.uniform(gl, timeUni); + vertices.enableBuffer(gl, true); + gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); + vertices.enableBuffer(gl, false); + + shaderState.useProgram(gl, false); + + // Compute current framerate and printout. + frameCount++; + fcount += 1; + final int m = (int) (System.currentTimeMillis() - millisOffset); + if (m - lastm > 1000 * fint) { + frameRate = (float)(fcount) / fint; + fcount = 0; + lastm = m; + } + if (frameCount % TARGET_FPS == 0) { + System.out.println("FrameCount: " + frameCount + " - " + "FrameRate: " + frameRate); + } + } + + boolean confinedFixedCenter = false; + + public void setConfinedFixedCenter(final boolean v) { + confinedFixedCenter = v; + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/PointsDemoES2.java b/src/demos/com/jogamp/opengl/demos/es2/PointsDemoES2.java new file mode 100644 index 000000000..0b4dac9b2 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/PointsDemoES2.java @@ -0,0 +1,208 @@ +/** + * Copyright 2012 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.demos.es2; + +import java.nio.FloatBuffer; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; + +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GL2ES1; +import com.jogamp.opengl.GL2ES2; +import com.jogamp.opengl.GL2GL3; +import com.jogamp.opengl.GLAutoDrawable; +import com.jogamp.opengl.GLUniformData; +import com.jogamp.opengl.fixedfunc.GLMatrixFunc; + +import com.jogamp.opengl.demos.PointsDemo; + +public class PointsDemoES2 extends PointsDemo { + ShaderState st; + PMVMatrix pmvMatrix; + GLUniformData pmvMatrixUniform; + GLArrayDataServer vertices ; + GLArrayDataServer pointSizes ; + private int swapInterval = 0; + final int edge = 8; // 8*8 + /** vec4[2]: { (sz, smooth, attnMinSz, attnMaxSz), (attnCoeff(3), attnFadeTs) } */ + private static final String mgl_PointParams = "mgl_PointParams"; + + /** ( pointSize, pointSmooth, attn. pointMinSize, attn. pointMaxSize ) , ( attenuation coefficients 1f 0f 0f, attenuation fade theshold 1f ) */ + private final FloatBuffer pointParams = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 0.0f, 0.0f, 4096.0f, 1.0f, 0.0f, 0.0f, 1.0f }); + + public PointsDemoES2(final int swapInterval) { + this.swapInterval = swapInterval; + } + + public PointsDemoES2() { + this.swapInterval = 1; + } + + public void setSmoothPoints(final boolean v) { + pointParams.put(1, v ? 1.0f : 0.0f); + } + + public void setPointParams(final float minSize, final float maxSize, final float distAttenConst, final float distAttenLinear, final float distAttenQuadratic, final float fadeThreshold) { + pointParams.put(2, minSize); + pointParams.put(3, maxSize); + pointParams.put(4+0, distAttenConst); + pointParams.put(4+1, distAttenLinear); + pointParams.put(4+2, distAttenQuadratic); + pointParams.put(4+3, fadeThreshold); + } + + public void init(final GLAutoDrawable glad) { + final GL2ES2 gl = glad.getGL().getGL2ES2(); + + System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); + System.err.println("GL GLSL: "+gl.hasGLSL()+", has-compiler-func: "+gl.isFunctionAvailable("glCompileShader")+", version "+(gl.hasGLSL() ? gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION) : "none")); + System.err.println("GL Profile: "+gl.getGLProfile()); + + st = new ShaderState(); + st.setVerbose(true); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", + "shader/bin", "PointsShader", true); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", + "shader/bin", "PointsShader", true); + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); + final ShaderProgram sp0 = new ShaderProgram(); + sp0.add(gl, vp0, System.err); + sp0.add(gl, fp0, System.err); + st.attachShaderProgram(gl, sp0, true); + + // setup mgl_PMVMatrix + pmvMatrix = new PMVMatrix(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv + st.ownUniform(pmvMatrixUniform); + st.uniform(gl, pmvMatrixUniform); + + st.uniform(gl, new GLUniformData(mgl_PointParams, 4, pointParams)); + + final GLUniformData colorStaticUniform = new GLUniformData("mgl_ColorStatic", 4, Buffers.newDirectFloatBuffer(new float[] { 1.0f, 1.0f, 1.0f, 1.0f }) ); + st.uniform(gl, colorStaticUniform); + st.ownUniform(colorStaticUniform); + + // Allocate Vertex Array + vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, edge*edge, GL.GL_STATIC_DRAW); + pointSizes = GLArrayDataServer.createGLSL("mgl_PointSize", 1, GL.GL_FLOAT, false, edge*edge, GL.GL_STATIC_DRAW); + for(int i=0; i<edge; i++) { + for(int j=0; j<edge; j++) { + final float x = -3+j*0.7f; + final float y = -3+i*0.7f; + final float p = (i*edge+j)*0.5f; + // System.err.println("["+j+"/"+i+"]: "+x+"/"+y+": "+p); + vertices.putf(x); vertices.putf(y); vertices.putf( 0); + pointSizes.putf(p); + } + } + vertices.seal(gl, true); + st.ownAttribute(vertices, true); + vertices.enableBuffer(gl, false); + pointSizes.seal(gl, true); + st.ownAttribute(pointSizes, true); + pointSizes.enableBuffer(gl, false); + + // OpenGL Render Settings + gl.glEnable(GL.GL_DEPTH_TEST); + st.useProgram(gl, false); + } + + public void display(final GLAutoDrawable glad) { + final GL2ES2 gl = glad.getGL().getGL2ES2(); + gl.glClearColor(0f, 0f, 0f, 0f); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + st.useProgram(gl, true); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glTranslatef(0, 0, -10); + st.uniform(gl, pmvMatrixUniform); + + final GLUniformData ud = st.getUniform(mgl_PointParams); + if(null!=ud) { + // same data object + st.uniform(gl, ud); + } + + vertices.enableBuffer(gl, true); + pointSizes.enableBuffer(gl, true); + + if(gl.isGL2GL3()) { + gl.glEnable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); + } + if(gl.isGL2ES1()) { + gl.glEnable(GL2ES1.GL_POINT_SPRITE); // otherwise no gl_PointCoord + } + gl.glEnable ( GL.GL_BLEND ); + gl.glBlendFunc ( GL.GL_SRC_ALPHA, GL.GL_ONE ); + + gl.glDrawArrays(GL.GL_POINTS, 0, edge*edge); + + if(gl.isGL2GL3()) { + gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); + } + + pointSizes.enableBuffer(gl, false); + vertices.enableBuffer(gl, false); + st.useProgram(gl, false); + } + + public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { + // Thread.dumpStack(); + final GL2ES2 gl = glad.getGL().getGL2ES2(); + + gl.setSwapInterval(swapInterval); // in case switching the drawable (impl. may bound attribute there) + + st.useProgram(gl, true); + // Set location in front of camera + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.gluPerspective(45.0F, ( (float) width / (float) height ) / 1.0f, 1.0F, 100.0F); + //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); + st.uniform(gl, pmvMatrixUniform); + st.useProgram(gl, false); + } + + public void dispose(final GLAutoDrawable glad) { + final GL2ES2 gl = glad.getGL().getGL2ES2(); + st.destroy(gl); + st = null; + pmvMatrix = null; + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/RedSquareES2.java b/src/demos/com/jogamp/opengl/demos/es2/RedSquareES2.java new file mode 100644 index 000000000..a6e1f5cd9 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/RedSquareES2.java @@ -0,0 +1,274 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.demos.es2; + +import com.jogamp.opengl.JoglVersion; +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.TileRendererBase; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; + +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GL2ES2; +import com.jogamp.opengl.GLAutoDrawable; +import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.GLUniformData; +import com.jogamp.opengl.fixedfunc.GLMatrixFunc; + +public class RedSquareES2 implements GLEventListener, TileRendererBase.TileRendererListener { + private ShaderState st; + private PMVMatrix pmvMatrix; + private GLUniformData pmvMatrixUniform; + private GLArrayDataServer vertices ; + private GLArrayDataServer colors ; + private long t0; + private int swapInterval = 0; + private float aspect = 1.0f; + private boolean doRotate = true; + private boolean verbose = true; + private boolean clearBuffers = true; + private TileRendererBase tileRendererInUse = null; + private boolean doRotateBeforePrinting; + + public RedSquareES2(final int swapInterval) { + this.swapInterval = swapInterval; + } + + public RedSquareES2() { + this.swapInterval = 1; + } + + @Override + public void addTileRendererNotify(final TileRendererBase tr) { + tileRendererInUse = tr; + doRotateBeforePrinting = doRotate; + setDoRotation(false); + } + @Override + public void removeTileRendererNotify(final TileRendererBase tr) { + tileRendererInUse = null; + setDoRotation(doRotateBeforePrinting); + } + @Override + public void startTileRendering(final TileRendererBase tr) { + System.err.println("RedSquareES2.startTileRendering: "+tr); + } + @Override + public void endTileRendering(final TileRendererBase tr) { + System.err.println("RedSquareES2.endTileRendering: "+tr); + } + + public void setAspect(final float aspect) { this.aspect = aspect; } + public void setDoRotation(final boolean rotate) { this.doRotate = rotate; } + public void setClearBuffers(final boolean v) { clearBuffers = v; } + public void setVerbose(final boolean v) { verbose = v; } + + @Override + public void init(final GLAutoDrawable glad) { + if(verbose) { + System.err.println(Thread.currentThread()+" RedSquareES2.init: tileRendererInUse "+tileRendererInUse); + } + final GL2ES2 gl = glad.getGL().getGL2ES2(); + + if(verbose) { + System.err.println("RedSquareES2 init on "+Thread.currentThread()); + System.err.println("Chosen GLCapabilities: " + glad.getChosenGLCapabilities()); + System.err.println("INIT GL IS: " + gl.getClass().getName()); + System.err.println(JoglVersion.getGLStrings(gl, null, false).toString()); + } + if( !gl.hasGLSL() ) { + System.err.println("No GLSL available, no rendering."); + return; + } + st = new ShaderState(); + st.setVerbose(true); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", + "shader/bin", "RedSquareShader", true); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", + "shader/bin", "RedSquareShader", true); + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); + final ShaderProgram sp0 = new ShaderProgram(); + sp0.add(gl, vp0, System.err); + sp0.add(gl, fp0, System.err); + st.attachShaderProgram(gl, sp0, true); + + // setup mgl_PMVMatrix + pmvMatrix = new PMVMatrix(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv + st.ownUniform(pmvMatrixUniform); + st.uniform(gl, pmvMatrixUniform); + + // Allocate Vertex Array + vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + vertices.putf(-2); vertices.putf( 2); vertices.putf( 0); + vertices.putf( 2); vertices.putf( 2); vertices.putf( 0); + vertices.putf(-2); vertices.putf(-2); vertices.putf( 0); + vertices.putf( 2); vertices.putf(-2); vertices.putf( 0); + vertices.seal(gl, true); + st.ownAttribute(vertices, true); + vertices.enableBuffer(gl, false); + + // Allocate Color Array + colors= GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1); + colors.putf(0); colors.putf(0); colors.putf(1); colors.putf(1); + colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1); + colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1); + colors.seal(gl, true); + st.ownAttribute(colors, true); + colors.enableBuffer(gl, false); + + // OpenGL Render Settings + gl.glEnable(GL.GL_DEPTH_TEST); + st.useProgram(gl, false); + + t0 = System.currentTimeMillis(); + if(verbose) { + System.err.println(Thread.currentThread()+" RedSquareES2.init FIN"); + } + } + + @Override + public void display(final GLAutoDrawable glad) { + final long t1 = System.currentTimeMillis(); + + final GL2ES2 gl = glad.getGL().getGL2ES2(); + if( clearBuffers ) { + if( null != tileRendererInUse ) { + gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); + } else { + gl.glClearColor(0, 0, 0, 0); + } + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + } + if( !gl.hasGLSL() ) { + return; + } + st.useProgram(gl, true); + // One rotation every four seconds + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glTranslatef(0, 0, -10); + if(doRotate) { + final float ang = ((t1 - t0) * 360.0F) / 4000.0F; + pmvMatrix.glRotatef(ang, 0, 0, 1); + pmvMatrix.glRotatef(ang, 0, 1, 0); + } + st.uniform(gl, pmvMatrixUniform); + + // Draw a square + vertices.enableBuffer(gl, true); + colors.enableBuffer(gl, true); + gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); + vertices.enableBuffer(gl, false); + colors.enableBuffer(gl, false); + st.useProgram(gl, false); + } + + @Override + public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { + final GL2ES2 gl = glad.getGL().getGL2ES2(); + gl.setSwapInterval(swapInterval); + reshapeImpl(gl, x, y, width, height, width, height); + } + + @Override + public void reshapeTile(final TileRendererBase tr, + final int tileX, final int tileY, final int tileWidth, final int tileHeight, + final int imageWidth, final int imageHeight) { + final GL2ES2 gl = tr.getAttachedDrawable().getGL().getGL2ES2(); + gl.setSwapInterval(0); + reshapeImpl(gl, tileX, tileY, tileWidth, tileHeight, imageWidth, imageHeight); + } + + void reshapeImpl(final GL2ES2 gl, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) { + if(verbose) { + System.err.println(Thread.currentThread()+" RedSquareES2.reshape "+tileX+"/"+tileY+" "+tileWidth+"x"+tileHeight+" of "+imageWidth+"x"+imageHeight+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(gl.getContext().getGLDrawable().getHandle())+", tileRendererInUse "+tileRendererInUse); + } + // Thread.dumpStack(); + if( !gl.hasGLSL() ) { + return; + } + + st.useProgram(gl, true); + // Set location in front of camera + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + + // compute projection parameters 'normal' perspective + final float fovy=45f; + final float aspect2 = ( (float) imageWidth / (float) imageHeight ) / aspect; + final float zNear=1f; + final float zFar=100f; + + // compute projection parameters 'normal' frustum + final float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear; + final float bottom=-1.0f*top; + final float left=aspect2*bottom; + final float right=aspect2*top; + final float w = right - left; + final float h = top - bottom; + + // compute projection parameters 'tiled' + final float l = left + tileX * w / imageWidth; + final float r = l + tileWidth * w / imageWidth; + final float b = bottom + tileY * h / imageHeight; + final float t = b + tileHeight * h / imageHeight; + + pmvMatrix.glFrustumf(l, r, b, t, zNear, zFar); + //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); + st.uniform(gl, pmvMatrixUniform); + st.useProgram(gl, false); + + System.err.println(Thread.currentThread()+" RedSquareES2.reshape FIN"); + } + + @Override + public void dispose(final GLAutoDrawable glad) { + if(verbose) { + System.err.println(Thread.currentThread()+" RedSquareES2.dispose: tileRendererInUse "+tileRendererInUse); + } + final GL2ES2 gl = glad.getGL().getGL2ES2(); + if( !gl.hasGLSL() ) { + return; + } + st.destroy(gl); + st = null; + pmvMatrix = null; + if(verbose) { + System.err.println(Thread.currentThread()+" RedSquareES2.dispose FIN"); + } + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/PointsShader.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/PointsShader.fp new file mode 100644 index 000000000..82268958f --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/PointsShader.fp @@ -0,0 +1,53 @@ + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +#ifdef GL_ES + #define MEDIUMP mediump +#else + #define MEDIUMP +#endif + +// [0].rgba: 0, smooth, attnMinSz, attnMaxSz +// [1].rgba: attnCoeff(3), attnFadeTs +uniform MEDIUMP vec4 mgl_PointParams[2]; + +#define pointSmooth (mgl_PointParams[0].g) + +varying vec4 frontColor; + +// #define TEST 1 + +void main (void) +{ + mgl_FragColor = frontColor; + + if( pointSmooth > 0.5 ) { + // smooth (AA) + const float border = 0.90; // take/give 10% for AA + + // origin to 0/0, [-1/-1 .. 1/1] + vec2 pointPos = 2.0 * gl_PointCoord - 1.0 ; + float r = length( pointPos ); // one-circle sqrt(x * x + y * y), range: in-circle [0..1], out >1 + float r1 = 1.0 - ( step(border, r) * 10.0 * ( r - border ) ) ; // [0..1] + #ifndef TEST + if( r1 < 0.0 ) { + discard; + } + #endif + + #ifndef TEST + mgl_FragColor.a *= r1; + #else + mgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); + mgl_FragColor.r = r1 < 0.0 ? 1.0 : 0.0; + mgl_FragColor.g = r > 1.0 ? 1.0 : 0.0; + mgl_FragColor.b = r > border ? 1.0 : 0.0; + #endif + } +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/PointsShader.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/PointsShader.vp new file mode 100644 index 000000000..562874785 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/PointsShader.vp @@ -0,0 +1,53 @@ + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +#ifdef GL_ES + #define MEDIUMP mediump +#else + #define MEDIUMP +#endif + +uniform vec4 mgl_ColorStatic; +uniform mat4 mgl_PMVMatrix[4]; // P, Mv, Mvi and Mvit (transpose(inverse(ModelView)) == normalMatrix) + +// [0].rgba: 0, smooth, attnMinSz, attnMaxSz +// [1].rgba: attnCoeff(3), attnFadeTs +uniform MEDIUMP vec4 mgl_PointParams[2]; + +#define pointSmooth (mgl_PointParams[0].g) +#define pointSizeMin (mgl_PointParams[0].b) +#define pointSizeMax (mgl_PointParams[0].a) +#define pointDistanceConstantAtten (mgl_PointParams[1].r) +#define pointDistanceLinearAtten (mgl_PointParams[1].g) +#define pointDistanceQuadraticAtten (mgl_PointParams[1].b) +#define pointFadeThresholdSize (mgl_PointParams[1].a) + +attribute vec4 mgl_Vertex; +attribute float mgl_PointSize; + +varying vec4 frontColor; + +void main(void) +{ + frontColor = mgl_ColorStatic; + + vec4 eyeCoord = mgl_PMVMatrix[1] * mgl_Vertex; + gl_Position = mgl_PMVMatrix[0] * eyeCoord; + + float dist = distance(eyeCoord, vec4(0.0, 0.0, 0.0, 1.0)); + float atten = sqrt( 1.0 / ( pointDistanceConstantAtten + + ( pointDistanceLinearAtten + + pointDistanceQuadraticAtten * dist + ) * dist + ) + ); + float size = clamp(mgl_PointSize * atten, pointSizeMin, pointSizeMax); + gl_PointSize = max(size, pointFadeThresholdSize); + + float fade = min(size, pointFadeThresholdSize) / pointFadeThresholdSize; + frontColor.a *= fade * fade; +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.fp new file mode 100644 index 000000000..60b92401e --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.fp @@ -0,0 +1,16 @@ +// Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec4 frontColor; + +void main (void) +{ + mgl_FragColor = frontColor; +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.java b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.java new file mode 100644 index 000000000..1f07ef1db --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.java @@ -0,0 +1,73 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ + +package com.jogamp.opengl.demos.es2.shader; + +public class RedSquareShader { + public static final String VERTEX_SHADER_TEXT = + " #ifdef GL_ES\n" + + " precision mediump float;\n" + + " precision mediump int;\n" + + "#endif\n" + + "\n" + + "#if __VERSION__ >= 130\n" + + " #define attribute in\n" + + " #define varying out\n" + + "#endif\n"+ + "\n" + + "uniform mat4 mgl_PMVMatrix[2];\n" + + "attribute vec4 mgl_Vertex;\n" + + "attribute vec4 mgl_Color;\n" + + "varying vec4 frontColor;\n" + + "\n" + + "void main(void)\n" + + "{\n" + + " frontColor=mgl_Color;\n" + + " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n" + + "}\n" ; + + public static final String FRAGMENT_SHADER_TEXT = + " #ifdef GL_ES\n" + + " precision mediump float;\n" + + " precision mediump int;\n" + + "#endif\n" + + "\n" + + "#if __VERSION__ >= 130\n" + + " #define varying in\n" + + " out vec4 mgl_FragColor;\n" + + "#else\n" + + " #define mgl_FragColor gl_FragColor\n" + + "#endif\n" + + "\n" + + "varying vec4 frontColor;\n" + + "\n" + + "void main (void)\n" + + "{\n" + + " mgl_FragColor = frontColor;\n" + + "}\n" ; +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.vp new file mode 100644 index 000000000..9283dd7bd --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader.vp @@ -0,0 +1,18 @@ +// Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 mgl_PMVMatrix[2]; +attribute vec4 mgl_Vertex; +attribute vec4 mgl_Color; +varying vec4 frontColor; + +void main(void) +{ + frontColor=mgl_Color; + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader2.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader2.fp new file mode 100644 index 000000000..25a2df2d7 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/RedSquareShader2.fp @@ -0,0 +1,16 @@ +// Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec4 frontColor; + +void main (void) +{ + mgl_FragColor = vec4(0.0, frontColor.g, frontColor.b, 1.0); +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/default.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/default.vp new file mode 100644 index 000000000..2037086f1 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/default.vp @@ -0,0 +1,24 @@ +//Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +#ifdef GL_ES + #define MEDIUMP mediump + #define HIGHP highp + #define LOWP lowp +#else + #define MEDIUMP + #define HIGHP + #define LOWP +#endif + +uniform HIGHP mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi +attribute HIGHP vec4 gca_Vertices; + +void main(void) +{ + gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/elektronenmultiplizierer_development.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/elektronenmultiplizierer_development.fp new file mode 100644 index 000000000..60f054b46 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/elektronenmultiplizierer_development.fp @@ -0,0 +1,389 @@ +/** + * Copyright 2011 JogAmp Community. All rights reserved. + * + * Details see: src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java + */ + +/** + * http://www.youtube.com/user/DemoscenePassivist + * author: Dominik Stroehlein (DemoscenePassivist) + **/ + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; + #define texture2D texture +#else + #define mgl_FragColor gl_FragColor +#endif + +#ifdef GL_ES + precision mediump float; + precision mediump sampler2D; + precision mediump int; +#endif + +uniform int en; //effectnumber +uniform float et; //effecttime +uniform sampler2D fb; //fbotexture +uniform float br; //brightness +uniform float tm; //time +uniform vec2 resolution;//screen resolution/fbo resolution + +float camerafocallengthdode; +vec3 camerapositiondode; +vec2 sizedode; +vec3 backgroundcolor = vec3(0,0.6,0.46); +mat3 worldrotationxyz; +mat3 fractalplanerotationx; +mat3 fractalplanerotationy; +mat3 camerarotationdode; +vec2 oglFragCoord; + +//fractal formula used for sphreretracing/distance-estimation +//dodecahedron serpinski (knighty) +//http://www.fractalforums.com/index.php?topic=3158.msg16982#msg16982 +//normal vectors for the dodecahedra-siepinski folding planes are: +//(phi^2, 1, -phi), (-phi, phi^2, 1), (1, -phi, phi^2), (-phi*(1+phi), phi^2-1, 1+phi), (1+phi, -phi*(1+phi), phi^2-1) and x=0, y=0, z=0 planes. + +//const pre-calc +const float phi = 1.618; +// Using math functions in initializers fails on MacOSX +// const float _IKVNORM_ = 1.0 / sqrt(pow(phi * (1.0 + phi), 2.0) + pow(phi * phi - 1.0, 2.0) + pow(1.0 + phi, 2.0)); +const float _IKVNORM_ = 0.190989113930771; +const float _C1_ = phi * (1.0 + phi) * _IKVNORM_; +const float _C2_ = (phi * phi - 1.0) * _IKVNORM_; +const float _1C_ = (1.0 + phi) * _IKVNORM_; +const vec3 phi3 = vec3(0.5, 0.5 / phi, 0.5 * phi); +const vec3 c3 = vec3(_C1_, _C2_, _1C_); + +vec3 distancefunction(vec3 w) { +//!P center scale offset ... + vec3 offset; + if (en==6) { + offset = vec3(0.61,0.1*et,0.99); + } else { + offset = vec3(0.61,0.0,0.99); + } +//!P center scale \0/ this is awesome for fadeins !!! + float scale = 2.; + w *= worldrotationxyz; + float d, t; + float md = 1000.0, cd = 0.0; +//!P iterations (8) ... 2x see below + for (int i = 0; i < 8; i++) { + w *= fractalplanerotationx; + w = abs(w); + t = w.x * phi3.z + w.y * phi3.y - w.z * phi3.x; + if (t < 0.0) { w += vec3(-2.0, -2.0, 2.0) * t * phi3.zyx; } + t = -w.x * phi3.x + w.y * phi3.z + w.z * phi3.y; + if (t < 0.0) { w += vec3(2.0, -2.0, -2.0) * t * phi3.xzy; } + t = w.x * phi3.y - w.y * phi3.x + w.z * phi3.z; + if (t < 0.0) { w += vec3(-2.0, 2.0, -2.0) * t * phi3.yxz; } + t = -w.x * c3.x + w.y * c3.y + w.z * c3.z; + if (t < 0.0) { w += vec3(2.0, -2.0, -2.0) * t * c3.xyz; } + t = w.x * c3.z - w.y * c3.x + w.z * c3.y; + if (t < 0.0) { w += vec3(-2.0, 2.0, -2.0) * t * c3.zxy; } + w *= fractalplanerotationy; + w *= scale; + w -= offset * (scale - 1.0); + //accumulate minimum orbit for coloring ... + d = dot(w, w); +//!P iterations for coloring (4) + if (i < 4) { + md = min(md, d); + cd = d; + } + } +//!P max iterations (8) + return vec3((length(w) - 2.0) * pow(scale, -8.0), md, cd); +} + +//calculate ray direction fragment coordinates +vec3 raydirection(vec2 pixel) { + vec2 p = (0.5*sizedode-pixel)/vec2(sizedode.x,-sizedode.y); +//!P aspect ratio of dode + p.x *= sizedode.x/sizedode.y; +//!P vec3 w = vec3(0, 0, 1), vec3 v = vec3(0, 1, 0), vec3 u = vec3(1, 0, 0); + vec3 d = (p.x * vec3(1, 0, 0)+p.y * vec3(0, 1, 0)-camerafocallengthdode * vec3(0, 0, 1)); + return normalize(camerarotationdode * d); +} + +//iq's fake ambient occlusion +//http://www.iquilezles.org/www/material/nvscene2008/rwwtt.pdf +//http://www.iquilezles.org/www/articles/ao/ao.htm +float ambientocclusion(vec3 p, vec3 n, float eps) { + float o = 1.0; +//!P ao spread (10.6) +// spreads the output color intensity + eps *= 10.6; +//!P ao intensity (0.16) + float k = 0.16 / eps; + //add little start distance to the surface + float d = 2.0 * eps; +//!P ao iterations (5) ... + for (int i = 0; i < 5; ++i) { + o -= (d - distancefunction(p + n * d).x) * k; + d += eps; + //fade ao when distance to the surface increases + k *= 0.5; + } + return clamp(o, 0.0, 1.0); +} + +vec4 render(vec2 pixel) { + vec3 ray_direction = raydirection(pixel); +//!P minimum ray length (6e-5) + float ray_length = 6e-5; + vec3 ray = camerapositiondode + ray_length * ray_direction; +//!P minimum epsilon (6e-7) ... + float eps = 6e-7; + vec3 dist; + vec3 normal = vec3(0); + int steps = 0; + bool hit = false; + float minmarch = 0.0; +//!P maxmarch = 10000.0; + float maxmarch = 25.0; +//!P field of view scale = (1.0 / sqrt(1.0 + camerafocallengthdode * camerafocallengthdode)) +//!P detail of surface approximation = 1.22 +//!P pixelscale = (1.0 / min(sizedode.x, sizedode.y)) + float epsfactor = 2.0 * (1.0 / sqrt(1.0 + camerafocallengthdode * camerafocallengthdode)) * (1.0 / min(sizedode.x, sizedode.y)) * 1.22; + ray_length = minmarch; + ray = camerapositiondode + ray_length * ray_direction; +//!P max number of raymarching steps (90); + for (int i = 0; i < 90; i++) { + steps = i; + dist = distancefunction(ray); +//!P X-) questionable surface smoothing (0.53) + dist.x *= 0.53; + //backtrack previous step and check if it was only a "fussel" + if (hit && dist.x < eps || ray_length > maxmarch || ray_length < minmarch) { + steps--; + break; + } + hit = false; + ray_length += dist.x; + ray = camerapositiondode + ray_length * ray_direction; + eps = ray_length * epsfactor; + if (dist.x < eps || ray_length < minmarch) { + hit = true; + } + } + //\0/ there is a hit! + vec4 color = vec4(backgroundcolor,0.5); + if (hit) { + float aof = 1.0; + if (steps < 1 || ray_length < minmarch) { + normal = normalize(ray); + } else { + //gradient in x,y and z direction for intersection point + //!P minimum normal (1.5e-7) + float e = max(eps * 0.5, 1.5e-7); + normal = normalize(vec3( + distancefunction(ray + vec3(e, 0, 0)).x - distancefunction(ray - vec3(e, 0, 0)).x, + distancefunction(ray + vec3(0, e, 0)).x - distancefunction(ray - vec3(0, e, 0)).x, + distancefunction(ray + vec3(0, 0, e)).x - distancefunction(ray - vec3(0, 0, e)).x + )); + aof = ambientocclusion(ray, normal, eps); + } +//!P hardcoded light position vec3(-50,150,-25) + float diffuse = max(dot(normal, normalize(vec3(-50,150,-25) - ray)), 0.0); +//blinn/phong specular stuff ... +//!P specular exponent (4) +//!P specularity (0.8) +//!P diffuse color vec3(0.45) 2x in one line ... +//!P ambient color vec2 ambientcolor = vec2(0.5,0.3) + color.rgb = (mix(vec3(0.5), backgroundcolor, 0.3) * vec3(0.45) + vec3(0.45) * diffuse + pow(diffuse, 4.) * 0.8)*aof; + color.a = 1.0; + } +//!P fog factor = 0.01 + color.rgb = mix(backgroundcolor, color.rgb, exp(-pow(ray_length, 2.0) * 0.01)); + return color; +} + +mat3 xmatrixrotation(float angle) { + return mat3( + vec3(1.0, 0.0, 0.0), + vec3(0.0, cos(angle), sin(angle)), + vec3(0.0, -sin(angle), cos(angle)) + ); +} + +mat3 ymatrixrotation(float angle) { + return mat3( + vec3(cos(angle), 0.0, -sin(angle)), + vec3( 0.0, 1.0, 0.0), + vec3(sin(angle), 0.0, cos(angle)) + ); +} + +vec4 raymarch_orbittrap_image(vec2 fragcoord) { + //do the matrix calculations by hand X-) + //as mat4 constructor and arithmetic assignments are + //currently broken (2010-09-21) on ATI cards i found + //a workaround using vec4 constructors wich works on + //both NVIDIA+ATI --- MAGIC. DO NOT TOUCH! -=#:-) + mat3 identitymatrix = mat3(1,0,0,0,1,0,0,0,1); + float sin_phi = sin(0.1*tm); + float cos_phi = cos(0.1*tm); + mat3 zrot = mat3( + vec3( cos_phi, sin_phi, 0.0), + vec3(-sin_phi, cos_phi, 0.0), + vec3( 0.0, 0.0, 1.0) + ); + vec2 position; + float fractalplanex_var; + float fractalplaney_var; + position = oglFragCoord.xy; + camerafocallengthdode = 1.0; + if (en==2) { + sizedode = vec2(384,384); + camerapositiondode = vec3(0.0,0.0,-2.7); + } else if (en==3) { + camerapositiondode = vec3(0.0,0.0,-2.7*(10.-et)); + } else if (en==4) { + camerapositiondode = vec3(0.0,0.0,-2.7*(10.-9.3)); + fractalplanex_var = et; + fractalplaney_var = 0.0; + } else if (en==5) { + //inside effect + camerapositiondode = vec3(0.0,0.0,-0.05); + fractalplanex_var = 1.06; + fractalplaney_var = -1.0-et; + } else if (en==6) { + camerapositiondode = vec3(0.0,0.0,-2.7*(10.-9.5)); + fractalplanex_var = et; + fractalplaney_var = sin(et*0.03)-1.0; + } else if (en==7) { + sizedode = vec2(384,384); + fractalplanex_var = et; + fractalplaney_var = sin(et*0.93)-1.0; + camerapositiondode = vec3(0.0,0.0,-2.7); + } + worldrotationxyz = xmatrixrotation(0.1*tm)*ymatrixrotation(0.1*tm)*zrot*identitymatrix; + fractalplanerotationx = xmatrixrotation(fractalplanex_var)*identitymatrix; + fractalplanerotationy = xmatrixrotation(fractalplaney_var)*identitymatrix; + camerarotationdode = ymatrixrotation(3.14)*identitymatrix; + vec4 color = render(position); + return color; +} + +//---------------------------------------------------------------------------------------------------------- + +vec4 orbitmapping(vec4 c, vec2 w) { +//!P orbit trap scale and offset + vec2 orbittrapoffset = vec2(0.24,-0.24); + float orbittrapscale; + if (en==0) { + //julia set ... + orbittrapscale = 0.625; + } else { + //mandlebrot ... + orbittrapscale = 0.325; + } + vec2 sp = 0.5 + (w / orbittrapscale - orbittrapoffset); + vec4 s = texture2D(fb, sp); + if (s.a > 0.0) { + c = mix(c, s, s.a); + } + return c; +} + +vec4 orbittrap(vec2 z) { + float powerjulia = 2.; + vec3 colorjulia = vec3(1.0); + vec4 color = vec4(colorjulia, 0.0); + float n = 0.0; + vec2 c; + if (en==0) { + //julia mode ... +//!P use offset-julia from 2.25 to 2.5 + c = vec2(sin(et+2.07)*0.05,cos(et+2.07)); + } else { + //mandelbrot mode ... + c = z; + } +//!P max iterations for julia (128) ... 2x parameter - see below! + for (int i = 0; i<128; i++) { + n += 1.0; + float r = pow(length(z), powerjulia); + float a = powerjulia * atan(z.y, z.x); + z = vec2(cos(a) * r, sin(a) * r) +c; +//!P min iterations for julia (1.0) ... + if (n >= 1.0) { + color = orbitmapping(color, z); +//!P orbit trap alpha precision (0.6) ... + if (color.a >= 0.6) { + break; + } + } + } +//!P max iterations for julia (128.0) ... + float blend = clamp(1.0 - (n / 128.0) * 2.0, 0.0, 1.0); + color.rgb = mix(colorjulia, color.rgb, blend); + return color; +} + +void main() { + vec2 sizejulia = resolution; + sizedode = sizejulia; + oglFragCoord = gl_FragCoord.xy; + vec4 color; + if (en==0 || en==1) { + //render 2d julia/mandelbrot +//!P camera position for julia ... + vec3 camerapositionjulia; + if (en==0) { + //julia + camerapositionjulia = vec3(-0.2,-0.515,0.095347+(et*1.75)); + } else { + //mandelbrot + camerapositionjulia = vec3(0.325895,0.049551,0.0005+et); + } +//!P absolute output size of julia orbit trap ... + vec2 z = ((oglFragCoord.xy - (sizejulia * 0.5)) / sizejulia) * + vec2(sizejulia.x/sizejulia.y, 1.0) * //aspect ratio + camerapositionjulia.z + + camerapositionjulia.xy; + color = orbittrap(z); + } else { + color = raymarch_orbittrap_image(oglFragCoord.xy); + } + if (en==2 || en==7) { + mgl_FragColor = color; + } else { + //do normal rendering ... + //analog-tv distortion ... + vec2 position = oglFragCoord.xy / sizejulia.xy; + position.y *=-1.0; + vec3 color_tv = color.rgb; + //contrast + color_tv = clamp(color_tv*0.5+0.5*color_tv*color_tv*1.2,0.0,1.0); + //circular vignette fade + color_tv *= 0.5 + 0.5*16.0*position.x*position.y*(1.0-position.x)*(-1.0-position.y); + //color shift + if (en==0 || en==3) { + color_tv *= vec3(0.8,1.0,0.7); //green + } + if (en==1 || en==4) { + color_tv *= vec3(0.95,0.85,1.0); //blue + } + if (en==5) { + color_tv *= vec3(1.0,0.7,1.0); //purple + } + + if (en==6) { + color_tv *= vec3(0.7,1.0,1.0); //cyan + } + if (en==2) { + color_tv *= vec3(1.0,1.0,0.7); //yellow + } + //tvlines effect + color_tv *= 0.9+0.1*sin(1.5*tm+position.y*1000.0); + //tv flicker effect + color_tv *= 0.97+0.13*sin(2.5*tm); + color_tv *= br; + mgl_FragColor = vec4(color_tv,1.0); + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/elektronenmultiplizierer_port.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/elektronenmultiplizierer_port.fp new file mode 100644 index 000000000..77c34f74f --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/elektronenmultiplizierer_port.fp @@ -0,0 +1,242 @@ +/** + * Copyright 2011 JogAmp Community. All rights reserved. + * + * Details see: src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java + */ + +/** + * http://www.youtube.com/user/DemoscenePassivist + * author: Dominik Stroehlein (DemoscenePassivist) + **/ + +//When I wrote this, only God and I understood what I was doing ... +// ... now only God knows! X-) + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; + #define texture2D texture +#else + #define mgl_FragColor gl_FragColor +#endif + +uniform int en; +uniform float et; +uniform sampler2D fb; +uniform float br,tm; +uniform vec2 resolution; +float v; +vec3 n; +vec2 e; +vec3 f=vec3(0,.6,.46); +mat3 i,m,r,y; +vec2 c; +const float x=1.618,t=1./sqrt(pow(x*(1.+x),2.)+pow(x*x-1.,2.)+pow(1.+x,2.)),z=x*(1.+x)*t,s=(x*x-1.)*t,w=(1.+x)*t; +const vec3 a=vec3(.5,.5/x,.5*x),p=vec3(z,s,w); +vec3 l(vec3 v) { + vec3 n; + if(en==6) + n=vec3(.61,.1*et,.99); + else + n=vec3(.61,0.,.99); + float e=2.; + v*=i; + float f,x,c=1000.,y=0.; + for(int z=0;z<8;z++) { + v*=m; + v=abs(v); + x=v.x*a.z+v.y*a.y-v.z*a.x; + if(x<0.) + v+=vec3(-2.,-2.,2.)*x*a.zyx; + x=-v.x*a.x+v.y*a.z+v.z*a.y; + if(x<0.) + v+=vec3(2.,-2.,-2.)*x*a.xzy; + x=v.x*a.y-v.y*a.x+v.z*a.z; + if(x<0.) + v+=vec3(-2.,2.,-2.)*x*a.yxz; + x=-v.x*p.x+v.y*p.y+v.z*p.z; + if(x<0.) + v+=vec3(2.,-2.,-2.)*x*p.xyz; + x=v.x*p.z-v.y*p.x+v.z*p.y; + if(x<0.) + v+=vec3(-2.,2.,-2.)*x*p.zxy; + v*=r; + v*=e; + v-=n*(e-1.); + f=dot(v,v); + if(z<4) + c=min(c,f),y=f; + } + return vec3((length(v)-2.)*pow(e,-8.),c,y); +} +vec3 b(vec2 x) { + vec2 n=(.5*e-x)/vec2(e.x,-e.y); + n.x*=e.x/e.y; + vec3 a=n.x*vec3(1,0,0)+n.y*vec3(0,1,0)-v*vec3(0,0,1); + return normalize(y*a); +} +float b(vec3 e,vec3 x,float v) { + float n=1.; + v*=10.6; + float t=.16/v,y=2.*v; + for(int i=0;i<5;++i) + n-=(y-l(e+x*y).x)*t,y+=v,t*=.5; + return clamp(n,0.,1.); +} +vec4 h(vec2 x) { + vec3 a=b(x); + float i=6e-05; + vec3 y=n+i*a; + float c=6e-07; + vec3 m,z=vec3(0); + int r=0; + bool t=false; + float s=0.,w=25.,p=2.*(1./sqrt(1.+v*v))*(1./min(e.x,e.y))*1.22; + i=s; + y=n+i*a; + for(int g=0;g<90;g++) { + r=g; + m=l(y); + m.x*=.53; + if(t&&m.x<c||i>w||i<s) { + r--; + break; + } + t=false; + i+=m.x; + y=n+i*a; + c=i*p; + if(m.x<c||i<s) + t=true; + } + vec4 g=vec4(f,.5); + if(t) { + float d=1.; + if(r<1||i<s) + z=normalize(y); + else { + float h=max(c*.5,1.5e-07); + z=normalize(vec3(l(y+vec3(h,0,0)).x-l(y-vec3(h,0,0)).x,l(y+vec3(0,h,0)).x-l(y-vec3(0,h,0)).x,l(y+vec3(0,0,h)).x-l(y-vec3(0,0,h)).x)); + d=b(y,z,c); + } + float h=max(dot(z,normalize(vec3(-66,162,-30)-y)),0.); + g.xyz=(mix(vec3(.5),f,.3)*vec3(.45)+vec3(.45)*h+pow(h,4.)*.8)*d; + g.w=1.; + } + g.xyz=mix(f,g.xyz,exp(-pow(i,2.)*.01)); + return g; +} +mat3 g(float e) { + return mat3(vec3(1.,0.,0.),vec3(0.,cos(e),sin(e)),vec3(0.,-sin(e),cos(e))); +} +mat3 d(float e) { + return mat3(vec3(cos(e),0.,-sin(e)),vec3(0.,1.,0.),vec3(sin(e),0.,cos(e))); +} +vec4 D(vec2 x) { + mat3 a=mat3(1,0,0,0,1,0,0,0,1); + float t=sin(.1*tm),z=cos(.1*tm); + mat3 p=mat3(vec3(z,t,0.),vec3(-t,z,0.),vec3(0.,0.,1.)); + vec2 f; + float s,w; + f=c.xy; + v=1.; + if(en==2) + e=vec2(384,384),n=vec3(0.,0.,-2.7); + if(en==3) + n=vec3(0.,0.,-2.7*(10.-et)); + if(en==4) + n=vec3(0.,0.,-1.89),s=et,w=0.; + if(en==5) + n=vec3(0.,0.,-.05),s=1.06,w=-1.-et; + if(en==6) + n=vec3(0.,0.,-1.35),s=et,w=sin(et*.03)-1.; + if(en==7) + e=vec2(384,384),s=et,w=sin(et*.93)-1.,n=vec3(0.,0.,-2.7); + i=g(.1*tm)*d(.1*tm)*p*a; + m=g(s)*a; + r=g(w)*a; + y=d(3.14)*a; + vec4 l=h(f); + if(l.w<.00392) { + discard; + } + return l; +} +vec4 D(vec4 e,vec2 x) { + vec2 n=vec2(.24,-.24); + float y; + if(en==0) + y=.625; + else + y=.325; + vec2 v=.5+(x/y-n); + vec4 c=texture2D(fb,v); + if(c.w>0.) + e=mix(e,c,c.w); + return e; +} +vec4 o(vec2 v) { + float n=2.; + vec3 e=vec3(1.); + vec4 i=vec4(e,0.); + float y=0.; + vec2 x; + if(en==0) + x=vec2(sin(et+2.07)*.05,cos(et+2.07)); + else + x=v; + for(int f=0;f<128;f++) { + y+=1.; + float t=pow(length(v),n),c=n*atan(v.y,v.x); + v=vec2(cos(c)*t,sin(c)*t)+x; + if(y>=1.) { + i=D(i,v); + if(i.w>=.6) { + break; + } + } + } + float c=clamp(1.-y/128.*2.,0.,1.); + i.xyz=mix(e,i.xyz,c); + return i; +} +void main() { + //vec2 v=vec2(640.0,480.0); + vec2 v =resolution; + e=v; + c=gl_FragCoord.xy; + vec4 n; + if(en==0||en==1) { + vec3 a; + if(en==0) + a=vec3(-.2,-.515,.095347+et*1.75); + else + a=vec3(.325895,.049551,.0005+et); + vec2 x=(c.xy-v*.5)/v*vec2(v.x/v.y,1.)*a.z+a.xy; + n=o(x); + } else + n=D(c.xy); + if(en==2||en==7) + mgl_FragColor=n; + else { + vec2 i=c.xy/v.xy; + i.y*=-1.; + vec3 x=n.xyz; + x=clamp(x*.5+.5*x*x*1.2,0.,1.); + x*=.5+8.*i.x*i.y*(1.-i.x)*(-1.-i.y); + if(en==0||en==3) + x*=vec3(.8,1.,.7); + if(en==1||en==4) + x*=vec3(.95,.85,1.); + if(en==5) + x*=vec3(1.,.7,1.); + if(en==6) + x*=vec3(.7,1.,1.); + if(en==2) + x*=vec3(1.,1.,.7); + x*=.9+.1*sin(1.5*tm+i.y*1000.); + x*=.97+.13*sin(2.5*tm); + x*=br; + mgl_FragColor=vec4(x,1.); + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-1.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-1.fp new file mode 100644 index 000000000..563e0a4b0 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-1.fp @@ -0,0 +1,16 @@ +//Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragData[2]; +#else + #define mgl_FragData gl_FragData +#endif + +varying vec4 frontColor; + +void main (void) +{ + mgl_FragData[0] = vec4( frontColor.r, 0.0, 0.0, 1.0 ); + mgl_FragData[1] = vec4( 0.0, frontColor.g, 0.0, 1.0 ); +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-1.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-1.vp new file mode 100644 index 000000000..4cab59c64 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-1.vp @@ -0,0 +1,19 @@ +// Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 gcu_PMVMatrix[2]; // P, Mv, and Mvi +attribute vec4 gca_Vertices; +attribute vec4 gca_Colors; + +varying vec4 frontColor; + +void main(void) +{ + frontColor = gca_Colors; + gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-2.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-2.fp new file mode 100644 index 000000000..510096d66 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-2.fp @@ -0,0 +1,22 @@ +//Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragData[2]; + #define texture2D texture +#else + #define mgl_FragData gl_FragData +#endif + +uniform sampler2D gcs_TexUnit0; +uniform sampler2D gcs_TexUnit1; + +varying vec4 frontColor; +varying vec2 texCoord; + +void main (void) +{ + vec2 rg = texture2D(gcs_TexUnit0, texCoord).rg + texture2D(gcs_TexUnit1, texCoord).rg; + float b = frontColor.b - length(rg); + mgl_FragData[0] = vec4( rg, b, 1.0 ); +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-2.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-2.vp new file mode 100644 index 000000000..89290b05a --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/fbo-mrt-2.vp @@ -0,0 +1,21 @@ +//Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 gcu_PMVMatrix[2]; // P, Mv, and Mvi +attribute vec4 gca_Vertices; +attribute vec4 gca_Colors; +attribute vec2 gca_TexCoords; + +varying vec4 frontColor; +varying vec2 texCoord; + +void main(void) +{ + frontColor = gca_Colors; + texCoord = gca_TexCoords; + gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/gears.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/gears.fp new file mode 100644 index 000000000..14328dc1e --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/gears.fp @@ -0,0 +1,48 @@ +// Copyright (C) 2011 JogAmp Community. All rights reserved. +// Details see GearsES2.java + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +uniform vec4 color; + +varying vec3 normal; +varying vec4 position; +varying vec3 lightDir; +varying float attenuation; +varying vec3 cameraDir; + +// Defining The Material Colors +const vec4 matAmbient = vec4(0.2, 0.2, 0.2, 1.0); // orig default +const vec4 matDiffuse = vec4(0.8, 0.8, 0.8, 1.0); // orig default +// const vec4 matSpecular = vec4(0.0, 0.0, 0.0, 1.0); // orig default +const vec4 matSpecular = vec4(0.8, 0.8, 0.8, 1.0); +// const float matShininess = 0.0; // orig default +const float matShininess = 0.5; + +void main() +{ + vec4 ambient = color * matAmbient; + vec4 specular = vec4(0.0); + + float lambertTerm = dot(normal, lightDir); + vec4 diffuse = color * lambertTerm * attenuation * matDiffuse; + if (lambertTerm > 0.0) { + float NdotHV; + /* + vec3 halfDir = normalize (lightDir + cameraDir); + NdotHV = max(0.0, dot(normal, halfDir)); + */ + vec3 E = normalize(-position.xyz); + vec3 R = reflect(-lightDir, normal); + NdotHV = max(0.0, dot(R, E)); + + specular += color * pow(NdotHV, matShininess) * attenuation * matSpecular; + } + + mgl_FragColor = ambient + diffuse + specular ; +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/gears.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/gears.vp new file mode 100644 index 000000000..24f4f9c52 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/gears.vp @@ -0,0 +1,45 @@ +// Copyright (C) 2011 JogAmp Community. All rights reserved. +// Details see GearsES2.java + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 pmvMatrix[4]; // P, Mv, Mvi and Mvit +uniform vec3 lightPos; + +attribute vec4 vertices; +attribute vec4 normals; + +varying vec3 normal; +varying vec4 position; +varying vec3 lightDir; +varying float attenuation; +varying vec3 cameraDir; + +const float constantAttenuation = 0.5; // 1.0; +const float linearAttenuation = 0.001; // 0.0; +const float quadraticAttenuation= 0.0002; // 0.0; + +void main(void) +{ + // Transforming The Vertex Position To ModelView-Space + position = pmvMatrix[1] * vertices; // vertex eye position + + // incl. projection + gl_Position = pmvMatrix[0] * position; + + // Transforming The Normal To ModelView-Space + normal = normalize((pmvMatrix[3] * normals).xyz); + + // Calculating The Vector From The Vertex Position To The Light Position + lightDir = lightPos - position.xyz; + float d = length(lightDir); + attenuation = 1.0 / ( + constantAttenuation + + linearAttenuation * d + + quadraticAttenuation * d * d ); + lightDir = normalize(lightDir); + cameraDir = normalize((pmvMatrix[2] * vec4(0,0,0,1.0)).xyz - vertices.xyz); +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/landscape.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/landscape.fp new file mode 100644 index 000000000..b19c057d3 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/landscape.fp @@ -0,0 +1,339 @@ +// Elevated shader +// https://www.shadertoy.com/view/MdX3Rr by inigo quilez + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +uniform vec3 iResolution; +uniform float iGlobalTime; + +// Created by inigo quilez - iq/2013 +// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. + +//stereo thanks to Croqueteer +//#define STEREO + +mat3 m = mat3( 0.00, 0.80, 0.60, + -0.80, 0.36, -0.48, + -0.60, -0.48, 0.64 ); + +float hash( float n ) +{ + return fract(sin(n)*43758.5453123); +} + + +float noise( in vec3 x ) +{ + vec3 p = floor(x); + vec3 f = fract(x); + + f = f*f*(3.0-2.0*f); + + float n = p.x + p.y*57.0 + 113.0*p.z; + + float res = mix(mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x), + mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y), + mix(mix( hash(n+113.0), hash(n+114.0),f.x), + mix( hash(n+170.0), hash(n+171.0),f.x),f.y),f.z); + return res; +} + + + + +vec3 noised( in vec2 x ) +{ + vec2 p = floor(x); + vec2 f = fract(x); + + vec2 u = f*f*(3.0-2.0*f); + + float n = p.x + p.y*57.0; + + float a = hash(n+ 0.0); + float b = hash(n+ 1.0); + float c = hash(n+ 57.0); + float d = hash(n+ 58.0); + return vec3(a+(b-a)*u.x+(c-a)*u.y+(a-b-c+d)*u.x*u.y, + 30.0*f*f*(f*(f-2.0)+1.0)*(vec2(b-a,c-a)+(a-b-c+d)*u.yx)); + +} + +float noise( in vec2 x ) +{ + vec2 p = floor(x); + vec2 f = fract(x); + + f = f*f*(3.0-2.0*f); + + float n = p.x + p.y*57.0; + + float res = mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x), + mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y); + + return res; +} + +float fbm( vec3 p ) +{ + float f = 0.0; + + f += 0.5000*noise( p ); p = m*p*2.02; + f += 0.2500*noise( p ); p = m*p*2.03; + f += 0.1250*noise( p ); p = m*p*2.01; + f += 0.0625*noise( p ); + + return f/0.9375; +} + +mat2 m2 = mat2(1.6,-1.2,1.2,1.6); + +float fbm( vec2 p ) +{ + float f = 0.0; + + f += 0.5000*noise( p ); p = m2*p*2.02; + f += 0.2500*noise( p ); p = m2*p*2.03; + f += 0.1250*noise( p ); p = m2*p*2.01; + f += 0.0625*noise( p ); + + return f/0.9375; +} + +float terrain( in vec2 x ) +{ + vec2 p = x*0.003; + float a = 0.0; + float b = 1.0; + vec2 d = vec2(0.0); + for(int i=0;i<5; i++) + { + vec3 n = noised(p); + d += n.yz; + a += b*n.x/(1.0+dot(d,d)); + b *= 0.5; + p=mat2(1.6,-1.2,1.2,1.6)*p; + } + + return 140.0*a; +} + +float terrain2( in vec2 x ) +{ + vec2 p = x*0.003; + float a = 0.0; + float b = 1.0; + vec2 d = vec2(0.0); + for(int i=0;i<14; i++) + { + vec3 n = noised(p); + d += n.yz; + a += b*n.x/(1.0+dot(d,d)); + b *= 0.5; + p=m2*p; + } + + return 140.0*a; +} + + +float map( in vec3 p ) +{ + float h = terrain(p.xz); + + float ss = 0.03; + float hh = h*ss; + float fh = fract(hh); + float ih = floor(hh); + fh = mix( sqrt(fh), fh, smoothstep(50.0,140.0,h) ); + h = (ih+fh)/ss; + + return p.y - h; +} + +float map2( in vec3 p ) +{ + float h = terrain2(p.xz); + + + float ss = 0.03; + float hh = h*ss; + float fh = fract(hh); + float ih = floor(hh); + fh = mix( sqrt(fh), fh, smoothstep(50.0,140.0,h) ); + h = (ih+fh)/ss; + + return p.y - h; +} + +bool jinteresct(in vec3 rO, in vec3 rD, out float resT ) +{ + float h = 0.0; + float t = 0.0; + for( int j=0; j<120; j++ ) + { + //if( t>2000.0 ) break; + + vec3 p = rO + t*rD; +if( p.y>300.0 ) break; + h = map( p ); + + if( h<0.1 ) + { + resT = t; + return true; + } + t += max(0.1,0.5*h); + + } + + if( h<5.0 ) + { + resT = t; + return true; + } + return false; +} + +float sinteresct(in vec3 rO, in vec3 rD ) +{ + float res = 1.0; + float t = 0.0; + for( int j=0; j<50; j++ ) + { + //if( t>1000.0 ) break; + vec3 p = rO + t*rD; + + float h = map( p ); + + if( h<0.1 ) + { + return 0.0; + } + res = min( res, 16.0*h/t ); + t += h; + + } + + return clamp( res, 0.0, 1.0 ); +} + +vec3 calcNormal( in vec3 pos, float t ) +{ + float e = 0.001; + e = 0.001*t; + vec3 eps = vec3(e,0.0,0.0); + vec3 nor; + nor.x = map2(pos+eps.xyy) - map2(pos-eps.xyy); + nor.y = map2(pos+eps.yxy) - map2(pos-eps.yxy); + nor.z = map2(pos+eps.yyx) - map2(pos-eps.yyx); + return normalize(nor); +} + +vec3 camPath( float time ) +{ + vec2 p = 600.0*vec2( cos(1.4+0.37*time), + cos(3.2+0.31*time) ); + + return vec3( p.x, 0.0, p.y ); +} + +void main(void) +{ + vec2 xy = -1.0 + 2.0*gl_FragCoord.xy / iResolution.xy; + + vec2 s = xy*vec2(1.75,1.0); + + #ifdef STEREO + float isCyan = mod(gl_FragCoord.x + mod(gl_FragCoord.y,2.0),2.0); + #endif + + float time = iGlobalTime*.15; + + vec3 light1 = normalize( vec3( 0.4, 0.22, 0.6 ) ); + vec3 light2 = vec3( -0.707, 0.000, -0.707 ); + + + vec3 campos = camPath( time ); + vec3 camtar = camPath( time + 3.0 ); + campos.y = terrain( campos.xz ) + 15.0; + camtar.y = campos.y*0.5; + + float roll = 0.1*cos(0.1*time); + vec3 cw = normalize(camtar-campos); + vec3 cp = vec3(sin(roll), cos(roll),0.0); + vec3 cu = normalize(cross(cw,cp)); + vec3 cv = normalize(cross(cu,cw)); + vec3 rd = normalize( s.x*cu + s.y*cv + 1.6*cw ); + + #ifdef STEREO + campos += 2.0*cu*isCyan; // move camera to the right - the rd vector is still good + #endif + + float sundot = clamp(dot(rd,light1),0.0,1.0); + vec3 col; + float t; + if( !jinteresct(campos,rd,t) ) + { + col = 0.9*vec3(0.97,.99,1.0)*(1.0-0.3*rd.y); + col += 0.2*vec3(0.8,0.7,0.5)*pow( sundot, 4.0 ); + } + else + { + vec3 pos = campos + t*rd; + + vec3 nor = calcNormal( pos, t ); + + float dif1 = clamp( dot( light1, nor ), 0.0, 1.0 ); + float dif2 = clamp( 0.2 + 0.8*dot( light2, nor ), 0.0, 1.0 ); + float sh = 1.0; + if( dif1>0.001 ) + sh = sinteresct(pos+light1*20.0,light1); + + vec3 dif1v = vec3(dif1); + dif1v *= vec3( sh, sh*sh*0.5+0.5*sh, sh*sh ); + + float r = noise( 7.0*pos.xz ); + + col = (r*0.25+0.75)*0.9*mix( vec3(0.10,0.05,0.03), vec3(0.13,0.10,0.08), clamp(terrain2( vec2(pos.x,pos.y*48.0))/200.0,0.0,1.0) ); + col = mix( col, 0.17*vec3(0.5,.23,0.04)*(0.50+0.50*r),smoothstep(0.70,0.9,nor.y) ); + col = mix( col, 0.10*vec3(0.2,.30,0.00)*(0.25+0.75*r),smoothstep(0.95,1.0,nor.y) ); + col *= 0.75; + // snow + #if 1 + float h = smoothstep(55.0,80.0,pos.y + 25.0*fbm(0.01*pos.xz) ); + float e = smoothstep(1.0-0.5*h,1.0-0.1*h,nor.y); + float o = 0.3 + 0.7*smoothstep(0.0,0.1,nor.x+h*h); + float s = h*e*o; + s = smoothstep( 0.1, 0.9, s ); + col = mix( col, 0.4*vec3(0.6,0.65,0.7), s ); + #endif + + + vec3 brdf = 2.0*vec3(0.17,0.19,0.20)*clamp(nor.y,0.0,1.0); + brdf += 6.0*vec3(1.00,0.95,0.80)*dif1v; + brdf += 2.0*vec3(0.20,0.20,0.20)*dif2; + + col *= brdf; + + float fo = 1.0-exp(-pow(0.0015*t,1.5)); + vec3 fco = vec3(0.7) + 0.6*vec3(0.8,0.7,0.5)*pow( sundot, 4.0 ); + col = mix( col, fco, fo ); + } + + col = sqrt(col); + + vec2 uv = xy*0.5+0.5; + col *= 0.7 + 0.3*pow(16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y),0.1); + + #ifdef STEREO + col *= vec3( isCyan, 1.0-isCyan, 1.0-isCyan ); + #endif + + mgl_FragColor = vec4(col,1.0); +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/landscape.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/landscape.vp new file mode 100644 index 000000000..fc698f2a8 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/landscape.vp @@ -0,0 +1,11 @@ + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +attribute vec2 inVertex; + +void main() { + gl_Position = vec4(inVertex, 0, 1); +}
\ No newline at end of file diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/mgl_default_xxx.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/mgl_default_xxx.fp new file mode 100644 index 000000000..a2abf9e2c --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/mgl_default_xxx.fp @@ -0,0 +1,16 @@ +// Copyright 2012 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec4 frontColor; + +void main (void) +{ + mgl_FragColor = frontColor; +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/mgl_default_xxx.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/mgl_default_xxx.vp new file mode 100644 index 000000000..98e7916ab --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/mgl_default_xxx.vp @@ -0,0 +1,18 @@ +//Copyright 2012 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 mgl_PMVMatrix[2]; // P, Mv +attribute vec4 mgl_Vertex; +attribute vec4 mgl_Color; + +varying vec4 frontColor; + +void main(void) +{ + frontColor = mgl_Color; + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/ruler.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/ruler.fp new file mode 100644 index 000000000..f16a3eeb1 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/ruler.fp @@ -0,0 +1,33 @@ +//Copyright 2010 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +#ifdef GL_ES + #define MEDIUMP mediump + #define HIGHP highp + #define LOWP lowp +#else + #define MEDIUMP + #define HIGHP + #define LOWP +#endif + +uniform MEDIUMP vec3 gcu_RulerColor; +uniform MEDIUMP vec2 gcu_RulerPixFreq; + +const MEDIUMP vec2 onev2 = vec2(1.0, 1.0); + +void main (void) +{ + MEDIUMP vec2 c = step( onev2, mod(gl_FragCoord.xy, gcu_RulerPixFreq) ); + if( c.s == 0.0 || c.t == 0.0 ) { + mgl_FragColor = vec4(gcu_RulerColor, 1.0); + } else { + discard; + } +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/texsequence_xxx.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/texsequence_xxx.fp new file mode 100644 index 000000000..e4f21f95f --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/texsequence_xxx.fp @@ -0,0 +1,30 @@ +// Copyright 2012 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; + #define texture2D texture +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec2 mgl_texCoord; +varying vec4 frontColor; + +// Insert dynamic code after the following tag: +// TEXTURE-SEQUENCE-CODE-BEGIN +// TEXTURE-SEQUENCE-CODE-END + +void main (void) +{ + vec4 texColor; + if(0.0 <= mgl_texCoord.t && mgl_texCoord.t<=1.0) { + texColor = myTexture2D(mgl_ActiveTexture, mgl_texCoord); + } else { + texColor = vec4(1, 1, 1, 1); + } + + // mix frontColor with texture .. + mgl_FragColor = vec4(frontColor*texColor); +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/texsequence_xxx.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/texsequence_xxx.vp new file mode 100644 index 000000000..1030dab47 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/texsequence_xxx.vp @@ -0,0 +1,22 @@ +// Copyright 2012 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 mgl_PMVMatrix[2]; +// uniform mat4 mgl_STMatrix; +attribute vec4 mgl_Vertex; +attribute vec4 mgl_Color; +attribute vec4 mgl_MultiTexCoord; +varying vec4 frontColor; +varying vec2 mgl_texCoord; + +void main(void) +{ + frontColor=mgl_Color; + // mgl_texCoord = (mgl_STMatrix * mgl_MultiTexCoord).st; + mgl_texCoord = mgl_MultiTexCoord.st; + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/texture01_xxx.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/texture01_xxx.fp new file mode 100644 index 000000000..93f252cd6 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/texture01_xxx.fp @@ -0,0 +1,28 @@ +// Copyright 2012 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; + #define texture2D texture +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec2 mgl_texCoord; +varying vec4 frontColor; + +uniform sampler2D mgl_ActiveTexture; + +void main (void) +{ + vec4 texColor; + if(0.0 <= mgl_texCoord.t && mgl_texCoord.t<=1.0) { + texColor = texture2D(mgl_ActiveTexture, mgl_texCoord); + } else { + discard; + } + + // mix frontColor with texture .. pre-multiplying texture alpha + mgl_FragColor = vec4( mix( frontColor.rgb, texColor.rgb, texColor.a ), frontColor.a ); +} + diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/texture01_xxx.vp b/src/demos/com/jogamp/opengl/demos/es2/shader/texture01_xxx.vp new file mode 100644 index 000000000..1030dab47 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/texture01_xxx.vp @@ -0,0 +1,22 @@ +// Copyright 2012 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 mgl_PMVMatrix[2]; +// uniform mat4 mgl_STMatrix; +attribute vec4 mgl_Vertex; +attribute vec4 mgl_Color; +attribute vec4 mgl_MultiTexCoord; +varying vec4 frontColor; +varying vec2 mgl_texCoord; + +void main(void) +{ + frontColor=mgl_Color; + // mgl_texCoord = (mgl_STMatrix * mgl_MultiTexCoord).st; + mgl_texCoord = mgl_MultiTexCoord.st; + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; +} diff --git a/src/demos/com/jogamp/opengl/demos/es2/shader/texture02_xxx.fp b/src/demos/com/jogamp/opengl/demos/es2/shader/texture02_xxx.fp new file mode 100644 index 000000000..10073e85c --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/es2/shader/texture02_xxx.fp @@ -0,0 +1,28 @@ +// Copyright 2012 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; + #define texture2D texture +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec2 mgl_texCoord; +varying vec4 frontColor; + +uniform sampler2D mgl_Texture0; +uniform sampler2D mgl_Texture1; + +const vec4 One = vec4(1.0, 1.0, 1.0, 1.0); + +void main (void) +{ + vec4 texColor0 = texture2D(mgl_Texture0, mgl_texCoord); + vec4 texColor1 = texture2D(mgl_Texture1, mgl_texCoord); + + // mgl_FragColor = ( ( texColor0 + texColor1 ) / 2.0 ) * frontColor; + // mgl_FragColor = mix(texColor0, texColor1, One/2.0) * frontColor; + mgl_FragColor = min(One, mix(texColor0, texColor1, One/2.0) * 1.6) * frontColor; +} + diff --git a/src/demos/com/jogamp/opengl/demos/ios/Hello.java b/src/demos/com/jogamp/opengl/demos/ios/Hello.java new file mode 100644 index 000000000..d593dd3bc --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/ios/Hello.java @@ -0,0 +1,196 @@ +/** + * Copyright 2019 Gothel Software e.K. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY Gothel Software e.K. ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Gothel Software e.K. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of Gothel Software e.K. + */ +package com.jogamp.opengl.demos.ios; + +import com.jogamp.common.util.ReflectionUtil; +import com.jogamp.common.util.VersionUtil; +import com.jogamp.nativewindow.AbstractGraphicsScreen; +import com.jogamp.nativewindow.MutableGraphicsConfiguration; +import com.jogamp.nativewindow.NativeWindowFactory; +import com.jogamp.nativewindow.UpstreamWindowHookMutableSizePos; + +import com.jogamp.common.GlueGenVersion; +import com.jogamp.opengl.JoglVersion; +import com.jogamp.opengl.demos.es2.RedSquareES2; + +import jogamp.nativewindow.WrappedWindow; +import jogamp.nativewindow.ios.IOSUtil; +import jogamp.opengl.GLDrawableFactoryImpl; + +import com.jogamp.opengl.GLAutoDrawableDelegate; +import com.jogamp.opengl.GLCapabilities; +import com.jogamp.opengl.GLCapabilitiesImmutable; +import com.jogamp.opengl.GLDrawable; +import com.jogamp.opengl.GLDrawableFactory; +import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.GLProfile; + +public class Hello { + + private static int parseInt(final String s, final int def) { + try { + return Integer.parseInt(s); + } catch (final NumberFormatException nfe) {} + return def; + } + + public static void main(final String[] args) { + int width = 832, height = 480; // ipad pro 11: 2388x1668 px (scale: 2) + int fboDepthBits = 0; // CAEAGLLayer fails with depth 16 + 24 in Simulation + boolean exitJVM = false; + String demoName = "com.jogamp.opengl.demos.es2.LandscapeES2"; + for(int i=0; i<args.length; i++) { + if(args[i].equals("-exit")) { + exitJVM = true; + } else if(args[i].equals("-demo") && i+1<args.length) { + demoName = args[++i]; + } else if(args[i].equals("-width") && i+1<args.length) { + width = parseInt(args[++i], width); + } else if(args[i].equals("-height") && i+1<args.length) { + height = parseInt(args[++i], height); + } else if(args[i].equals("-fboDepthBits") && i+1<args.length) { + fboDepthBits = parseInt(args[++i], fboDepthBits); + } else { + System.err.println("ignoring arg["+i+"]: "+args[i]); + } + } + System.out.println("Hello JogAmp World: exitJVM "+exitJVM+", size "+width+"x"+height+", fboDepthBits "+fboDepthBits+", demo "+demoName); + System.out.println("os.name: <"+System.getProperty("os.name")+">"); + System.out.println("os.version: <"+System.getProperty("os.version")+">"); + System.out.println("os.arch: <"+System.getProperty("os.arch")+">"); + System.out.println("java.vendor: <"+System.getProperty("java.vendor")+">"); + System.out.println("java.vendor.url: <"+System.getProperty("java.vendor.url")+">"); + System.out.println("java.version: <"+System.getProperty("java.version")+">"); + System.out.println("java.vm.name: <"+System.getProperty("java.vm.name")+">"); + System.out.println("java.runtime.name: <"+System.getProperty("java.runtime.name")+">"); + System.out.println(""); + System.out.println(VersionUtil.getPlatformInfo()); + System.out.println(""); + System.out.println("Version Info:"); + System.out.println(GlueGenVersion.getInstance()); + System.out.println(""); + System.out.println("Full Manifest:"); + System.out.println(GlueGenVersion.getInstance().getFullManifestInfo(null)); + + System.out.println(""); + System.err.println("mark-01"); + System.err.println(""); + System.err.println(JoglVersion.getInstance()); + System.err.println(""); + System.err.println("mark-02"); + System.err.println(""); + GLProfile.initSingleton(); + System.err.println(""); + System.err.println("mark-03"); + System.out.println(""); + System.out.println(JoglVersion.getDefaultOpenGLInfo(GLProfile.getDefaultDevice(), null, true)); + System.out.println(""); + System.err.println("mark-04"); + System.err.println(""); + + GLAutoDrawableDelegate glad = null; + final long uiWindow = IOSUtil.CreateUIWindow(0, 0, width, height); + try { + // 1) Config .. + final GLProfile glp = GLProfile.getGL2ES2(); + final GLCapabilities reqCaps = new GLCapabilities(glp); + reqCaps.setOnscreen(true); + reqCaps.setDoubleBuffered(false); + reqCaps.setDepthBits(fboDepthBits); + System.out.println("Requested GL Caps: "+reqCaps); + final GLDrawableFactoryImpl factory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactory(glp); + + // 2) Create native window and wrap it around out NativeWindow structure + final long uiView = IOSUtil.GetUIView(uiWindow, true); + final long caeaglLayer = IOSUtil.GetCAEAGLLayer(uiView); + System.out.println("EAGL: UIWindow 0x"+Long.toHexString(uiWindow)); + System.out.println("EAGL: UIView 0x"+Long.toHexString(uiView)); + System.out.println("EAGL: EAGLLayer 0x"+Long.toHexString(caeaglLayer)); + System.out.println("isUIWindow "+IOSUtil.isUIWindow(uiWindow)+", isUIView "+IOSUtil.isUIView(uiView)+ + ", isCAEAGLLayer "+IOSUtil.isCAEAGLLayer(caeaglLayer)); + final AbstractGraphicsScreen aScreen = NativeWindowFactory.createScreen(NativeWindowFactory.createDevice(null, true /* own */), -1); + final UpstreamWindowHookMutableSizePos hook = new UpstreamWindowHookMutableSizePos(0, 0, width, height, width, height); + final MutableGraphicsConfiguration config = new MutableGraphicsConfiguration(aScreen, reqCaps, reqCaps); + final WrappedWindow nativeWindow = new WrappedWindow(config, uiView, hook, true, uiWindow); + + // 3) Create a GLDrawable .. + final GLDrawable drawable = factory.createGLDrawable(nativeWindow); + drawable.setRealized(true); + // final GLOffscreenAutoDrawable glad = factory.createOffscreenAutoDrawable(aScreen.getDevice(), reqCaps, null, width, height); + glad = new GLAutoDrawableDelegate(drawable, null, nativeWindow, false, null) { + @Override + protected void destroyImplInLock() { + super.destroyImplInLock(); // destroys drawable/context + nativeWindow.destroy(); // destroys the actual window, incl. the device + IOSUtil.DestroyUIWindow(uiWindow); + } + }; + glad.display(); // force native context creation + + // Check caps of GLDrawable after realization + final GLCapabilitiesImmutable chosenCaps = glad.getChosenGLCapabilities(); + System.out.println("Choosen GL Caps: "+chosenCaps); + + GLEventListener demo = null; + { + try { + demo = (GLEventListener) ReflectionUtil.createInstance(demoName, Hello.class.getClassLoader()); + } catch( final Exception e ) { + System.err.println(e.getMessage()+" using: <"+demoName+">"); + } + if( null == demo ) { + demo = new RedSquareES2(); + } + } + System.out.println("Choosen demo "+demo.getClass().getName()); + glad.addGLEventListener(demo); + + for(int i=0; i<60*10; i++) { // 10s w/ 60fps + glad.display(); // force native context creation + try { + Thread.sleep(16); + } catch (final InterruptedException e) { + e.printStackTrace(); + } + } + + } finally { + if( null != glad ) { + glad.destroy(); + } + } + + System.err.println(""); + System.err.println("mark-05"); + System.err.println(""); + + if( exitJVM ) { + System.exit(0); + } + } +} diff --git a/src/demos/com/jogamp/opengl/demos/ios/Hello0.java b/src/demos/com/jogamp/opengl/demos/ios/Hello0.java new file mode 100644 index 000000000..045914855 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/ios/Hello0.java @@ -0,0 +1,20 @@ +package com.jogamp.opengl.demos.ios; + +import com.jogamp.opengl.GLProfile; + +import jogamp.nativewindow.ios.IOSUtil; + +public class Hello0 { + public static void main(final String[] args) { + System.out.println("Hello JogAmp World"); + GLProfile.initSingleton(); + { + IOSUtil.RunOnMainThread(true, false, new Runnable() { + @Override + public void run() { + IOSUtil.CreateGLViewDemoA(); + } } ); + } + } + +} |