diff options
author | Sven Gothel <[email protected]> | 2023-03-30 20:55:53 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-03-30 20:55:53 +0200 |
commit | 4f2e451d9f6d8edadc1dc392d3831d3b25675693 (patch) | |
tree | 075ca416bd3a74e590600a52bf5a34e4ea50b36c /src/demos/com/jogamp | |
parent | 68092a50c3b5d7fca72b1b9dc01d59b4444bcefb (diff) |
GraphUI: Fix debug-box and allow API access in Shape (off, thickness fractional to box size) and Scene for all Shapes.
Diffstat (limited to 'src/demos/com/jogamp')
-rw-r--r-- | src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java | 1 | ||||
-rw-r--r-- | src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java index 242c94dcd..c690d14ae 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java @@ -126,6 +126,7 @@ public class UISceneDemo03 { final Scene scene = new Scene(); scene.setClearParams(new float[] { 1f, 1f, 1f, 1f }, GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); scene.setPMVMatrixSetup(new MyPMVMatrixSetup()); + scene.setDebugBox(options.debugBoxThickness); final Animator animator = new Animator(); animator.setUpdateFPSFrames(1 * 60, null); // System.err); diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java index 5f4d7ae76..6751ffa6c 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java @@ -303,6 +303,7 @@ public class UISceneDemo20 implements GLEventListener { scene.setPMVMatrixSetup(new MyPMVMatrixSetup()); scene.getRenderState().setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED); // scene.setSampleCount(3); // easy on embedded devices w/ just 3 samples (default is 4)? + scene.setDebugBox(options.debugBoxThickness); } private void rotateButtons(float[] angdeg) { |