diff options
author | Sven Gothel <[email protected]> | 2023-04-05 10:06:26 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2023-04-05 10:06:26 +0200 |
commit | 1eb9d91bbf5d24a02c4d9e98501ff51eb7ecdcd0 (patch) | |
tree | dc1c7615f4b99d7b09c9b3c569f6e3d459dbb4e5 /src/demos | |
parent | 15e60161787224e85172685f74dc0ac195969b51 (diff) |
GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, traversing the PMVMatrix throughout childs (-> see TreeTool).
Utilizing the Vec*f (and Matrix4f) API w/ AABBox et al renders our code more clean & safe,
see commit 15e60161787224e85172685f74dc0ac195969b51.
A Group allows to contain multiple Shapes,
hence the PMVMatrix must be traversed accordingly using TreeTool
for all operations (draw, picking, win->obj coordinates, ..).
Hence Scene + Group are now implementing Container
and reuse code via TreeTool and a Shape.Visitor*.
This will allow further simplification of user code.
Diffstat (limited to 'src/demos')
9 files changed, 301 insertions, 59 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java index e60bc95f3..fde29d9ea 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java @@ -150,7 +150,7 @@ public class UISceneDemo00 { final long t0_us = Clock.currentNanos() / 1000; // [us] long t1_us = t0_us; shape.moveTo(min_obj, 0f, 0f); // move shape to min start position - while( shape.getPosition()[0] < max_obj && window.isNativeValid() ) { + while( shape.getPosition().x() < max_obj && window.isNativeValid() ) { final long t2_us = Clock.currentNanos() / 1000; final float dt_s = ( t2_us - t1_us ) / 1e6f; t1_us = t2_us; diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java index 3358804b7..3bf506e8f 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java @@ -159,7 +159,7 @@ public class UISceneDemo01 { final long t0_us = Clock.currentNanos() / 1000; // [us] long t1_us = t0_us; shape.moveTo(min_obj, 0f, 0f); // move shape to min start position - while( shape.getPosition()[0] < max_obj && window.isNativeValid() ) { + while( shape.getPosition().x() < max_obj && window.isNativeValid() ) { final long t2_us = Clock.currentNanos() / 1000; final float dt_s = ( t2_us - t1_us ) / 1e6f; t1_us = t2_us; diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java index e6e210f69..77827656f 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java @@ -248,7 +248,7 @@ public class UISceneDemo02 { final long t1_us = Clock.currentNanos() / 1000; // [us] final long[] t2_us = { t1_us }; - while( movingGlyph.getPosition()[0] > end_pos && window.isNativeValid() ) { + while( movingGlyph.getPosition().x() > end_pos && window.isNativeValid() ) { // Move on GL thread to have vsync for free // Otherwise we would need to employ a sleep(..) w/ manual vsync final long[] t3_us = { 0 }; diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java index ee48a684e..7df78ca99 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java @@ -57,7 +57,6 @@ import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.math.FloatUtil; import com.jogamp.opengl.math.Quaternion; import com.jogamp.opengl.math.Vec3f; -import com.jogamp.opengl.math.VectorUtil; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.PMVMatrix; @@ -82,7 +81,7 @@ public class UISceneDemo03 { " JogAmp, Java™ libraries for 3D & Media " }; - static GraphUIDemoArgs options = new GraphUIDemoArgs(1280, 720, 0); + static GraphUIDemoArgs options = new GraphUIDemoArgs(1280, 720, Region.VBAA_RENDERING_BIT); static float velocity = 30 / 1e3f; // [m]/[s] static float rot_step = velocity * 1; @@ -306,7 +305,7 @@ public class UISceneDemo03 { addedGlyphShapes.addAll(glyphShapes); final float pos_eps = FloatUtil.EPSILON * 5000; // ~= 0.0005960 - final float rot_eps = FloatUtil.adegToRad(1f); // 1 adeg ~= 0.01745 rad + final float rot_eps = FloatUtil.adegToRad(0.5f); // 1 adeg ~= 0.01745 rad final long t0_us = Clock.currentNanos() / 1000; // [us] final long[] t2_us = { t0_us }; @@ -327,13 +326,19 @@ public class UISceneDemo03 { final Vec3f p_t = target.minus(pos); final float p_t_diff = p_t.length(); final Quaternion q = glyph.getRotation(); - final float radY = q.toAngleAxis(VectorUtil.VEC3_UNIT_Y); - final float radYdiff = Math.min(radY, FloatUtil.TWO_PI - radY); + final Vec3f euler = q.toEuler(new Vec3f()); + final float radY = euler.y(); + final float radYdiff = Math.min(Math.abs(radY), FloatUtil.TWO_PI - Math.abs(radY)); final boolean pos_ok = p_t_diff <= pos_eps; final boolean pos_near = p_t_diff <= glyph.getBounds().getSize() * fontScale * 2f; final boolean rot_ok = pos_near && ( radYdiff <= rot_eps || radYdiff <= rot_step * 2f ); if ( pos_ok && rot_ok ) { // arrived + if( DEBUG ) { + if( 0 == idx ) { + System.err.println("F: rot: "+radY+" ("+FloatUtil.radToADeg(radY)+"), diff "+radYdiff+" ("+FloatUtil.radToADeg(radYdiff)+"), step "+rot_step+" ("+FloatUtil.radToADeg(rot_step)+")"); + } + } glyph.moveTo(target.x(), target.y(), target.z()); q.setIdentity(); glyphShapes.remove(idx); @@ -362,7 +367,7 @@ public class UISceneDemo03 { } else { if( DEBUG ) { if( 0 == idx ) { - System.err.println("rot: "+radY+" ("+FloatUtil.radToADeg(radY)+"), diff "+radYdiff+" ("+FloatUtil.radToADeg(radYdiff)+"), step "+rot_step+" ("+FloatUtil.radToADeg(rot_step)+")"); + System.err.println("P: rot: "+radY+" ("+FloatUtil.radToADeg(radY)+"), diff "+radYdiff+" ("+FloatUtil.radToADeg(radYdiff)+"), step "+rot_step+" ("+FloatUtil.radToADeg(rot_step)+")"); } } if( radYdiff <= rot_step * 3f || radYdiff <= rot_eps ) { diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo10.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo10.java index 52fe33e51..0874df04e 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo10.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo10.java @@ -56,6 +56,7 @@ import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.demos.es2.GearsES2; import com.jogamp.opengl.demos.util.MiscUtils; +import com.jogamp.opengl.math.Vec3f; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.PMVMatrix; @@ -149,8 +150,8 @@ public class UISceneDemo10 { shape.onMove(new Shape.Listener() { @Override public void run(final Shape shape) { - final float[] p = shape.getPosition(); - System.err.println("Shape moved: "+p[0]+", "+p[1]+", "+p[2]); + final Vec3f p = shape.getPosition(); + System.err.println("Shape moved: "+p); } }); shape.addMouseListener(new Shape.MouseGestureAdapter() { @@ -226,8 +227,8 @@ public class UISceneDemo10 { static void testProject(final Scene scene, final Shape shape, final int glWinX, final int glWinY) { final PMVMatrix pmv = new PMVMatrix(); - final float[] objPos = shape.winToShapeCoord(scene.getPMVMatrixSetup(), scene.getViewport(), glWinX, glWinY, pmv, new float[3]); - System.err.printf("MM1: winToObjCoord: obj [%25.20ff, %25.20ff, %25.20ff]%n", objPos[0], objPos[1], objPos[2]); + final Vec3f objPos = shape.winToShapeCoord(scene.getPMVMatrixSetup(), scene.getViewport(), glWinX, glWinY, pmv, new Vec3f()); + System.err.printf("MM1: winToObjCoord: obj %s%n", objPos); final int[] glWinPos = shape.shapeToWinCoord(scene.getPMVMatrixSetup(), scene.getViewport(), objPos, pmv, new int[2]); final int windx = glWinPos[0]-glWinX; final int windy = glWinPos[1]-glWinY; diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo11.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo11.java new file mode 100644 index 000000000..43cd9fc07 --- /dev/null +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo11.java @@ -0,0 +1,238 @@ +/** + * Copyright 2010-2023 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.demos.graph.ui; + +import java.io.IOException; + +import com.jogamp.common.os.Clock; +import com.jogamp.graph.curve.Region; +import com.jogamp.graph.font.Font; +import com.jogamp.graph.font.FontFactory; +import com.jogamp.graph.font.FontSet; +import com.jogamp.graph.ui.Group; +import com.jogamp.graph.ui.Scene; +import com.jogamp.graph.ui.Shape; +import com.jogamp.graph.ui.layout.GridLayout; +import com.jogamp.graph.ui.shapes.Button; +import com.jogamp.graph.ui.shapes.GLButton; +import com.jogamp.newt.event.MouseEvent; +import com.jogamp.newt.event.WindowAdapter; +import com.jogamp.newt.event.WindowEvent; +import com.jogamp.newt.opengl.GLWindow; +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GLCapabilities; +import com.jogamp.opengl.GLProfile; +import com.jogamp.opengl.demos.es2.GearsES2; +import com.jogamp.opengl.math.geom.AABBox; +import com.jogamp.opengl.util.Animator; +import com.jogamp.opengl.util.PMVMatrix; + +/** + * Res independent {@link Shape}s in a {@link Group} using a {@link GridLayout}, contained within a Scene attached to GLWindow. + * <p> + * Pass '-keep' to main-function to keep running after animation, + * then user can test Shape drag-move and drag-resize w/ 1-pointer. + * </p> + */ +public class UISceneDemo11 { + public static void main(final String[] args) throws IOException { + final int surface_width = 1280, surface_height = 720; + final int renderModes = Region.VBAA_RENDERING_BIT; + final GLProfile glp = GLProfile.getGL2ES2(); + + boolean keepRunning = false; + if( 0 != args.length ) { + for(int i=0; i<args.length; i++) { + if(args[i].equals("-keep")) { + keepRunning = true; + } + } + } + + // + // Resolution independent, no screen size + // + final Font font = FontFactory.get(FontFactory.UBUNTU).get(FontSet.FAMILY_LIGHT, FontSet.STYLE_SERIF); + System.err.println("Font: "+font.getFullFamilyName()); + + final float shapeWidth = 1/8f; + final float shapeHeight = shapeWidth/2.5f; + final Group groupA0 = new Group(new GridLayout(2, shapeWidth*1.1f, shapeHeight*1.1f)); + { + groupA0.addShape( new Button(renderModes, font, "1", shapeWidth, shapeHeight) ); + groupA0.addShape( new Button(renderModes, font, "2", shapeWidth, shapeHeight) ); + groupA0.addShape( new Button(renderModes, font, "3", shapeWidth, shapeHeight) ); + groupA0.addShape( new Button(renderModes, font, "4", shapeWidth, shapeHeight) ); + } + groupA0.validate(glp); + System.err.println("Group-A0 "+groupA0); + groupA0.forAll( (shape) -> { System.err.println("Shape... "+shape); return false; }); + + final Scene scene = new Scene(); + scene.setClearParams(new float[] { 1f, 1f, 1f, 1f}, GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + scene.addShape(groupA0); + scene.setFrustumCullingEnabled(true); + + final Animator animator = new Animator(); + + final GLCapabilities caps = new GLCapabilities(glp); + caps.setAlphaBits(4); + System.out.println("Requested: " + caps); + + final GLWindow window = GLWindow.create(caps); + window.setSize(surface_width, surface_height); + window.setTitle(UISceneDemo11.class.getSimpleName()+": "+window.getSurfaceWidth()+" x "+window.getSurfaceHeight()); + window.setVisible(true); + window.addGLEventListener(scene); + window.addWindowListener(new WindowAdapter() { + @Override + public void windowResized(final WindowEvent e) { + window.setTitle(UISceneDemo11.class.getSimpleName()+": "+window.getSurfaceWidth()+" x "+window.getSurfaceHeight()); + } + @Override + public void windowDestroyNotify(final WindowEvent e) { + animator.stop(); + } + }); + + scene.attachInputListenerTo(window); + + animator.setUpdateFPSFrames(1*60, null); // System.err); + animator.add(window); + animator.start(); + + // + // After initial display we can use screen resolution post initial Scene.reshape(..) + // However, in this example we merely use the resolution to + // - Compute the animation values with DPI + scene.waitUntilDisplayed(); + + final AABBox sceneBox = scene.getBounds(); + System.err.println("SceneBox "+sceneBox); + System.err.println("Group-A0 "+groupA0); + groupA0.forAll( (shape) -> { System.err.println("Shape... "+shape); return false; }); + try { Thread.sleep(1000); } catch (final InterruptedException e1) { } + + final Shape mobileShape = groupA0; + + if( true ) { + // + // Compute the metric animation values -> shape obj-velocity + // + final float min_obj = sceneBox.getMinX(); + final float max_obj = sceneBox.getMaxX() - mobileShape.getScaledWidth(); + + final int[] shapeSizePx = mobileShape.getSurfaceSize(scene, new PMVMatrix(), new int[2]); // [px] + final float[] pixPerShapeUnit = mobileShape.getPixelPerShapeUnit(shapeSizePx, new float[2]); // [px]/[shapeUnit] + + final float pixPerMM = window.getPixelsPerMM(new float[2])[0]; // [px]/[mm] + final float dist_px = scene.getWidth() - shapeSizePx[0]; // [px] + final float dist_m = dist_px/pixPerMM/1e3f; // [m] + final float velocity = 50/1e3f; // [m]/[s] + final float velocity_px = velocity * 1e3f * pixPerMM; // [px]/[s] + final float velovity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s] + final float exp_dur_s = dist_m / velocity; // [s] + + System.err.println(); + System.err.printf("Shape: %d x %d [pixel], %.4f px/shape_unit%n", shapeSizePx[0], shapeSizePx[1], pixPerShapeUnit[0]); + System.err.printf("Shape: %s%n", mobileShape); + System.err.println(); + System.err.printf("Distance: %.0f pixel @ %.3f px/mm, %.3f mm%n", dist_px, pixPerMM, dist_m*1e3f); + System.err.printf("Velocity: %.3f mm/s, %.3f px/s, %.6f obj/s, expected travel-duration %.3f s%n", + velocity*1e3f, velocity_px, velovity_obj, exp_dur_s); + + final long t0_us = Clock.currentNanos() / 1000; // [us] + long t1_us = t0_us; + mobileShape.moveTo(min_obj, 0f, 0f); // move shape to min start position + while( mobileShape.getPosition().x() < max_obj && window.isNativeValid() ) { + final long t2_us = Clock.currentNanos() / 1000; + final float dt_s = ( t2_us - t1_us ) / 1e6f; + t1_us = t2_us; + + final float dx = velovity_obj * dt_s; // [shapeUnit] + // System.err.println("move ") + + // Move on GL thread to have vsync for free + // Otherwise we would need to employ a sleep(..) w/ manual vsync + window.invoke(true, (drawable) -> { + mobileShape.move(dx, 0f, 0f); + return true; + }); + } + final float has_dur_s = ( ( Clock.currentNanos() / 1000 ) - t0_us ) / 1e6f; // [us] + System.err.printf("Actual travel-duration %.3f s, delay %.3f s%n", has_dur_s, has_dur_s-exp_dur_s); + System.err.println("Group-A0 bounds "+groupA0); + groupA0.forAll( (shape) -> { System.err.println("Shape... "+shape); return false; }); + try { Thread.sleep(1000); } catch (final InterruptedException e1) { } + } + if( !keepRunning ) { + window.destroy(); + } + } + + static Shape makeGLButton(final float sw, final float sh, final Font font, final int renderModes) { + final GearsES2 gears = new GearsES2(0); + gears.setVerbose(false); + gears.setClearColor(new float[] { 0.9f, 0.9f, 0.9f, 1f } ); + final boolean[] animate = { true }; + new Thread(new Runnable() { + @Override + public void run() { + System.err.println("Gears Anim: Waiting"); + try { + gears.waitForInit(true); + } catch (final InterruptedException e) { } + System.err.println("Gears Anim: Started"); + while( gears.isInit() ) { + if( animate[0] ) { + final float ry = ( gears.getRotY() + 1 ) % 360; + gears.setRotY(ry); + } + try { + Thread.sleep(15); + } catch (final InterruptedException e) { } + } + System.err.println("Gears Anim: End"); + } + }).start(); + final int texUnit = 1; + final GLButton b = new GLButton(renderModes, sw, + sh, texUnit, gears, false /* useAlpha */); + b.setToggleable(true); + b.setToggle(true); // toggle == true -> animation + b.setAnimate(true); + b.addMouseListener(new Shape.MouseGestureAdapter() { + @Override + public void mouseClicked(final MouseEvent e) { + b.setAnimate( b.isToggleOn() ); + animate[0] = b.getAnimate(); + } } ); + return b; + } + +} diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java index e4a50b2da..5e94758dc 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java @@ -80,7 +80,7 @@ import com.jogamp.opengl.demos.graph.MSAATool; import com.jogamp.opengl.demos.util.MiscUtils; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.math.FloatUtil; -import com.jogamp.opengl.math.VectorUtil; +import com.jogamp.opengl.math.Vec3f; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.PMVMatrix; @@ -306,8 +306,8 @@ public class UISceneDemo20 implements GLEventListener { scene.setDebugBox(options.debugBoxThickness); } - private void rotateButtons(float[] angdeg) { - angdeg = VectorUtil.scaleVec3(angdeg, angdeg, FloatUtil.PI / 180.0f); + private void rotateButtons(final Vec3f angdeg) { + angdeg.scale(FloatUtil.PI / 180.0f); // -> radians for(int i=0; i<buttons.size(); i++) { buttons.get(i).getRotation().rotateByEuler( angdeg ); } @@ -434,15 +434,15 @@ public class UISceneDemo20 implements GLEventListener { @Override public void mouseClicked(final MouseEvent e) { final Shape.EventInfo shapeEvent = (Shape.EventInfo) e.getAttachment(); - if( shapeEvent.objPos[0] < shapeEvent.shape.getBounds().getCenter()[0] ) { - rotateButtons(new float[] { 0f, -5f, 0f}); // left-half pressed + if( shapeEvent.objPos.x() < shapeEvent.shape.getBounds().getCenter().x() ) { + rotateButtons(new Vec3f( 0f, -5f, 0f ) ); // left-half pressed } else { - rotateButtons(new float[] { 0f, 5f, 0f}); // right-half pressed + rotateButtons(new Vec3f( 0f, 5f, 0f ) ); // right-half pressed } } @Override public void mouseWheelMoved(final MouseEvent e) { - rotateButtons(new float[] { 0f, e.getRotation()[1], 0f}); + rotateButtons(new Vec3f( 0f, e.getRotation()[1], 0f ) ); } } ); buttons.add(button); @@ -454,7 +454,7 @@ public class UISceneDemo20 implements GLEventListener { public void mouseClicked(final MouseEvent e) { final Shape.EventInfo shapeEvent = (Shape.EventInfo) e.getAttachment(); int sampleCount = scene.getSampleCount(); - if( shapeEvent.objPos[0] < shapeEvent.shape.getBounds().getCenter()[0] ) { + if( shapeEvent.objPos.x() < shapeEvent.shape.getBounds().getCenter().x() ) { // left-half pressed sampleCount--; } else { @@ -475,7 +475,7 @@ public class UISceneDemo20 implements GLEventListener { if( shapeEvent.shape instanceof GraphShape ) { int quality = ((GraphShape)shapeEvent.shape).getQuality(); - if( shapeEvent.objPos[0] < shapeEvent.shape.getBounds().getCenter()[0] ) { + if( shapeEvent.objPos.x() < shapeEvent.shape.getBounds().getCenter().x() ) { // left-half pressed if( quality > 0 ) { quality--; @@ -526,7 +526,7 @@ public class UISceneDemo20 implements GLEventListener { button.addMouseListener(new Shape.MouseGestureAdapter() { @Override public void mouseClicked(final MouseEvent e) { - rotateButtons(new float[] { 0f, 180f, 0f}); + rotateButtons(new Vec3f ( 0f, 180f, 0f )); } } ); button.addMouseListener(dragZoomRotateListener); buttons.add(button); @@ -537,7 +537,7 @@ public class UISceneDemo20 implements GLEventListener { button.addMouseListener(new Shape.MouseGestureAdapter() { @Override public void mouseClicked(final MouseEvent e) { - rotateButtons(new float[] { 180f, 0f, 0f}); + rotateButtons(new Vec3f ( 180f, 0f, 0f )); } } ); button.addMouseListener(dragZoomRotateListener); buttons.add(button); @@ -550,7 +550,7 @@ public class UISceneDemo20 implements GLEventListener { public void mouseClicked(final MouseEvent e) { final Shape.EventInfo shapeEvent = (Shape.EventInfo) e.getAttachment(); final float dx, dy; - if( shapeEvent.objPos[0] < shapeEvent.shape.getBounds().getCenter()[0] ) { + if( shapeEvent.objPos.x() < shapeEvent.shape.getBounds().getCenter().x() ) { dx=-0.01f; dy=-0.005f; } else { dx=0.01f; dy=0.005f; @@ -571,7 +571,7 @@ public class UISceneDemo20 implements GLEventListener { public void mouseClicked(final MouseEvent e) { final Shape.EventInfo shapeEvent = (Shape.EventInfo) e.getAttachment(); final float dc; - if( shapeEvent.objPos[0] < shapeEvent.shape.getBounds().getCenter()[0] ) { + if( shapeEvent.objPos.x() < shapeEvent.shape.getBounds().getCenter().x() ) { dc=-0.1f; } else { dc=0.1f; @@ -901,7 +901,7 @@ public class UISceneDemo20 implements GLEventListener { - 1.5f * truePtSizeLabel.getScaledLineHeight() - labels[currentText].getScaledHeight(), 0f); System.err.println("Label["+currentText+"] MOVE: "+labels[currentText]); - System.err.println("Label["+currentText+"] MOVE: "+Arrays.toString(labels[currentText].getPosition())); + System.err.println("Label["+currentText+"] MOVE: "+labels[currentText].getPosition()); } } @@ -936,7 +936,7 @@ public class UISceneDemo20 implements GLEventListener { labels[currentText].addMouseListener(dragZoomRotateListener); scene.addShape(labels[currentText]); System.err.println("Label["+currentText+"] CTOR: "+labels[currentText]); - System.err.println("Label["+currentText+"] CTOR: "+Arrays.toString(labels[currentText].getPosition())); + System.err.println("Label["+currentText+"] CTOR: "+labels[currentText].getPosition()); } if( fpsLabel.isEnabled() ) { final String text; @@ -968,19 +968,18 @@ public class UISceneDemo20 implements GLEventListener { public void mouseDragged(final MouseEvent e) { final Shape.EventInfo shapeEvent = (Shape.EventInfo) e.getAttachment(); if( e.getPointerCount() == 1 ) { - final float[] tx = shapeEvent.shape.getPosition(); - actionText = String.format((Locale)null, "Pos %6.2f / %6.2f / %6.2f", tx[0], tx[1], tx[2]); + final Vec3f tx = shapeEvent.shape.getPosition(); + actionText = String.format((Locale)null, "Pos %s", tx); } } @Override public void mouseWheelMoved(final MouseEvent e) { final Shape.EventInfo shapeEvent = (Shape.EventInfo) e.getAttachment(); - final float[] rot = VectorUtil.scaleVec3(e.getRotation(), e.getRotation(), FloatUtil.PI / 180.0f); + final Vec3f rot = new Vec3f(e.getRotation()).scale( FloatUtil.PI / 180.0f ); // swap axis for onscreen rotation matching natural feel - final float tmp = rot[0]; rot[0] = rot[1]; rot[1] = tmp; - VectorUtil.scaleVec3(rot, rot, 2f); - shapeEvent.shape.getRotation().rotateByEuler( rot ); + final float tmp = rot.x(); rot.setX( rot.y() ); rot.setY( tmp ); + shapeEvent.shape.getRotation().rotateByEuler( rot.scale( 2f ) ); } }; diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java index 05b3aa955..fc4b275de 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java @@ -44,6 +44,7 @@ import com.jogamp.opengl.GLRunnable; import com.jogamp.opengl.demos.graph.MSAATool; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.Vec3f; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.common.util.InterruptSource; import com.jogamp.graph.curve.Region; @@ -400,9 +401,9 @@ public class UIShapeDemo01 implements GLEventListener { button.setTransform(pmv); System.err.println("\n\nButton: "+button); - final float[] objPos = button.winToShapeCoord(pmv, viewport, glWinX, glWinY, new float[3]); + final Vec3f objPos = button.winToShapeCoord(pmv, viewport, glWinX, glWinY, new Vec3f()); if( null != objPos ) { - System.err.println("Button: Click: Win "+glWinX+"/"+glWinY+" -> Obj "+objPos[0]+"/"+objPos[1]+"/"+objPos[1]); + System.err.println("Button: Click: Win "+glWinX+"/"+glWinY+" -> Obj "+objPos); } final int[] surfaceSize = button.getSurfaceSize(pmv, viewport, new int[2]); @@ -416,26 +417,24 @@ public class UIShapeDemo01 implements GLEventListener { pmv.glPushMatrix(); crossHair.setTransform(pmv); - final float[] objPosC = crossHair.getBounds().getCenter(); + final Vec3f objPosC = crossHair.getBounds().getCenter(); System.err.println("\n\nCrossHair: "+crossHair); final int[] objWinPos = crossHair.shapeToWinCoord(pmv, viewport, objPosC, new int[2]); - System.err.println("CrossHair: Obj: Obj "+objPosC[0]+"/"+objPosC[1]+"/"+objPosC[1]+" -> Win "+objWinPos[0]+"/"+objWinPos[1]); + System.err.println("CrossHair: Obj: Obj "+objPosC+" -> Win "+objWinPos[0]+"/"+objWinPos[1]); - final float[] objPos2 = crossHair.winToShapeCoord(pmv, viewport, objWinPos[0], objWinPos[1], new float[3]); - System.err.println("CrossHair: Obj: Win "+objWinPos[0]+"/"+objWinPos[1]+" -> Obj "+objPos2[0]+"/"+objPos2[1]+"/"+objPos2[1]); + final Vec3f objPos2 = crossHair.winToShapeCoord(pmv, viewport, objWinPos[0], objWinPos[1], new Vec3f()); + System.err.println("CrossHair: Obj: Win "+objWinPos[0]+"/"+objWinPos[1]+" -> Obj "+objPos2); - final float[] winObjPos = crossHair.winToShapeCoord(pmv, viewport, glWinX, glWinY, new float[3]); + final Vec3f winObjPos = crossHair.winToShapeCoord(pmv, viewport, glWinX, glWinY, new Vec3f()); if( null != winObjPos ) { // final float[] translate = crossHair.getTranslate(); // final float[] objPosT = new float[] { objPosC[0]+translate[0], objPosC[1]+translate[1], objPosC[2]+translate[2] }; - final float dx = winObjPos[0] - objPosC[0]; - final float dy = winObjPos[1] - objPosC[1]; - // final float dz = winObjPos[2] - objPosT[2]; - if( !FloatUtil.isZero(dx, FloatUtil.EPSILON) || !FloatUtil.isZero(dy, FloatUtil.EPSILON) ) { - System.err.println("CrossHair: Move.1: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos[0]+"/"+winObjPos[1]+"/"+winObjPos[1]+" -> diff "+dx+" / "+dy); - crossHair.move(dx, dy, 0f); + final Vec3f diff = winObjPos.minus(objPosC); + if( !FloatUtil.isZero(diff.x(), FloatUtil.EPSILON) || !FloatUtil.isZero(diff.y(), FloatUtil.EPSILON) ) { + System.err.println("CrossHair: Move.1: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos+" -> diff "+diff); + crossHair.move(diff.x(), diff.y(), 0f); } else { - System.err.println("CrossHair: Move.0: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos[0]+"/"+winObjPos[1]+"/"+winObjPos[1]+" -> diff "+dx+" / "+dy); + System.err.println("CrossHair: Move.0: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos+" -> diff "+diff); } } diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java index 2097b6cfe..d4e7bfc0f 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java @@ -68,6 +68,7 @@ import com.jogamp.opengl.demos.graph.ui.testshapes.Glyph03FreeMonoRegular_M; import com.jogamp.opengl.demos.util.MiscUtils; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.Vec3f; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.GLReadBufferUtil; @@ -469,26 +470,25 @@ public class UITypeDemo01 implements GLEventListener { pmv.glPushMatrix(); crossHair.setTransform(pmv); - final float[] objPosC = crossHair.getBounds().getCenter(); + final Vec3f objPosC = crossHair.getBounds().getCenter(); System.err.println("\n\nCrossHair: "+crossHair); final int[] objWinPos = crossHair.shapeToWinCoord(pmv, viewport, objPosC, new int[2]); - System.err.println("CrossHair: Obj: Obj "+objPosC[0]+"/"+objPosC[1]+"/"+objPosC[1]+" -> Win "+objWinPos[0]+"/"+objWinPos[1]); + System.err.println("CrossHair: Obj: Obj "+objPosC+" -> Win "+objWinPos[0]+"/"+objWinPos[1]); - final float[] objPos2 = crossHair.winToShapeCoord(pmv, viewport, objWinPos[0], objWinPos[1], new float[3]); - System.err.println("CrossHair: Obj: Win "+objWinPos[0]+"/"+objWinPos[1]+" -> Obj "+objPos2[0]+"/"+objPos2[1]+"/"+objPos2[1]); + final Vec3f objPos2 = crossHair.winToShapeCoord(pmv, viewport, objWinPos[0], objWinPos[1], new Vec3f()); + System.err.println("CrossHair: Obj: Win "+objWinPos[0]+"/"+objWinPos[1]+" -> Obj "+objPos2); - final float[] winObjPos = crossHair.winToShapeCoord(pmv, viewport, glWinX, glWinY, new float[3]); + final Vec3f winObjPos = crossHair.winToShapeCoord(pmv, viewport, glWinX, glWinY, new Vec3f()); if( null != winObjPos ) { // final float[] translate = crossHair.getTranslate(); // final float[] objPosT = new float[] { objPosC[0]+translate[0], objPosC[1]+translate[1], objPosC[2]+translate[2] }; - final float dx = winObjPos[0] - objPosC[0]; - final float dy = winObjPos[1] - objPosC[1]; + final Vec3f diff = winObjPos.minus(objPosC); // final float dz = winObjPos[2] - objPosT[2]; - if( !FloatUtil.isZero(dx, FloatUtil.EPSILON) || !FloatUtil.isZero(dy, FloatUtil.EPSILON) ) { - System.err.println("CrossHair: Move.1: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos[0]+"/"+winObjPos[1]+"/"+winObjPos[1]+" -> diff "+dx+" / "+dy); - crossHair.move(dx, dy, 0f); + if( !FloatUtil.isZero(diff.x(), FloatUtil.EPSILON) || !FloatUtil.isZero(diff.y(), FloatUtil.EPSILON) ) { + System.err.println("CrossHair: Move.1: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos+" -> diff "+diff); + crossHair.move(diff.x(), diff.y(), 0f); } else { - System.err.println("CrossHair: Move.0: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos[0]+"/"+winObjPos[1]+"/"+winObjPos[1]+" -> diff "+dx+" / "+dy); + System.err.println("CrossHair: Move.0: Win "+glWinX+"/"+glWinY+" -> Obj "+winObjPos+" -> diff "+diff); } } |