diff options
author | Sven Gothel <[email protected]> | 2023-04-05 10:06:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-05 10:06:26 +0200 |
commit | 1eb9d91bbf5d24a02c4d9e98501ff51eb7ecdcd0 (patch) | |
tree | dc1c7615f4b99d7b09c9b3c569f6e3d459dbb4e5 /src/graphui/classes/com/jogamp/graph/ui/GraphShape.java | |
parent | 15e60161787224e85172685f74dc0ac195969b51 (diff) |
GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, traversing the PMVMatrix throughout childs (-> see TreeTool).
Utilizing the Vec*f (and Matrix4f) API w/ AABBox et al renders our code more clean & safe,
see commit 15e60161787224e85172685f74dc0ac195969b51.
A Group allows to contain multiple Shapes,
hence the PMVMatrix must be traversed accordingly using TreeTool
for all operations (draw, picking, win->obj coordinates, ..).
Hence Scene + Group are now implementing Container
and reuse code via TreeTool and a Shape.Visitor*.
This will allow further simplification of user code.
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/GraphShape.java')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/GraphShape.java | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java b/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java index 6efd7f5f4..8b142210a 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java +++ b/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java @@ -38,7 +38,6 @@ import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Vertex.Factory; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLProfile; -import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.texture.TextureSequence; /** @@ -137,7 +136,7 @@ public abstract class GraphShape extends Shape { if( null != gl ) { clearDirtyRegions(gl); } - if( isShapeDirty() || null == region ) { + if( isShapeDirty() ) { if( null == region ) { region = createGLRegion(glp); } else if( null == gl ) { @@ -164,7 +163,7 @@ public abstract class GraphShape extends Shape { final float x2 = box.getMaxX(); final float y1 = box.getMinY(); final float y2 = box.getMaxY(); - final float z = box.getCenter()[2]; // 0; // box.getMinZ() + 0.025f; + final float z = box.getCenter().z(); // 0; // box.getMinZ() + 0.025f; { // Outer OutlineShape as Winding.CCW. shape.moveTo(x1, y1, z); |