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authorSven Göthel <[email protected]>2024-01-22 05:53:34 +0100
committerSven Göthel <[email protected]>2024-01-22 05:53:34 +0100
commita883f3e2e1563736df32573141fd5119f0678c92 (patch)
tree647dd5b5ec8fcd236406a27ed38d68eda0de5c7a /src/graphui/classes/com/jogamp/graph/ui/TooltipShape.java
parentffe4e670c9d35121934c6f3c95067d9c18aee386 (diff)
Bug 1490 - GraphUI Group: Resolve Performance Issues with Shape Mv Transform -> PMVMatrix4f
Shape.setTransformMv() is called for each renderer frame and for each shape, involving 6 Matrix4f.mul() and set*() operations. Since mutation of shape's position, rotation or scale is less frequent than rendering one frame (for all shapes), it is more efficient to maintain a local Matrix4f and update it on such single mutations. Rendering then only needs to perform one Matrix4f.mul() operation using this internal matrix. +++ Also changes name from setTransformMv(PMVMatrix4f) to applyMatToMv(PMVMatrix4f), as its name might be misleading.
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/TooltipShape.java')
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