diff options
author | Sven Gothel <[email protected]> | 2023-09-23 20:38:50 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2023-09-23 20:38:50 +0200 |
commit | 84b26f9efcd62cc8c41bf3cd867482080d16d7a0 (patch) | |
tree | def9df15c9c97ceac107ec41814eed6fc26e3f17 /src/graphui/classes/com/jogamp/graph/ui | |
parent | 3ecb8e9d1bfd1149f32b05c13c5ec1be6c0cab54 (diff) |
Bug 1454 - GraphUI Scene: Elevate active (selected) shape (add z-offset) and select (pick) in Z descending order
Picking (select) a shape shall process all shapes in Z descending order,
i.e. top shape first. This is a bug currently.
Note: Picking (selecting) a shape using a (mouse-)pointer device
is active by mouse-moved and not only mouse-clicked.
Therefor, we select shapes by mouse-over.
The active selected shape shall have an elevated Z offset to be rendered on top
of the others on same plane.
- This avoids them being rendered below others while moving them around etc.
- This also avoids flickering of overlapping shapes with mouse over.
- This stabilizes the UI experience
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/Scene.java | 15 | ||||
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/Shape.java | 14 |
2 files changed, 28 insertions, 1 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/Scene.java index 388b7c1e1..25733a21d 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/Scene.java +++ b/src/graphui/classes/com/jogamp/graph/ui/Scene.java @@ -560,7 +560,7 @@ public final class Scene implements Container, GLEventListener { final Ray ray = new Ray(); shape[0] = null; - forSortedAll(Shape.ZAscendingComparator, pmv, (final Shape s, final PMVMatrix4f pmv2) -> { + forSortedAll(Shape.ZDescendingComparator, pmv, (final Shape s, final PMVMatrix4f pmv2) -> { final boolean ok = s.isInteractive() && pmv.mapWinToRay(glWinX, glWinY, winZ0, winZ1, viewport, ray); if( ok ) { final AABBox sbox = s.getBounds(); @@ -916,11 +916,24 @@ public final class Scene implements Container, GLEventListener { } public void releaseActiveShape() { + if( null != activeShape && !FloatUtil.isZero(lastActiveZOffset) ) { + activeShape.move(0, 0, -lastActiveZOffset); + lastActiveZOffset = 0f; + } activeShape = null; } private void setActiveShape(final Shape shape) { + if( activeShape != shape ) { + releaseActiveShape(); + lastActiveZOffset = zOffsetScale * getZEpsilon(16); + if( null != shape && !FloatUtil.isZero(lastActiveZOffset) ) { + shape.move(0, 0, +lastActiveZOffset); + } + } activeShape = shape; } + private float lastActiveZOffset = 0f; + private static final float zOffsetScale = 10f; private final class SBCGestureListener implements GestureHandler.GestureListener { @Override diff --git a/src/graphui/classes/com/jogamp/graph/ui/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/Shape.java index 70ceb9f95..db7d7d9c2 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/Shape.java +++ b/src/graphui/classes/com/jogamp/graph/ui/Shape.java @@ -1559,6 +1559,20 @@ public abstract class Shape { } } }; + public static Comparator<Shape> ZDescendingComparator = new Comparator<Shape>() { + @Override + public int compare(final Shape s1, final Shape s2) { + final float s1Z = s1.getScaledMinZ()+s1.getPosition().z(); + final float s2Z = s2.getScaledMinZ()+s2.getPosition().z(); + if( FloatUtil.isEqual2(s1Z, s2Z) ) { + return 0; + } else if( s1Z < s2Z ){ + return 1; + } else { + return -1; + } + } }; + // // // |