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authorSven Gothel <[email protected]>2023-04-08 20:23:09 +0200
committerSven Gothel <[email protected]>2023-04-08 20:23:09 +0200
commit003eb8ca1f296f287dc3d224fa19781705e10dd9 (patch)
tree22e15bd8f0a58fd3a807dcb67b416d4d13d7e2b4 /src/graphui/classes/com/jogamp
parentfc93a9aca67d0c4a11f70601743f58723a7fddd3 (diff)
PMVMatrix: Expose temporary storage (w/o side-effects) for efficiency; GraphUI.Shape: Efficiently reuse matPMv and temporary PMVMatrix storage
Reuse PMv in Shape.getSurfaceSize() and Shape.winToShapeCoord(), for the latter we invert the reused PMv for mapWinToObj (i.e. UnProject).
Diffstat (limited to 'src/graphui/classes/com/jogamp')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Shape.java16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
index befee55c3..0f6b0ec28 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Shape.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
@@ -43,6 +43,7 @@ import com.jogamp.newt.event.PinchToZoomGesture;
import com.jogamp.newt.event.MouseEvent;
import com.jogamp.newt.event.MouseListener;
import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Matrix4f;
import com.jogamp.opengl.math.Quaternion;
import com.jogamp.opengl.math.Recti;
import com.jogamp.opengl.math.Vec2f;
@@ -526,8 +527,10 @@ public abstract class Shape {
final Vec3f high = box.getHigh();
final Vec3f low = box.getLow();
- if( pmv.gluProject(high, viewport, winCoordHigh) ) {
- if( pmv.gluProject(low, viewport, winCoordLow) ) {
+ // Efficiently reuse matPMv and temporary PMVMatrix storage
+ final Matrix4f matPMv = pmv.mulPMvMat(pmv.getTmp1Mat());
+ if( Matrix4f.mapObjToWin(high, matPMv, viewport, winCoordHigh) ) {
+ if( Matrix4f.mapObjToWin(low, matPMv, viewport, winCoordLow) ) {
surfaceSize[0] = (int)Math.abs(winCoordHigh.x() - winCoordLow.x());
surfaceSize[1] = (int)Math.abs(winCoordHigh.y() - winCoordLow.y());
return surfaceSize;
@@ -703,9 +706,14 @@ public abstract class Shape {
public Vec3f winToShapeCoord(final PMVMatrix pmv, final Recti viewport, final int glWinX, final int glWinY, final Vec3f objPos) {
final Vec3f ctr = box.getCenter();
- if( pmv.gluProject(ctr, viewport, objPos) ) {
+ // Efficiently reuse matPMv and temporary PMVMatrix storage
+ final Matrix4f matPMv = pmv.mulPMvMat(pmv.getTmp1Mat());
+ if( Matrix4f.mapObjToWin(ctr, matPMv, viewport, objPos) ) {
final float winZ = objPos.z();
- if( pmv.gluUnProject(glWinX, glWinY, winZ, viewport, objPos) ) {
+ if( !matPMv.invert() ) {
+ return null;
+ }
+ if( Matrix4f.mapWinToObj(glWinX, glWinY, winZ, matPMv, viewport, objPos, pmv.getTmp2Mat()) ) {
return objPos;
}
}