diff options
author | Sven Gothel <[email protected]> | 2023-03-28 04:47:31 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-03-28 04:47:31 +0200 |
commit | c315d5be3468514322a619cdb20723bb0bc574f7 (patch) | |
tree | e31c0ee699616fe22e86b432f17cfe64fde2616e /src/graphui/classes/com | |
parent | ad6349be75698cc2aba19e3cade426e093f58f9c (diff) |
GraphUI Scene: Added API doc args
Diffstat (limited to 'src/graphui/classes/com')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java index 16f695a2f..5008acd6e 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java +++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java @@ -726,10 +726,10 @@ public final class Scene implements GLEventListener { /** * Map given window surface-size to object coordinates relative to this scene using * the give projection parameters. - * @param viewport - * @param zNear - * @param zFar - * @param objOrthoDist + * @param viewport viewport rectangle + * @param zNear custom {@link #DEFAULT_ZNEAR} + * @param zFar custom {@link #DEFAULT_ZFAR} + * @param objOrthoDist custom {@link #DEFAULT_SCENE_DIST} * @param objSceneSize float[2] storage for object surface size result */ public void surfaceToPlaneSize(final int[] viewport, final float zNear, final float zFar, final float objOrthoDist, final float[/*2*/] objSceneSize) { @@ -748,8 +748,8 @@ public final class Scene implements GLEventListener { /** * Map given window surface-size to object coordinates relative to this scene using - * the default {@link PMVMatrixSetup}. - * @param viewport + * the default {@link PMVMatrixSetup}, i.e. {@link #DEFAULT_ZNEAR}, {@link #DEFAULT_ZFAR} and {@link #DEFAULT_SCENE_DIST} + * @param viewport viewport rectangle * @param objSceneSize float[2] storage for object surface size result */ public void surfaceToPlaneSize(final int[] viewport, final float[/*2*/] objSceneSize) { |