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authorSven Gothel <[email protected]>2023-03-19 07:35:13 +0100
committerSven Gothel <[email protected]>2023-03-19 07:35:13 +0100
commite3202d1bd0df1f182fbd864de0b4825f962a57d4 (patch)
treef88b0bf3fa919623bd2eba3be40115695e990a4b /src/graphui/classes/com
parented33aa9957358a30f7a45f92a2efbb6d06650c39 (diff)
Graph Scene: Customize clearColor + clearMask used @ display(..), i.e. either use custom setting or avoid it at all for seamless client renderer integration
Diffstat (limited to 'src/graphui/classes/com')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java38
1 files changed, 35 insertions, 3 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
index 929123005..f095783c9 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
@@ -54,6 +54,7 @@ import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.math.Ray;
import com.jogamp.opengl.math.geom.AABBox;
+import com.jogamp.opengl.util.GLPixelStorageModes;
import com.jogamp.opengl.util.PMVMatrix;
/**
@@ -64,6 +65,16 @@ import com.jogamp.opengl.util.PMVMatrix;
* <p>
* GraphUI is intended to become an immediate- and retained-mode API.
* </p>
+ * <p>
+ * To utilize a Scene instance directly as a {@link GLEventListener},
+ * user needs to {@link #setClearParams(float[], int)}.
+ *
+ * Otherwise user may just call provided {@link GLEventListener} from within their own workflow
+ * - {@link GLEventListener#init(GLAutoDrawable)}
+ * - {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int)}
+ * - {@link GLEventListener#display(GLAutoDrawable)}
+ * - {@link GLEventListener#dispose(GLAutoDrawable)}
+ * </p>
* @see Shape
*/
public final class Scene implements GLEventListener {
@@ -82,6 +93,9 @@ public final class Scene implements GLEventListener {
private final float sceneDist, zNear, zFar;
private final float projAngle = DEFAULT_ANGLE;
+ private float[] clearColor = null;
+ private int clearMask;
+
private final RegionRenderer renderer;
private final int[] sampleCount = new int[1];
@@ -175,6 +189,24 @@ public final class Scene implements GLEventListener {
}
return null;
}
+ /**
+ * Sets the clear parameter for {@link GL#glClearColor(float, float, float, float) glClearColor(..)} and {@link GL#glClear(int) glClear(..)}
+ * to be issued at {@link #display(GLAutoDrawable)}.
+ *
+ * Without setting these parameter, user has to issue
+ * {@link GL#glClearColor(float, float, float, float) glClearColor(..)} and {@link GL#glClear(int) glClear(..)}
+ * before calling {@link #display(GLAutoDrawable)}.
+ *
+ * @param clearColor {@link GL#glClearColor(float, float, float, float) glClearColor(..)} arguments
+ * @param clearMask {@link GL#glClear(int) glClear(..)} mask, default is {@link GL#GL_COLOR_BUFFER_BIT} | {@link GL#GL_DEPTH_BUFFER_BIT}
+ */
+ public final void setClearParams(final float[] clearColor, final int clearMask) { this.clearColor = clearColor; this.clearMask = clearMask; }
+
+ /** Returns the {@link GL#glClearColor(float, float, float, float) glClearColor(..)} arguments, see {@link #setClearParams(float[], int)}. */
+ public final float[] getClearColor() { return clearColor; }
+
+ /** Returns the {@link GL#glClear(int) glClear(..)} mask, see {@link #setClearParams(float[], int)}. */
+ public final int getClearMask() { return clearMask; }
public void attachInputListenerTo(final GLWindow window) {
if(null == sbcMouseListener) {
@@ -274,7 +306,7 @@ public final class Scene implements GLEventListener {
final Object[] shapesS = shapes.toArray();
Arrays.sort(shapesS, (Comparator)shapeZAscComparator);
- display(drawable, shapesS, false); // false);
+ display(drawable, shapesS, false);
}
private static final int[] sampleCountGLSelect = { -1 };
@@ -289,8 +321,8 @@ public final class Scene implements GLEventListener {
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
} else {
if( null != clearColor ) {
- gl.glClearColor(1f, 1f, 1f, 1f);
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ gl.glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
+ gl.glClear(clearMask);
}
sampleCount0 = sampleCount;
}