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authorSven Gothel <[email protected]>2023-03-19 07:30:23 +0100
committerSven Gothel <[email protected]>2023-03-19 07:30:23 +0100
commited33aa9957358a30f7a45f92a2efbb6d06650c39 (patch)
tree5e0b72e9d5c919d3b46f3d8d1a455a6258470418 /src/graphui/classes/com
parentc37c96ce30b7fcdbaf9d6b682729edb43a139d0d (diff)
Graph: Scene: Add experimental pickShapeGL(..), i.e. glSelect (Not working correctly with all renderModes yet, inactive; Not good on text)
Diffstat (limited to 'src/graphui/classes/com')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java127
1 files changed, 117 insertions, 10 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
index 737589954..929123005 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
@@ -224,7 +224,7 @@ public final class Scene implements GLEventListener {
public int getSampleCount() { return sampleCount[0]; }
public int setSampleCount(final int v) {
- sampleCount[0] = Math.min(8, Math.max(v, 1)); // clip
+ sampleCount[0] = Math.min(8, Math.max(v, 0)); // clip
markAllShapesDirty();
return sampleCount[0];
}
@@ -271,18 +271,38 @@ public final class Scene implements GLEventListener {
@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public void display(final GLAutoDrawable drawable) {
+ final Object[] shapesS = shapes.toArray();
+ Arrays.sort(shapesS, (Comparator)shapeZAscComparator);
+
+ display(drawable, shapesS, false); // false);
+ }
+
+ private static final int[] sampleCountGLSelect = { -1 };
+
+ private void display(final GLAutoDrawable drawable, final Object[] shapesS, final boolean glSelect) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
- gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ final int[] sampleCount0;
+ if( glSelect ) {
+ gl.glClearColor(0f, 0f, 0f, 1f);
+ sampleCount0 = sampleCountGLSelect;
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ } else {
+ if( null != clearColor ) {
+ gl.glClearColor(1f, 1f, 1f, 1f);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ }
+ sampleCount0 = sampleCount;
+ }
final PMVMatrix pmv = renderer.getMatrix();
pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- final Object[] shapesS = shapes.toArray();
- Arrays.sort(shapesS, (Comparator)shapeZAscComparator);
-
- renderer.enable(gl, true);
+ if( glSelect ) {
+ renderer.enable(gl, true, RegionRenderer.defaultBlendDisable, RegionRenderer.defaultBlendDisable);
+ } else {
+ renderer.enable(gl, true);
+ }
//final int shapeCount = shapes.size();
final int shapeCount = shapesS.length;
@@ -291,13 +311,25 @@ public final class Scene implements GLEventListener {
final Shape uiShape = (Shape)shapesS[i];
// System.err.println("Id "+i+": "+uiShape);
if( uiShape.isEnabled() ) {
- uiShape.validate(gl, renderer);
pmv.glPushMatrix();
uiShape.setTransform(pmv);
- uiShape.drawShape(gl, renderer, sampleCount);
+ if( glSelect ) {
+ final float color = ( i + 1f ) / ( shapeCount + 2f );
+ // FIXME
+ // System.err.printf("drawGL: color %f, index %d of [0..%d[%n", color, i, shapeCount);
+ renderer.getRenderState().setColorStatic(color, color, color, 1f);
+ uiShape.drawGLSelect(gl, renderer, sampleCount0);
+ } else {
+ uiShape.draw(gl, renderer, sampleCount0);
+ }
pmv.glPopMatrix();
}
}
+ if( glSelect ) {
+ renderer.enable(gl, false, RegionRenderer.defaultBlendDisable, RegionRenderer.defaultBlendDisable);
+ } else {
+ renderer.enable(gl, false);
+ }
renderer.enable(gl, false);
}
@@ -368,7 +400,82 @@ public final class Scene implements GLEventListener {
private final float[] dpyTmp3V3 = new float[3];
/**
- * Calling {@link Shape#winToObjCoord(RegionRenderer, int, int, float[])}, retrieving its object position.
+ * Attempt to pick a {@link Shape} using the OpenGL false color rendering.
+ * <p>
+ * If {@link Shape} was found the given action is performed on the rendering thread.
+ * </p>
+ * <p>
+ * Method is non blocking and performs on rendering-thread, it returns immediately.
+ * </p>
+ * @param glWinX window X coordinate, bottom-left origin
+ * @param glWinY window Y coordinate, bottom-left origin
+ * @param objPos storage for found object position in model-space of found {@link Shape}
+ * @param shape storage for found {@link Shape} or null
+ * @param runnable the action to perform if {@link Shape} was found
+ */
+ public void pickShapeGL(final int glWinX, final int glWinY, final float[] objPos, final Shape[] shape, final Runnable runnable) {
+ if( null == cDrawable ) {
+ return;
+ }
+ cDrawable.invoke(false, new GLRunnable() {
+ @Override
+ public boolean run(final GLAutoDrawable drawable) {
+ final Shape s = pickShapeGLImpl(drawable, glWinX, glWinY);
+ shape[0] = s;
+ if( null != s ) {
+ final PMVMatrix pmv = renderer.getMatrix();
+ pmv.glPushMatrix();
+ s.setTransform(pmv);
+ shape[0].winToObjCoord(getMatrix(), getViewport(), glWinX, glWinY, objPos);
+ pmv.glPopMatrix();
+
+ runnable.run();
+ }
+ return false; // needs to re-render to wash away our false-color glSelect
+ } } );
+ }
+ @SuppressWarnings({ "unchecked", "rawtypes" })
+ private Shape pickShapeGLImpl(final GLAutoDrawable drawable, final int glWinX, final int glWinY) {
+ final Object[] shapesS = shapes.toArray();
+ Arrays.sort(shapesS, (Comparator)shapeZAscComparator);
+
+ final GLPixelStorageModes psm = new GLPixelStorageModes();
+ final ByteBuffer pixel = Buffers.newDirectByteBuffer(4);
+
+ final GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ display(drawable, shapesS, true);
+
+ psm.setPackAlignment(gl, 4);
+ // psm.setUnpackAlignment(gl, 4);
+ try {
+ // gl.glReadPixels(glWinX, getHeight() - glWinY, 1, 1, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, pixel);
+ gl.glReadPixels(glWinX, glWinY, 1, 1, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, pixel);
+ } catch(final GLException gle) {
+ gle.printStackTrace();
+ return null;
+ }
+ psm.restore(gl);
+
+ // final float color = ( i + 1f ) / ( shapeCount + 2f );
+ final int shapeCount = shapes.size();
+ final int qp = pixel.get(0) & 0xFF;
+ final float color = qp / 255.0f;
+ final int index = Math.round( ( color * ( shapeCount + 2f) ) - 1f );
+
+ // FIXME drawGL: color 0.333333, index 0 of [0..1[
+ System.err.printf("pickGL: glWin %d / %d, byte %d, color %f, index %d of [0..%d[%n",
+ glWinX, glWinY, qp, color, index, shapeCount);
+
+ if( 0 <= index && index < shapeCount ) {
+ return (Shape)shapesS[index];
+ } else {
+ return null;
+ }
+ }
+
+ /**
+ * Calling {@link Shape#winToObjCoord(Scene, int, int, float[])}, retrieving its object position.
* @param shape
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left