diff options
author | Sven Gothel <[email protected]> | 2023-04-20 22:00:11 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-20 22:00:11 +0200 |
commit | 2aae33b94cea15b2fc0c54479277611c67cdaf13 (patch) | |
tree | e1956d8361fd1ef6860c50f0a0aa8aab6b5ce612 /src/graphui/classes/jogamp/graph/ui | |
parent | c21082a5d7caf0ae6e29144358b4b4a1eafec019 (diff) |
GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by addShapeToRegion() impl to utilize OutlineShape -> GLRegion ctor w/ proper buffer-size
This way we avoid unnecessary buffer growth and allow creation of 'always' fitting buffer sizes.
+++
Update or freshly create the GLRegion, while allocating its buffers with given initial `vertexCount` and `indexCount`.
Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion.
addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial `vertexCount` and `indexCount` buffer sizes,
as it composes the OutlineShapes to be added.
updateGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience.
In case GLRegion is `null`, a new instance is being created.
In case the GLRegion already exists, it will be either cleared if the GL2ES2 `gl` instance is not `null`
or earmarked for deletion at a later time and a new instance is being created.
Diffstat (limited to 'src/graphui/classes/jogamp/graph/ui')
-rw-r--r-- | src/graphui/classes/jogamp/graph/ui/shapes/Label0.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java b/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java index 1eafcd58c..e5f7dd26c 100644 --- a/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java +++ b/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java @@ -73,7 +73,7 @@ public class Label0 { { tmp1.setToTranslation(txy.x(), txy.y()); tmp1.scale(scale, scale, tmp2); - return TextRegionUtil.addStringToRegion(region, font, tmp1, text, rgbaColor, tmp2, tmp3); + return TextRegionUtil.addStringToRegion(false, region, font, tmp1, text, rgbaColor, tmp2, tmp3); } @Override |