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authorSven Gothel <[email protected]>2023-04-20 22:00:11 +0200
committerSven Gothel <[email protected]>2023-04-20 22:00:11 +0200
commit2aae33b94cea15b2fc0c54479277611c67cdaf13 (patch)
treee1956d8361fd1ef6860c50f0a0aa8aab6b5ce612 /src/graphui/classes/jogamp/graph
parentc21082a5d7caf0ae6e29144358b4b4a1eafec019 (diff)
GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by addShapeToRegion() impl to utilize OutlineShape -> GLRegion ctor w/ proper buffer-size
This way we avoid unnecessary buffer growth and allow creation of 'always' fitting buffer sizes. +++ Update or freshly create the GLRegion, while allocating its buffers with given initial `vertexCount` and `indexCount`. Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion. addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial `vertexCount` and `indexCount` buffer sizes, as it composes the OutlineShapes to be added. updateGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience. In case GLRegion is `null`, a new instance is being created. In case the GLRegion already exists, it will be either cleared if the GL2ES2 `gl` instance is not `null` or earmarked for deletion at a later time and a new instance is being created.
Diffstat (limited to 'src/graphui/classes/jogamp/graph')
-rw-r--r--src/graphui/classes/jogamp/graph/ui/shapes/Label0.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java b/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java
index 1eafcd58c..e5f7dd26c 100644
--- a/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java
+++ b/src/graphui/classes/jogamp/graph/ui/shapes/Label0.java
@@ -73,7 +73,7 @@ public class Label0 {
{
tmp1.setToTranslation(txy.x(), txy.y());
tmp1.scale(scale, scale, tmp2);
- return TextRegionUtil.addStringToRegion(region, font, tmp1, text, rgbaColor, tmp2, tmp3);
+ return TextRegionUtil.addStringToRegion(false, region, font, tmp1, text, rgbaColor, tmp2, tmp3);
}
@Override