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authorSven Gothel <[email protected]>2023-08-01 13:59:02 +0200
committerSven Gothel <[email protected]>2023-08-01 13:59:02 +0200
commit7d9bfe58e6ef48e5c7d3da322dbc558285791af9 (patch)
tree26718bebe42667f54b93527cdc3460aca83c2077 /src/graphui/classes
parentb2e62fee23dcb8cfab4293fd5bfefcf22cdd2b14 (diff)
GraphUI: Add Shape.getSurfacePort(..): Similar to getSurfaceSize(..) but returns the whole Recti viewport of the shape
Diffstat (limited to 'src/graphui/classes')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Shape.java31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
index ba1e50b1c..0a68cfaf1 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Shape.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
@@ -588,6 +588,37 @@ public abstract class Shape {
}
/**
+ * Retrieve surface (view) port of this shape, i.e. lower x/y position and size.
+ * <p>
+ * The given {@link PMVMatrix} has to be setup properly for this object,
+ * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
+ * @param viewport the int[4] viewport
+ * @param surfacePort Recti target surface port
+ * @return given Recti {@code surfacePort} for successful gluProject(..) operation, otherwise {@code null}
+ */
+ public Recti getSurfacePort(final PMVMatrix pmv, final Recti viewport, final Recti surfacePort) {
+ final Vec3f winCoordHigh = new Vec3f();
+ final Vec3f winCoordLow = new Vec3f();
+ final Vec3f high = box.getHigh();
+ final Vec3f low = box.getLow();
+
+ final Matrix4f matPMv = pmv.getPMvMat();
+ if( Matrix4f.mapObjToWin(high, matPMv, viewport, winCoordHigh) ) {
+ if( Matrix4f.mapObjToWin(low, matPMv, viewport, winCoordLow) ) {
+ surfacePort.setX( (int)Math.abs( winCoordLow.x() ) );
+ surfacePort.setY( (int)Math.abs( winCoordLow.y() ) );
+ surfacePort.setWidth( (int)Math.abs( winCoordHigh.x() - winCoordLow.x() ) );
+ surfacePort.setHeight( (int)Math.abs( winCoordHigh.y() - winCoordLow.y() ) );
+ return surfacePort;
+ }
+ }
+ return null;
+ }
+
+ /**
* Retrieve surface (view) size of this shape.
* <p>
* The given {@link PMVMatrix} has to be setup properly for this object,