diff options
author | Sven Gothel <[email protected]> | 2023-03-14 16:41:37 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2023-03-14 16:41:37 +0100 |
commit | 94c01e08a59929220686e131d1ce706e5cec6e16 (patch) | |
tree | 5e883061b8cfbc93df346d8a92baff2cc99a3bcc /src/graphui/classes | |
parent | 4d1d546aee01fe27e6b331b23be9be7cc3a5f883 (diff) |
Graph: Have RegionRenderer.reshapeNotify(..) track x/y as well (vieport); GraphUI.Scene using RegionRenderer's viewport (no duplicate)
Diffstat (limited to 'src/graphui/classes')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java | 174 | ||||
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java | 2 |
2 files changed, 121 insertions, 55 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java index 139b764ef..88e87b6cf 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java +++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java @@ -69,6 +69,8 @@ import com.jogamp.opengl.util.PMVMatrix; public class Scene implements GLEventListener { /** Default scene distance on z-axis to projection is -1/5f. */ public static final float DEFAULT_SCENE_DIST = -1/5f; + /** Default projection angle in degrees value is 45.0. */ + public static final float DEFAULT_ANGLE = 45.0f; /** Default projection z-near value is 0.1. */ public static final float DEFAULT_ZNEAR = 0.1f; /** Default projection z-far value is 7000. */ @@ -79,14 +81,15 @@ public class Scene implements GLEventListener { private final ArrayList<Shape> shapes = new ArrayList<Shape>(); private final float sceneDist, zNear, zFar; - + private final float projAngle = DEFAULT_ANGLE; private final RegionRenderer renderer; private final int[] sampleCount = new int[1]; - /** Describing the bounding box in shape's object model-coordinates of the near-plane parallel at its scene-distance. */ - private final AABBox scenePlane = new AABBox(0f, 0f, 0f, 0f, 0f, 0f); - private final int[] viewport = new int[] { 0, 0, 0, 0 }; + /** Describing the bounding box in shape's object model-coordinates of the near-plane parallel at its scene-distance, pre {@link #translate(PMVMatrix)} to origin. */ + private final AABBox planeBoxCtr = new AABBox(0f, 0f, 0f, 0f, 0f, 0f); + /** Describing the bounding box in shape's object model-coordinates of the near-plane parallel at its scene-distance, post {@link #translate(PMVMatrix)} */ + private final AABBox planBoxBL = new AABBox(0f, 0f, 0f, 0f, 0f, 0f); private volatile Shape activeShape = null; @@ -148,6 +151,9 @@ public class Scene implements GLEventListener { /** Return z-axis distance of scene to projection, see {@link #DEFAULT_SCENE_DIST}. */ public float getProjSceneDist() { return sceneDist; } + /** Return projection angle in degrees, see {@link #DEFAULT_ANGLE}. */ + public float getProjAngle() { return projAngle; } + /** Return projection z-near value, see {@link #DEFAULT_ZNEAR}. */ public float getProjZNear() { return zNear; } @@ -334,7 +340,7 @@ public class Scene implements GLEventListener { if( uiShape.isEnabled() ) { pmv.glPushMatrix(); uiShape.setTransform(pmv); - final boolean ok = pmv.gluUnProjectRay(glWinX, glWinY, winZ0, winZ1, viewport, 0, ray); + final boolean ok = pmv.gluUnProjectRay(glWinX, glWinY, winZ0, winZ1, getViewport(), 0, ray); pmv.glPopMatrix(); if( ok ) { final AABBox sbox = uiShape.getBounds(); @@ -448,7 +454,7 @@ public class Scene implements GLEventListener { final float ratio = (float)width/(float)height; pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmv.glLoadIdentity(); - pmv.gluPerspective(45.0f, ratio, zNear, zFar); + pmv.gluPerspective(projAngle, ratio, zNear, zFar); } { pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); @@ -469,97 +475,157 @@ public class Scene implements GLEventListener { } /** - * Reshape scene using perspective 45 degrees w/ given zNear and zFar. + * Reshape scene {@link #setupMatrix(PMVMatrix, int, int)}. + * <p> + * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. + * </p> * <p> * Modelview is translated to given {@link #getProjSceneDist()} - * and and origin 0/0 becomes the lower-left corner. + * and and origin 0/0 becomes the bottom-left corner. * </p> - * @see #getScenePlane() + * @see #setupMatrix(PMVMatrix, int, int) + * @see #getBounds() + * @see #getBoundsCenter() */ @SuppressWarnings("unused") @Override public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { - viewport[0] = x; - viewport[1] = y; - viewport[2] = width; - viewport[3] = height; + renderer.reshapeNotify(x, y, width, height); final PMVMatrix pmv = renderer.getMatrix(); - renderer.reshapePerspective(45.0f, width, height, zNear, zFar); - pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); - pmv.glLoadIdentity(); - pmv.glTranslatef(0f, 0f, sceneDist); + setupMatrix(pmv, width, height); { final float orthoDist = -sceneDist; final float[] obj00Coord = new float[3]; final float[] obj11Coord = new float[3]; final float[] winZ = new float[1]; - winToObjCoord(pmv, viewport, zNear, zFar, 0f, 0f, orthoDist, winZ, obj00Coord); - winToObjCoord(pmv, viewport, zNear, zFar, width, height, orthoDist, winZ, obj11Coord); + winToObjCoord(pmv, getViewport(), zNear, zFar, 0f, 0f, orthoDist, winZ, obj00Coord); + winToObjCoord(pmv, getViewport(), zNear, zFar, width, height, orthoDist, winZ, obj11Coord); - pmv.glTranslatef(obj00Coord[0], obj00Coord[1], 0f); // lower-left corder origin 0/0 + pmv.glTranslatef(obj00Coord[0], obj00Coord[1], 0f); // bottom-left corder origin 0/0 - if( true ) { - scenePlane.setSize( obj00Coord[0], // lx - obj00Coord[1], // ly - obj00Coord[2], // lz - obj11Coord[0], // hx - obj11Coord[1], // hy - obj11Coord[2] );// hz - } else { - scenePlane.setSize( 0f, // lx - 0f, // ly - 0f, // lz - obj11Coord[0] - obj00Coord[0], // hx - obj11Coord[1] - obj00Coord[1], // hy - obj11Coord[2] - obj00Coord[2]); // hz - } + planeBoxCtr.setSize( obj00Coord[0], // lx + obj00Coord[1], // ly + obj00Coord[2], // lz + obj11Coord[0], // hx + obj11Coord[1], // hy + obj11Coord[2] );// hz + + planBoxBL.setSize( 0, // lx + 0, // ly + 0, // lz + planeBoxCtr.getWidth(), // hx + planeBoxCtr.getHeight(),// hy + planeBoxCtr.getDepth());// hz if( true || DEBUG ) { System.err.printf("Reshape: zNear %f, zFar %f, sceneDist %f%n", zNear, zFar, sceneDist); System.err.printf("Reshape: Frustum: %s%n", pmv.glGetFrustum()); System.err.printf("Reshape: mapped.00: [%f, %f, %f], winZ %f -> [%f, %f, %f]%n", 0f, 0f, orthoDist, winZ[0], obj00Coord[0], obj00Coord[1], obj00Coord[2]); System.err.printf("Reshape: mapped.11: [%f, %f, %f], winZ %f -> [%f, %f, %f]%n", (float)width, (float)height, orthoDist, winZ[0], obj11Coord[0], obj11Coord[1], obj11Coord[2]); - System.err.printf("Reshape: scenePlaneBox: %s%n", scenePlane); + System.err.printf("Reshape: scenePlaneBox: %s%n", planeBoxCtr); } } if( false ) { final float[] sceneScale = new float[3]; final float[] scenePlaneOrigin = new float[3]; - scenePlaneOrigin[0] = scenePlane.getMinX() * sceneDist; - scenePlaneOrigin[1] = scenePlane.getMinY() * sceneDist; - scenePlaneOrigin[2] = scenePlane.getMinZ() * sceneDist; - sceneScale[0] = ( scenePlane.getWidth() * sceneDist ) / width; - sceneScale[1] = ( scenePlane.getHeight() * sceneDist ) / height; + scenePlaneOrigin[0] = planeBoxCtr.getMinX() * sceneDist; + scenePlaneOrigin[1] = planeBoxCtr.getMinY() * sceneDist; + scenePlaneOrigin[2] = planeBoxCtr.getMinZ() * sceneDist; + sceneScale[0] = ( planeBoxCtr.getWidth() * sceneDist ) / width; + sceneScale[1] = ( planeBoxCtr.getHeight() * sceneDist ) / height; sceneScale[2] = 1f; System.err.printf("Scene Origin [%f, %f, %f]%n", scenePlaneOrigin[0], scenePlaneOrigin[1], scenePlaneOrigin[2]); System.err.printf("Scene Scale %f * [%f x %f] / [%d x %d] = [%f, %f, %f]%n", - sceneDist, scenePlane.getWidth(), scenePlane.getHeight(), + sceneDist, planeBoxCtr.getWidth(), planeBoxCtr.getHeight(), width, height, sceneScale[0], sceneScale[1], sceneScale[2]); } } - /** Translate modelview to the {@link #getProjSceneDist()}, a convenience method. */ + /** Copies the current int[4] viewport in given target and returns it for chaining. It is set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */ + public final int[/*4*/] getViewport(final int[/*4*/] target) { return renderer.getViewport(target); } + + /** Borrows the current int[4] viewport w/o copying. It is set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */ + public final int[/*4*/] getViewport() { return renderer.getViewport(); } + + /** Returns the {@link #getViewport()}'s width, set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */ + public int getWidth() { return renderer.getWidth(); } + /** Returns the {@link #getViewport()}'s height, set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */ + public int getHeight() { return renderer.getHeight(); } + + /** Translate current matrix to {@link #getBounds()}'s origin (minx/miny) and {@link #getProjSceneDist()}, a convenience method. */ public void translate(final PMVMatrix pmv) { - // pmv.glTranslatef(0f, 0f, sceneDist); - pmv.glTranslatef(scenePlane.getMinX(), scenePlane.getMinY(), 0f); + pmv.glTranslatef(planeBoxCtr.getMinX(), planeBoxCtr.getMinY(), sceneDist); } /** + * Setup {@link PMVMatrix} projection and modelview using explicit surface width and height before {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method. + * <p> + * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. + * </p> + * <p> + * Modelview is translated to given {@link #getProjSceneDist()} + * and and origin 0/0 becomes the bottom-left corner. + * </p> + * @param pmv the {@link PMVMatrix} to setup + * @param surface_width explicit surface width + * @param surface_height explicit surface height + */ + public void setupMatrix(final PMVMatrix pmv, final int surface_width, final int surface_height) { + final float ratio = (float)surface_width/(float)surface_height; + pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmv.glLoadIdentity(); + pmv.gluPerspective(projAngle, ratio, zNear, zFar); + + pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmv.glLoadIdentity(); + translate(pmv); + } + + /** + * Setup {@link PMVMatrix} projection and modelview using implicit {@link #getViewport()} surface dimension after {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method. + * <p> + * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. + * </p> + * <p> + * Modelview is translated to given {@link #getProjSceneDist()} + * and and origin 0/0 becomes the bottom-left corner. + * </p> + * @param pmv the {@link PMVMatrix} to setup + * @param surface_width explicit surface width + * @param surface_height explicit surface height + */ + public void setup(final PMVMatrix pmv) { + setupMatrix(pmv, getWidth(), getHeight()); + } + + /** + * Describing the scene's object model-dimensions of the near-plane parallel at its scene-distance {@link #getProjSceneDist()} + * having the origin 0/0 on the bottom-left corner. + * <p> + * The value is evaluated at {@link #reshape(GLAutoDrawable, int, int, int, int)}. + * </p> + * <p> + * {@link AABBox#getWidth()} and {@link AABBox#getHeight()} define scene's dimension covered by surface size. + * </p> + */ + public AABBox getBounds() { return planBoxBL; } + + /** * Describing the scene's object model-dimensions of the near-plane parallel at its scene-distance {@link #getProjSceneDist()} - * having the origin 0/0 on the lower-left corner. + * having the origin 0/0 in the center of the screen. * <p> - * The value is evaluated at {@link #reshape(GLAutoDrawable, int, int, int, int)} before translating to the lower-left origin 0/0, + * The value is evaluated at {@link #reshape(GLAutoDrawable, int, int, int, int)} before translating to the bottom-left origin 0/0, * i.e. its minimum values are negative of half dimension. * </p> * <p> * {@link AABBox#getWidth()} and {@link AABBox#getHeight()} define scene's dimension covered by surface size. * </p> */ - public AABBox getScenePlane() { return scenePlane; } + public AABBox getBoundsCenter() { return planeBoxCtr; } public final Shape getActiveShape() { return activeShape; @@ -582,7 +648,7 @@ public class Scene implements GLEventListener { final MouseEvent e = (MouseEvent) orig; // flip to GL window coordinates final int glWinX = e.getX(); - final int glWinY = viewport[3] - e.getY() - 1; + final int glWinY = getHeight() - e.getY() - 1; final float[] objPos = new float[3]; final Shape shape = activeShape; winToObjCoord(shape, glWinX, glWinY, objPos, new Runnable() { @@ -659,7 +725,7 @@ public class Scene implements GLEventListener { } // flip to GL window coordinates, origin bottom-left final int glWinX = e.getX(); - final int glWinY = viewport[3] - e.getY() - 1; + final int glWinY = getHeight() - e.getY() - 1; dispatchMouseEvent(e, glWinX, glWinY); } @@ -667,7 +733,7 @@ public class Scene implements GLEventListener { public void mouseReleased(final MouseEvent e) { // flip to GL window coordinates, origin bottom-left final int glWinX = e.getX(); - final int glWinY = viewport[3] - e.getY() - 1; + final int glWinY = getHeight() - e.getY() - 1; dispatchMouseEvent(e, glWinX, glWinY); if( 1 == e.getPointerCount() ) { // Release active shape: last pointer has been lifted! @@ -680,7 +746,7 @@ public class Scene implements GLEventListener { public void mouseClicked(final MouseEvent e) { // flip to GL window coordinates final int glWinX = e.getX(); - final int glWinY = viewport[3] - e.getY() - 1; + final int glWinY = getHeight() - e.getY() - 1; // activeId should have been released by mouseRelease() already! dispatchMouseEventPickShape(e, glWinX, glWinY, false); // Release active shape: last pointer has been lifted! @@ -698,7 +764,7 @@ public class Scene implements GLEventListener { // dragged .. delegate to active shape! // flip to GL window coordinates, origin bottom-left final int glWinX = lx; - final int glWinY = viewport[3] - ly - 1; + final int glWinY = getHeight() - ly - 1; dispatchMouseEventForShape(activeShape, e, glWinX, glWinY); } } @@ -707,7 +773,7 @@ public class Scene implements GLEventListener { public void mouseWheelMoved(final MouseEvent e) { // flip to GL window coordinates final int glWinX = lx; - final int glWinY = viewport[3] - ly - 1; + final int glWinY = getHeight() - ly - 1; dispatchMouseEventPickShape(e, glWinX, glWinY, true); } diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java index 536de57e2..f8967e437 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java +++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java @@ -632,7 +632,7 @@ public abstract class Shape { * {@link Shape} event info for propagated {@link NEWTEvent}s * containing reference of {@link #shape the intended shape} as well as * the {@link #objPos rotated relative position} to this shape. - * The latter is normalized to lower-left zero origin, allowing easier usage. + * The latter is normalized to bottom-left zero origin, allowing easier usage. */ public static class EventInfo { /** The associated {@link Shape} for this event */ |