diff options
author | Sven Gothel <[email protected]> | 2023-03-15 03:12:23 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2023-03-15 03:12:23 +0100 |
commit | 8d33d4c33d436f634bcb918977dd0a058d7edbda (patch) | |
tree | 75673f8edb61e4ca2e52c78ba98c83e33736e018 /src/graphui/classes | |
parent | 8300903aac92a468f0c1bf979017869be19f7a99 (diff) |
GraphUI: Scene/Shape: Decouple PMVMatrix operations (picking, obj<->win) by using a local instance, enable performing on any thread (not using a blocking GL renderer thread)
Shape got 2 win<->obj and size-retrieval variants:
(a) using given PMVMatrix and viewport
(b) using a local PMVMatrix w/ Scene's viewport and using Scene's setupMatrix()
Diffstat (limited to 'src/graphui/classes')
3 files changed, 149 insertions, 111 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java index 88e87b6cf..ac5258595 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java +++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java @@ -66,7 +66,7 @@ import com.jogamp.opengl.util.PMVMatrix; * </p> * @see Shape */ -public class Scene implements GLEventListener { +public final class Scene implements GLEventListener { /** Default scene distance on z-axis to projection is -1/5f. */ public static final float DEFAULT_SCENE_DIST = -1/5f; /** Default projection angle in degrees value is 45.0. */ @@ -208,7 +208,7 @@ public class Scene implements GLEventListener { public void removeShape(final Shape b) { shapes.remove(b); } - public final Shape getShapeByIdx(final int id) { + public Shape getShapeByIdx(final int id) { if( 0 > id ) { return null; } @@ -303,19 +303,26 @@ public class Scene implements GLEventListener { renderer.enable(gl, false); } + /** + * Attempt to pick a {@link Shape} using the window coordinates and contained {@ling Shape}'s {@link AABBox} {@link Shape#getBounds() bounds} + * using a ray-intersection algorithm. + * <p> + * If {@link Shape} was found the given action is performed. + * </p> + * <p> + * Method performs on current thread and returns after probing every {@link Shape}. + * </p> + * @param glWinX window X coordinate, bottom-left origin + * @param glWinY window Y coordinate, bottom-left origin + * @param objPos storage for found object position in model-space of found {@link Shape} + * @param shape storage for found {@link Shape} or null + * @param runnable the action to perform if {@link Shape} was found + */ public void pickShape(final int glWinX, final int glWinY, final float[] objPos, final Shape[] shape, final Runnable runnable) { - if( null == cDrawable ) { - return; + shape[0] = pickShapeImpl(glWinX, glWinY, objPos); + if( null != shape[0] ) { + runnable.run(); } - cDrawable.invoke(false, new GLRunnable() { - @Override - public boolean run(final GLAutoDrawable drawable) { - shape[0] = pickShapeImpl(glWinX, glWinY, objPos); - if( null != shape[0] ) { - runnable.run(); - } - return true; - } } ); } @SuppressWarnings({ "unchecked", "rawtypes" }) private Shape pickShapeImpl(final int glWinX, final int glWinY, final float[] objPos) { @@ -326,8 +333,8 @@ public class Scene implements GLEventListener { gl.glReadPixels( x, y, 1, 1, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_FLOAT, winZRB); winZ1 = winZRB.get(0); // dir */ - final PMVMatrix pmv = renderer.getMatrix(); - pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + final PMVMatrix pmv = new PMVMatrix(); + setupMatrix(pmv); final Ray ray = new Ray(); @@ -370,26 +377,9 @@ public class Scene implements GLEventListener { * @param runnable action */ public void winToObjCoord(final Shape shape, final int glWinX, final int glWinY, final float[] objPos, final Runnable runnable) { - if( null == cDrawable || null == shape ) { - return; + if( null != shape && shape.winToObjCoord(this, glWinX, glWinY, objPos) ) { + runnable.run(); } - cDrawable.invoke(false, new GLRunnable() { - @Override - public boolean run(final GLAutoDrawable drawable) { - final boolean ok; - { - final PMVMatrix pmv = renderer.getMatrix(); - pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); - pmv.glPushMatrix(); - shape.setTransform(pmv); - ok = shape.winToObjCoord(renderer, glWinX, glWinY, objPos); - pmv.glPopMatrix(); - } - if( ok ) { - runnable.run(); - } - return true; - } } ); } /** @@ -450,17 +440,7 @@ public class Scene implements GLEventListener { final int[] viewport = { 0, 0, width, height }; final PMVMatrix pmv = new PMVMatrix(); - { - final float ratio = (float)width/(float)height; - pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION); - pmv.glLoadIdentity(); - pmv.gluPerspective(projAngle, ratio, zNear, zFar); - } - { - pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); - pmv.glLoadIdentity(); - pmv.glTranslatef(0f, 0f, sceneDist); - } + setupMatrix(pmv, width, height); { final float orthoDist = -sceneDist; final float[] obj00Coord = new float[3]; @@ -477,10 +457,10 @@ public class Scene implements GLEventListener { /** * Reshape scene {@link #setupMatrix(PMVMatrix, int, int)}. * <p> - * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. + * {@link GLMatrixFunc#GL_PROJECTION} is setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. * </p> * <p> - * Modelview is translated to given {@link #getProjSceneDist()} + * {@link GLMatrixFunc#GL_MODELVIEW} is translated to given {@link #getProjSceneDist()} * and and origin 0/0 becomes the bottom-left corner. * </p> * @see #setupMatrix(PMVMatrix, int, int) @@ -493,7 +473,8 @@ public class Scene implements GLEventListener { renderer.reshapeNotify(x, y, width, height); final PMVMatrix pmv = renderer.getMatrix(); - setupMatrix(pmv, width, height); + setupMatrix0(pmv, width, height); + pmv.glTranslatef(0f, 0f, sceneDist); { final float orthoDist = -sceneDist; final float[] obj00Coord = new float[3]; @@ -549,32 +530,43 @@ public class Scene implements GLEventListener { public final int[/*4*/] getViewport(final int[/*4*/] target) { return renderer.getViewport(target); } /** Borrows the current int[4] viewport w/o copying. It is set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */ - public final int[/*4*/] getViewport() { return renderer.getViewport(); } + public int[/*4*/] getViewport() { return renderer.getViewport(); } /** Returns the {@link #getViewport()}'s width, set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */ public int getWidth() { return renderer.getWidth(); } /** Returns the {@link #getViewport()}'s height, set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */ public int getHeight() { return renderer.getHeight(); } + /** Borrow the current {@link PMVMatrix}. */ + public PMVMatrix getMatrix() { return renderer.getMatrix(); } + /** Translate current matrix to {@link #getBounds()}'s origin (minx/miny) and {@link #getProjSceneDist()}, a convenience method. */ - public void translate(final PMVMatrix pmv) { + private void translate(final PMVMatrix pmv) { pmv.glTranslatef(planeBoxCtr.getMinX(), planeBoxCtr.getMinY(), sceneDist); } /** - * Setup {@link PMVMatrix} projection and modelview using explicit surface width and height before {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method. + * Setup {@link PMVMatrix} {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} + * using explicit surface width and height before {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method. * <p> - * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. + * {@link GLMatrixFunc#GL_PROJECTION} is setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. * </p> * <p> - * Modelview is translated to given {@link #getProjSceneDist()} + * {@link GLMatrixFunc#GL_MODELVIEW} is translated to given {@link #getProjSceneDist()} * and and origin 0/0 becomes the bottom-left corner. * </p> + * <p> + * At the end of operations, the {@link GLMatrixFunc#GL_MODELVIEW} matrix is selected. + * </p> * @param pmv the {@link PMVMatrix} to setup * @param surface_width explicit surface width * @param surface_height explicit surface height */ public void setupMatrix(final PMVMatrix pmv, final int surface_width, final int surface_height) { + setupMatrix0(pmv, surface_width, surface_height); + translate(pmv); + } + private void setupMatrix0(final PMVMatrix pmv, final int surface_width, final int surface_height) { final float ratio = (float)surface_width/(float)surface_height; pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmv.glLoadIdentity(); @@ -582,23 +574,26 @@ public class Scene implements GLEventListener { pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmv.glLoadIdentity(); - translate(pmv); } /** - * Setup {@link PMVMatrix} projection and modelview using implicit {@link #getViewport()} surface dimension after {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method. + * Setup {@link PMVMatrix} {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} + * using implicit {@link #getViewport()} surface dimension after {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method. * <p> - * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. + * {@link GLMatrixFunc#GL_PROJECTION} is setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}. * </p> * <p> - * Modelview is translated to given {@link #getProjSceneDist()} + * {@link GLMatrixFunc#GL_MODELVIEW} is translated to given {@link #getProjSceneDist()} * and and origin 0/0 becomes the bottom-left corner. * </p> + * <p> + * At the end of operations, the {@link GLMatrixFunc#GL_MODELVIEW} matrix is selected. + * </p> * @param pmv the {@link PMVMatrix} to setup * @param surface_width explicit surface width * @param surface_height explicit surface height */ - public void setup(final PMVMatrix pmv) { + public void setupMatrix(final PMVMatrix pmv) { setupMatrix(pmv, getWidth(), getHeight()); } @@ -651,11 +646,9 @@ public class Scene implements GLEventListener { final int glWinY = getHeight() - e.getY() - 1; final float[] objPos = new float[3]; final Shape shape = activeShape; - winToObjCoord(shape, glWinX, glWinY, objPos, new Runnable() { - @Override - public void run() { - shape.dispatchGestureEvent(renderer, gh, glWinX, glWinY, objPos); - } } ); + winToObjCoord(shape, glWinX, glWinY, objPos, () -> { + shape.dispatchGestureEvent(Scene.this, gh, glWinX, glWinY, objPos); + }); } } } @@ -684,14 +677,12 @@ public class Scene implements GLEventListener { final void dispatchMouseEventPickShape(final MouseEvent e, final int glWinX, final int glWinY, final boolean setActive) { final float[] objPos = new float[3]; final Shape[] shape = { null }; - pickShape(glWinX, glWinY, objPos, shape, new Runnable() { - @Override - public void run() { + pickShape(glWinX, glWinY, objPos, shape, () -> { if( setActive ) { setActiveShape(shape[0]); } shape[0].dispatchMouseEvent(e, glWinX, glWinY, objPos); - } } ); + } ); } /** * Dispatch event to shape @@ -702,11 +693,7 @@ public class Scene implements GLEventListener { */ final void dispatchMouseEventForShape(final Shape shape, final MouseEvent e, final int glWinX, final int glWinY) { final float[] objPos = new float[3]; - winToObjCoord(shape, glWinX, glWinY, objPos, new Runnable() { - @Override - public void run() { - shape.dispatchMouseEvent(e, glWinX, glWinY, objPos); - } } ); + winToObjCoord(shape, glWinX, glWinY, objPos, () -> { shape.dispatchMouseEvent(e, glWinX, glWinY, objPos); }); } private class SBCMouseListener implements MouseListener { diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java index f8967e437..4f81f4ff7 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java +++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java @@ -235,9 +235,9 @@ public abstract class Shape { * <p> * No matrix operations (translate, scale, ..) are performed. * </p> - * @param gl - * @param renderer - * @param sampleCount + * @param gl the current GL object + * @param renderer the used {@link RegionRenderer}, also source of {@link RegionRenderer#getMatrix()} and {@link RegionRenderer#getViewport()}. + * @param sampleCount sample count if used by Graph renderModes */ public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { final float r, g, b, a; @@ -361,24 +361,25 @@ public abstract class Shape { } /** - * Retrieve window surface size of this shape + * Retrieve window surface size of this shape reusing a given setup {@link PMVMatrix}. * <p> - * The {@link RegionRenderer#getMatrix()} has to be setup properly for this object, - * i.e. reshape for {@link GLMatrixFunc#GL_PROJECTION} and {@link #setTransform(PMVMatrix)} for {@link GLMatrixFunc#GL_MODELVIEW}. + * The given {@link PMVMatrix} has to be setup properly for this object, + * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene + * including this shape's {@link #setTransform(PMVMatrix)}. * </p> - * @param renderer source of viewport and {@link PMVMatrix} + * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}. + * @param viewport the int[4] viewport * @param surfaceSize int[2] target surface size * @return true for successful gluProject(..) operation, otherwise false + * @see #getSurfaceSize(Scene, int[]) */ - public boolean getSurfaceSize(final RegionRenderer renderer, final int[/*2*/] surfaceSize) { + public boolean getSurfaceSize(final PMVMatrix pmv, final int[/*4*/] viewport, final int[/*2*/] surfaceSize) { boolean res = false; - final int[/*4*/] viewport = renderer.getViewport(new int[4]); // System.err.println("UIShape::getSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]); final float[] winCoordHigh = new float[3]; final float[] winCoordLow = new float[3]; final float[] high = getBounds().getHigh(); final float[] low = getBounds().getLow(); - final PMVMatrix pmv = renderer.getMatrix(); if( pmv.gluProject(high[0], high[1], high[2], viewport, 0, winCoordHigh, 0) ) { // System.err.printf("UIShape::surfaceSize.H: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), high[0], high[1], high[2], winCoordHigh[0], winCoordHigh[1], winCoordHigh[2]); @@ -394,22 +395,40 @@ public abstract class Shape { } /** - * Map given object coordinate relative to this shape to window coordinates + * Retrieve window surface size of this shape using a local {@link PMVMatrix}. + * <p> + * The {@link Scene} has be {@link Scene#reshape(com.jogamp.opengl.GLAutoDrawable, int, int, int, int) reshape(..)}ed once. + * </p> + * @param scene {@link Scene} source of viewport and local {@link PMVMatrix} {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)}. + * @param surfaceSize int[2] target surface size + * @return true for successful gluProject(..) operation, otherwise false + * @see #getSurfaceSize(PMVMatrix, int[], int[]) + */ + public boolean getSurfaceSize(final Scene scene, final int[/*2*/] surfaceSize) { + final PMVMatrix pmv = new PMVMatrix(); + scene.setupMatrix(pmv); + setTransform(pmv); + return getSurfaceSize(pmv, scene.getViewport(), surfaceSize); + } + + /** + * Map given object coordinate relative to this shape to window coordinates reusing a given setup {@link PMVMatrix}. * <p> - * The {@link RegionRenderer#getMatrix()} has to be setup properly for this object, - * i.e. reshape for {@link GLMatrixFunc#GL_PROJECTION} and {@link #setTransform(PMVMatrix)} for {@link GLMatrixFunc#GL_MODELVIEW}. + * The given {@link PMVMatrix} has to be setup properly for this object, + * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene + * including this shape's {@link #setTransform(PMVMatrix)}. * </p> - * @param renderer source of viewport and {@link PMVMatrix} + * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}. + * @param viewport the int[4] viewport * @param objPos float[3] object position relative to this shape's center * @param glWinPos int[2] target window position of objPos relative to this shape * @return true for successful gluProject(..) operation, otherwise false + * @see #objToWinCoord(Scene, float[], int[]) */ - public boolean objToWinCoord(final RegionRenderer renderer, final float[/*3*/] objPos, final int[/*2*/] glWinPos) { + public boolean objToWinCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final float[/*3*/] objPos, final int[/*2*/] glWinPos) { boolean res = false; - final int[/*4*/] viewport = renderer.getViewport(new int[4]); // System.err.println("UIShape::objToWinCoordgetSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]); final float[] winCoord = new float[3]; - final PMVMatrix pmv = renderer.getMatrix(); if( pmv.gluProject(objPos[0], objPos[1], objPos[2], viewport, 0, winCoord, 0) ) { // System.err.printf("UIShape::objToWinCoord.0: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), objPos[0], objPos[1], objPos[2], winCoord[0], winCoord[1], winCoord[2]); @@ -422,23 +441,43 @@ public abstract class Shape { } /** - * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate. + * Map given object coordinate relative to this shape to window coordinates using a local {@link PMVMatrix}. * <p> - * The {@link RegionRenderer#getMatrix()} has to be setup properly for this object, - * i.e. reshape for {@link GLMatrixFunc#GL_PROJECTION} and {@link #setTransform(PMVMatrix)} for {@link GLMatrixFunc#GL_MODELVIEW}. + * The {@link Scene} has be {@link Scene#reshape(com.jogamp.opengl.GLAutoDrawable, int, int, int, int) reshape(..)}ed once. * </p> - * @param renderer source of viewport and {@link PMVMatrix} + * @param scene {@link Scene} source of viewport and local {@link PMVMatrix} {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)}. + * @param objPos float[3] object position relative to this shape's center + * @param glWinPos int[2] target window position of objPos relative to this shape + * @return true for successful gluProject(..) operation, otherwise false + * @see #objToWinCoord(PMVMatrix, int[], float[], int[]) + */ + public boolean objToWinCoord(final Scene scene, final float[/*3*/] objPos, final int[/*2*/] glWinPos) { + final PMVMatrix pmv = new PMVMatrix(); + scene.setupMatrix(pmv); + setTransform(pmv); + return this.objToWinCoord(pmv, scene.getViewport(), objPos, glWinPos); + } + + /** + * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate + * reusing a given setup {@link PMVMatrix}. + * <p> + * The given {@link PMVMatrix} has to be setup properly for this object, + * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene + * including this shape's {@link #setTransform(PMVMatrix)}. + * </p> + * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}. + * @param viewport the int[4] viewport * @param glWinX in GL window coordinates, origin bottom-left * @param glWinY in GL window coordinates, origin bottom-left * @param objPos float[3] target object position of glWinX/glWinY relative to this shape - * @return @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false + * @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false + * @see #winToObjCoord(Scene, int, int, float[]) */ - public boolean winToObjCoord(final RegionRenderer renderer, final int glWinX, final int glWinY, final float[/*3*/] objPos) { + public boolean winToObjCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final int glWinX, final int glWinY, final float[/*3*/] objPos) { boolean res = false; final float[] ctr = getBounds().getCenter(); - final int[] viewport = renderer.getViewport(new int[4]); final float[] tmp = new float[3]; - final PMVMatrix pmv = renderer.getMatrix(); if( pmv.gluProject(ctr[0], ctr[1], ctr[2], viewport, 0, tmp, 0) ) { // System.err.printf("UIShape::winToObjCoord.0: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), ctr[0], ctr[1], ctr[2], tmp[0], tmp[1], tmp[2]); @@ -450,6 +489,26 @@ public abstract class Shape { return res; } + /** + * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate + * using a local {@link PMVMatrix}. + * <p> + * The {@link Scene} has be {@link Scene#reshape(com.jogamp.opengl.GLAutoDrawable, int, int, int, int) reshape(..)}ed once. + * </p> + * @param scene {@link Scene} source of viewport and local {@link PMVMatrix} {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)}. + * @param glWinX in GL window coordinates, origin bottom-left + * @param glWinY in GL window coordinates, origin bottom-left + * @param objPos float[3] target object position of glWinX/glWinY relative to this shape + * @return @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false + * @see #winToObjCoord(PMVMatrix, int[], int, int, float[]) + */ + public boolean winToObjCoord(final Scene scene, final int glWinX, final int glWinY, final float[/*3*/] objPos) { + final PMVMatrix pmv = new PMVMatrix(); + scene.setupMatrix(pmv); + setTransform(pmv); + return this.winToObjCoord(pmv, scene.getViewport(), glWinX, glWinY, objPos); + } + public float[] getColor() { return rgbaColor; } @@ -826,31 +885,23 @@ public abstract class Shape { * @param glWinX x-position in OpenGL model space * @param glWinY y-position in OpenGL model space */ - /* pp */ final void dispatchGestureEvent(final RegionRenderer renderer, final GestureEvent e, final int glWinX, final int glWinY, final float[] objPos) { + /* pp */ final void dispatchGestureEvent(final Scene scene, final GestureEvent e, final int glWinX, final int glWinY, final float[] objPos) { if( resizable && e instanceof PinchToZoomGesture.ZoomEvent ) { final PinchToZoomGesture.ZoomEvent ze = (PinchToZoomGesture.ZoomEvent) e; final float pixels = ze.getDelta() * ze.getScale(); // final float[] objPos2 = { 0f, 0f, 0f }; final int winX2 = glWinX + Math.round(pixels); - final boolean ok; - { - final PMVMatrix pmv = renderer.getMatrix(); - pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); - pmv.glPushMatrix(); - setTransform(pmv); - ok = winToObjCoord(null, winX2, glWinY, objPos2); - pmv.glPopMatrix(); - } + final boolean ok = winToObjCoord(scene, winX2, glWinY, objPos2); final float dx = objPos2[0]; final float dy = objPos2[1]; final float sx = scale[0] + ( dx/box.getWidth() ); // bottom-right final float sy = scale[1] + ( dy/box.getHeight() ); if( DEBUG ) { - System.err.printf("DragZoom: resize %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n", - inResize, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2], + System.err.printf("DragZoom: resize %b, ok %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n", + inResize, ok, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2], dx, dy, sx, sy); } - if( resize_sxy_min <= sx && sx <= resize_sxy_max && resize_sxy_min <= sy && sy <= resize_sxy_max ) { + if( ok && resize_sxy_min <= sx && sx <= resize_sxy_max && resize_sxy_min <= sy && sy <= resize_sxy_max ) { if( DEBUG ) { System.err.printf("PinchZoom: pixels %f, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n", pixels, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2], diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java index 7fc2e6f7e..77ac99861 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java +++ b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java @@ -94,7 +94,7 @@ public class GLButton extends TexSeqButton { @Override public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { final int[/*2*/] surfaceSize = new int[2]; - final boolean got_sz = getSurfaceSize(renderer, surfaceSize) && 0 < surfaceSize[0] && 0 < surfaceSize[1]; + final boolean got_sz = getSurfaceSize(renderer.getMatrix(), renderer.getViewport(), surfaceSize) && 0 < surfaceSize[0] && 0 < surfaceSize[1]; if( null == fboGLAD ) { final ImageSequence imgSeq = (ImageSequence)texSeq; |