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authorSven Gothel <[email protected]>2011-04-01 06:48:52 +0200
committerSven Gothel <[email protected]>2011-04-01 06:48:52 +0200
commit4b8bd5ec58cb2edfb51bd9ee930beb9c539a8a0b (patch)
tree5567f56606ea248707fe002015b90a9635250e91 /src/jogamp/graph/curve/opengl/VBORegionSPES2.java
parente8c69e69374b6650e37594ebf104602fb06b548b (diff)
Final core and demo changes for jogl merge
Core: - Region: Cleanup up constant names - Renderer: Add getRenderType() - TextRenderer: Add cache size limit - JavaFontLoader: Add FIXME 'Add cache size to limit memory usage' - UbuntuFontLoader: Add cache and FIXME 'Add cache size to limit memory usage' - TypecastFont: Add FIXME 'Add cache size to limit memory usage ??' Demos: - Relocated and split (main/listener) for jogl merge - Add 's' for screenshot - Text: - Add 'i' for live editing mode (until CR, backspace supported)
Diffstat (limited to 'src/jogamp/graph/curve/opengl/VBORegionSPES2.java')
-rw-r--r--src/jogamp/graph/curve/opengl/VBORegionSPES2.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogamp/graph/curve/opengl/VBORegionSPES2.java
index f509dbd58..701549d46 100644
--- a/src/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -134,12 +134,12 @@ public class VBORegionSPES2 implements Region{
GL2ES2 gl = context.getGL().getGL2ES2();
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0));
- gl.glEnableVertexAttribArray(VERTEX_POS_INDX);
- gl.glVertexAttribPointer(VERTEX_POS_INDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
+ gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
+ gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1));
- gl.glEnableVertexAttribArray(TEX_COORD);
- gl.glVertexAttribPointer(TEX_COORD, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
+ gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
+ gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2));
gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);