diff options
author | Sven Gothel <[email protected]> | 2011-04-01 06:48:52 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-01 06:48:52 +0200 |
commit | 4b8bd5ec58cb2edfb51bd9ee930beb9c539a8a0b (patch) | |
tree | 5567f56606ea248707fe002015b90a9635250e91 /src/jogamp/graph/curve/opengl/VBORegionSPES2.java | |
parent | e8c69e69374b6650e37594ebf104602fb06b548b (diff) |
Final core and demo changes for jogl merge
Core:
- Region: Cleanup up constant names
- Renderer: Add getRenderType()
- TextRenderer: Add cache size limit
- JavaFontLoader: Add FIXME 'Add cache size to limit memory usage'
- UbuntuFontLoader: Add cache and FIXME 'Add cache size to limit memory usage'
- TypecastFont: Add FIXME 'Add cache size to limit memory usage ??'
Demos:
- Relocated and split (main/listener) for jogl merge
- Add 's' for screenshot
- Text:
- Add 'i' for live editing mode (until CR, backspace supported)
Diffstat (limited to 'src/jogamp/graph/curve/opengl/VBORegionSPES2.java')
-rw-r--r-- | src/jogamp/graph/curve/opengl/VBORegionSPES2.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogamp/graph/curve/opengl/VBORegionSPES2.java index f509dbd58..701549d46 100644 --- a/src/jogamp/graph/curve/opengl/VBORegionSPES2.java +++ b/src/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -134,12 +134,12 @@ public class VBORegionSPES2 implements Region{ GL2ES2 gl = context.getGL().getGL2ES2(); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); - gl.glEnableVertexAttribArray(VERTEX_POS_INDX); - gl.glVertexAttribPointer(VERTEX_POS_INDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); + gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); + gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); - gl.glEnableVertexAttribArray(TEX_COORD); - gl.glVertexAttribPointer(TEX_COORD, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); + gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); + gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); |