diff options
author | Michael Bien <[email protected]> | 2010-03-29 04:40:53 +0200 |
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committer | Michael Bien <[email protected]> | 2010-03-29 04:40:53 +0200 |
commit | 2d57c25287542dcbad59c6b4782e87f86bd0fbc6 (patch) | |
tree | 2ea8e578da9b909a15e02f316a5db3b1ea7aeed4 /src/jogl/classes/com/jogamp/audio/windows/waveout/Track.java | |
parent | 2d6a05d512be1c8ba5e3a8c421c7305cc8b13570 (diff) |
moved com.jogamp.javafx.* to com.jogamp.*.
Diffstat (limited to 'src/jogl/classes/com/jogamp/audio/windows/waveout/Track.java')
-rwxr-xr-x | src/jogl/classes/com/jogamp/audio/windows/waveout/Track.java | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/audio/windows/waveout/Track.java b/src/jogl/classes/com/jogamp/audio/windows/waveout/Track.java new file mode 100755 index 000000000..b57bf1dc6 --- /dev/null +++ b/src/jogl/classes/com/jogamp/audio/windows/waveout/Track.java @@ -0,0 +1,206 @@ +/* + * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + */ + +package com.jogamp.audio.windows.waveout; + +import java.io.*; +import java.nio.*; + +public class Track { + // Default number of samples per buffer + private static final int BUFFER_SIZE = 32768; + // Number of bytes per sample (FIXME: dependence on audio format) + static final int BYTES_PER_SAMPLE = 2; + // Whether we need byte swapping (FIXME: dependence on audio format) + static final boolean NEEDS_BYTE_SWAP = true; + + // This is the buffer this track is currently playing from + private SoundBuffer activeBuffer; + // This is the sample position in the active buffer + private int samplePosition; + // This is the total number of samples in the file + private int totalSamples; + // This is the total number of samples we have read + private int samplesRead; + // This is the buffer that the background filler thread may be filling + private SoundBuffer fillingBuffer; + // If we're playing the file, this is its input stream + private InputStream input; + // Keep around the file name + private File file; + // Whether we're playing this sound + private boolean playing; + // Whether we're looping this sound + private boolean looping; + // The position of this sound; defaults to being at the origin + private volatile Vec3f position = new Vec3f(); + + Track(File file) throws IOException { + if (!file.getName().endsWith(".rawsound")) { + throw new IOException("Unsupported file format (currently supports only raw sounds)"); + } + + this.file = file; + openInput(); + + // Allocate the buffers + activeBuffer = new SoundBuffer(BUFFER_SIZE, BYTES_PER_SAMPLE, NEEDS_BYTE_SWAP); + fillingBuffer = new SoundBuffer(BUFFER_SIZE, BYTES_PER_SAMPLE, NEEDS_BYTE_SWAP); + + // Fill the first buffer immediately + fill(); + swapBuffers(); + } + + private void openInput() throws IOException { + input = new BufferedInputStream(new FileInputStream(file)); + totalSamples = (int) file.length() / BYTES_PER_SAMPLE; + } + + public File getFile() { + return file; + } + + public synchronized void play() { + if (input == null) { + try { + openInput(); + // Fill it immediately + fill(); + } catch (IOException e) { + e.printStackTrace(); + return; + } + } + + playing = true; + } + + public synchronized boolean isPlaying() { + return playing; + } + + public synchronized void setLooping(boolean looping) { + this.looping = looping; + } + + public synchronized boolean isLooping() { + return looping; + } + + public void setPosition(float x, float y, float z) { + position = new Vec3f(x, y, z); + } + + synchronized void fill() throws IOException { + if (input == null) { + return; + } + SoundBuffer curBuffer = fillingBuffer; + if (!curBuffer.empty()) { + return; + } + curBuffer.fill(input); + if (curBuffer.empty()) { + // End of file + InputStream tmp = null; + synchronized(this) { + tmp = input; + input = null; + } + tmp.close(); + + // If looping, re-open + if (isLooping()) { + openInput(); + // and fill + fill(); + } + } + } + + // These are only for use by the Mixer + private float leftGain; + private float rightGain; + + void setLeftGain(float leftGain) { + this.leftGain = leftGain; + } + + float getLeftGain() { + return leftGain; + } + + void setRightGain(float rightGain) { + this.rightGain = rightGain; + } + + float getRightGain() { + return rightGain; + } + + Vec3f getPosition() { + return position; + } + + // This is called by the mixer and must be extremely fast + // Note this assumes mono sounds (FIXME) + boolean hasNextSample() { + return (!activeBuffer.empty() && samplePosition < activeBuffer.numSamples()); + } + + // This is called by the mixer and must be extremely fast + float nextSample() { + float res = activeBuffer.getSample(samplePosition++); + ++samplesRead; + if (!hasNextSample()) { + swapBuffers(); + samplePosition = 0; + if (done()) { + playing = false; + } + } + return res; + } + + synchronized void swapBuffers() { + SoundBuffer tmp = activeBuffer; + activeBuffer = fillingBuffer; + fillingBuffer = tmp; + fillingBuffer.empty(true); + } + + // This provides a more robust termination condition + boolean done() { + return (samplesRead == totalSamples) && !looping; + } +} |