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author | Sven Göthel <[email protected]> | 2024-01-25 09:21:54 +0100 |
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committer | Sven Göthel <[email protected]> | 2024-01-25 09:21:54 +0100 |
commit | b711ae5239b8581a197d468b2804cfeb8c4d6c94 (patch) | |
tree | fa39595d737a433d6382355e9b9d5c914cd93027 /src/jogl/classes/com/jogamp/audio/windows/waveout | |
parent | 4cbf5297af18f541baa5cd5b85017b1a7a5c19c0 (diff) |
Bug 1488: Complete/Fix producing the 64-bit shaderKey: Use long values in bit-shift expressions and simplify it
commit 1dcfdf71c09c6d774ac47012c05e09da4a085d7b
- still used the 'hash code' bit shift pattern, not necessary -> simplified
- the value as not ensured to be long, hence conversion occured
This caused Graph's MSAA not being picked up properly using the shaderKey.
Diffstat (limited to 'src/jogl/classes/com/jogamp/audio/windows/waveout')
0 files changed, 0 insertions, 0 deletions