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authorSven Göthel <[email protected]>2024-01-25 09:21:54 +0100
committerSven Göthel <[email protected]>2024-01-25 09:21:54 +0100
commitb711ae5239b8581a197d468b2804cfeb8c4d6c94 (patch)
treefa39595d737a433d6382355e9b9d5c914cd93027 /src/jogl/classes/com/jogamp/audio/windows/waveout
parent4cbf5297af18f541baa5cd5b85017b1a7a5c19c0 (diff)
Bug 1488: Complete/Fix producing the 64-bit shaderKey: Use long values in bit-shift expressions and simplify it
commit 1dcfdf71c09c6d774ac47012c05e09da4a085d7b - still used the 'hash code' bit shift pattern, not necessary -> simplified - the value as not ensured to be long, hence conversion occured This caused Graph's MSAA not being picked up properly using the shaderKey.
Diffstat (limited to 'src/jogl/classes/com/jogamp/audio/windows/waveout')
0 files changed, 0 insertions, 0 deletions