diff options
author | Sven Gothel <[email protected]> | 2010-10-06 16:04:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-10-06 16:04:06 +0200 |
commit | 018c7e8660dc0af68bd129be9af5094d04d0b431 (patch) | |
tree | ac17156a48167f4a28e129adfc78b7c746aa6744 /src/jogl/classes/com/jogamp/audio | |
parent | 03416ffe040d50b96573930104a78933605ae40d (diff) |
NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit test
NativeWindow/NativeSurface Refactoring
- Using NativeSurface interface
- NativeWindow extends NativeSurface, adds getLocationOnScreen(Point)
- NativeWindow add: getParent()
- NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must.
- NullWindow -> ProxySurface impl NativeSurface
- JOGL: Uses NativeSurface only.
- GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface()
Added mouseClick NEWT/AWT unit test
JOGL:
- GLAnimatorControl add: resetCounter()
-
NEWT:
- GLWindow counters: return GLWindow counters always
- WindowImpl
- requestFocus() wait until done
- reparent: readded requestFocusImpl(true),
native impl skips java focusAction if reparented
- X11Window: Add XRaiseWindow() in requestFocus()
Diffstat (limited to 'src/jogl/classes/com/jogamp/audio')
-rw-r--r-- | src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java b/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java index 78fb3493f..3d6de2b29 100644 --- a/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java +++ b/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java @@ -33,7 +33,7 @@ package com.jogamp.audio.windows.waveout; import java.io.*; -import javax.media.nativewindow.NativeWindow; +import javax.media.nativewindow.NativeSurface; import javax.media.opengl.GLDrawableFactory; public class TestSpatialization { @@ -46,7 +46,7 @@ public class TestSpatialization { try { // FIXME: this is a hack to get the native library loaded try { - GLDrawableFactory.getFactory(NativeWindow.class); + GLDrawableFactory.getFactory(NativeSurface.class); } catch (Exception e) {} // Initialize the audio subsystem Audio audio = Audio.getInstance(); |