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authorSven Gothel <[email protected]>2010-10-06 16:04:06 +0200
committerSven Gothel <[email protected]>2010-10-06 16:04:06 +0200
commit018c7e8660dc0af68bd129be9af5094d04d0b431 (patch)
treeac17156a48167f4a28e129adfc78b7c746aa6744 /src/jogl/classes/com/jogamp/audio
parent03416ffe040d50b96573930104a78933605ae40d (diff)
NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit test
NativeWindow/NativeSurface Refactoring - Using NativeSurface interface - NativeWindow extends NativeSurface, adds getLocationOnScreen(Point) - NativeWindow add: getParent() - NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must. - NullWindow -> ProxySurface impl NativeSurface - JOGL: Uses NativeSurface only. - GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface() Added mouseClick NEWT/AWT unit test JOGL: - GLAnimatorControl add: resetCounter() - NEWT: - GLWindow counters: return GLWindow counters always - WindowImpl - requestFocus() wait until done - reparent: readded requestFocusImpl(true), native impl skips java focusAction if reparented - X11Window: Add XRaiseWindow() in requestFocus()
Diffstat (limited to 'src/jogl/classes/com/jogamp/audio')
-rw-r--r--src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java b/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java
index 78fb3493f..3d6de2b29 100644
--- a/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java
+++ b/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java
@@ -33,7 +33,7 @@
package com.jogamp.audio.windows.waveout;
import java.io.*;
-import javax.media.nativewindow.NativeWindow;
+import javax.media.nativewindow.NativeSurface;
import javax.media.opengl.GLDrawableFactory;
public class TestSpatialization {
@@ -46,7 +46,7 @@ public class TestSpatialization {
try {
// FIXME: this is a hack to get the native library loaded
try {
- GLDrawableFactory.getFactory(NativeWindow.class);
+ GLDrawableFactory.getFactory(NativeSurface.class);
} catch (Exception e) {}
// Initialize the audio subsystem
Audio audio = Audio.getInstance();