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authorSven Gothel <[email protected]>2023-04-19 20:47:12 +0200
committerSven Gothel <[email protected]>2023-04-19 20:47:12 +0200
commit93fede2562cab03478bbc1e0df1846a42103c563 (patch)
treedf55f6f95b8ad5c1f9f2a630cca5b8c85f6688df /src/jogl/classes/com/jogamp/graph/curve/Region.java
parent7a2f6bfdfadcaba1d6fecc2389ba7b91e927104a (diff)
Graph: Region.countOutlineShape(..) -> static, allow usage w/o instance; TextRegionUtil.addStringToRegion() grow region buffer w/ counting (as well); GLRegion.create(..) count + reuse create(.., size) static-ctor
All supported string -> region method utilize pre-calc of size and growth! Before, GraphUI's Label0 used TextRegionUtil.addStringToRegion() and hence missed this optimization path.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/Region.java')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/Region.java16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java
index 799b8b7bd..e897acba1 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/Region.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java
@@ -477,14 +477,20 @@ public abstract class Region {
/**
* Count required number of vertices and indices adding to given int[2] `vertIndexCount` array.
* <p>
- * The region's buffer can be either set using {@link Region#setBufferCapacity(int, int)} or grown using {@link Region#growBuffer(int, int)}.
+ * The region's buffer can be either set using {@link Region#setBufferCapacity(int, int)},
+ * {@link GLRegion#create(GLProfile, int, TextureSequence, int, int) GLRegion ctor w/ initial capacities}
+ * or grown using {@link Region#growBuffer(int, int)}.
+ * </p>
+ * <p>
+ * Method is utilized in {@link GLRegion#create(GLProfile, int, TextureSequence, com.jogamp.graph.font.Font, CharSequence) GLRegion ctor w/ font + text},
+ * computing the initial capacity.
* </p>
* @param shape the {@link OutlineShape} to count
* @param vertIndexCount the int[2] storage where the counted vertices and indices are added, vertices at [0] and indices at [1]
* @see #setBufferCapacity(int, int)
* @see #growBuffer(int, int)
*/
- public final void countOutlineShape(final OutlineShape shape, final int[/*2*/] vertIndexCount) {
+ public static final void countOutlineShape(final OutlineShape shape, final int[/*2*/] vertIndexCount) {
final List<Triangle> trisIn = shape.getTriangles(OutlineShape.VerticesState.QUADRATIC_NURBS);
final ArrayList<Vertex> vertsIn = shape.getVertices();
{
@@ -498,14 +504,16 @@ public abstract class Region {
/**
* Count required number of vertices and indices adding to given int[2] `vertIndexCount` array.
* <p>
- * The region's buffer can be either set using {@link Region#setBufferCapacity(int, int)} or grown using {@link Region#growBuffer(int, int)}.
+ * The region's buffer can be either set using {@link Region#setBufferCapacity(int, int)},
+ * {@link GLRegion#create(GLProfile, int, TextureSequence, int, int) GLRegion ctor w/ initial capacities}
+ * or grown using {@link Region#growBuffer(int, int)}.
* </p>
* @param shapes list of {@link OutlineShape} to count
* @param vertIndexCount the int[2] storage where the counted vertices and indices are added, vertices at [0] and indices at [1]
* @see #setBufferCapacity(int, int)
* @see #growBuffer(int, int)
*/
- public final void countOutlineShapes(final List<OutlineShape> shapes, final int[/*2*/] vertIndexCount) {
+ public static final void countOutlineShapes(final List<OutlineShape> shapes, final int[/*2*/] vertIndexCount) {
for (int i = 0; i < shapes.size(); i++) {
countOutlineShape(shapes.get(i), vertIndexCount);
}