diff options
author | Harvey Harrison <[email protected]> | 2013-10-17 22:27:27 -0700 |
---|---|---|
committer | Harvey Harrison <[email protected]> | 2013-10-17 22:27:27 -0700 |
commit | 5e9c02bce7b241a0bf95c8abca9a91cd25e51ed3 (patch) | |
tree | 78e913afc74a64e519d69dfb9aa886dd41ec16ed /src/jogl/classes/com/jogamp/graph/curve | |
parent | 2ebf1bf35928e35ded6e38df64dee7aa578ae3c7 (diff) |
jogl: remove all trailing whitespace
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve')
9 files changed, 224 insertions, 224 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java index a3749788b..cb2885e0f 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java +++ b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java @@ -42,13 +42,13 @@ import com.jogamp.opengl.math.geom.AABBox; /** A Generic shape objects which is defined by a list of Outlines. * This Shape can be transformed to Triangulations. * The list of triangles generated are render-able by a Region object. - * The triangulation produced by this Shape will define the + * The triangulation produced by this Shape will define the * closed region defined by the outlines. - * + * * One or more OutlineShape Object can be associated to a region * this is left as a high-level representation of the Objects. For * optimizations, flexibility requirements for future features. - * + * * <br><br> * Example to creating an Outline Shape: * <pre> @@ -60,18 +60,18 @@ import com.jogamp.opengl.math.geom.AABBox; addVertex(...) addVertex(...) * </pre> - * - * The above will create two outlines each with three vertices. By adding these two outlines to + * + * The above will create two outlines each with three vertices. By adding these two outlines to * the OutlineShape, we are stating that the combination of the two outlines represent the shape. * <br> - * - * To specify that the shape is curved at a region, the on-curve flag should be set to false + * + * To specify that the shape is curved at a region, the on-curve flag should be set to false * for the vertex that is in the middle of the curved region (if the curved region is defined by 3 * vertices (quadratic curve). * <br> - * In case the curved region is defined by 4 or more vertices the middle vertices should both have + * In case the curved region is defined by 4 or more vertices the middle vertices should both have * the on-curve flag set to false. - * + * * <br>Example: <br> * <pre> addVertex(0,0, true); @@ -79,16 +79,16 @@ import com.jogamp.opengl.math.geom.AABBox; addVertex(1,1, false); addVertex(1,0, true); * </pre> - * - * The above snippet defines a cubic nurbs curve where (0,1 and 1,1) + * + * The above snippet defines a cubic nurbs curve where (0,1 and 1,1) * do not belong to the final rendered shape. - * + * * <i>Implementation Notes:</i><br> * <ul> * <li> The first vertex of any outline belonging to the shape should be on-curve</li> * <li> Intersections between off-curved parts of the outline is not handled</li> * </ul> - * + * * @see Outline * @see Region */ @@ -104,21 +104,21 @@ public class OutlineShape implements Comparable<OutlineShape> { VerticesState(int state){ this.state = state; } - } + } public static final int DIRTY_BOUNDS = 1 << 0; private final Vertex.Factory<? extends Vertex> vertexFactory; private VerticesState outlineState; - /** The list of {@link Outline}s that are part of this + /** The list of {@link Outline}s that are part of this * outline shape. */ private ArrayList<Outline> outlines; private AABBox bbox; /** dirty bits DIRTY_BOUNDS */ - private int dirtyBits; + private int dirtyBits; /** Create a new Outline based Shape */ @@ -128,7 +128,7 @@ public class OutlineShape implements Comparable<OutlineShape> { this.outlines.add(new Outline()); this.outlineState = VerticesState.UNDEFINED; this.bbox = new AABBox(); - this.dirtyBits = 0; + this.dirtyBits = 0; } /** Clears all data and reset all states as if this instance was newly created */ @@ -137,7 +137,7 @@ public class OutlineShape implements Comparable<OutlineShape> { outlines.add(new Outline()); outlineState = VerticesState.UNDEFINED; bbox.reset(); - dirtyBits = 0; + dirtyBits = 0; } /** Returns the associated vertex factory of this outline shape @@ -149,10 +149,10 @@ public class OutlineShape implements Comparable<OutlineShape> { return outlines.size(); } - /** Add a new empty {@link Outline} + /** Add a new empty {@link Outline} * to the end of this shape's outline list. * <p>If the {@link #getLastOutline()} is empty already, no new one will be added.</p> - * + * * After a call to this function all new vertices added * will belong to the new outline */ @@ -164,26 +164,26 @@ public class OutlineShape implements Comparable<OutlineShape> { /** Appends the {@link Outline} element to the end, * ensuring a clean tail. - * + * * <p>A clean tail is ensured, no double empty Outlines are produced * and a pre-existing empty outline will be replaced with the given one. </p> - * + * * @param outline Outline object to be added - * @throws NullPointerException if the {@link Outline} element is null + * @throws NullPointerException if the {@link Outline} element is null */ public void addOutline(Outline outline) throws NullPointerException { addOutline(outlines.size(), outline); } /** Insert the {@link Outline} element at the given {@code position}. - * + * * <p>If the {@code position} indicates the end of this list, * a clean tail is ensured, no double empty Outlines are produced * and a pre-existing empty outline will be replaced with the given one. </p> - * + * * @param position of the added Outline * @param outline Outline object to be added - * @throws NullPointerException if the {@link Outline} element is null + * @throws NullPointerException if the {@link Outline} element is null * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber()) */ public void addOutline(int position, Outline outline) throws NullPointerException, IndexOutOfBoundsException { @@ -213,7 +213,7 @@ public class OutlineShape implements Comparable<OutlineShape> { * using {@link #addOutline(Outline)} for each element. * <p>Closes the current last outline via {@link #closeLastOutline()} before adding the new ones.</p> * @param outlineShape OutlineShape elements to be added. - * @throws NullPointerException if the {@link OutlineShape} is null + * @throws NullPointerException if the {@link OutlineShape} is null * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber()) */ public void addOutlineShape(OutlineShape outlineShape) throws NullPointerException { @@ -228,10 +228,10 @@ public class OutlineShape implements Comparable<OutlineShape> { /** Replaces the {@link Outline} element at the given {@code position}. * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p> - * + * * @param position of the replaced Outline - * @param outline replacement Outline object - * @throws NullPointerException if the {@link Outline} element is null + * @param outline replacement Outline object + * @throws NullPointerException if the {@link Outline} element is null * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) */ public void setOutline(int position, Outline outline) throws NullPointerException, IndexOutOfBoundsException { @@ -244,7 +244,7 @@ public class OutlineShape implements Comparable<OutlineShape> { /** Removes the {@link Outline} element at the given {@code position}. * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p> - * + * * @param position of the to be removed Outline * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) */ @@ -261,15 +261,15 @@ public class OutlineShape implements Comparable<OutlineShape> { return outlines.get(outlines.size()-1); } - /** @return the {@code Outline} at {@code position} + /** @return the {@code Outline} at {@code position} * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) */ public Outline getOutline(int position) throws IndexOutOfBoundsException { return outlines.get(position); - } + } /** Adds a vertex to the last open outline in the - * shape. + * shape. * @param v the vertex to be added to the OutlineShape */ public final void addVertex(Vertex v) { @@ -280,9 +280,9 @@ public class OutlineShape implements Comparable<OutlineShape> { } } - /** Adds a vertex to the last open outline in the shape. - * at {@code position} - * @param position indx at which the vertex will be added + /** Adds a vertex to the last open outline in the shape. + * at {@code position} + * @param position indx at which the vertex will be added * @param v the vertex to be added to the OutlineShape */ public final void addVertex(int position, Vertex v) { @@ -295,7 +295,7 @@ public class OutlineShape implements Comparable<OutlineShape> { /** Add a 2D {@link Vertex} to the last outline by defining the coordniate attribute * of the vertex. The 2D vertex will be represented as Z=0. - * + * * @param x the x coordinate * @param y the y coordniate * @param onCurve flag if this vertex is on the final curve or defines a curved region @@ -317,10 +317,10 @@ public class OutlineShape implements Comparable<OutlineShape> { addVertex(vertexFactory.create(x, y, z, onCurve)); } - /** Add a vertex to the last outline by passing a float array and specifying the - * offset and length in which. The attributes of the vertex are located. + /** Add a vertex to the last outline by passing a float array and specifying the + * offset and length in which. The attributes of the vertex are located. * The attributes should be continuous (stride = 0). - * Attributes which value are not set (when length less than 3) + * Attributes which value are not set (when length less than 3) * are set implicitly to zero. * @param coordsBuffer the coordinate array where the vertex attributes are to be picked from * @param offset the offset in the buffer to the x coordinate @@ -330,11 +330,11 @@ public class OutlineShape implements Comparable<OutlineShape> { */ public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) { addVertex(vertexFactory.create(coordsBuffer, offset, length, onCurve)); - } + } /** Closes the last outline in the shape. * <p>If last vertex is not equal to first vertex. - * A new temp vertex is added at the end which + * A new temp vertex is added at the end which * is equal to the first.</p> */ public void closeLastOutline() { @@ -351,7 +351,7 @@ public class OutlineShape implements Comparable<OutlineShape> { /** Ensure the outlines represent * the specified destinationType. * and removes all overlaps in boundary triangles - * @param destinationType the target outline's vertices state. Currently only + * @param destinationType the target outline's vertices state. Currently only * {@link OutlineShape.VerticesState#QUADRATIC_NURBS} are supported. */ public void transformOutlines(VerticesState destinationType) { @@ -371,7 +371,7 @@ public class OutlineShape implements Comparable<OutlineShape> { float[] v2 = VectorUtil.mid(v1, v3); //drop off-curve vertex to image on the curve - b.setCoord(v2, 0, 3); + b.setCoord(v2, 0, 3); b.setOnCurve(true); outline.addVertex(index, vertexFactory.create(v1, 0, 3, false)); @@ -379,19 +379,19 @@ public class OutlineShape implements Comparable<OutlineShape> { } /** Check overlaps between curved triangles - * first check if any vertex in triangle a is in triangle b + * first check if any vertex in triangle a is in triangle b * second check if edges of triangle a intersect segments of triangle b * if any of the two tests is true we divide current triangle * and add the other to the list of overlaps - * + * * Loop until overlap array is empty. (check only in first pass) */ - private void checkOverlaps() { + private void checkOverlaps() { ArrayList<Vertex> overlaps = new ArrayList<Vertex>(3); int count = getOutlineNumber(); boolean firstpass = true; do { - for (int cc = 0; cc < count; cc++) { + for (int cc = 0; cc < count; cc++) { final Outline outline = getOutline(cc); int vertexCount = outline.getVertexCount(); for(int i=0; i < outline.getVertexCount(); i++) { @@ -429,7 +429,7 @@ public class OutlineShape implements Comparable<OutlineShape> { private Vertex checkTriOverlaps(Vertex a, Vertex b, Vertex c) { int count = getOutlineNumber(); - for (int cc = 0; cc < count; cc++) { + for (int cc = 0; cc < count; cc++) { final Outline outline = getOutline(cc); int vertexCount = outline.getVertexCount(); for(int i=0; i < vertexCount; i++) { @@ -451,7 +451,7 @@ public class OutlineShape implements Comparable<OutlineShape> { return current; } - if(VectorUtil.tri2SegIntersection(a, b, c, prevV, current) + if(VectorUtil.tri2SegIntersection(a, b, c, prevV, current) || VectorUtil.tri2SegIntersection(a, b, c, current, nextV) || VectorUtil.tri2SegIntersection(a, b, c, prevV, nextV)) { return current; @@ -463,7 +463,7 @@ public class OutlineShape implements Comparable<OutlineShape> { private void transformOutlines2Quadratic() { int count = getOutlineNumber(); - for (int cc = 0; cc < count; cc++) { + for (int cc = 0; cc < count; cc++) { final Outline outline = getOutline(cc); int vertexCount = outline.getVertexCount(); @@ -471,13 +471,13 @@ public class OutlineShape implements Comparable<OutlineShape> { final Vertex currentVertex = outline.getVertex(i); final Vertex nextVertex = outline.getVertex((i+1)%vertexCount); if ( !currentVertex.isOnCurve() && !nextVertex.isOnCurve() ) { - final float[] newCoords = VectorUtil.mid(currentVertex.getCoord(), + final float[] newCoords = VectorUtil.mid(currentVertex.getCoord(), nextVertex.getCoord()); final Vertex v = vertexFactory.create(newCoords, 0, 3, true); i++; vertexCount++; outline.addVertex(i, v); - } + } } if(vertexCount <= 0) { outlines.remove(outline); @@ -487,7 +487,7 @@ public class OutlineShape implements Comparable<OutlineShape> { } if( vertexCount > 0 ) { - if(VectorUtil.checkEquality(outline.getVertex(0).getCoord(), + if(VectorUtil.checkEquality(outline.getVertex(0).getCoord(), outline.getLastVertex().getCoord())) { outline.removeVertex(vertexCount-1); } @@ -508,7 +508,7 @@ public class OutlineShape implements Comparable<OutlineShape> { } } - /** @return the list of concatenated vertices associated with all + /** @return the list of concatenated vertices associated with all * {@code Outline}s of this object */ public ArrayList<Vertex> getVertices() { @@ -551,7 +551,7 @@ public class OutlineShape implements Comparable<OutlineShape> { } /** Compare two outline shapes with Bounding Box area - * as criteria. + * as criteria. * @see java.lang.Comparable#compareTo(java.lang.Object) */ public final int compareTo(OutlineShape outline) { @@ -579,12 +579,12 @@ public class OutlineShape implements Comparable<OutlineShape> { validateBoundingBox(); } return bbox; - } + } /** * @param obj the Object to compare this OutlineShape with - * @return true if {@code obj} is an OutlineShape, not null, - * same outlineState, equal bounds and equal outlines in the same order + * @return true if {@code obj} is an OutlineShape, not null, + * same outlineState, equal bounds and equal outlines in the same order */ public boolean equals(Object obj) { if( obj == this) { @@ -592,7 +592,7 @@ public class OutlineShape implements Comparable<OutlineShape> { } if( null == obj || !(obj instanceof OutlineShape) ) { return false; - } + } final OutlineShape o = (OutlineShape) obj; if(getOutlineState() != o.getOutlineState()) { return false; @@ -625,5 +625,5 @@ public class OutlineShape implements Comparable<OutlineShape> { o.outlines.add(outlines.get(i).clone()); } return o; - } + } } diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java index 8b6d000fa..a9779523a 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/Region.java +++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java @@ -38,48 +38,48 @@ import com.jogamp.opengl.math.geom.AABBox; /** Abstract Outline shape GL representation * define the method an OutlineShape(s) is * binded rendered. - * + * * @see GLRegion */ public abstract class Region { - + /** Debug flag for region impl (graph.curve) */ public static final boolean DEBUG = Debug.debug("graph.curve"); - + public static final boolean DEBUG_INSTANCE = false; - /** View based Anti-Aliasing, A Two pass region rendering, slower - * and more resource hungry (FBO), but AA is perfect. - * Otherwise the default fast one pass MSAA region rendering is being used. + /** View based Anti-Aliasing, A Two pass region rendering, slower + * and more resource hungry (FBO), but AA is perfect. + * Otherwise the default fast one pass MSAA region rendering is being used. */ public static final int VBAA_RENDERING_BIT = 1 << 0; /** Use non uniform weights [0.0 .. 1.9] for curve region rendering. - * Otherwise the default weight 1.0 for uniform curve region rendering is being applied. + * Otherwise the default weight 1.0 for uniform curve region rendering is being applied. */ public static final int VARIABLE_CURVE_WEIGHT_BIT = 1 << 1; public static final int TWO_PASS_DEFAULT_TEXTURE_UNIT = 0; private final int renderModes; - private boolean dirty = true; - protected int numVertices = 0; + private boolean dirty = true; + protected int numVertices = 0; protected final AABBox box = new AABBox(); protected ArrayList<Triangle> triangles = new ArrayList<Triangle>(); protected ArrayList<Vertex> vertices = new ArrayList<Vertex>(); - public static boolean isVBAA(int renderModes) { - return 0 != ( renderModes & Region.VBAA_RENDERING_BIT ); + public static boolean isVBAA(int renderModes) { + return 0 != ( renderModes & Region.VBAA_RENDERING_BIT ); } /** Check if render mode capable of non uniform weights - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, - * {@link Region#VBAA_RENDERING_BIT} + * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, + * {@link Region#VBAA_RENDERING_BIT} * @return true of capable of non uniform weights */ - public static boolean isNonUniformWeight(int renderModes) { - return 0 != ( renderModes & Region.VARIABLE_CURVE_WEIGHT_BIT ); + public static boolean isNonUniformWeight(int renderModes) { + return 0 != ( renderModes & Region.VARIABLE_CURVE_WEIGHT_BIT ); } protected Region(int regionRenderModes) { @@ -87,28 +87,28 @@ public abstract class Region { } /** Get current Models - * @return bit-field of render modes + * @return bit-field of render modes */ - public final int getRenderModes() { - return renderModes; + public final int getRenderModes() { + return renderModes; } /** Check if current Region is using VBAA * @return true if capable of two pass rendering - VBAA */ - public boolean isVBAA() { - return Region.isVBAA(renderModes); + public boolean isVBAA() { + return Region.isVBAA(renderModes); } - /** Check if current instance uses non uniform weights + /** Check if current instance uses non uniform weights * @return true if capable of nonuniform weights */ - public boolean isNonUniformWeight() { - return Region.isNonUniformWeight(renderModes); + public boolean isNonUniformWeight() { + return Region.isNonUniformWeight(renderModes); } /** Get the current number of vertices associated - * with this region. This number is not necessary equal to + * with this region. This number is not necessary equal to * the OGL bound number of vertices. * @return vertices count */ @@ -117,10 +117,10 @@ public abstract class Region { } /** Adds a {@link Triangle} object to the Region - * This triangle will be bound to OGL objects + * This triangle will be bound to OGL objects * on the next call to {@code update} * @param tri a triangle object - * + * * @see update(GL2ES2) */ public void addTriangle(Triangle tri) { @@ -129,10 +129,10 @@ public abstract class Region { } /** Adds a list of {@link Triangle} objects to the Region - * These triangles are to be binded to OGL objects + * These triangles are to be binded to OGL objects * on the next call to {@code update} * @param tris an arraylist of triangle objects - * + * * @see update(GL2ES2) */ public void addTriangles(ArrayList<Triangle> tris) { @@ -141,10 +141,10 @@ public abstract class Region { } /** Adds a {@link Vertex} object to the Region - * This vertex will be bound to OGL objects + * This vertex will be bound to OGL objects * on the next call to {@code update} * @param vert a vertex objects - * + * * @see update(GL2ES2) */ public void addVertex(Vertex vert) { @@ -154,10 +154,10 @@ public abstract class Region { } /** Adds a list of {@link Vertex} objects to the Region - * These vertices are to be binded to OGL objects + * These vertices are to be binded to OGL objects * on the next call to {@code update} * @param verts an arraylist of vertex objects - * + * * @see update(GL2ES2) */ public void addVertices(ArrayList<Vertex> verts) { @@ -175,10 +175,10 @@ public abstract class Region { } /** Check if this region is dirty. A region is marked dirty - * when new Vertices, Triangles, and or Lines are added after a + * when new Vertices, Triangles, and or Lines are added after a * call to update() * @return true if region is Dirty, false otherwise - * + * * @see update(GL2ES2) */ public final boolean isDirty() { diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java index 63713887b..dfb7a95b3 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java @@ -41,32 +41,32 @@ import jogamp.graph.curve.opengl.RegionFactory; /** A GLRegion is the OGL binding of one or more OutlineShapes
* Defined by its vertices and generated triangles. The Region
- * defines the final shape of the OutlineShape(s), which shall produced a shaded
+ * defines the final shape of the OutlineShape(s), which shall produced a shaded
* region on the screen.
- *
- * Implementations of the GLRegion shall take care of the OGL
+ *
+ * Implementations of the GLRegion shall take care of the OGL
* binding of the depending on its context, profile.
- *
+ *
* @see Region, RegionFactory, OutlineShape
*/
-public abstract class GLRegion extends Region {
-
+public abstract class GLRegion extends Region {
+
/** Create an ogl {@link GLRegion} defining the list of {@link OutlineShape}.
* Combining the Shapes into single buffers.
* @return the resulting Region inclusive the generated region
*/
public static GLRegion create(OutlineShape[] outlineShapes, int renderModes) {
final GLRegion region = RegionFactory.create(renderModes);
-
+
int numVertices = region.getNumVertices();
-
+
for(int index=0; index<outlineShapes.length; index++) {
OutlineShape outlineShape = outlineShapes[index];
outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS);
-
+
ArrayList<Triangle> triangles = outlineShape.triangulate();
region.addTriangles(triangles);
-
+
ArrayList<Vertex> vertices = outlineShape.getVertices();
for(int pos=0; pos < vertices.size(); pos++){
Vertex vert = vertices.get(pos);
@@ -74,42 +74,42 @@ public abstract class GLRegion extends Region { }
region.addVertices(vertices);
}
-
+
return region;
}
- /**
+ /**
* Create an ogl {@link GLRegion} defining this {@link OutlineShape}
* @return the resulting Region.
*/
public static GLRegion create(OutlineShape outlineShape, int renderModes) {
final GLRegion region = RegionFactory.create(renderModes);
-
+
outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS);
ArrayList<Triangle> triangles = (ArrayList<Triangle>) outlineShape.triangulate();
ArrayList<Vertex> vertices = (ArrayList<Vertex>) outlineShape.getVertices();
region.addVertices(vertices);
region.addTriangles(triangles);
return region;
- }
-
+ }
+
protected GLRegion(int renderModes) {
super(renderModes);
}
-
+
/** Updates a graph region by updating the ogl related
* objects for use in rendering if {@link #isDirty()}.
- * <p>Allocates the ogl related data and initializes it the 1st time.<p>
+ * <p>Allocates the ogl related data and initializes it the 1st time.<p>
* <p>Called by {@link #draw(GL2ES2, RenderState, int, int, int)}.</p>
* @param rs TODO
*/
protected abstract void update(GL2ES2 gl, RenderState rs);
-
+
/** Delete and clean the associated OGL
* objects
*/
public abstract void destroy(GL2ES2 gl, RenderState rs);
-
+
/** Renders the associated OGL objects specifying
* current width/hight of window for multi pass rendering
* of the region.
@@ -117,13 +117,13 @@ public abstract class GLRegion extends Region { * @param rs the RenderState to be used
* @param vp_width current screen width
* @param vp_height current screen height
- * @param texWidth desired texture width for multipass-rendering.
+ * @param texWidth desired texture width for multipass-rendering.
* The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched.
*/
public final void draw(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth) {
update(gl, rs);
drawImpl(gl, rs, vp_width, vp_height, texWidth);
}
-
+
protected abstract void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth);
}
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index 2f078d7bb..f7d4bfd2f 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -35,26 +35,26 @@ import com.jogamp.graph.curve.Region; public abstract class RegionRenderer extends Renderer { - /** + /** * Create a Hardware accelerated Region Renderer. - * @param rs the used {@link RenderState} - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} + * @param rs the used {@link RenderState} + * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} * @return an instance of Region Renderer */ public static RegionRenderer create(RenderState rs, int renderModes) { return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, renderModes); } - + protected RegionRenderer(RenderState rs, int renderModes) { super(rs, renderModes); } - - + + /** Render an {@link OutlineShape} in 3D space at the position provided * the triangles of the shapes will be generated, if not yet generated * @param region the OutlineShape to Render. - * @param position the initial translation of the outlineShape. - * @param texWidth desired texture width for multipass-rendering. + * @param position the initial translation of the outlineShape. + * @param texWidth desired texture width for multipass-rendering. * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched. * @throws Exception if HwRegionRenderer not initialized */ @@ -65,10 +65,10 @@ public abstract class RegionRenderer extends Renderer { if( !areRenderModesCompatible(region) ) { throw new GLException("Incompatible render modes, : region modes "+region.getRenderModes()+ " doesn't contain renderer modes "+this.getRenderModes()); - } + } drawImpl(gl, region, position, texWidth); } - + /** * Usually just dispatched the draw call to the Region's draw implementation, * e.g. {@link com.jogamp.graph.curve.opengl.GLRegion#draw(GL2ES2, RenderState, int, int, int[]) GLRegion#draw(GL2ES2, RenderState, int, int, int[])}. @@ -79,6 +79,6 @@ public abstract class RegionRenderer extends Renderer { protected void destroyImpl(GL2ES2 gl) { // nop } - - + + } diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java index 5e305d664..9c833fd24 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java @@ -40,7 +40,7 @@ import com.jogamp.opengl.util.glsl.ShaderState; public abstract class RenderState { private static final String thisKey = "jogamp.graph.curve.RenderState" ; - + public static RenderState createRenderState(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory) { return new RenderStateImpl(st, pointFactory); } @@ -48,42 +48,42 @@ public abstract class RenderState { public static RenderState createRenderState(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory, PMVMatrix pmvMatrix) { return new RenderStateImpl(st, pointFactory, pmvMatrix); } - + public static final RenderState getRenderState(GL2ES2 gl) { return (RenderState) gl.getContext().getAttachedObject(thisKey); } - + protected final ShaderState st; protected final Vertex.Factory<? extends Vertex> vertexFactory; protected final PMVMatrix pmvMatrix; - protected final GLUniformData gcu_PMVMatrix; - + protected final GLUniformData gcu_PMVMatrix; + protected RenderState(ShaderState st, Vertex.Factory<? extends Vertex> vertexFactory, PMVMatrix pmvMatrix) { this.st = st; this.vertexFactory = vertexFactory; - this.pmvMatrix = pmvMatrix; + this.pmvMatrix = pmvMatrix; this.gcu_PMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMatrixf()); - st.ownUniform(gcu_PMVMatrix); + st.ownUniform(gcu_PMVMatrix); } - + public final ShaderState getShaderState() { return st; } public final Vertex.Factory<? extends Vertex> getVertexFactory() { return vertexFactory; } public final PMVMatrix pmvMatrix() { return pmvMatrix; } public final GLUniformData getPMVMatrix() { return gcu_PMVMatrix; } - + public void destroy(GL2ES2 gl) { st.destroy(gl); } - + public abstract GLUniformData getWeight(); public abstract GLUniformData getAlpha(); public abstract GLUniformData getColorStatic(); // public abstract GLUniformData getStrength(); - + public final RenderState attachTo(GL2ES2 gl) { return (RenderState) gl.getContext().attachObject(thisKey, this); } - + public final boolean detachFrom(GL2ES2 gl) { RenderState _rs = (RenderState) gl.getContext().getAttachedObject(thisKey); if(_rs == this) { @@ -91,8 +91,8 @@ public abstract class RenderState { return true; } return false; - } - + } + public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) { if(null==sb) { sb = new StringBuilder(); @@ -104,8 +104,8 @@ public abstract class RenderState { return sb; } - + public String toString() { return toString(null, false).toString(); - } + } } diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java index 998129551..c642fb652 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java @@ -52,8 +52,8 @@ public abstract class Renderer { protected int vp_height; protected boolean initialized; protected final RenderState rs; - private boolean vboSupported = false; - + private boolean vboSupported = false; + public final boolean isInitialized() { return initialized; } public final int getWidth() { return vp_width; } @@ -62,29 +62,29 @@ public abstract class Renderer { public float getWeight() { return rs.getWeight().floatValue(); } public float getAlpha() { return rs.getAlpha().floatValue(); } public final PMVMatrix getMatrix() { return rs.pmvMatrix(); } - + /** * Implementation shall load, compile and link the shader program and leave it active. * @param gl referencing the current GLContext to which the ShaderState is bound to * @return */ protected abstract boolean initShaderProgram(GL2ES2 gl); - + protected abstract void destroyImpl(GL2ES2 gl); - + /** - * @param rs the used {@link RenderState} + * @param rs the used {@link RenderState} * @param renderModes bit-field of modes */ protected Renderer(RenderState rs, int renderModes) { this.rs = rs; this.renderModes = renderModes; } - + public final int getRenderModes() { return renderModes; } - + public boolean usesVariableCurveWeight() { return Region.isNonUniformWeight(renderModes); } /** @@ -93,17 +93,17 @@ public abstract class Renderer { */ public final boolean areRenderModesCompatible(Region region) { final int cleanRenderModes = getRenderModes() & ( Region.VARIABLE_CURVE_WEIGHT_BIT ); - return cleanRenderModes == ( region.getRenderModes() & cleanRenderModes ); + return cleanRenderModes == ( region.getRenderModes() & cleanRenderModes ); } - + public final boolean isVBOSupported() { return vboSupported; } - - /** + + /** * Initialize shader and bindings for GPU based rendering bound to the given GL object's GLContext * if not initialized yet. * <p>Leaves the renderer enabled, ie ShaderState.</p> * <p>Shall be called by a {@code draw()} method, e.g. {@link RegionRenderer#draw(GL2ES2, Region, float[], int)}</p> - * + * * @param gl referencing the current GLContext to which the ShaderState is bound to * @throws GLException if initialization failed */ @@ -117,48 +117,48 @@ public abstract class Renderer { gl.isFunctionAvailable("glDrawElements") && gl.isFunctionAvailable("glVertexAttribPointer") && gl.isFunctionAvailable("glDeleteBuffers"); - + if(DEBUG) { System.err.println("TextRendererImpl01: VBO Supported = " + isVBOSupported()); } - + if(!vboSupported){ throw new GLException("VBO not supported"); } - + rs.attachTo(gl); - + gl.glEnable(GL2ES2.GL_BLEND); gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); // FIXME: alpha blending stage ? - + initialized = initShaderProgram(gl); if(!initialized) { throw new GLException("Shader initialization failed"); } - + if(!rs.getShaderState().uniform(gl, rs.getPMVMatrix())) { throw new GLException("Error setting PMVMatrix in shader: "+rs.getShaderState()); } - + if( Region.isNonUniformWeight( getRenderModes() ) ) { if(!rs.getShaderState().uniform(gl, rs.getWeight())) { throw new GLException("Error setting weight in shader: "+rs.getShaderState()); } } - + if(!rs.getShaderState().uniform(gl, rs.getAlpha())) { throw new GLException("Error setting global alpha in shader: "+rs.getShaderState()); - } - + } + if(!rs.getShaderState().uniform(gl, rs.getColorStatic())) { throw new GLException("Error setting global color in shader: "+rs.getShaderState()); - } + } } - public final void flushCache(GL2ES2 gl) { + public final void flushCache(GL2ES2 gl) { // FIXME: REMOVE ! } - + public void destroy(GL2ES2 gl) { if(!initialized){ if(DEBUG_INSTANCE) { @@ -169,13 +169,13 @@ public abstract class Renderer { rs.getShaderState().useProgram(gl, false); destroyImpl(gl); rs.destroy(gl); - initialized = false; + initialized = false; } - + public final RenderState getRenderState() { return rs; } public final ShaderState getShaderState() { return rs.getShaderState(); } - - public final void enable(GL2ES2 gl, boolean enable) { + + public final void enable(GL2ES2 gl, boolean enable) { rs.getShaderState().useProgram(gl, enable); } @@ -188,7 +188,7 @@ public abstract class Renderer { rs.getShaderState().uniform(gl, rs.getWeight()); } } - + public void setAlpha(GL2ES2 gl, float alpha_t) { rs.getAlpha().setData(alpha_t); if(null != gl && rs.getShaderState().inUse()) { @@ -199,11 +199,11 @@ public abstract class Renderer { public void getColorStatic(GL2ES2 gl, float[] rgb) { FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer(); - rgb[0] = fb.get(0); - rgb[1] = fb.get(1); - rgb[2] = fb.get(2); + rgb[0] = fb.get(0); + rgb[1] = fb.get(1); + rgb[2] = fb.get(2); } - + public void setColorStatic(GL2ES2 gl, float r, float g, float b){ FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer(); fb.put(0, r); @@ -213,7 +213,7 @@ public abstract class Renderer { rs.getShaderState().uniform(gl, rs.getColorStatic()); } } - + public void rotate(GL2ES2 gl, float angle, float x, float y, float z) { rs.pmvMatrix().glRotatef(angle, x, y, z); updateMatrix(gl); @@ -223,7 +223,7 @@ public abstract class Renderer { rs.pmvMatrix().glTranslatef(x, y, z); updateMatrix(gl); } - + public void scale(GL2ES2 gl, float x, float y, float z) { rs.pmvMatrix().glScalef(x, y, z); updateMatrix(gl); @@ -261,15 +261,15 @@ public abstract class Renderer { p.glLoadIdentity(); p.glOrthof(0, width, 0, height, near, far); updateMatrix(gl); - return true; + return true; } protected String getVertexShaderName() { return "curverenderer" + getImplVersion(); } - + protected String getFragmentShaderName() { - final String version = getImplVersion(); + final String version = getImplVersion(); final String pass = Region.isVBAA(renderModes) ? "-2pass" : "-1pass" ; final String weight = Region.isNonUniformWeight(renderModes) ? "-weight" : "" ; return "curverenderer" + version + pass + weight; @@ -277,7 +277,7 @@ public abstract class Renderer { // FIXME: Really required to have sampler2D def. precision ? If not, we can drop getFragmentShaderPrecision(..) and use default ShaderCode .. public static final String es2_precision_fp = "\nprecision mediump float;\nprecision mediump int;\nprecision mediump sampler2D;\n"; - + protected String getFragmentShaderPrecision(GL2ES2 gl) { if( gl.isGLES2() ) { return es2_precision_fp; @@ -287,7 +287,7 @@ public abstract class Renderer { } return null; } - + protected String getImplVersion() { return "01"; } diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java index 8dc41b0c0..f6ce852d8 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java @@ -38,28 +38,28 @@ import jogamp.graph.curve.text.GlyphString; import com.jogamp.graph.font.Font; public abstract class TextRenderer extends Renderer { - /** + /** * Create a Hardware accelerated Text Renderer. - * @param rs the used {@link RenderState} + * @param rs the used {@link RenderState} * @param renderModes either {@link com.jogamp.graph.curve.opengl.GLRegion#SINGLE_PASS} or {@link com.jogamp.graph.curve.Region#VBAA_RENDERING_BIT} */ public static TextRenderer create(RenderState rs, int renderModes) { return new jogamp.graph.curve.opengl.TextRendererImpl01(rs, renderModes); } - + protected TextRenderer(RenderState rs, int type) { super(rs, type); } - + /** Render the String in 3D space wrt to the font provided at the position provided * the outlines will be generated, if not yet generated * @param gl the current GL state * @param font {@link Font} to be used - * @param str text to be rendered - * @param position the lower left corner of the string + * @param str text to be rendered + * @param position the lower left corner of the string * @param fontSize font size - * @param texWidth desired texture width for multipass-rendering. + * @param texWidth desired texture width for multipass-rendering. * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched. * @throws Exception if TextRenderer not initialized */ @@ -77,11 +77,11 @@ public abstract class TextRenderer extends Renderer { if(DEBUG_INSTANCE) { System.err.println("createString: "+getCacheSize()+"/"+getCacheLimit()+" - "+Font.NAME_UNIQUNAME + " - " + str + " - " + size); } - final GlyphString glyphString = GlyphString.createString(null, rs.getVertexFactory(), font, size, str); - glyphString.createRegion(gl, renderModes); + final GlyphString glyphString = GlyphString.createString(null, rs.getVertexFactory(), font, size, str); + glyphString.createRegion(gl, renderModes); return glyphString; } - + /** FIXME public void flushCache(GL2ES2 gl) { Iterator<GlyphString> iterator = stringCacheMap.values().iterator(); @@ -89,10 +89,10 @@ public abstract class TextRenderer extends Renderer { GlyphString glyphString = iterator.next(); glyphString.destroy(gl, rs); } - stringCacheMap.clear(); + stringCacheMap.clear(); stringCacheArray.clear(); } */ - + @Override protected void destroyImpl(GL2ES2 gl) { // fluchCache(gl) already called @@ -101,42 +101,42 @@ public abstract class TextRenderer extends Renderer { GlyphString glyphString = iterator.next(); glyphString.destroy(gl, rs); } - stringCacheMap.clear(); + stringCacheMap.clear(); stringCacheArray.clear(); } - + /** * <p>Sets the cache limit for reusing GlyphString's and their Region. * Default is {@link #DEFAULT_CACHE_LIMIT}, -1 unlimited, 0 turns cache off, >0 limited </p> - * + * * <p>The cache will be validate when the next string rendering happens.</p> - * + * * @param newLimit new cache size - * + * * @see #DEFAULT_CACHE_LIMIT */ public final void setCacheLimit(int newLimit ) { stringCacheLimit = newLimit; } - + /** * Sets the cache limit, see {@link #setCacheLimit(int)} and validates the cache. - * + * * @see #setCacheLimit(int) - * + * * @param gl current GL used to remove cached objects if required * @param newLimit new cache size */ public final void setCacheLimit(GL2ES2 gl, int newLimit ) { stringCacheLimit = newLimit; validateCache(gl, 0); } - + /** * @return the current cache limit */ public final int getCacheLimit() { return stringCacheLimit; } - - /** + + /** * @return the current utilized cache size, <= {@link #getCacheLimit()} */ public final int getCacheSize() { return stringCacheArray.size(); } - + protected final void validateCache(GL2ES2 gl, int space) { if ( getCacheLimit() > 0 ) { while ( getCacheSize() + space > getCacheLimit() ) { @@ -144,7 +144,7 @@ public abstract class TextRenderer extends Renderer { } } } - + protected final GlyphString getCachedGlyphString(Font font, String str, int fontSize) { return stringCacheMap.get(getKey(font, str, fontSize)); } @@ -160,13 +160,13 @@ public abstract class TextRenderer extends Renderer { } /// else overwrite is nop .. } } - + protected final void removeCachedGlyphString(GL2ES2 gl, Font font, String str, int fontSize) { final String key = getKey(font, str, fontSize); GlyphString glyphString = stringCacheMap.remove(key); if(null != glyphString) { glyphString.destroy(gl, rs); - } + } stringCacheArray.remove(key); } @@ -177,7 +177,7 @@ public abstract class TextRenderer extends Renderer { glyphString.destroy(gl, rs); } } - + protected final String getKey(Font font, String str, int fontSize) { final StringBuilder sb = new StringBuilder(); return font.getName(sb, Font.NAME_UNIQUNAME) @@ -186,8 +186,8 @@ public abstract class TextRenderer extends Renderer { /** Default cache limit, see {@link #setCacheLimit(int)} */ public static final int DEFAULT_CACHE_LIMIT = 256; - + private HashMap<String, GlyphString> stringCacheMap = new HashMap<String, GlyphString>(DEFAULT_CACHE_LIMIT); private ArrayList<String> stringCacheArray = new ArrayList<String>(DEFAULT_CACHE_LIMIT); - private int stringCacheLimit = DEFAULT_CACHE_LIMIT; + private int stringCacheLimit = DEFAULT_CACHE_LIMIT; }
\ No newline at end of file diff --git a/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulation.java b/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulation.java index 7728efcaf..ae2849536 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulation.java +++ b/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulation.java @@ -33,7 +33,7 @@ import jogamp.graph.curve.tess.CDTriangulator2D; public class Triangulation { /** Create a new instance of a triangulation. - * Currently only a modified version of Constraint Delaunay + * Currently only a modified version of Constraint Delaunay * is implemented. * @return instance of a triangulator * @see Triangulator diff --git a/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulator.java b/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulator.java index 1ffaccebc..4e8c400e0 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulator.java +++ b/src/jogl/classes/com/jogamp/graph/curve/tess/Triangulator.java @@ -36,32 +36,32 @@ import com.jogamp.graph.geom.Triangle; /** Interface to the triangulation algorithms provided * A triangulation of 2D outlines where you can * provides an easy one or more outlines to be triangulated - * + * * example usage: * addCurve(o1); * addCurve(o2); * addCurve(o3); * generate(); * reset(); - * + * * @see Outline * @see Triangulation */ public interface Triangulator { - + /** Add a curve to the list of Outlines * describing the shape * @param outline a bounding {@link Outline} */ public void addCurve(Outline outline); - - /** Generate the triangulation of the provided + + /** Generate the triangulation of the provided * List of {@link Outline}s * @return an arraylist of {@link Triangle}s resembling the * final shape. */ public ArrayList<Triangle> generate(); - + /** Reset the triangulation to initial state * Clearing cached data */ |