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authorSven Gothel <[email protected]>2014-05-19 23:24:23 +0200
committerSven Gothel <[email protected]>2014-05-19 23:24:23 +0200
commit42107f055878d817b9a568f62564540f218eb57a (patch)
tree5329bf0565ba47df0af233250e0bdc675323c9fd /src/jogl/classes/com/jogamp/graph/curve
parent1a10db565491d27d135cff898efec58e45cc306f (diff)
Minor edits: Fix comments / API-docs
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/Region.java2
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java
index 45ad20f1b..e101be33f 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/Region.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java
@@ -179,7 +179,7 @@ public abstract class Region {
protected abstract void pushIndex(int idx);
/**
- * Return bit-field of render modes, see {@link #create(int, TextureSequence)}.
+ * Return bit-field of render modes, see {@link com.jogamp.graph.curve.opengl.GLRegion#create(int, TextureSequence)}.
*/
public final int getRenderModes() { return renderModes; }
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
index 49c1944b1..568b8ddac 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
@@ -56,8 +56,7 @@ public abstract class GLRegion extends Region {
* <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit
* {@link Region#DEFAULT_TWO_PASS_TEXTURE_UNIT} is being used.</p>
* @param renderModes bit-field of modes, e.g. {@link Region#VARWEIGHT_RENDERING_BIT}, {@link Region#VBAA_RENDERING_BIT}
- * @param colorTexSeq TODO
- * @param rs the RenderState to be used
+ * @param colorTexSeq optional {@link TextureSequence} for {@link Region#COLORTEXTURE_RENDERING_BIT} rendering mode.
*/
public static GLRegion create(int renderModes, final TextureSequence colorTexSeq) {
if( null != colorTexSeq ) {