diff options
author | Sven Gothel <[email protected]> | 2014-03-01 16:47:30 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-03-01 16:47:30 +0100 |
commit | 183e1bc1868699b99eb9f9c8bf18d646d1120a48 (patch) | |
tree | e1ea001486615e7cc41e467a48f8fb3681444ac1 /src/jogl/classes/com/jogamp/graph/curve | |
parent | 7a1dbd0d87a15f582f568a20adbbe42505bdca33 (diff) |
Bug 801: VBAA Render-Mode Based on SampleCount (not a user-based texWidth) ; Proper FontSize -> PixelSize
VBAA Render-Mode Based on SampleCount (not a user-based texWidth)
- All Region based APIs now use 'sampleCount' instead of 'texWidth'
- VBORegion2PES2 calculates perspective FBO width/height considering the sampleCount
Proper FontSize -> PixelSize
- Font: Add getPixelSize(fontSize, dpi)
- Text* Demos/Classes: Use proper fontSize -> PixelSize
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve')
3 files changed, 66 insertions, 41 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java index 6d0e5e538..014b1641a 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java @@ -95,16 +95,16 @@ public abstract class GLRegion extends Region { * of the region.
* @param matrix current {@link PMVMatrix}.
* @param renderer the {@link RegionRenderer} to be used
- * @param texWidth desired texture width for multipass-rendering.
- * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched.
+ * @param sampleCount desired multisampling sample count for msaa-rendering.
+ * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched.
*/
- public final void draw(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] texWidth) {
+ public final void draw(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] sampleCount) {
if(isDirty()) {
update(gl, renderer);
setDirty(false);
}
- drawImpl(gl, renderer, texWidth);
+ drawImpl(gl, renderer, sampleCount);
}
- protected abstract void drawImpl(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] texWidth);
+ protected abstract void drawImpl(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] sampleCount);
}
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index a9e258f36..92fa084cd 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -36,7 +36,6 @@ import javax.media.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderState; import com.jogamp.opengl.util.PMVMatrix; -import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; /** diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java index 0d1e87ad1..dd668c927 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java @@ -55,22 +55,22 @@ public class TextRegionUtil { } /** - * Add the string in 3D space w.r.t. the font and fontSize at the end of the {@link GLRegion}. + * Add the string in 3D space w.r.t. the font and pixelSize at the end of the {@link GLRegion}. * @param region the {@link GLRegion} sink * @param vertexFactory vertex impl factory {@link Factory} * @param font the target {@link Font} - * @param fontSize + * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str string text */ public static void addStringToRegion(final GLRegion region, final Factory<? extends Vertex> vertexFactory, - final Font font, final float fontSize, final CharSequence str) { + final Font font, final float pixelSize, final CharSequence str) { final int charCount = str.length(); // region.setFlipped(true); final Font.Metrics metrics = font.getMetrics(); - final float lineHeight = font.getLineHeight(fontSize); + final float lineHeight = font.getLineHeight(pixelSize); - final float scale = metrics.getScale(fontSize); + final float scale = metrics.getScale(pixelSize); final AffineTransform transform = new AffineTransform(vertexFactory); final AffineTransform t = new AffineTransform(vertexFactory); @@ -83,7 +83,7 @@ public class TextRegionUtil { y -= lineHeight; advanceTotal = 0; } else if (character == ' ') { - advanceTotal += font.getAdvanceWidth(Glyph.ID_SPACE, fontSize); + advanceTotal += font.getAdvanceWidth(Glyph.ID_SPACE, pixelSize); } else { if(Region.DEBUG_INSTANCE) { System.err.println("XXXXXXXXXXXXXXx char: "+character+", scale: "+scale+"; translate: "+advanceTotal+", "+y); @@ -99,66 +99,92 @@ public class TextRegionUtil { } region.addOutlineShape(glyphShape, t); - advanceTotal += glyph.getAdvance(fontSize, true); + advanceTotal += glyph.getAdvance(pixelSize, true); } } } /** - * Render the string in 3D space w.r.t. the font and fontSize + * Render the string in 3D space w.r.t. the font and pixelSize * using a cached {@link GLRegion} for reuse. * <p> * Cached {@link GLRegion}s will be destroyed w/ {@link #clear(GL2ES2)} or to free memory. * </p> * @param gl the current GL state * @param font {@link Font} to be used - * @param fontSize font size + * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str text to be rendered - * @param texSize desired texture width for multipass-rendering. - * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched. + * @param sampleCount desired multisampling sample count for msaa-rendering. + * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. * @throws Exception if TextRenderer not initialized */ public void drawString3D(final GL2ES2 gl, - final Font font, final float fontSize, final CharSequence str, - final int[/*1*/] texSize) { + final Font font, final float pixelSize, final CharSequence str, + final int[/*1*/] sampleCount) { if( !renderer.isInitialized() ) { throw new GLException("TextRendererImpl01: not initialized!"); } - final RenderState rs = renderer.getRenderState(); final int special = 0; - GLRegion region = getCachedRegion(font, str, fontSize, special); + GLRegion region = getCachedRegion(font, str, pixelSize, special); if(null == region) { region = GLRegion.create(renderer.getRenderModes()); - addStringToRegion(region, rs.getVertexFactory(), font, fontSize, str); - addCachedRegion(gl, font, str, fontSize, special, region); + addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str); + addCachedRegion(gl, font, str, pixelSize, special, region); } - region.draw(gl, renderer, texSize); + region.draw(gl, renderer, sampleCount); } /** - * Render the string in 3D space w.r.t. the font and fontSize + * Render the string in 3D space w.r.t. the font and pixelSize * using a temporary {@link GLRegion}, which will be destroyed afterwards. + * <p> + * In case of a multisampling region renderer, i.e. {@link Region#VBAA_RENDERING_BIT}, recreating the {@link GLRegion} + * is a huge performance impact. + * In such case better use {@link #drawString3D(GLRegion, RegionRenderer, GL2ES2, Font, float, CharSequence, int[])} + * instead. + * </p> * @param gl the current GL state * @param font {@link Font} to be used - * @param fontSize font size + * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str text to be rendered - * @param texWidth desired texture width for multipass-rendering. - * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched. + * @param sampleCount desired multisampling sample count for msaa-rendering. + * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. * @throws Exception if TextRenderer not initialized */ public static void drawString3D(final RegionRenderer renderer, final GL2ES2 gl, - final Font font, final float fontSize, final CharSequence str, - final int[/*1*/] texSize) { + final Font font, final float pixelSize, final CharSequence str, + final int[/*1*/] sampleCount) { if(!renderer.isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } - final RenderState rs = renderer.getRenderState(); final GLRegion region = GLRegion.create(renderer.getRenderModes()); - addStringToRegion(region, rs.getVertexFactory(), font, fontSize, str); - region.draw(gl, renderer, texSize); + addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str); + region.draw(gl, renderer, sampleCount); region.destroy(gl, renderer); } + /** + * Render the string in 3D space w.r.t. the font and pixelSize + * using the given {@link GLRegion}, which will {@link GLRegion#clear(GL2ES2, RegionRenderer) cleared} beforehand. + * @param gl the current GL state + * @param font {@link Font} to be used + * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. + * @param str text to be rendered + * @param sampleCount desired multisampling sample count for msaa-rendering. + * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. + * @throws Exception if TextRenderer not initialized + */ + public static void drawString3D(final GLRegion region, final RegionRenderer renderer, final GL2ES2 gl, + final Font font, final float pixelSize, final CharSequence str, + final int[/*1*/] sampleCount) { + if(!renderer.isInitialized()){ + throw new GLException("TextRendererImpl01: not initialized!"); + } + region.clear(gl, renderer); + addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str); + region.draw(gl, renderer, sampleCount); + } + /** * Clear all cached {@link GLRegions}. */ @@ -213,13 +239,13 @@ public class TextRegionUtil { } } - protected final GLRegion getCachedRegion(Font font, CharSequence str, float fontSize, int special) { - return stringCacheMap.get(getKey(font, str, fontSize, special)); + protected final GLRegion getCachedRegion(Font font, CharSequence str, float pixelSize, int special) { + return stringCacheMap.get(getKey(font, str, pixelSize, special)); } - protected final void addCachedRegion(GL2ES2 gl, Font font, CharSequence str, float fontSize, int special, GLRegion glyphString) { + protected final void addCachedRegion(GL2ES2 gl, Font font, CharSequence str, float pixelSize, int special, GLRegion glyphString) { if ( 0 != getCacheLimit() ) { - final String key = getKey(font, str, fontSize, special); + final String key = getKey(font, str, pixelSize, special); final GLRegion oldRegion = stringCacheMap.put(key, glyphString); if ( null == oldRegion ) { // new entry .. @@ -229,8 +255,8 @@ public class TextRegionUtil { } } - protected final void removeCachedRegion(GL2ES2 gl, Font font, CharSequence str, int fontSize, int special) { - final String key = getKey(font, str, fontSize, special); + protected final void removeCachedRegion(GL2ES2 gl, Font font, CharSequence str, int pixelSize, int special) { + final String key = getKey(font, str, pixelSize, special); final GLRegion region = stringCacheMap.remove(key); if(null != region) { region.destroy(gl, renderer); @@ -248,10 +274,10 @@ public class TextRegionUtil { } } - protected final String getKey(Font font, CharSequence str, float fontSize, int special) { + protected final String getKey(Font font, CharSequence str, float pixelSize, int special) { final StringBuilder sb = new StringBuilder(); return font.getName(sb, Font.NAME_UNIQUNAME) - .append(".").append(str.hashCode()).append(".").append(Float.floatToIntBits(fontSize)).append(special).toString(); + .append(".").append(str.hashCode()).append(".").append(Float.floatToIntBits(pixelSize)).append(special).toString(); } /** Default cache limit, see {@link #setCacheLimit(int)} */ |