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authorSven Gothel <[email protected]>2012-11-11 05:01:56 +0100
committerSven Gothel <[email protected]>2012-11-11 05:01:56 +0100
commit5fafc1ac360333645b807dcd8dff0c0a655ea439 (patch)
treec3c0af31dc6cc9a10e381151e5461bb2e033488a /src/jogl/classes/com/jogamp/graph/geom
parent0edb45f11cd034c4937e6941b7a3e5d9f7edbd2f (diff)
Reorganize math code into: com.jogamp.opengl.math and com.jogamp.opengl.math.geom packages
Note: WIP - We may relocate / reorg math package. Public relocations: com.jogamp.opengl.util -> com.jogamp.opengl.math - FixedPoint - FloatUtil com.jogamp.graph.math -> com.jogamp.opengl.math - Quaternion - VectorUtil com.jogamp.graph.geom -> com.jogamp.opengl.math.geom - AABBox VectorUtil: Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances to be used 'graph' agnostic and to document 2d/3d use-cases.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/geom')
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/AABBox.java326
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/Outline.java3
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/Vertex.java12
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java8
4 files changed, 12 insertions, 337 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/geom/AABBox.java b/src/jogl/classes/com/jogamp/graph/geom/AABBox.java
deleted file mode 100644
index 87f084919..000000000
--- a/src/jogl/classes/com/jogamp/graph/geom/AABBox.java
+++ /dev/null
@@ -1,326 +0,0 @@
-/**
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-package com.jogamp.graph.geom;
-
-import com.jogamp.graph.math.VectorUtil;
-
-/**
- * Axis Aligned Bounding Box. Defined by two 3D coordinates (low and high)
- * The low being the the lower left corner of the box, and the high being the upper
- * right corner of the box.
- *
- */
-public class AABBox implements Cloneable {
- private float[] low = new float[3];
- private float[] high = new float[3];
- private float[] center = new float[3];
-
- /** Create a Axis Aligned bounding box (AABBox)
- * where the low and and high MAX float Values.
- */
- public AABBox() {
- reset();
- }
-
- /** Create an AABBox specifying the coordinates
- * of the low and high
- * @param lx min x-coordinate
- * @param ly min y-coordnate
- * @param lz min z-coordinate
- * @param hx max x-coordinate
- * @param hy max y-coordinate
- * @param hz max z-coordinate
- */
- public AABBox(float lx, float ly, float lz,
- float hx, float hy, float hz)
- {
- reset();
- resize(lx, ly, lz);
- resize(hx, hy, hz);
-
- computeCenter();
- }
-
- /** Create a AABBox defining the low and high
- * @param low min xyz-coordinates
- * @param high max xyz-coordinates
- */
- public AABBox(float[] low, float[] high) {
- reset();
- resize(low[0],low[1],low[2]);
- resize(high[0],high[1],high[2]);
-
- computeCenter();
- }
-
- /** resets this box to the inverse low/high, allowing the next {@link #resize(float, float, float)} command to hit. */
- public final void reset() {
- setLow(Float.MAX_VALUE,Float.MAX_VALUE,Float.MAX_VALUE);
- setHigh(-1*Float.MAX_VALUE,-1*Float.MAX_VALUE,-1*Float.MAX_VALUE);
- center[0] = 0f;
- center[1] = 0f;
- center[2] = 0f;
- }
-
- /** Get the max xyz-coordinates
- * @return a float array containing the max xyz coordinates
- */
- public final float[] getHigh() {
- return high;
- }
-
- private final void setHigh(float hx, float hy, float hz) {
- this.high[0] = hx;
- this.high[1] = hy;
- this.high[2] = hz;
- }
-
- /** Get the min xyz-coordinates
- * @return a float array containing the min xyz coordinates
- */
- public final float[] getLow() {
- return low;
- }
-
- private final void setLow(float lx, float ly, float lz) {
- this.low[0] = lx;
- this.low[1] = ly;
- this.low[2] = lz;
- }
-
- /** Resize the AABBox to encapsulate another AABox
- * @param newBox AABBox to be encapsulated in
- */
- public final void resize(AABBox newBox) {
- float[] newLow = newBox.getLow();
- float[] newHigh = newBox.getHigh();
-
- /** test low */
- if (newLow[0] < low[0])
- low[0] = newLow[0];
- if (newLow[1] < low[1])
- low[1] = newLow[1];
- if (newLow[2] < low[2])
- low[2] = newLow[2];
-
- /** test high */
- if (newHigh[0] > high[0])
- high[0] = newHigh[0];
- if (newHigh[1] > high[1])
- high[1] = newHigh[1];
- if (newHigh[2] > high[2])
- high[2] = newHigh[2];
-
- computeCenter();
- }
-
- private final void computeCenter() {
- center[0] = (high[0] + low[0])/2;
- center[1] = (high[1] + low[1])/2;
- center[2] = (high[2] + low[2])/2;
- }
-
- /** Resize the AABBox to encapsulate the passed
- * xyz-coordinates.
- * @param x x-axis coordinate value
- * @param y y-axis coordinate value
- * @param z z-axis coordinate value
- */
- public final void resize(float x, float y, float z) {
- /** test low */
- if (x < low[0])
- low[0] = x;
- if (y < low[1])
- low[1] = y;
- if (z < low[2])
- low[2] = z;
-
- /** test high */
- if (x > high[0])
- high[0] = x;
- if (y > high[1])
- high[1] = y;
- if (z > high[2])
- high[2] = z;
-
- computeCenter();
- }
-
- /** Resize the AABBox to encapsulate the passed
- * xyz-coordinates.
- * @param xyz xyz-axis coordinate values
- * @param offset of the array
- */
- public final void resize(float[] xyz, int offset) {
- resize(xyz[0+offset], xyz[1+offset], xyz[2+offset]);
- }
-
- /** Check if the x & y coordinates are bounded/contained
- * by this AABBox
- * @param x x-axis coordinate value
- * @param y y-axis coordinate value
- * @return true if x belong to (low.x, high.x) and
- * y belong to (low.y, high.y)
- */
- public final boolean contains(float x, float y) {
- if(x<low[0] || x>high[0]){
- return false;
- }
- if(y<low[1]|| y>high[1]){
- return false;
- }
- return true;
- }
-
- /** Check if the xyz coordinates are bounded/contained
- * by this AABBox.
- * @param x x-axis coordinate value
- * @param y y-axis coordinate value
- * @param z z-axis coordinate value
- * @return true if x belong to (low.x, high.x) and
- * y belong to (low.y, high.y) and z belong to (low.z, high.z)
- */
- public final boolean contains(float x, float y, float z) {
- if(x<low[0] || x>high[0]){
- return false;
- }
- if(y<low[1]|| y>high[1]){
- return false;
- }
- if(z<low[2] || z>high[2]){
- return false;
- }
- return true;
- }
-
- /** Check if there is a common region between this AABBox and the passed
- * 2D region irrespective of z range
- * @param x lower left x-coord
- * @param y lower left y-coord
- * @param w width
- * @param h hight
- * @return true if this AABBox might have a common region with this 2D region
- */
- public final boolean intersects(float x, float y, float w, float h) {
- if (w <= 0 || h <= 0) {
- return false;
- }
-
- final float _w = getWidth();
- final float _h = getHeight();
- if (_w <= 0 || _h <= 0) {
- return false;
- }
-
- final float x0 = getMinX();
- final float y0 = getMinY();
- return (x + w > x0 &&
- y + h > y0 &&
- x < x0 + _w &&
- y < y0 + _h);
- }
-
-
- /** Get the size of the Box where the size is represented by the
- * length of the vector between low and high.
- * @return a float representing the size of the AABBox
- */
- public final float getSize() {
- return VectorUtil.computeLength(low, high);
- }
-
- /**Get the Center of the AABBox
- * @return the xyz-coordinates of the center of the AABBox
- */
- public final float[] getCenter() {
- return center;
- }
-
- /** Scale the AABBox by a constant
- * @param size a constant float value
- */
- public final void scale(float size) {
- float[] diffH = new float[3];
- diffH[0] = high[0] - center[0];
- diffH[1] = high[1] - center[1];
- diffH[2] = high[2] - center[2];
-
- diffH = VectorUtil.scale(diffH, size);
-
- float[] diffL = new float[3];
- diffL[0] = low[0] - center[0];
- diffL[1] = low[1] - center[1];
- diffL[2] = low[2] - center[2];
-
- diffL = VectorUtil.scale(diffL, size);
-
- high = VectorUtil.vectorAdd(center, diffH);
- low = VectorUtil.vectorAdd(center, diffL);
- }
-
- public final float getMinX() {
- return low[0];
- }
-
- public final float getMinY() {
- return low[1];
- }
-
- public final float getWidth(){
- return high[0] - low[0];
- }
-
- public final float getHeight() {
- return high[1] - low[1];
- }
-
- public final float getDepth() {
- return high[2] - low[2];
- }
-
- public final AABBox clone() {
- return new AABBox(this.low, this.high);
- }
-
- public final boolean equals(Object obj) {
- if( obj == this ) {
- return true;
- }
- if( null == obj || !(obj instanceof AABBox) ) {
- return false;
- }
- final AABBox other = (AABBox) obj;
- return VectorUtil.checkEquality(low, other.low) &&
- VectorUtil.checkEquality(high, other.high) ;
- }
-
- public final String toString() {
- return "[ "+low[0]+"/"+low[1]+"/"+low[1]+" .. "+high[0]+"/"+high[0]+"/"+high[0]+", ctr "+
- center[0]+"/"+center[1]+"/"+center[1]+" ]";
- }
-}
diff --git a/src/jogl/classes/com/jogamp/graph/geom/Outline.java b/src/jogl/classes/com/jogamp/graph/geom/Outline.java
index 5030488cc..12c45860b 100644
--- a/src/jogl/classes/com/jogamp/graph/geom/Outline.java
+++ b/src/jogl/classes/com/jogamp/graph/geom/Outline.java
@@ -30,7 +30,8 @@ package com.jogamp.graph.geom;
import java.util.ArrayList;
import com.jogamp.graph.geom.Vertex;
-import com.jogamp.graph.math.VectorUtil;
+import com.jogamp.opengl.math.VectorUtil;
+import com.jogamp.opengl.math.geom.AABBox;
diff --git a/src/jogl/classes/com/jogamp/graph/geom/Vertex.java b/src/jogl/classes/com/jogamp/graph/geom/Vertex.java
index 3080f32cc..e3df86de1 100644
--- a/src/jogl/classes/com/jogamp/graph/geom/Vertex.java
+++ b/src/jogl/classes/com/jogamp/graph/geom/Vertex.java
@@ -27,10 +27,12 @@
*/
package com.jogamp.graph.geom;
+import com.jogamp.opengl.math.Vert3fImmutable;
+
/**
* A Vertex with custom memory layout using custom factory.
*/
-public interface Vertex extends Cloneable {
+public interface Vertex extends Vert3fImmutable, Cloneable {
public static interface Factory <T extends Vertex> {
T create();
@@ -47,20 +49,12 @@ public interface Vertex extends Cloneable {
*/
void setCoord(float[] coordsBuffer, int offset, int length);
- float[] getCoord();
-
void setX(float x);
void setY(float y);
void setZ(float z);
- float getX();
-
- float getY();
-
- float getZ();
-
boolean isOnCurve();
void setOnCurve(boolean onCurve);
diff --git a/src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java b/src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java
index 9dade17e9..97e438b63 100644
--- a/src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java
+++ b/src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java
@@ -28,7 +28,7 @@
package com.jogamp.graph.geom.opengl;
import com.jogamp.graph.geom.Vertex;
-import com.jogamp.graph.math.VectorUtil;
+import com.jogamp.opengl.math.VectorUtil;
/** A Simple Vertex Implementation. Where the coordinates, and other attributes are
* float based, and the coordinates and texture coordinates are saved in two float arrays.
@@ -88,6 +88,12 @@ public class SVertex implements Vertex {
System.arraycopy(coordsBuffer, offset, coord, 0, length);
}
+ @Override
+ public int getCoordCount() {
+ return 3;
+ }
+
+ @Override
public final float[] getCoord() {
return coord;
}