diff options
author | Sven Gothel <[email protected]> | 2012-05-16 15:30:27 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-05-16 15:30:27 +0200 |
commit | e1d954439572d7e6776c0d928d1882e1cf200675 (patch) | |
tree | 01f8d2edf7a1b23da3014bd7b348cd61144e0790 /src/jogl/classes/com/jogamp/graph | |
parent | cf51a97f04011ce643c42d6872f37cc69f4342aa (diff) |
Graph minor linear optimization: Passing array storage (reduce temp array) and use array ref access.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph')
-rwxr-xr-x | src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java | 24 | ||||
-rwxr-xr-x | src/jogl/classes/com/jogamp/graph/math/VectorUtil.java | 122 |
2 files changed, 99 insertions, 47 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java index e60fba02b..f79dd6644 100755 --- a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java +++ b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java @@ -427,6 +427,10 @@ public class OutlineShape implements Comparable<OutlineShape> { }while(!overlaps.isEmpty()); } + private final float[] tempVecAC = new float[3]; + private final float[] tempVecAB = new float[3]; + private final float[] tempVecAP = new float[3]; + private Vertex checkTriOverlaps(Vertex a, Vertex b, Vertex c) { int count = getOutlineNumber(); for (int cc = 0; cc < count; cc++) { @@ -445,15 +449,19 @@ public class OutlineShape implements Comparable<OutlineShape> { continue; } - if(VectorUtil.vertexInTriangle(a.getCoord(), b.getCoord(), c.getCoord(), current.getCoord()) - || VectorUtil.vertexInTriangle(a.getCoord(), b.getCoord(), c.getCoord(), nextV.getCoord()) - || VectorUtil.vertexInTriangle(a.getCoord(), b.getCoord(), c.getCoord(), prevV.getCoord())) { - - return current; + { + final float[] coordA = a.getCoord(); + final float[] coordB = b.getCoord(); + final float[] coordC = c.getCoord(); + if(VectorUtil.vertexInTriangle(coordA, coordB, coordC, current.getCoord(), tempVecAC, tempVecAB, tempVecAP) || + VectorUtil.vertexInTriangle(coordA, coordB, coordC, nextV.getCoord(), tempVecAC, tempVecAB, tempVecAP) || + VectorUtil.vertexInTriangle(coordA, coordB, coordC, prevV.getCoord(), tempVecAC, tempVecAB, tempVecAP) ) { + return current; + } } - if(VectorUtil.tri2SegIntersection(a, b, c, prevV, current) - || VectorUtil.tri2SegIntersection(a, b, c, current, nextV) - || VectorUtil.tri2SegIntersection(a, b, c, prevV, nextV)) { + if(VectorUtil.testTri2SegIntersection(a, b, c, prevV, current) || + VectorUtil.testTri2SegIntersection(a, b, c, current, nextV) || + VectorUtil.testTri2SegIntersection(a, b, c, prevV, nextV)) { return current; } } diff --git a/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java b/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java index d51afcbab..b41515aa4 100755 --- a/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java +++ b/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java @@ -249,19 +249,17 @@ public class VectorUtil { } /** Compute Vector + * @param vector storage for resulting Vector V1V2 * @param v1 vertex 1 * @param v2 vertex2 2 - * @return Vector V1V2 */ - public static float[] computeVector(float[] v1, float[] v2) + public static void computeVector(float[] vector, float[] v1, float[] v2) { - float[] vector = new float[3]; vector[0] = v2[0] - v1[0]; vector[1] = v2[1] - v1[1]; - vector[2] = v2[2] - v1[2]; - return vector; + vector[2] = v2[2] - v1[2]; } - + /** Check if vertices in triangle circumcircle * @param a triangle vertex 1 * @param b triangle vertex 2 @@ -271,10 +269,14 @@ public class VectorUtil { * vertices a, b, c. from paper by Guibas and Stolfi (1985). */ public static boolean inCircle(Vertex a, Vertex b, Vertex c, Vertex d){ - return (a.getX() * a.getX() + a.getY() * a.getY()) * triArea(b, c, d) - - (b.getX() * b.getX() + b.getY() * b.getY()) * triArea(a, c, d) + - (c.getX() * c.getX() + c.getY() * c.getY()) * triArea(a, b, d) - - (d.getX() * d.getX() + d.getY() * d.getY()) * triArea(a, b, c) > 0; + final float[] A = a.getCoord(); + final float[] B = b.getCoord(); + final float[] C = c.getCoord(); + final float[] D = d.getCoord(); + return (A[0] * A[0] + A[1] * A[1]) * triArea(B, C, D) - + (B[0] * B[0] + B[1] * B[1]) * triArea(A, C, D) + + (C[0] * C[0] + C[1] * C[1]) * triArea(A, B, D) - + (D[0] * D[0] + D[1] * D[1]) * triArea(A, B, C) > 0; } /** Computes oriented area of a triangle @@ -285,9 +287,23 @@ public class VectorUtil { * is positive if the triangle is oriented counterclockwise. */ public static float triArea(Vertex a, Vertex b, Vertex c){ - return (b.getX() - a.getX()) * (c.getY() - a.getY()) - (b.getY() - a.getY())*(c.getX() - a.getX()); + final float[] A = a.getCoord(); + final float[] B = b.getCoord(); + final float[] C = c.getCoord(); + return (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1])*(C[0] - A[0]); } + /** Computes oriented area of a triangle + * @param A first vertex + * @param B second vertex + * @param C third vertex + * @return compute twice the area of the oriented triangle (a,b,c), the area + * is positive if the triangle is oriented counterclockwise. + */ + public static float triArea(float[] A, float[] B, float[] C){ + return (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1])*(C[0] - A[0]); + } + /** Check if a vertex is in triangle using * barycentric coordinates computation. * @param a first triangle vertex @@ -296,23 +312,24 @@ public class VectorUtil { * @param p the vertex in question * @return true if p is in triangle (a, b, c), false otherwise. */ - public static boolean vertexInTriangle(float[] a, float[] b, float[] c, float[] p){ + public static boolean vertexInTriangle(float[] a, float[] b, float[] c, float[] p, + float[] ac, float[] ab, float[] ap){ // Compute vectors - float[] ac = computeVector(a, c); //v0 - float[] ab = computeVector(a, b); //v1 - float[] ap = computeVector(a, p); //v2 + computeVector(ac, a, c); //v0 + computeVector(ab, a, b); //v1 + computeVector(ap, a, p); //v2 // Compute dot products - float dot00 = dot(ac, ac); - float dot01 = dot(ac, ab); - float dot02 = dot(ac, ap); - float dot11 = dot(ab, ab); - float dot12 = dot(ab, ap); + final float dot00 = dot(ac, ac); + final float dot01 = dot(ac, ab); + final float dot02 = dot(ac, ap); + final float dot11 = dot(ab, ab); + final float dot12 = dot(ab, ap); // Compute barycentric coordinates - float invDenom = 1 / (dot00 * dot11 - dot01 * dot01); - float u = (dot11 * dot02 - dot01 * dot12) * invDenom; - float v = (dot00 * dot12 - dot01 * dot02) * invDenom; + final float invDenom = 1 / (dot00 * dot11 - dot01 * dot01); + final float u = (dot11 * dot02 - dot01 * dot12) * invDenom; + final float v = (dot00 * dot12 - dot01 * dot02) * invDenom; // Check if point is in triangle return (u >= 0) && (v >= 0) && (u + v < 1); @@ -372,24 +389,56 @@ public class VectorUtil { * returns null */ public static float[] seg2SegIntersection(Vertex a, Vertex b, Vertex c, Vertex d) { - float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX()); + final float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX()); if (determinant == 0) return null; - float alpha = (a.getX()*b.getY()-a.getY()*b.getX()); - float beta = (c.getX()*d.getY()-c.getY()*d.getY()); - float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant; - float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant; + final float alpha = (a.getX()*b.getY()-a.getY()*b.getX()); + final float beta = (c.getX()*d.getY()-c.getY()*d.getY()); + final float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant; + final float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant; - float gamma = (xi - a.getX())/(b.getX() - a.getX()); - float gamma1 = (xi - c.getX())/(d.getX() - c.getX()); + final float gamma = (xi - a.getX())/(b.getX() - a.getX()); + final float gamma1 = (xi - c.getX())/(d.getX() - c.getX()); if(gamma <= 0 || gamma >= 1) return null; if(gamma1 <= 0 || gamma1 >= 1) return null; return new float[]{xi,yi,0}; } + /** Compute intersection between two segments + * @param a vertex 1 of first segment + * @param b vertex 2 of first segment + * @param c vertex 1 of second segment + * @param d vertex 2 of second segment + * @return true if the segments intersect, otherwise returns false + */ + public static boolean testSeg2SegIntersection(Vertex a, Vertex b, Vertex c, Vertex d) { + final float[] A = a.getCoord(); + final float[] B = b.getCoord(); + final float[] C = c.getCoord(); + final float[] D = d.getCoord(); + + final float determinant = (A[0]-B[0])*(C[1]-D[1]) - (A[1]-B[1])*(C[0]-D[0]); + + if (determinant == 0) { + return false; + } + + final float alpha = (A[0]*B[1]-A[1]*B[0]); + final float beta = (C[0]*D[1]-C[1]*D[1]); + final float xi = ((C[0]-D[0])*alpha-(A[0]-B[0])*beta)/determinant; + + final float gamma = (xi - A[0])/(B[0] - A[0]); + final float gamma1 = (xi - C[0])/(D[0] - C[0]); + if(gamma <= 0 || gamma >= 1 || gamma1 <= 0 || gamma1 >= 1) { + return false; + } + + return true; + } + /** Compute intersection between two lines * @param a vertex 1 of first line * @param b vertex 2 of first line @@ -420,14 +469,9 @@ public class VectorUtil { * @param e vertex 2 of first segment * @return true if the segment intersects at least one segment of the triangle, false otherwise */ - public static boolean tri2SegIntersection(Vertex a, Vertex b, Vertex c, Vertex d, Vertex e){ - if(seg2SegIntersection(a, b, d, e) != null) - return true; - if(seg2SegIntersection(b, c, d, e) != null) - return true; - if(seg2SegIntersection(a, c, d, e) != null) - return true; - - return false; + public static boolean testTri2SegIntersection(Vertex a, Vertex b, Vertex c, Vertex d, Vertex e){ + return testSeg2SegIntersection(a, b, d, e) || + testSeg2SegIntersection(b, c, d, e) || + testSeg2SegIntersection(a, c, d, e) ; } } |