diff options
author | Rami Santina <[email protected]> | 2011-06-20 14:27:56 +0300 |
---|---|---|
committer | Rami Santina <[email protected]> | 2011-06-20 14:27:56 +0300 |
commit | b71946ce8b1b7ce9ca3d26c554d4a9862aabd577 (patch) | |
tree | 0b74670e822cefb9d30225efe47d0618a512e9de /src/jogl/classes/com/jogamp/graph | |
parent | 83e82c3f72901a062cd2e73f4fc53353addcb337 (diff) |
Handle curved triangles overlaps.
subdivde overlaping triangles for the case when 2 triangles intersect
either by vextex of Traingle A in Triangle B
or an edge in A intersects an edge in B
VectorUtil:
-added tri2triIntersection test (not optimized)
-added seg2segIntersection test (not optimized)
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph')
-rwxr-xr-x | src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java | 1215 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/geom/Outline.java | 36 | ||||
-rwxr-xr-x | src/jogl/classes/com/jogamp/graph/math/VectorUtil.java | 134 |
3 files changed, 753 insertions, 632 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java index 7d0aa0a18..025a998d8 100755 --- a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java +++ b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java @@ -1,586 +1,629 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package com.jogamp.graph.curve; - -import java.util.ArrayList; -import java.util.Collections; - -import com.jogamp.graph.curve.tess.Triangulation; -import com.jogamp.graph.curve.tess.Triangulator; -import com.jogamp.graph.geom.AABBox; -import com.jogamp.graph.geom.Outline; -import com.jogamp.graph.geom.Triangle; -import com.jogamp.graph.geom.Vertex; -import com.jogamp.graph.math.VectorUtil; - - -/** A Generic shape objects which is defined by a list of Outlines. - * This Shape can be transformed to Triangulations. - * The list of triangles generated are render-able by a Region object. - * The triangulation produced by this Shape will define the - * closed region defined by the outlines. - * - * One or more OutlineShape Object can be associated to a region - * this is left as a high-level representation of the Objects. For - * optimizations, flexibility requirements for future features. - * - * <br><br> - * Example to creating an Outline Shape: - * <pre> - addVertex(...) - addVertex(...) - addVertex(...) - addEmptyOutline() - addVertex(...) - addVertex(...) - addVertex(...) - * </pre> - * - * The above will create two outlines each with three vertices. By adding these two outlines to - * the OutlineShape, we are stating that the combination of the two outlines represent the shape. - * <br> - * - * To specify that the shape is curved at a region, the on-curve flag should be set to false - * for the vertex that is in the middle of the curved region (if the curved region is defined by 3 - * vertices (quadratic curve). - * <br> - * In case the curved region is defined by 4 or more vertices the middle vertices should both have - * the on-curve flag set to false. - * - * <br>Example: <br> - * <pre> - addVertex(0,0, true); - addVertex(0,1, false); - addVertex(1,1, false); - addVertex(1,0, true); - * </pre> - * - * The above snippet defines a cubic nurbs curve where (0,1 and 1,1) - * do not belong to the final rendered shape. - * - * <i>Implementation Notes:</i><br> - * <ul> - * <li> The first vertex of any outline belonging to the shape should be on-curve</li> - * <li> Intersections between off-curved parts of the outline is not handled</li> - * </ul> - * - * @see Outline - * @see Region - */ -public class OutlineShape implements Comparable<OutlineShape> { - /** - * Outline's vertices have undefined state until transformed. - */ - public enum VerticesState { - UNDEFINED(0), QUADRATIC_NURBS(1); - - public final int state; - - VerticesState(int state){ - this.state = state; - } - } - - public static final int DIRTY_BOUNDS = 1 << 0; - - private final Vertex.Factory<? extends Vertex> vertexFactory; - private VerticesState outlineState; - - /** The list of {@link Outline}s that are part of this - * outline shape. - */ - private ArrayList<Outline> outlines; - private AABBox bbox; - - /** dirty bits DIRTY_BOUNDS */ - private int dirtyBits; - - /** Create a new Outline based Shape - */ - public OutlineShape(Vertex.Factory<? extends Vertex> factory) { - this.vertexFactory = factory; - this.outlines = new ArrayList<Outline>(3); - this.outlines.add(new Outline()); - this.outlineState = VerticesState.UNDEFINED; - this.bbox = new AABBox(); - this.dirtyBits = 0; - } - - /** Clears all data and reset all states as if this instance was newly created */ - public void clear() { - outlines.clear(); - outlines.add(new Outline()); - outlineState = VerticesState.UNDEFINED; - bbox.reset(); - dirtyBits = 0; - } - - /** Returns the associated vertex factory of this outline shape - * @return Vertex.Factory object - */ - public final Vertex.Factory<? extends Vertex> vertexFactory() { return vertexFactory; } - - public int getOutlineNumber() { - return outlines.size(); - } - - /** Add a new empty {@link Outline} - * to the end of this shape's outline list. - * <p>If the {@link #getLastOutline()} is empty already, no new one will be added.</p> - * - * After a call to this function all new vertices added - * will belong to the new outline - */ - public void addEmptyOutline() { - if( !getLastOutline().isEmpty() ) { - outlines.add(new Outline()); - } - } - - /** Appends the {@link Outline} element to the end, - * ensuring a clean tail. - * - * <p>A clean tail is ensured, no double empty Outlines are produced - * and a pre-existing empty outline will be replaced with the given one. </p> - * - * @param outline Outline object to be added - * @throws NullPointerException if the {@link Outline} element is null - */ - public void addOutline(Outline outline) throws NullPointerException { - addOutline(outlines.size(), outline); - } - - /** Insert the {@link Outline} element at the given {@code position}. - * - * <p>If the {@code position} indicates the end of this list, - * a clean tail is ensured, no double empty Outlines are produced - * and a pre-existing empty outline will be replaced with the given one. </p> - * - * @param position of the added Outline - * @param outline Outline object to be added - * @throws NullPointerException if the {@link Outline} element is null - * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber()) - */ - public void addOutline(int position, Outline outline) throws NullPointerException, IndexOutOfBoundsException { - if (null == outline) { - throw new NullPointerException("outline is null"); - } - if( outlines.size() == position ) { - final Outline lastOutline = getLastOutline(); - if( outline.isEmpty() && lastOutline.isEmpty() ) { - return; - } - if( lastOutline.isEmpty() ) { - outlines.set(position-1, outline); - if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { - bbox.resize(outline.getBounds()); - } - return; - } - } - outlines.add(position, outline); - if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { - bbox.resize(outline.getBounds()); - } - } - - /** Insert the {@link OutlineShape} elements of type {@link Outline}, .. at the end of this shape, - * using {@link #addOutline(Outline)} for each element. - * <p>Closes the current last outline via {@link #closeLastOutline()} before adding the new ones.</p> - * @param outlineShape OutlineShape elements to be added. - * @throws NullPointerException if the {@link OutlineShape} is null - * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber()) - */ - public void addOutlineShape(OutlineShape outlineShape) throws NullPointerException { - if (null == outlineShape) { - throw new NullPointerException("OutlineShape is null"); - } - closeLastOutline(); - for(int i=0; i<outlineShape.getOutlineNumber(); i++) { - addOutline(outlineShape.getOutline(i)); - } - } - - /** Replaces the {@link Outline} element at the given {@code position}. - * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p> - * - * @param position of the replaced Outline - * @param outline replacement Outline object - * @throws NullPointerException if the {@link Outline} element is null - * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) - */ - public void setOutline(int position, Outline outline) throws NullPointerException, IndexOutOfBoundsException { - if (null == outline) { - throw new NullPointerException("outline is null"); - } - outlines.set(position, outline); - dirtyBits |= DIRTY_BOUNDS; - } - - /** Removes the {@link Outline} element at the given {@code position}. - * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p> - * - * @param position of the to be removed Outline - * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) - */ - public final Outline removeOutline(int position) throws IndexOutOfBoundsException { - dirtyBits |= DIRTY_BOUNDS; - return outlines.remove(position); - } - - /** Get the last added outline to the list - * of outlines that define the shape - * @return the last outline - */ - public final Outline getLastOutline() { - return outlines.get(outlines.size()-1); - } - - /** @return the {@code Outline} at {@code position} - * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) - */ - public Outline getOutline(int position) throws IndexOutOfBoundsException { - return outlines.get(position); - } - - /** Adds a vertex to the last open outline in the - * shape. - * @param v the vertex to be added to the OutlineShape - */ - public final void addVertex(Vertex v) { - final Outline lo = getLastOutline(); - lo.addVertex(v); - if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { - bbox.resize(lo.getBounds()); - } - } - - /** Adds a vertex to the last open outline in the shape. - * at {@code position} - * @param position indx at which the vertex will be added - * @param v the vertex to be added to the OutlineShape - */ - public final void addVertex(int position, Vertex v) { - final Outline lo = getLastOutline(); - lo.addVertex(position, v); - if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { - bbox.resize(lo.getBounds()); - } - } - - /** Add a 2D {@link Vertex} to the last outline by defining the coordniate attribute - * of the vertex. The 2D vertex will be represented as Z=0. - * - * @param x the x coordinate - * @param y the y coordniate - * @param onCurve flag if this vertex is on the final curve or defines a curved region - * of the shape around this vertex. - */ - public final void addVertex(float x, float y, boolean onCurve) { - addVertex(vertexFactory.create(x, y, 0f, onCurve)); - } - - /** Add a 3D {@link Vertex} to the last outline by defining the coordniate attribute - * of the vertex. - * @param x the x coordinate - * @param y the y coordinate - * @param z the z coordinate - * @param onCurve flag if this vertex is on the final curve or defines a curved region - * of the shape around this vertex. - */ - public final void addVertex(float x, float y, float z, boolean onCurve) { - addVertex(vertexFactory.create(x, y, z, onCurve)); - } - - /** Add a vertex to the last outline by passing a float array and specifying the - * offset and length in which. The attributes of the vertex are located. - * The attributes should be continuous (stride = 0). - * Attributes which value are not set (when length less than 3) - * are set implicitly to zero. - * @param coordsBuffer the coordinate array where the vertex attributes are to be picked from - * @param offset the offset in the buffer to the x coordinate - * @param length the number of attributes to pick from the buffer (maximum 3) - * @param onCurve flag if this vertex is on the final curve or defines a curved region - * of the shape around this vertex. - */ - public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) { - addVertex(vertexFactory.create(coordsBuffer, offset, length, onCurve)); - } - - /** Closes the last outline in the shape. - * <p>If last vertex is not equal to first vertex. - * A new temp vertex is added at the end which - * is equal to the first.</p> - */ - public void closeLastOutline() { - getLastOutline().setClosed(true); - } - - /** - * @return the outline's vertices state, {@link OutlineShape.VerticesState} - */ - public final VerticesState getOutlineState() { - return outlineState; - } - - /** Ensure the outlines represent - * the specified destinationType. - * - * @param destinationType the target outline's vertices state. Currently only {@link OutlineShape.VerticesState#QUADRATIC_NURBS} are supported. - */ - public void transformOutlines(VerticesState destinationType) { - if(outlineState != destinationType){ - if(destinationType == VerticesState.QUADRATIC_NURBS){ - transformOutlines2Quadratic(); - checkOverlaps(); - } else { - throw new IllegalStateException("destinationType "+destinationType.name()+" not supported (currently "+outlineState.name()+")"); - } - } - } - - private boolean checkOverlaps() { - boolean edited = false; - int count = getOutlineNumber(); - for (int cc = 0; cc < count; cc++) { - final Outline outline = getOutline(cc); - int vertexCount = outline.getVertexCount(); - for(int i=0; i < vertexCount; i++) { - final Vertex currentVertex = outline.getVertex(i); - if ( !currentVertex.isOnCurve()) { - final Vertex nextV = outline.getVertex((i+1)%vertexCount); - final Vertex prevV = outline.getVertex((i-1)%vertexCount); - if(checkTriOverlaps(prevV, currentVertex, nextV)) { - //subdivide triangle into two - float[] v1 = VectorUtil.mid(prevV.getCoord(), currentVertex.getCoord()); - float[] v3 = VectorUtil.mid(currentVertex.getCoord(), nextV.getCoord()); - float[] v2 = VectorUtil.mid(v1, v3); - - //drop off-curve vertex to image on the curve - currentVertex.setCoord(v2, 0, 3); - currentVertex.setOnCurve(true); - - outline.addVertex(i, vertexFactory.create(v1, 0, 3, false)); - i+=2; - vertexCount++; - outline.addVertex(i, vertexFactory.create(v3, 0, 3, false)); - vertexCount++; - i++; - - edited = true; - } - } - } - } - return edited; - } - - private boolean checkTriOverlaps(Vertex a, Vertex b, Vertex c) { - int count = getOutlineNumber(); - for (int cc = 0; cc < count; cc++) { - final Outline outline = getOutline(cc); - int vertexCount = outline.getVertexCount(); - for(int i=0; i < vertexCount; i++) { - final Vertex current = outline.getVertex(i); - if(current == a || current == b || current == c){ - continue; - } - if(VectorUtil.vertexInTriangle(a.getCoord(), b.getCoord(), c.getCoord(), current.getCoord())){ - return true; - } - } - } - return false; - } - - private void transformOutlines2Quadratic() { - int count = getOutlineNumber(); - for (int cc = 0; cc < count; cc++) { - final Outline outline = getOutline(cc); - int vertexCount = outline.getVertexCount(); - - for(int i=0; i < vertexCount; i++) { - final Vertex currentVertex = outline.getVertex(i); - final Vertex nextVertex = outline.getVertex((i+1)%vertexCount); - if ( !currentVertex.isOnCurve() && !nextVertex.isOnCurve() ) { - final float[] newCoords = VectorUtil.mid(currentVertex.getCoord(), - nextVertex.getCoord()); - final Vertex v = vertexFactory.create(newCoords, 0, 3, true); - i++; - vertexCount++; - outline.addVertex(i, v); - } - } - if(vertexCount <= 0) { - outlines.remove(outline); - cc--; - count--; - continue; - } - - if( vertexCount > 0 ) { - if(VectorUtil.checkEquality(outline.getVertex(0).getCoord(), - outline.getLastVertex().getCoord())) { - outline.removeVertex(vertexCount-1); - } - } - } - outlineState = VerticesState.QUADRATIC_NURBS; - } - - private void generateVertexIds() { - int maxVertexId = 0; - for(int i=0; i<outlines.size(); i++) { - final ArrayList<Vertex> vertices = outlines.get(i).getVertices(); - for(int pos=0; pos<vertices.size(); pos++) { - Vertex vert = vertices.get(pos); - vert.setId(maxVertexId); - maxVertexId++; - } - } - } - - /** @return the list of concatenated vertices associated with all - * {@code Outline}s of this object - */ - public ArrayList<Vertex> getVertices() { - ArrayList<Vertex> vertices = new ArrayList<Vertex>(); - for(int i=0; i<outlines.size(); i++) { - vertices.addAll(outlines.get(i).getVertices()); - } - return vertices; - } - - /** - * Triangulate the {@link OutlineShape} generating a list of triangles - * @return an arraylist of triangles representing the filled region - * which is produced by the combination of the outlines - */ - public ArrayList<Triangle> triangulate() { - if(outlines.size() == 0){ - return null; - } - sortOutlines(); - generateVertexIds(); - - Triangulator triangulator2d = Triangulation.create(); - for(int index = 0; index<outlines.size(); index++) { - triangulator2d.addCurve(outlines.get(index)); - } - - ArrayList<Triangle> triangles = triangulator2d.generate(); - triangulator2d.reset(); - - return triangles; - } - - /** Sort the outlines from large - * to small depending on the AABox - */ - private void sortOutlines() { - Collections.sort(outlines); - Collections.reverse(outlines); - } - - /** Compare two outline shapes with Bounding Box area - * as criteria. - * @see java.lang.Comparable#compareTo(java.lang.Object) - */ - public final int compareTo(OutlineShape outline) { - float size = getBounds().getSize(); - float newSize = outline.getBounds().getSize(); - if(size < newSize){ - return -1; - } - else if(size > newSize){ - return 1; - } - return 0; - } - - private final void validateBoundingBox() { - dirtyBits &= ~DIRTY_BOUNDS; - bbox.reset(); - for (int i=0; i<outlines.size(); i++) { - bbox.resize(outlines.get(i).getBounds()); - } - } - - public final AABBox getBounds() { - if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { - validateBoundingBox(); - } - return bbox; - } - - /** - * @param obj the Object to compare this OutlineShape with - * @return true if {@code obj} is an OutlineShape, not null, - * same outlineState, equal bounds and equal outlines in the same order - */ - public boolean equals(Object obj) { - if( obj == this) { - return true; - } - if( null == obj || !(obj instanceof OutlineShape) ) { - return false; - } - final OutlineShape o = (OutlineShape) obj; - if(getOutlineState() != o.getOutlineState()) { - return false; - } - if(getOutlineNumber() != o.getOutlineNumber()) { - return false; - } - if( !getBounds().equals( o.getBounds() ) ) { - return false; - } - for (int i=getOutlineNumber()-1; i>=0; i--) { - if( ! getOutline(i).equals( o.getOutline(i) ) ) { - return false; - } - } - return true; - } - - /** - * @return deep clone of this OutlineShape w/o Region - */ - public OutlineShape clone() { - OutlineShape o; - try { - o = (OutlineShape) super.clone(); - } catch (CloneNotSupportedException e) { throw new InternalError(); } - o.bbox = bbox.clone(); - o.outlines = new ArrayList<Outline>(outlines.size()); - for(int i=0; i<outlines.size(); i++) { - o.outlines.add(outlines.get(i).clone()); - } - return o; - } -} +/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.graph.curve;
+
+import java.util.ArrayList;
+import java.util.Collections;
+
+import com.jogamp.graph.curve.tess.Triangulation;
+import com.jogamp.graph.curve.tess.Triangulator;
+import com.jogamp.graph.geom.AABBox;
+import com.jogamp.graph.geom.Outline;
+import com.jogamp.graph.geom.Triangle;
+import com.jogamp.graph.geom.Vertex;
+import com.jogamp.graph.math.VectorUtil;
+
+
+/** A Generic shape objects which is defined by a list of Outlines.
+ * This Shape can be transformed to Triangulations.
+ * The list of triangles generated are render-able by a Region object.
+ * The triangulation produced by this Shape will define the
+ * closed region defined by the outlines.
+ *
+ * One or more OutlineShape Object can be associated to a region
+ * this is left as a high-level representation of the Objects. For
+ * optimizations, flexibility requirements for future features.
+ *
+ * <br><br>
+ * Example to creating an Outline Shape:
+ * <pre>
+ addVertex(...)
+ addVertex(...)
+ addVertex(...)
+ addEmptyOutline()
+ addVertex(...)
+ addVertex(...)
+ addVertex(...)
+ * </pre>
+ *
+ * The above will create two outlines each with three vertices. By adding these two outlines to
+ * the OutlineShape, we are stating that the combination of the two outlines represent the shape.
+ * <br>
+ *
+ * To specify that the shape is curved at a region, the on-curve flag should be set to false
+ * for the vertex that is in the middle of the curved region (if the curved region is defined by 3
+ * vertices (quadratic curve).
+ * <br>
+ * In case the curved region is defined by 4 or more vertices the middle vertices should both have
+ * the on-curve flag set to false.
+ *
+ * <br>Example: <br>
+ * <pre>
+ addVertex(0,0, true);
+ addVertex(0,1, false);
+ addVertex(1,1, false);
+ addVertex(1,0, true);
+ * </pre>
+ *
+ * The above snippet defines a cubic nurbs curve where (0,1 and 1,1)
+ * do not belong to the final rendered shape.
+ *
+ * <i>Implementation Notes:</i><br>
+ * <ul>
+ * <li> The first vertex of any outline belonging to the shape should be on-curve</li>
+ * <li> Intersections between off-curved parts of the outline is not handled</li>
+ * </ul>
+ *
+ * @see Outline
+ * @see Region
+ */
+public class OutlineShape implements Comparable<OutlineShape> {
+ /**
+ * Outline's vertices have undefined state until transformed.
+ */
+ public enum VerticesState {
+ UNDEFINED(0), QUADRATIC_NURBS(1);
+
+ public final int state;
+
+ VerticesState(int state){
+ this.state = state;
+ }
+ }
+
+ public static final int DIRTY_BOUNDS = 1 << 0;
+
+ private final Vertex.Factory<? extends Vertex> vertexFactory;
+ private VerticesState outlineState;
+
+ /** The list of {@link Outline}s that are part of this
+ * outline shape.
+ */
+ private ArrayList<Outline> outlines;
+ private AABBox bbox;
+
+ /** dirty bits DIRTY_BOUNDS */
+ private int dirtyBits;
+
+ /** Create a new Outline based Shape
+ */
+ public OutlineShape(Vertex.Factory<? extends Vertex> factory) {
+ this.vertexFactory = factory;
+ this.outlines = new ArrayList<Outline>(3);
+ this.outlines.add(new Outline());
+ this.outlineState = VerticesState.UNDEFINED;
+ this.bbox = new AABBox();
+ this.dirtyBits = 0;
+ }
+
+ /** Clears all data and reset all states as if this instance was newly created */
+ public void clear() {
+ outlines.clear();
+ outlines.add(new Outline());
+ outlineState = VerticesState.UNDEFINED;
+ bbox.reset();
+ dirtyBits = 0;
+ }
+
+ /** Returns the associated vertex factory of this outline shape
+ * @return Vertex.Factory object
+ */
+ public final Vertex.Factory<? extends Vertex> vertexFactory() { return vertexFactory; }
+
+ public int getOutlineNumber() {
+ return outlines.size();
+ }
+
+ /** Add a new empty {@link Outline}
+ * to the end of this shape's outline list.
+ * <p>If the {@link #getLastOutline()} is empty already, no new one will be added.</p>
+ *
+ * After a call to this function all new vertices added
+ * will belong to the new outline
+ */
+ public void addEmptyOutline() {
+ if( !getLastOutline().isEmpty() ) {
+ outlines.add(new Outline());
+ }
+ }
+
+ /** Appends the {@link Outline} element to the end,
+ * ensuring a clean tail.
+ *
+ * <p>A clean tail is ensured, no double empty Outlines are produced
+ * and a pre-existing empty outline will be replaced with the given one. </p>
+ *
+ * @param outline Outline object to be added
+ * @throws NullPointerException if the {@link Outline} element is null
+ */
+ public void addOutline(Outline outline) throws NullPointerException {
+ addOutline(outlines.size(), outline);
+ }
+
+ /** Insert the {@link Outline} element at the given {@code position}.
+ *
+ * <p>If the {@code position} indicates the end of this list,
+ * a clean tail is ensured, no double empty Outlines are produced
+ * and a pre-existing empty outline will be replaced with the given one. </p>
+ *
+ * @param position of the added Outline
+ * @param outline Outline object to be added
+ * @throws NullPointerException if the {@link Outline} element is null
+ * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber())
+ */
+ public void addOutline(int position, Outline outline) throws NullPointerException, IndexOutOfBoundsException {
+ if (null == outline) {
+ throw new NullPointerException("outline is null");
+ }
+ if( outlines.size() == position ) {
+ final Outline lastOutline = getLastOutline();
+ if( outline.isEmpty() && lastOutline.isEmpty() ) {
+ return;
+ }
+ if( lastOutline.isEmpty() ) {
+ outlines.set(position-1, outline);
+ if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) {
+ bbox.resize(outline.getBounds());
+ }
+ return;
+ }
+ }
+ outlines.add(position, outline);
+ if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) {
+ bbox.resize(outline.getBounds());
+ }
+ }
+
+ /** Insert the {@link OutlineShape} elements of type {@link Outline}, .. at the end of this shape,
+ * using {@link #addOutline(Outline)} for each element.
+ * <p>Closes the current last outline via {@link #closeLastOutline()} before adding the new ones.</p>
+ * @param outlineShape OutlineShape elements to be added.
+ * @throws NullPointerException if the {@link OutlineShape} is null
+ * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber())
+ */
+ public void addOutlineShape(OutlineShape outlineShape) throws NullPointerException {
+ if (null == outlineShape) {
+ throw new NullPointerException("OutlineShape is null");
+ }
+ closeLastOutline();
+ for(int i=0; i<outlineShape.getOutlineNumber(); i++) {
+ addOutline(outlineShape.getOutline(i));
+ }
+ }
+
+ /** Replaces the {@link Outline} element at the given {@code position}.
+ * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p>
+ *
+ * @param position of the replaced Outline
+ * @param outline replacement Outline object
+ * @throws NullPointerException if the {@link Outline} element is null
+ * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber())
+ */
+ public void setOutline(int position, Outline outline) throws NullPointerException, IndexOutOfBoundsException {
+ if (null == outline) {
+ throw new NullPointerException("outline is null");
+ }
+ outlines.set(position, outline);
+ dirtyBits |= DIRTY_BOUNDS;
+ }
+
+ /** Removes the {@link Outline} element at the given {@code position}.
+ * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p>
+ *
+ * @param position of the to be removed Outline
+ * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber())
+ */
+ public final Outline removeOutline(int position) throws IndexOutOfBoundsException {
+ dirtyBits |= DIRTY_BOUNDS;
+ return outlines.remove(position);
+ }
+
+ /** Get the last added outline to the list
+ * of outlines that define the shape
+ * @return the last outline
+ */
+ public final Outline getLastOutline() {
+ return outlines.get(outlines.size()-1);
+ }
+
+ /** @return the {@code Outline} at {@code position}
+ * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber())
+ */
+ public Outline getOutline(int position) throws IndexOutOfBoundsException {
+ return outlines.get(position);
+ }
+
+ /** Adds a vertex to the last open outline in the
+ * shape.
+ * @param v the vertex to be added to the OutlineShape
+ */
+ public final void addVertex(Vertex v) {
+ final Outline lo = getLastOutline();
+ lo.addVertex(v);
+ if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) {
+ bbox.resize(lo.getBounds());
+ }
+ }
+
+ /** Adds a vertex to the last open outline in the shape.
+ * at {@code position}
+ * @param position indx at which the vertex will be added
+ * @param v the vertex to be added to the OutlineShape
+ */
+ public final void addVertex(int position, Vertex v) {
+ final Outline lo = getLastOutline();
+ lo.addVertex(position, v);
+ if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) {
+ bbox.resize(lo.getBounds());
+ }
+ }
+
+ /** Add a 2D {@link Vertex} to the last outline by defining the coordniate attribute
+ * of the vertex. The 2D vertex will be represented as Z=0.
+ *
+ * @param x the x coordinate
+ * @param y the y coordniate
+ * @param onCurve flag if this vertex is on the final curve or defines a curved region
+ * of the shape around this vertex.
+ */
+ public final void addVertex(float x, float y, boolean onCurve) {
+ addVertex(vertexFactory.create(x, y, 0f, onCurve));
+ }
+
+ /** Add a 3D {@link Vertex} to the last outline by defining the coordniate attribute
+ * of the vertex.
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coordinate
+ * @param onCurve flag if this vertex is on the final curve or defines a curved region
+ * of the shape around this vertex.
+ */
+ public final void addVertex(float x, float y, float z, boolean onCurve) {
+ addVertex(vertexFactory.create(x, y, z, onCurve));
+ }
+
+ /** Add a vertex to the last outline by passing a float array and specifying the
+ * offset and length in which. The attributes of the vertex are located.
+ * The attributes should be continuous (stride = 0).
+ * Attributes which value are not set (when length less than 3)
+ * are set implicitly to zero.
+ * @param coordsBuffer the coordinate array where the vertex attributes are to be picked from
+ * @param offset the offset in the buffer to the x coordinate
+ * @param length the number of attributes to pick from the buffer (maximum 3)
+ * @param onCurve flag if this vertex is on the final curve or defines a curved region
+ * of the shape around this vertex.
+ */
+ public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) {
+ addVertex(vertexFactory.create(coordsBuffer, offset, length, onCurve));
+ }
+
+ /** Closes the last outline in the shape.
+ * <p>If last vertex is not equal to first vertex.
+ * A new temp vertex is added at the end which
+ * is equal to the first.</p>
+ */
+ public void closeLastOutline() {
+ getLastOutline().setClosed(true);
+ }
+
+ /**
+ * @return the outline's vertices state, {@link OutlineShape.VerticesState}
+ */
+ public final VerticesState getOutlineState() {
+ return outlineState;
+ }
+
+ /** Ensure the outlines represent
+ * the specified destinationType.
+ * and removes all overlaps in boundary triangles
+ * @param destinationType the target outline's vertices state. Currently only
+ * {@link OutlineShape.VerticesState#QUADRATIC_NURBS} are supported.
+ */
+ public void transformOutlines(VerticesState destinationType) {
+ if(outlineState != destinationType){
+ if(destinationType == VerticesState.QUADRATIC_NURBS){
+ transformOutlines2Quadratic();
+ checkOverlaps();
+ } else {
+ throw new IllegalStateException("destinationType "+destinationType.name()+" not supported (currently "+outlineState.name()+")");
+ }
+ }
+ }
+
+ private void subdivideTriangle(final Outline outline, Vertex a, Vertex b, Vertex c, int index){
+ float[] v1 = VectorUtil.mid(a.getCoord(), b.getCoord());
+ float[] v3 = VectorUtil.mid(b.getCoord(), c.getCoord());
+ float[] v2 = VectorUtil.mid(v1, v3);
+
+ //drop off-curve vertex to image on the curve
+ b.setCoord(v2, 0, 3);
+ b.setOnCurve(true);
+
+ outline.addVertex(index, vertexFactory.create(v1, 0, 3, false));
+ outline.addVertex(index+2, vertexFactory.create(v3, 0, 3, false));
+ }
+
+ /** Check overlaps between curved triangles
+ * first check if any vertex in triangle a is in triangle b
+ * second check if edges of triangle a intersect segments of triangle b
+ * if any of the two tests is true we divide current triangle
+ * and add the other to the list of overlaps
+ *
+ * Loop until overlap array is empty. (check only in first pass)
+ */
+ private void checkOverlaps() {
+ ArrayList<Vertex> overlaps = new ArrayList<Vertex>(3);
+ int count = getOutlineNumber();
+ boolean firstpass = true;
+ do {
+ for (int cc = 0; cc < count; cc++) {
+ final Outline outline = getOutline(cc);
+ int vertexCount = outline.getVertexCount();
+ for(int i=0; i < outline.getVertexCount(); i++) {
+ final Vertex currentVertex = outline.getVertex(i);
+ if ( !currentVertex.isOnCurve()) {
+ final Vertex nextV = outline.getVertex((i+1)%vertexCount);
+ final Vertex prevV = outline.getVertex((i+vertexCount-1)%vertexCount);
+ Vertex overlap =null;
+
+ //check for overlap even if already set for subdivision
+ //ensuring both trianglur overlaps get divided
+ //for pref. only check in first pass
+ //second pass to clear the overlaps arrray(reduces precision errors)
+ if(firstpass) {
+ overlap = checkTriOverlaps(prevV, currentVertex, nextV);
+ }
+ if(overlaps.contains(currentVertex) || overlap != null) {
+ overlaps.remove(currentVertex);
+
+ subdivideTriangle(outline, prevV, currentVertex, nextV, i);
+ i+=3;
+ vertexCount+=2;
+
+ if(overlap != null && !overlap.isOnCurve()) {
+ if(!overlaps.contains(overlap))
+ overlaps.add(overlap);
+ }
+ }
+ }
+ }
+ }
+ firstpass = false;
+ }while(!overlaps.isEmpty());
+ }
+
+ private Vertex checkTriOverlaps(Vertex a, Vertex b, Vertex c) {
+ int count = getOutlineNumber();
+ for (int cc = 0; cc < count; cc++) {
+ final Outline outline = getOutline(cc);
+ int vertexCount = outline.getVertexCount();
+ for(int i=0; i < vertexCount; i++) {
+ final Vertex current = outline.getVertex(i);
+ if(current.isOnCurve() || current == a || current == b || current == c) {
+ continue;
+ }
+ final Vertex nextV = outline.getVertex((i+1)%vertexCount);
+ final Vertex prevV = outline.getVertex((i+vertexCount-1)%vertexCount);
+
+ //skip neighboring triangles
+ if(prevV == c || nextV == a) {
+ continue;
+ }
+
+ if(VectorUtil.vertexInTriangle(a.getCoord(), b.getCoord(), c.getCoord(), current.getCoord())
+ || VectorUtil.vertexInTriangle(a.getCoord(), b.getCoord(), c.getCoord(), nextV.getCoord())
+ || VectorUtil.vertexInTriangle(a.getCoord(), b.getCoord(), c.getCoord(), prevV.getCoord())) {
+
+ return current;
+ }
+ if(VectorUtil.tri2SegIntersection(a, b, c, prevV, current)
+ || VectorUtil.tri2SegIntersection(a, b, c, current, nextV)
+ || VectorUtil.tri2SegIntersection(a, b, c, prevV, nextV)) {
+ return current;
+ }
+ }
+ }
+ return null;
+ }
+
+ private void transformOutlines2Quadratic() {
+ int count = getOutlineNumber();
+ for (int cc = 0; cc < count; cc++) {
+ final Outline outline = getOutline(cc);
+ int vertexCount = outline.getVertexCount();
+
+ for(int i=0; i < vertexCount; i++) {
+ final Vertex currentVertex = outline.getVertex(i);
+ final Vertex nextVertex = outline.getVertex((i+1)%vertexCount);
+ if ( !currentVertex.isOnCurve() && !nextVertex.isOnCurve() ) {
+ final float[] newCoords = VectorUtil.mid(currentVertex.getCoord(),
+ nextVertex.getCoord());
+ final Vertex v = vertexFactory.create(newCoords, 0, 3, true);
+ i++;
+ vertexCount++;
+ outline.addVertex(i, v);
+ }
+ }
+ if(vertexCount <= 0) {
+ outlines.remove(outline);
+ cc--;
+ count--;
+ continue;
+ }
+
+ if( vertexCount > 0 ) {
+ if(VectorUtil.checkEquality(outline.getVertex(0).getCoord(),
+ outline.getLastVertex().getCoord())) {
+ outline.removeVertex(vertexCount-1);
+ }
+ }
+ }
+ outlineState = VerticesState.QUADRATIC_NURBS;
+ }
+
+ private void generateVertexIds() {
+ int maxVertexId = 0;
+ for(int i=0; i<outlines.size(); i++) {
+ final ArrayList<Vertex> vertices = outlines.get(i).getVertices();
+ for(int pos=0; pos<vertices.size(); pos++) {
+ Vertex vert = vertices.get(pos);
+ vert.setId(maxVertexId);
+ maxVertexId++;
+ }
+ }
+ }
+
+ /** @return the list of concatenated vertices associated with all
+ * {@code Outline}s of this object
+ */
+ public ArrayList<Vertex> getVertices() {
+ ArrayList<Vertex> vertices = new ArrayList<Vertex>();
+ for(int i=0; i<outlines.size(); i++) {
+ vertices.addAll(outlines.get(i).getVertices());
+ }
+ return vertices;
+ }
+
+ /**
+ * Triangulate the {@link OutlineShape} generating a list of triangles
+ * @return an arraylist of triangles representing the filled region
+ * which is produced by the combination of the outlines
+ */
+ public ArrayList<Triangle> triangulate() {
+ if(outlines.size() == 0){
+ return null;
+ }
+ sortOutlines();
+ generateVertexIds();
+
+ Triangulator triangulator2d = Triangulation.create();
+ for(int index = 0; index<outlines.size(); index++) {
+ triangulator2d.addCurve(outlines.get(index));
+ }
+
+ ArrayList<Triangle> triangles = triangulator2d.generate();
+ triangulator2d.reset();
+
+ return triangles;
+ }
+
+ /** Sort the outlines from large
+ * to small depending on the AABox
+ */
+ private void sortOutlines() {
+ Collections.sort(outlines);
+ Collections.reverse(outlines);
+ }
+
+ /** Compare two outline shapes with Bounding Box area
+ * as criteria.
+ * @see java.lang.Comparable#compareTo(java.lang.Object)
+ */
+ public final int compareTo(OutlineShape outline) {
+ float size = getBounds().getSize();
+ float newSize = outline.getBounds().getSize();
+ if(size < newSize){
+ return -1;
+ }
+ else if(size > newSize){
+ return 1;
+ }
+ return 0;
+ }
+
+ private final void validateBoundingBox() {
+ dirtyBits &= ~DIRTY_BOUNDS;
+ bbox.reset();
+ for (int i=0; i<outlines.size(); i++) {
+ bbox.resize(outlines.get(i).getBounds());
+ }
+ }
+
+ public final AABBox getBounds() {
+ if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) {
+ validateBoundingBox();
+ }
+ return bbox;
+ }
+
+ /**
+ * @param obj the Object to compare this OutlineShape with
+ * @return true if {@code obj} is an OutlineShape, not null,
+ * same outlineState, equal bounds and equal outlines in the same order
+ */
+ public boolean equals(Object obj) {
+ if( obj == this) {
+ return true;
+ }
+ if( null == obj || !(obj instanceof OutlineShape) ) {
+ return false;
+ }
+ final OutlineShape o = (OutlineShape) obj;
+ if(getOutlineState() != o.getOutlineState()) {
+ return false;
+ }
+ if(getOutlineNumber() != o.getOutlineNumber()) {
+ return false;
+ }
+ if( !getBounds().equals( o.getBounds() ) ) {
+ return false;
+ }
+ for (int i=getOutlineNumber()-1; i>=0; i--) {
+ if( ! getOutline(i).equals( o.getOutline(i) ) ) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /**
+ * @return deep clone of this OutlineShape w/o Region
+ */
+ public OutlineShape clone() {
+ OutlineShape o;
+ try {
+ o = (OutlineShape) super.clone();
+ } catch (CloneNotSupportedException e) { throw new InternalError(); }
+ o.bbox = bbox.clone();
+ o.outlines = new ArrayList<Outline>(outlines.size());
+ for(int i=0; i<outlines.size(); i++) {
+ o.outlines.add(outlines.get(i).clone());
+ }
+ return o;
+ }
+}
diff --git a/src/jogl/classes/com/jogamp/graph/geom/Outline.java b/src/jogl/classes/com/jogamp/graph/geom/Outline.java index 9e90e5a2c..5030488cc 100644 --- a/src/jogl/classes/com/jogamp/graph/geom/Outline.java +++ b/src/jogl/classes/com/jogamp/graph/geom/Outline.java @@ -44,23 +44,23 @@ import com.jogamp.graph.math.VectorUtil; * @see OutlineShape, Region */ public class Outline implements Cloneable, Comparable<Outline> { - + private ArrayList<Vertex> vertices = new ArrayList<Vertex>(3); private boolean closed = false; private AABBox bbox = new AABBox(); private boolean dirtyBBox = false; - + /**Create an outline defined by control vertices. * An outline can contain off Curve vertices which define curved * regions in the outline. */ public Outline() { } - + public final int getVertexCount() { return vertices.size(); } - + /** Appends a vertex to the outline loop/strip. * @param vertex Vertex to be added * @throws NullPointerException if the {@link Vertex} element is null @@ -68,7 +68,7 @@ public class Outline implements Cloneable, Comparable<Outline> { public final void addVertex(Vertex vertex) throws NullPointerException { addVertex(vertices.size(), vertex); } - + /** Insert the {@link Vertex} element at the given {@code position} to the outline loop/strip. * @param position of the added Vertex * @param vertex Vertex object to be added @@ -84,7 +84,7 @@ public class Outline implements Cloneable, Comparable<Outline> { bbox.resize(vertex.getX(), vertex.getY(), vertex.getZ()); } } - + /** Replaces the {@link Vertex} element at the given {@code position}. * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p> * @@ -100,11 +100,15 @@ public class Outline implements Cloneable, Comparable<Outline> { vertices.set(position, vertex); dirtyBBox = true; } - + public final Vertex getVertex(int index){ return vertices.get(index); } - + + public int getVertexIndex(Vertex vertex){ + return vertices.indexOf(vertex); + } + /** Removes the {@link Vertex} element at the given {@code position}. * <p>Sets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.</p> * @@ -115,18 +119,18 @@ public class Outline implements Cloneable, Comparable<Outline> { dirtyBBox = true; return vertices.remove(position); } - + public final boolean isEmpty(){ return (vertices.size() == 0); } - + public final Vertex getLastVertex(){ if(isEmpty()){ return null; } return vertices.get(vertices.size()-1); } - + public final ArrayList<Vertex> getVertices() { return vertices; } @@ -141,7 +145,7 @@ public class Outline implements Cloneable, Comparable<Outline> { this.vertices = vertices; validateBoundingBox(); } - + public final boolean isClosed() { return closed; } @@ -163,7 +167,7 @@ public class Outline implements Cloneable, Comparable<Outline> { } } } - + /** Compare two outlines with Bounding Box area * as criteria. * @see java.lang.Comparable#compareTo(java.lang.Object) @@ -179,7 +183,7 @@ public class Outline implements Cloneable, Comparable<Outline> { } return 0; } - + private final void validateBoundingBox() { dirtyBBox = false; bbox.reset(); @@ -187,7 +191,7 @@ public class Outline implements Cloneable, Comparable<Outline> { bbox.resize(vertices.get(i).getCoord(), 0); } } - + public final AABBox getBounds() { if (dirtyBBox) { validateBoundingBox(); @@ -220,7 +224,7 @@ public class Outline implements Cloneable, Comparable<Outline> { } return true; } - + /** * @return deep clone of this Outline */ diff --git a/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java b/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java index 2b4a7fd9d..b1f2023f3 100755 --- a/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java +++ b/src/jogl/classes/com/jogamp/graph/math/VectorUtil.java @@ -44,7 +44,7 @@ public class VectorUtil { this.dir = dir;
}
}
-
+
public static final int COLLINEAR = 0;
/** compute the dot product of two points
@@ -88,7 +88,7 @@ public class VectorUtil { newVector[2] = vector[2]*scale;
return newVector;
}
-
+
/** Adds to vectors
* @param v1 vector 1
* @param v2 vector 2
@@ -135,7 +135,7 @@ public class VectorUtil { return out;
}
-
+
/** Matrix Vector multiplication
* @param rawMatrix column matrix (4x4)
* @param vec vector(x,y,z)
@@ -151,7 +151,7 @@ public class VectorUtil { return out;
}
-
+
/** Calculate the midpoint of two values
* @param p1 first value
* @param p2 second vale
@@ -169,9 +169,9 @@ public class VectorUtil { public static float[] mid(float[] p1, float[] p2)
{
float[] midPoint = new float[3];
- midPoint[0] = (p1[0] + p2[0])/2.0f;
- midPoint[1] = (p1[1] + p2[1])/2.0f;
- midPoint[2] = (p1[2] + p2[2])/2.0f;
+ midPoint[0] = (p1[0] + p2[0])*0.5f;
+ midPoint[1] = (p1[1] + p2[1])*0.5f;
+ midPoint[2] = (p1[2] + p2[2])*0.5f;
return midPoint;
}
@@ -206,8 +206,8 @@ public class VectorUtil { public static boolean checkEquality(float[] v1, float[] v2)
{
if(Float.compare(v1[0], v2[0]) == 0 &&
- Float.compare(v1[1], v2[1]) == 0 &&
- Float.compare(v1[2], v2[2]) == 0 )
+ Float.compare(v1[1], v2[1]) == 0 &&
+ Float.compare(v1[2], v2[2]) == 0 )
return true;
return false;
}
@@ -220,7 +220,7 @@ public class VectorUtil { public static boolean checkEqualityVec2(float[] v1, float[] v2)
{
if(Float.compare(v1[0], v2[0]) == 0 &&
- Float.compare(v1[1], v2[1]) == 0)
+ Float.compare(v1[1], v2[1]) == 0)
return true;
return false;
}
@@ -287,7 +287,7 @@ public class VectorUtil { public static float triArea(Vertex a, Vertex b, Vertex c){
return (b.getX() - a.getX()) * (c.getY() - a.getY()) - (b.getY() - a.getY())*(c.getX() - a.getX());
}
-
+
/** Check if a vertex is in triangle using
* barycentric coordinates computation.
* @param a first triangle vertex
@@ -297,25 +297,25 @@ public class VectorUtil { * @return true if p is in triangle (a, b, c), false otherwise.
*/
public static boolean vertexInTriangle(float[] a, float[] b, float[] c, float[] p){
- // Compute vectors
- float[] ac = computeVector(a, c); //v0
- float[] ab = computeVector(a, b); //v1
- float[] ap = computeVector(a, p); //v2
-
- // Compute dot products
- float dot00 = dot(ac, ac);
- float dot01 = dot(ac, ab);
- float dot02 = dot(ac, ap);
- float dot11 = dot(ab, ab);
- float dot12 = dot(ab, ap);
-
- // Compute barycentric coordinates
- float invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
- float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
- float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
-
- // Check if point is in triangle
- return (u > 0) && (v > 0) && (u + v < 1);
+ // Compute vectors
+ float[] ac = computeVector(a, c); //v0
+ float[] ab = computeVector(a, b); //v1
+ float[] ap = computeVector(a, p); //v2
+
+ // Compute dot products
+ float dot00 = dot(ac, ac);
+ float dot01 = dot(ac, ab);
+ float dot02 = dot(ac, ap);
+ float dot11 = dot(ab, ab);
+ float dot12 = dot(ab, ap);
+
+ // Compute barycentric coordinates
+ float invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // Check if point is in triangle
+ return (u >= 0) && (v >= 0) && (u + v < 1);
}
/** Check if points are in ccw order
@@ -353,7 +353,81 @@ public class VectorUtil { }
return area;
}
+
+ /** Compute the general winding of the vertices
+ * @param vertices array of Vertices
+ * @return CCW or CW {@link Winding}
+ */
public static Winding getWinding(ArrayList<Vertex> vertices) {
return area(vertices) >= 0 ? Winding.CCW : Winding.CW ;
}
+
+
+ /** Compute intersection between two segments
+ * @param a vertex 1 of first segment
+ * @param b vertex 2 of first segment
+ * @param c vertex 1 of second segment
+ * @param d vertex 2 of second segment
+ * @return the intersection coordinates if the segments intersect, otherwise
+ * returns null
+ */
+ public static float[] seg2SegIntersection(Vertex a, Vertex b, Vertex c, Vertex d) {
+ float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
+
+ if (determinant == 0)
+ return null;
+
+ float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
+ float beta = (c.getX()*d.getY()-c.getY()*d.getY());
+ float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant;
+ float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant;
+
+ float gamma = (xi - a.getX())/(b.getX() - a.getX());
+ float gamma1 = (xi - c.getX())/(d.getX() - c.getX());
+ if(gamma <= 0 || gamma >= 1) return null;
+ if(gamma1 <= 0 || gamma1 >= 1) return null;
+
+ return new float[]{xi,yi,0};
+ }
+
+ /** Compute intersection between two lines
+ * @param a vertex 1 of first line
+ * @param b vertex 2 of first line
+ * @param c vertex 1 of second line
+ * @param d vertex 2 of second line
+ * @return the intersection coordinates if the lines intersect, otherwise
+ * returns null
+ */
+ public static float[] line2lineIntersection(Vertex a, Vertex b, Vertex c, Vertex d) {
+ float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
+
+ if (determinant == 0)
+ return null;
+
+ float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
+ float beta = (c.getX()*d.getY()-c.getY()*d.getY());
+ float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant;
+ float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant;
+
+ return new float[]{xi,yi,0};
+ }
+
+ /** Check if a segment intersects with a triangle
+ * @param a vertex 1 of the triangle
+ * @param b vertex 2 of the triangle
+ * @param c vertex 3 of the triangle
+ * @param d vertex 1 of first segment
+ * @param e vertex 2 of first segment
+ * @return true if the segment intersects at least one segment of the triangle, false otherwise
+ */
+ public static boolean tri2SegIntersection(Vertex a, Vertex b, Vertex c, Vertex d, Vertex e){
+ if(seg2SegIntersection(a, b, d, e) != null)
+ return true;
+ if(seg2SegIntersection(b, c, d, e) != null)
+ return true;
+ if(seg2SegIntersection(a, c, d, e) != null)
+ return true;
+
+ return false;
+ }
}
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