diff options
author | Xerxes Rånby <[email protected]> | 2012-08-06 21:17:11 +0000 |
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committer | Xerxes Rånby <[email protected]> | 2012-08-06 21:17:11 +0000 |
commit | ab671729fd4b50127d8dcb95bd5fd13ce0a4078b (patch) | |
tree | 3a3a4a73a3eda0531dc73f556587683b9c979e0e /src/jogl/classes/com/jogamp/opengl/FBObject.java | |
parent | 6e4051d8c9faeec003b15b68bd01e3caf22869fb (diff) | |
parent | 9e87acd921bcb357f1ec88d166bde672b54b02c8 (diff) |
Merge remote-tracking branch 'github-sgothel/master' into armv6hf
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/FBObject.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/FBObject.java | 1943 |
1 files changed, 1943 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java new file mode 100644 index 000000000..644d87b1a --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java @@ -0,0 +1,1943 @@ +/** + * Copyright 2012 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ + +package com.jogamp.opengl; + +import java.util.ArrayList; +import java.util.Arrays; + +import javax.media.opengl.GL; +import javax.media.opengl.GL2GL3; +import javax.media.opengl.GL3; +import javax.media.opengl.GLBase; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLException; +import javax.media.opengl.GLProfile; + +import jogamp.opengl.Debug; + +import com.jogamp.opengl.FBObject.Attachment.Type; + +/** + * Core utility class simplifying usage of framebuffer objects (FBO) + * with all {@link GLProfile}s. + * <p> + * Supports on-the-fly reconfiguration of dimension and multisample buffers via {@link #reset(GL, int, int, int)} + * while preserving the {@link Attachment} references. + * </p> + * <p> + * Integrates default read/write framebuffers via {@link GLContext#getDefaultReadFramebuffer()} and {@link GLContext#getDefaultReadFramebuffer()}, + * which is being hooked at {@link GL#glBindFramebuffer(int, int)} when the default (<code>zero</code>) framebuffer is selected. + * </p> + * + * <p>FIXME: Implement support for {@link Type#DEPTH_TEXTURE}, {@link Type#STENCIL_TEXTURE} .</p> + */ +public class FBObject { + protected static final boolean DEBUG = Debug.debug("FBObject"); + + /** + * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>. + * <p> + * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions + * <code>ARB_ES2_compatibility</code>, <code>ARB_framebuffer_object</code>, <code>EXT_framebuffer_object</code> or <code>OES_framebuffer_object</code>. + * </p> + * <p> + * Basic FBO support may only include one color attachment and no multisampling, + * as well as limited internal formats for renderbuffer. + * </p> + * @see GLContext#hasFBO() + */ + public static final boolean supportsBasicFBO(GL gl) { + return gl.getContext().hasFBO(); + } + + /** + * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>. + * <p> + * Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions + * <code>ARB_framebuffer_object</code>, or all of + * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, + * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>. + * </p> + * <p> + * Full FBO support includes multiple color attachments and multisampling. + * </p> + */ + public static final boolean supportsFullFBO(GL gl) { + return gl.isGL3() || // GL >= 3.0 + + gl.isExtensionAvailable(GLExtensions.ARB_framebuffer_object) || // ARB_framebuffer_object + + ( gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_object) && // All EXT_framebuffer_object* + gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) && + gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) && + gl.isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil) ) ; + } + + public static final int getMaxSamples(GL gl) { + if( supportsFullFBO(gl) ) { + int[] val = new int[] { 0 } ; + gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0); + return val[0]; + } else { + return 0; + } + } + + /** Common super class of all attachments */ + public static abstract class Attachment { + public enum Type { + NONE, DEPTH, STENCIL, DEPTH_STENCIL, COLOR, COLOR_TEXTURE, DEPTH_TEXTURE, STENCIL_TEXTURE; + + /** + * Returns {@link #COLOR}, {@link #DEPTH}, {@link #STENCIL} or {@link #DEPTH_STENCIL} + * @throws IllegalArgumentException if <code>format</code> cannot be handled. + */ + public static Type determine(int format) throws IllegalArgumentException { + switch(format) { + case GL.GL_RGBA4: + case GL.GL_RGB5_A1: + case GL.GL_RGB565: + case GL.GL_RGB8: + case GL.GL_RGBA8: + return Type.COLOR; + case GL.GL_DEPTH_COMPONENT16: + case GL.GL_DEPTH_COMPONENT24: + case GL.GL_DEPTH_COMPONENT32: + return Type.DEPTH; + case GL.GL_STENCIL_INDEX1: + case GL.GL_STENCIL_INDEX4: + case GL.GL_STENCIL_INDEX8: + return Type.STENCIL; + case GL.GL_DEPTH24_STENCIL8: + return Type.DEPTH_STENCIL; + default: + throw new IllegalArgumentException("format invalid: 0x"+Integer.toHexString(format)); + } + } + }; + + /** immutable type [{@link #COLOR}, {@link #DEPTH}, {@link #STENCIL}, {@link #COLOR_TEXTURE}, {@link #DEPTH_TEXTURE}, {@link #STENCIL_TEXTURE} ] */ + public final Type type; + + /** immutable the internal format */ + public final int format; + + private int width, height; + + private int name; + + /** <code>true</code> if resource is initialized by {@link #initialize(GL)}, hence {@link #free(GL)} is allowed to free the GL resources. */ + protected boolean resourceOwner; + + private int initCounter; + + protected Attachment(Type type, int iFormat, int width, int height, int name) { + this.type = type; + this.format = iFormat; + this.width = width; + this.height = height; + this.name = name; + this.resourceOwner = false; + this.initCounter = 0; + } + + /** width of attachment */ + public final int getWidth() { return width; } + /** height of attachment */ + public final int getHeight() { return height; } + /* pp */ final void setSize(int w, int h) { width = w; height = h; } + + /** buffer name [1..max], maybe a texture or renderbuffer name, depending on type. */ + public final int getName() { return name; } + /* pp */ final void setName(int n) { name = n; } + + public final int getInitCounter() { return initCounter; } + + /** + * Initializes the attachment buffer and set it's parameter, if uninitialized, i.e. name is <code>zero</code>. + * <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #free(GL)}.</p> + * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case. + */ + public void initialize(GL gl) throws GLException { + initCounter++; + /* + super.initialize(gl); + if(1 == getInitCounter() && 0 == getName() ) { + do init .. + freeResources = true; // if all OK + } + */ + } + + /** + * Releases the attachment buffer if initialized, i.e. name is <code>zero</code>. + * <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #initialize(GL)}.</p> + * @throws GLException if buffer release fails. + */ + public void free(GL gl) throws GLException { + /* + if(1 == getInitCounter() && freeResources && .. ) { + do free .. + } + super.free(gl); + */ + initCounter--; + if(0 == initCounter) { + resourceOwner = false; + name = 0; + } + if(DEBUG) { + System.err.println("Attachment.free: "+this); + } + } + + /** + * <p> + * Comparison by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}. + * </p> + * {@inheritDoc} + */ + @Override + public boolean equals(Object o) { + if( this == o ) return true; + if( ! ( o instanceof Attachment ) ) return false; + final Attachment a = (Attachment)o; + return type == a.type && + format == a.format || + width == a.width || + height== a.height || + name == a.name ; + } + + /** + * <p> + * Hashed by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}. + * </p> + * {@inheritDoc} + */ + @Override + public int hashCode() { + // 31 * x == (x << 5) - x + int hash = 31 + type.ordinal(); + hash = ((hash << 5) - hash) + format; + hash = ((hash << 5) - hash) + width; + hash = ((hash << 5) - hash) + height; + hash = ((hash << 5) - hash) + name; + return hash; + } + + int objectHashCode() { return super.hashCode(); } + + public String toString() { + return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", "+width+"x"+height+ + ", name 0x"+Integer.toHexString(name)+", obj 0x"+Integer.toHexString(objectHashCode())+ + ", resOwner "+resourceOwner+", initCount "+initCounter+"]"; + } + + public static Type getType(int attachmentPoint, int maxColorAttachments) { + if( GL.GL_COLOR_ATTACHMENT0 <= attachmentPoint && attachmentPoint < GL.GL_COLOR_ATTACHMENT0+maxColorAttachments ) { + return Type.COLOR; + } + switch(attachmentPoint) { + case GL.GL_DEPTH_ATTACHMENT: + return Type.DEPTH; + case GL.GL_STENCIL_ATTACHMENT: + return Type.STENCIL; + default: + throw new IllegalArgumentException("Invalid attachment point 0x"+Integer.toHexString(attachmentPoint)); + } + } + } + + /** Other renderbuffer attachment which maybe a colorbuffer, depth or stencil. */ + public static class RenderAttachment extends Attachment { + private int samples; + + /** + * @param type allowed types are {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#COLOR} + * @param iFormat + * @param samples + * @param width + * @param height + * @param name + */ + public RenderAttachment(Type type, int iFormat, int samples, int width, int height, int name) { + super(validateType(type), iFormat, width, height, name); + this.samples = samples; + } + + /** number of samples, or zero for no multisampling */ + public final int getSamples() { return samples; } + /* pp */ final void setSamples(int s) { samples = s; } + + private static Type validateType(Type type) { + switch(type) { + case DEPTH: + case STENCIL: + case COLOR: + return type; + default: + throw new IllegalArgumentException("Invalid type: "+type); + } + } + + /** + * <p> + * Comparison by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}. + * </p> + * {@inheritDoc} + */ + @Override + public boolean equals(Object o) { + if( this == o ) return true; + if( ! ( o instanceof RenderAttachment ) ) return false; + return super.equals(o) && + samples == ((RenderAttachment)o).samples; + } + + /** + * <p> + * Hashed by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}. + * </p> + * {@inheritDoc} + */ + @Override + public int hashCode() { + // 31 * x == (x << 5) - x + int hash = super.hashCode(); + hash = ((hash << 5) - hash) + samples; + return hash; + } + + @Override + public void initialize(GL gl) throws GLException { + super.initialize(gl); + if( 1 == getInitCounter() && 0 == getName() ) { + final int[] name = new int[] { -1 }; + gl.glGenRenderbuffers(1, name, 0); + if( 0 == name[0] ) { + throw new GLException("null renderbuffer, "+this); + } + setName(name[0]); + + gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, getName()); + if( samples > 0 ) { + ((GL2GL3)gl).glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, format, getWidth(), getHeight()); + } else { + gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight()); + } + int glerr = gl.glGetError(); + if(GL.GL_NO_ERROR != glerr) { + gl.glDeleteRenderbuffers(1, name, 0); + setName(0); + throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this); + } + resourceOwner = true; + if(DEBUG) { + System.err.println("Attachment.init: "+this); + } + } + } + + @Override + public void free(GL gl) { + if(1 == getInitCounter() && resourceOwner && 0 != getName() ) { + final int[] name = new int[] { getName() }; + gl.glDeleteRenderbuffers(1, name, 0); + } + super.free(gl); + } + + public String toString() { + return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", samples "+samples+", "+getWidth()+"x"+getHeight()+ + ", name 0x"+Integer.toHexString(getName())+", obj 0x"+Integer.toHexString(objectHashCode())+ + ", resOwner "+resourceOwner+", initCount "+getInitCounter()+"]"; + } + } + + /** + * Marker interface, denotes a color buffer attachment. + * <p>Always an instance of {@link Attachment}.</p> + * <p>Either an instance of {@link ColorAttachment} or {@link TextureAttachment}.</b> + */ + public static interface Colorbuffer { + } + + /** Color render buffer attachment */ + public static class ColorAttachment extends RenderAttachment implements Colorbuffer { + public ColorAttachment(int iFormat, int samples, int width, int height, int name) { + super(Type.COLOR, iFormat, samples, width, height, name); + } + } + + /** Texture attachment */ + public static class TextureAttachment extends Attachment implements Colorbuffer { + /** details of the texture setup */ + public final int dataFormat, dataType, magFilter, minFilter, wrapS, wrapT; + + /** + * @param type allowed types are [ {@link Type#COLOR_TEXTURE}, {@link Type#DEPTH_TEXTURE}, {@link Type#STENCIL_TEXTURE} ] + * @param iFormat + * @param width + * @param height + * @param dataFormat + * @param dataType + * @param magFilter + * @param minFilter + * @param wrapS + * @param wrapT + * @param name + */ + public TextureAttachment(Type type, int iFormat, int width, int height, int dataFormat, int dataType, + int magFilter, int minFilter, int wrapS, int wrapT, int name) { + super(validateType(type), iFormat, width, height, name); + this.dataFormat = dataFormat; + this.dataType = dataType; + this.magFilter = magFilter; + this.minFilter = minFilter; + this.wrapS = wrapS; + this.wrapT = wrapT; + } + + private static Type validateType(Type type) { + switch(type) { + case COLOR_TEXTURE: + case DEPTH_TEXTURE: + case STENCIL_TEXTURE: + return type; + default: + throw new IllegalArgumentException("Invalid type: "+type); + } + } + + /** + * Initializes the texture and set it's parameter, if uninitialized, i.e. name is <code>zero</code>. + * @throws GLException if texture generation and setup fails. The just created texture name will be deleted in this case. + */ + @Override + public void initialize(GL gl) throws GLException { + super.initialize(gl); + if( 1 == getInitCounter() && 0 == getName() ) { + final int[] name = new int[] { -1 }; + gl.glGenTextures(1, name, 0); + if(0 == name[0]) { + throw new GLException("null texture, "+this); + } + setName(name[0]); + + gl.glBindTexture(GL.GL_TEXTURE_2D, name[0]); + gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, getWidth(), getHeight(), 0, dataFormat, dataType, null); + if( 0 < magFilter ) { + gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, magFilter); + } + if( 0 < minFilter ) { + gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, minFilter); + } + if( 0 < wrapS ) { + gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, wrapS); + } + if( 0 < wrapT ) { + gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapT); + } + int glerr = gl.glGetError(); + if(GL.GL_NO_ERROR != glerr) { + gl.glDeleteTextures(1, name, 0); + setName(0); + throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this); + } + resourceOwner = true; + } + if(DEBUG) { + System.err.println("Attachment.init: "+this); + } + } + + @Override + public void free(GL gl) { + if(1 == getInitCounter() && resourceOwner && 0 != getName() ) { + final int[] name = new int[] { getName() }; + gl.glDeleteTextures(1, name, 0); + } + super.free(gl); + } + } + + private boolean initialized; + private boolean basicFBOSupport; + private boolean fullFBOSupport; + private boolean rgba8Avail; + private boolean depth24Avail; + private boolean depth32Avail; + private boolean stencil01Avail; + private boolean stencil04Avail; + private boolean stencil08Avail; + private boolean stencil16Avail; + private boolean packedDepthStencilAvail; + private int maxColorAttachments, maxSamples, maxTextureSize, maxRenderbufferSize; + + private int width, height, samples; + private int vStatus; + private int fbName; + private boolean bound; + + private int colorAttachmentCount; + private Colorbuffer[] colorAttachmentPoints; // colorbuffer attachment points + private RenderAttachment depth, stencil; // depth and stencil maybe equal in case of packed-depth-stencil + + private final FBObject samplesSink; // MSAA sink + private TextureAttachment samplesSinkTexture; + private boolean samplesSinkDirty; + + // + // ColorAttachment helper .. + // + + private final void validateColorAttachmentPointRange(int point) { + if(maxColorAttachments != colorAttachmentPoints.length) { + throw new InternalError("maxColorAttachments "+maxColorAttachments+", array.lenght "+colorAttachmentPoints); + } + if(0 > point || point >= maxColorAttachments) { + throw new IllegalArgumentException("attachment point out of range: "+point+", should be within [0.."+(maxColorAttachments-1)+"]"); + } + } + + private final void validateAddColorAttachment(int point, Colorbuffer ca) { + validateColorAttachmentPointRange(point); + if( null != colorAttachmentPoints[point] ) { + throw new IllegalArgumentException("Cannot attach "+ca+", attachment point already in use by "+colorAttachmentPoints[point]); + } + } + + private final void addColorAttachment(int point, Colorbuffer ca) { + validateColorAttachmentPointRange(point); + final Colorbuffer c = colorAttachmentPoints[point]; + if( null != c && c != ca ) { + throw new IllegalArgumentException("Add failed: requested to add "+ca+" at "+point+", but slot is holding "+c+"; "+this); + } + colorAttachmentPoints[point] = ca; + colorAttachmentCount++; + } + + private final void removeColorAttachment(int point, Colorbuffer ca) { + validateColorAttachmentPointRange(point); + final Colorbuffer c = colorAttachmentPoints[point]; + if( null != c && c != ca ) { + throw new IllegalArgumentException("Remove failed: requested to removed "+ca+" at "+point+", but slot is holding "+c+"; "+this); + } + colorAttachmentPoints[point] = null; + colorAttachmentCount--; + } + + /** + * Return the {@link Colorbuffer} attachment at <code>attachmentPoint</code> if it is attached to this FBO, otherwise null. + * + * @see #attachColorbuffer(GL, boolean) + * @see #attachColorbuffer(GL, boolean) + * @see #attachTexture2D(GL, int, boolean, int, int, int, int) + * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int) + */ + public final Colorbuffer getColorbuffer(int attachmentPoint) { + validateColorAttachmentPointRange(attachmentPoint); + return colorAttachmentPoints[attachmentPoint]; + } + + /** + * Finds the passed {@link Colorbuffer} within the valid range of attachment points + * using <i>reference</i> comparison only. + * <p> + * Note: Slow. Implementation uses a logN array search to save resources, i.e. not using a HashMap. + * </p> + * @param ca the {@link Colorbuffer} to look for. + * @return -1 if the {@link Colorbuffer} could not be found, otherwise [0..{@link #getMaxColorAttachments()}-1] + */ + public final int getColorbufferAttachmentPoint(Colorbuffer ca) { + for(int i=0; i<colorAttachmentPoints.length; i++) { + if( colorAttachmentPoints[i] == ca ) { + return i; + } + } + return -1; + } + + /** + * Returns the passed {@link Colorbuffer} if it is attached to this FBO, otherwise null. + * Implementation compares the <i>reference</i> only. + * + * <p> + * Note: Slow. Uses {@link #getColorbufferAttachmentPoint(Colorbuffer)} to determine it's attachment point + * to be used for {@link #getColorbuffer(int)} + * </p> + * + * @see #attachColorbuffer(GL, boolean) + * @see #attachColorbuffer(GL, boolean) + * @see #attachTexture2D(GL, int, boolean, int, int, int, int) + * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int) + */ + public final Colorbuffer getColorbuffer(Colorbuffer ca) { + final int p = getColorbufferAttachmentPoint(ca); + return p>=0 ? getColorbuffer(p) : null; + } + + /** + * Creates an uninitialized FBObject instance. + * <p> + * Call {@link #init(GL, int, int, int)} .. etc to use it. + * </p> + */ + public FBObject() { + this(false); + } + /* pp */ FBObject(boolean isSampleSink) { + this.initialized = false; + + // TBD @ init + this.basicFBOSupport = false; + this.fullFBOSupport = false; + this.rgba8Avail = false; + this.depth24Avail = false; + this.depth32Avail = false; + this.stencil01Avail = false; + this.stencil04Avail = false; + this.stencil08Avail = false; + this.stencil16Avail = false; + this.packedDepthStencilAvail = false; + this.maxColorAttachments=-1; + this.maxSamples=-1; + this.maxTextureSize = 0; + this.maxRenderbufferSize = 0; + + this.width = 0; + this.height = 0; + this.samples = 0; + this.vStatus = -1; + this.fbName = 0; + this.bound = false; + + this.colorAttachmentPoints = null; // at init .. + this.colorAttachmentCount = 0; + this.depth = null; + this.stencil = null; + + this.samplesSink = isSampleSink ? null : new FBObject(true); + this.samplesSinkTexture = null; + this.samplesSinkDirty = true; + } + + private void init(GL gl, int width, int height, int samples) throws GLException { + if(initialized) { + throw new GLException("FBO already initialized"); + } + fullFBOSupport = supportsFullFBO(gl); + + if( !fullFBOSupport && !supportsBasicFBO(gl) ) { + throw new GLException("FBO not supported w/ context: "+gl.getContext()+", "+this); + } + + basicFBOSupport = true; + + rgba8Avail = gl.isGL2GL3() || gl.isExtensionAvailable(GLExtensions.OES_rgb8_rgba8); + depth24Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth24); + depth32Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth32); + stencil01Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil1); + stencil04Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil4); + stencil08Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil8); + stencil16Avail = fullFBOSupport; + + packedDepthStencilAvail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_packed_depth_stencil); + + final boolean NV_fbo_color_attachments = gl.isExtensionAvailable(GLExtensions.NV_fbo_color_attachments); + + int val[] = new int[1]; + + int glerr = gl.glGetError(); + if(DEBUG && GL.GL_NO_ERROR != glerr) { + System.err.println("FBObject.init-preexisting.0 GL Error 0x"+Integer.toHexString(glerr)); + } + + int realMaxColorAttachments = 1; + maxColorAttachments = 1; + if( null != samplesSink && fullFBOSupport || NV_fbo_color_attachments ) { + try { + gl.glGetIntegerv(GL2GL3.GL_MAX_COLOR_ATTACHMENTS, val, 0); + glerr = gl.glGetError(); + if(GL.GL_NO_ERROR == glerr) { + realMaxColorAttachments = 1 <= val[0] ? val[0] : 1; // cap minimum to 1 + } else if(DEBUG) { + System.err.println("FBObject.init-GL_MAX_COLOR_ATTACHMENTS query GL Error 0x"+Integer.toHexString(glerr)); + } + } catch (GLException gle) {} + } + maxColorAttachments = realMaxColorAttachments <= 8 ? realMaxColorAttachments : 8; // cap to limit array size + + colorAttachmentPoints = new Colorbuffer[maxColorAttachments]; + colorAttachmentCount = 0; + + maxSamples = 0; + if(fullFBOSupport) { + gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0); + glerr = gl.glGetError(); + if(GL.GL_NO_ERROR == glerr) { + maxSamples = val[0]; + } else if(DEBUG) { + System.err.println("FBObject.init-GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr)); + } + } + gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, val, 0); + maxTextureSize = val[0]; + gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, val, 0); + this.maxRenderbufferSize = val[0]; + + glerr = gl.glGetError(); + if(DEBUG && GL.GL_NO_ERROR != glerr) { + System.err.println("FBObject.init-preexisting.1 GL Error 0x"+Integer.toHexString(glerr)); + } + + this.width = width; + this.height = height; + this.samples = samples <= maxSamples ? samples : maxSamples; + + if(DEBUG) { + System.err.println("FBObject "+width+"x"+height+", "+samples+" -> "+samples+" samples"); + System.err.println("basicFBOSupport: "+basicFBOSupport); + System.err.println("fullFBOSupport: "+fullFBOSupport); + System.err.println("maxColorAttachments: "+maxColorAttachments+"/"+realMaxColorAttachments); + System.err.println("maxSamples: "+maxSamples); + System.err.println("maxTextureSize: "+maxTextureSize); + System.err.println("maxRenderbufferSize: "+maxRenderbufferSize); + System.err.println("rgba8: "+rgba8Avail); + System.err.println("depth24: "+depth24Avail); + System.err.println("depth32: "+depth32Avail); + System.err.println("stencil01: "+stencil01Avail); + System.err.println("stencil04: "+stencil04Avail); + System.err.println("stencil08: "+stencil08Avail); + System.err.println("stencil16: "+stencil16Avail); + System.err.println("packedDepthStencil: "+packedDepthStencilAvail); + System.err.println("NV_fbo_color_attachments: "+NV_fbo_color_attachments); + System.err.println(gl.getContext().getGLVersion()); + System.err.println(JoglVersion.getGLStrings(gl, null).toString()); + System.err.println(gl.getContext()); + } + + checkNoError(null, gl.glGetError(), "FBObject Init.pre"); // throws GLException if error + + if(width > 2 + maxTextureSize || height> 2 + maxTextureSize || + width > maxRenderbufferSize || height> maxRenderbufferSize ) { + throw new GLException("size "+width+"x"+height+" exceeds on of the maxima [texture "+maxTextureSize+", renderbuffer "+maxRenderbufferSize+"]"); + } + + if(null != samplesSink) { + // init sampling sink + samplesSink.reset(gl, width, height); + resetMSAATexture2DSink(gl); + } + + // generate fbo .. + gl.glGenFramebuffers(1, val, 0); + fbName = val[0]; + if(0 == fbName) { + throw new GLException("null framebuffer"); + } + + // bind fbo .. + gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fbName); + checkNoError(gl, gl.glGetError(), "FBObject Init.bindFB"); // throws GLException if error + if(!gl.glIsFramebuffer(fbName)) { + checkNoError(gl, GL.GL_INVALID_VALUE, "FBObject Init.isFB"); // throws GLException + } + bound = true; + initialized = true; + + updateStatus(gl); + if(DEBUG) { + System.err.println("FBObject.init(): "+this); + } + } + + /** + * Initializes or resets this FBO's instance. + * <p> + * In case the new parameters are compatible with the current ones + * no action will be performed. Otherwise all attachments will be recreated + * to match the new given parameters. + * </p> + * <p> + * Currently incompatibility and hence recreation is given if + * the size or sample count doesn't match for subsequent calls. + * </p> + * + * <p>Leaves the FBO bound state untouched</p> + * + * @param gl the current GL context + * @param newWidth + * @param newHeight + * @throws GLException in case of an error + */ + public final void reset(GL gl, int newWidth, int newHeight) { + reset(gl, newWidth, newHeight, 0); + } + + /** + * Initializes or resets this FBO's instance. + * <p> + * In case the new parameters are compatible with the current ones + * no action will be performed. Otherwise all attachments will be recreated + * to match the new given parameters. + * </p> + * <p> + * Currently incompatibility and hence recreation is given if + * the size or sample count doesn't match for subsequent calls. + * </p> + * + * <p>Leaves the FBO bound state untouched</p> + * + * @param gl the current GL context + * @param newWidth + * @param newHeight + * @param newSamples if > 0, MSAA will be used, otherwise no multisampling. Will be capped to {@link #getMaxSamples()}. + * @throws GLException in case of an error + */ + public final void reset(GL gl, int newWidth, int newHeight, int newSamples) { + if(!initialized) { + init(gl, newWidth, newHeight, newSamples); + return; + } + newSamples = newSamples <= maxSamples ? newSamples : maxSamples; // clamp + + if( newWidth != width || newHeight != height || newSamples != samples ) { + if(DEBUG) { + System.err.println("FBObject.reset - START - "+this); + } + + final boolean wasBound = isBound(); + + width = newWidth; + height = newHeight; + samples = newSamples; + detachAllImpl(gl, true , true); + resetMSAATexture2DSink(gl); + + if(wasBound) { + bind(gl); + } else { + unbind(gl); + } + + if(DEBUG) { + System.err.println("FBObject.reset - END - "+this); + } + } + } + + /** + * Note that the status may reflect an incomplete state during transition of attachments. + * @return The FB status. {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1 + * @see #validateStatus() + */ + public final int getStatus() { + return vStatus; + } + + /** return the {@link #getStatus()} as a string. */ + public final String getStatusString() { + return getStatusString(vStatus); + } + + public static final String getStatusString(int fbStatus) { + switch(fbStatus) { + case -1: + return "NOT A FBO"; + + case GL.GL_FRAMEBUFFER_COMPLETE: + return "OK"; + + case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + return("GL FBO: incomplete, incomplete attachment\n"); + case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: + return("GL FBO: incomplete, missing attachment"); + case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: + return("GL FBO: incomplete, attached images must have same dimensions"); + case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS: + return("GL FBO: incomplete, attached images must have same format"); + case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: + return("GL FBO: incomplete, missing draw buffer"); + case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: + return("GL FBO: incomplete, missing read buffer"); + case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: + return("GL FBO: incomplete, missing multisample buffer"); + case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: + return("GL FBO: incomplete, layer targets"); + + case GL.GL_FRAMEBUFFER_UNSUPPORTED: + return("GL FBO: Unsupported framebuffer format"); + case GL2GL3.GL_FRAMEBUFFER_UNDEFINED: + return("GL FBO: framebuffer undefined"); + + case 0: + return("GL FBO: incomplete, implementation fault"); + default: + return("GL FBO: incomplete, implementation ERROR 0x"+Integer.toHexString(fbStatus)); + } + } + + /** + * The status may even be valid if incomplete during transition of attachments. + * @see #getStatus() + */ + public final boolean isStatusValid() { + switch(vStatus) { + case GL.GL_FRAMEBUFFER_COMPLETE: + return true; + + case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: + case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: + case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS: + case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: + case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: + case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: + case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: + if(0 == colorAttachmentCount || null == depth) { + // we are in transition + return true; + } + + case GL.GL_FRAMEBUFFER_UNSUPPORTED: + case GL2GL3.GL_FRAMEBUFFER_UNDEFINED: + + case 0: + default: + System.out.println("Framebuffer " + fbName + " is incomplete: status = 0x" + Integer.toHexString(vStatus) + + " : " + getStatusString(vStatus)); + return false; + } + } + + private final boolean checkNoError(GL gl, int err, String exceptionMessage) throws GLException { + if(GL.GL_NO_ERROR != err) { + if(null != gl) { + destroy(gl); + } + if(null != exceptionMessage) { + throw new GLException(exceptionMessage+" GL Error 0x"+Integer.toHexString(err)); + } + return false; + } + return true; + } + + private final void checkInitialized() throws GLException { + if(!initialized) { + throw new GLException("FBO not initialized, call init(GL) first."); + } + } + + /** + * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point, + * selecting the texture data type and format automatically. + * + * <p>Using default min/mag filter {@link GL#GL_NEAREST} and default wrapS/wrapT {@link GL#GL_CLAMP_TO_EDGE}.</p> + * + * <p>Leaves the FBO bound.</p> + * + * @param gl the current GL context + * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1] + * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>; + * @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown + * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen + */ + public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha) throws GLException { + return attachTexture2D(gl, attachmentPoint, alpha, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE); + } + + /** + * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point, + * selecting the texture data type and format automatically. + * + * <p>Leaves the FBO bound.</p> + * + * @param gl the current GL context + * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1] + * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>; + * @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER} + * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER} + * @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S} + * @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T} + * @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown + * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen + */ + public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha, int magFilter, int minFilter, int wrapS, int wrapT) throws GLException { + final int textureInternalFormat, textureDataFormat, textureDataType; + if(gl.isGLES()) { + textureInternalFormat = alpha ? GL.GL_RGBA : GL.GL_RGB; + textureDataFormat = alpha ? GL.GL_RGBA : GL.GL_RGB; + textureDataType = GL.GL_UNSIGNED_BYTE; + } else { + textureInternalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8; + textureDataFormat = alpha ? GL.GL_BGRA : GL.GL_RGB; + textureDataType = alpha ? GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV : GL.GL_UNSIGNED_BYTE; + } + return attachTexture2D(gl, attachmentPoint, textureInternalFormat, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT); + } + + /** + * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point. + * + * <p>Leaves the FBO bound.</p> + * + * @param gl the current GL context + * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1] + * @param internalFormat internalFormat parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)} + * @param dataFormat format parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)} + * @param dataType type parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)} + * @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER} + * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER} + * @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S} + * @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T} + * @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown + * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen + */ + public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, + int internalFormat, int dataFormat, int dataType, + int magFilter, int minFilter, int wrapS, int wrapT) throws GLException { + return attachTexture2D(gl, attachmentPoint, + new TextureAttachment(Type.COLOR_TEXTURE, internalFormat, width, height, dataFormat, dataType, + magFilter, minFilter, wrapS, wrapT, 0 /* name */)); + } + + /** + * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point. + * + * <p> + * In case the passed TextureAttachment <code>texA</code> is uninitialized, i.e. it's texture name is <code>zero</code>, + * a new texture name is generated and setup w/ the texture parameter.<br/> + * Otherwise, i.e. texture name is not <code>zero</code>, the passed TextureAttachment <code>texA</code> is + * considered complete and assumed matching this FBO requirement. A GL error may occur is the latter is untrue. + * </p> + * + * <p>Leaves the FBO bound.</p> + * + * @param gl the current GL context + * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1] + * @param texA the to be attached {@link TextureAttachment}. Maybe complete or uninitialized, see above. + * @return the passed TextureAttachment <code>texA</code> instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown + * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen + */ + public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, TextureAttachment texA) throws GLException { + validateAddColorAttachment(attachmentPoint, texA); + + if(samples>0) { + removeColorAttachment(attachmentPoint, texA); + throw new GLException("Texture2D not supported w/ MSAA. If you have enabled MSAA with exisiting texture attachments, you may want to detach them via detachAllTexturebuffer(gl)."); + } + + texA.initialize(gl); + addColorAttachment(attachmentPoint, texA); + + bind(gl); + + // Set up the color buffer for use as a renderable texture: + gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, + GL.GL_COLOR_ATTACHMENT0 + attachmentPoint, + GL.GL_TEXTURE_2D, texA.getName(), 0); + updateStatus(gl); + + if(!isStatusValid()) { + detachColorbuffer(gl, attachmentPoint); + throw new GLException("attachTexture2D "+texA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this); + } + if(DEBUG) { + System.err.println("FBObject.attachTexture2D: "+this); + } + return texA; + } + + /** + * Attaches a Color Buffer to this FBO's instance at the given attachment point, + * selecting the format automatically. + * + * <p>Leaves the FBO bound.</p> + * + * @param gl the current GL context + * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1] + * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>; + * @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown + * @throws GLException in case the colorbuffer couldn't be allocated + */ + public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, boolean alpha) throws GLException { + final int internalFormat; + if( rgba8Avail ) { + internalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8 ; + } else { + internalFormat = alpha ? GL.GL_RGBA4 : GL.GL_RGB565; + } + return attachColorbuffer(gl, attachmentPoint, internalFormat); + } + + /** + * Attaches a Color Buffer to this FBO's instance at the given attachment point. + * + * <p>Leaves the FBO bound.</p> + * + * @param gl the current GL context + * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1] + * @param internalFormat usually {@link GL#GL_RGBA4}, {@link GL#GL_RGB5_A1}, {@link GL#GL_RGB565}, {@link GL#GL_RGB8} or {@link GL#GL_RGBA8} + * @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown + * @throws GLException in case the colorbuffer couldn't be allocated + * @throws IllegalArgumentException if <code>internalFormat</code> doesn't reflect a colorbuffer + */ + public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, int internalFormat) throws GLException, IllegalArgumentException { + final Attachment.Type atype = Attachment.Type.determine(internalFormat); + if( Attachment.Type.COLOR != atype ) { + throw new IllegalArgumentException("colorformat invalid: 0x"+Integer.toHexString(internalFormat)+", "+this); + } + + return attachColorbuffer(gl, attachmentPoint, new ColorAttachment(internalFormat, samples, width, height, 0)); + } + + /** + * Attaches a Color Buffer to this FBO's instance at the given attachment point. + * + * <p>Leaves the FBO bound.</p> + * + * @param gl + * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1] + * @param colA the template for the new {@link ColorAttachment} + * @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown + * @throws GLException in case the colorbuffer couldn't be allocated + */ + public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, ColorAttachment colA) throws GLException { + validateAddColorAttachment(attachmentPoint, colA); + + colA.initialize(gl); + addColorAttachment(attachmentPoint, colA); + + bind(gl); + + // Attach the color buffer + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, + GL.GL_COLOR_ATTACHMENT0 + attachmentPoint, + GL.GL_RENDERBUFFER, colA.getName()); + + updateStatus(gl); + if(!isStatusValid()) { + detachColorbuffer(gl, attachmentPoint); + throw new GLException("attachColorbuffer "+colA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this); + } + if(DEBUG) { + System.err.println("FBObject.attachColorbuffer: "+this); + } + return colA; + } + + + /** + * Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance, + * selecting the internalFormat automatically. + * <p> + * Stencil and depth buffer can be attached only once. + * </p> + * <p> + * In case the desired type or bit-number is not supported, the next available one is chosen. + * </p> + * <p> + * Use {@link #getDepthAttachment()} and/or {@link #getStencilAttachment()} to retrieve details + * about the attached buffer. The details cannot be returned, since it's possible 2 buffers + * are being created, depth and stencil. + * </p> + * + * <p>Leaves the FBO bound.</p> + * + * @param gl + * @param atype either {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#DEPTH_STENCIL} + * @param reqBits desired bits for depth or -1 for default (24 bits) + * @throws GLException in case the renderbuffer couldn't be allocated or one is already attached. + * @throws IllegalArgumentException + * @see #getDepthAttachment() + * @see #getStencilAttachment() + */ + public final void attachRenderbuffer(GL gl, Attachment.Type atype, int reqBits) throws GLException, IllegalArgumentException { + if( 0 > reqBits ) { + reqBits = 24; + } + final int internalFormat; + int internalStencilFormat = -1; + + switch ( atype ) { + case DEPTH: + if( 32 <= reqBits && depth32Avail ) { + internalFormat = GL.GL_DEPTH_COMPONENT32; + } else if( 24 <= reqBits && depth24Avail ) { + internalFormat = GL.GL_DEPTH_COMPONENT24; + } else { + internalFormat = GL.GL_DEPTH_COMPONENT16; + } + break; + + case STENCIL: + if( 16 <= reqBits && stencil16Avail ) { + internalFormat = GL2GL3.GL_STENCIL_INDEX16; + } else if( 8 <= reqBits && stencil08Avail ) { + internalFormat = GL.GL_STENCIL_INDEX8; + } else if( 4 <= reqBits && stencil04Avail ) { + internalFormat = GL.GL_STENCIL_INDEX4; + } else if( 1 <= reqBits && stencil01Avail ) { + internalFormat = GL.GL_STENCIL_INDEX1; + } else { + throw new GLException("stencil buffer n/a"); + } + break; + + case DEPTH_STENCIL: + if( packedDepthStencilAvail ) { + internalFormat = GL.GL_DEPTH24_STENCIL8; + } else { + if( 24 <= reqBits && depth24Avail ) { + internalFormat = GL.GL_DEPTH_COMPONENT24; + } else { + internalFormat = GL.GL_DEPTH_COMPONENT16; + } + if( stencil08Avail ) { + internalStencilFormat = GL.GL_STENCIL_INDEX8; + } else if( stencil04Avail ) { + internalStencilFormat = GL.GL_STENCIL_INDEX4; + } else if( stencil01Avail ) { + internalStencilFormat = GL.GL_STENCIL_INDEX1; + } else { + throw new GLException("stencil buffer n/a"); + } + } + break; + default: + throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this); + } + + attachRenderbufferImpl(gl, atype, internalFormat); + + if(0<=internalStencilFormat) { + attachRenderbufferImpl(gl, Attachment.Type.STENCIL, internalStencilFormat); + } + } + + /** + * Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance, + * depending on the <code>internalFormat</code>. + * <p> + * Stencil and depth buffer can be attached only once. + * </p> + * <p> + * Use {@link #getDepthAttachment()} and/or {@link #getStencilAttachment()} to retrieve details + * about the attached buffer. The details cannot be returned, since it's possible 2 buffers + * are being created, depth and stencil. + * </p> + * + * <p>Leaves the FBO bound.</p> + * + * @param gl the current GL context + * @param internalFormat {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24}, {@link GL#GL_DEPTH_COMPONENT32}, + * {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8} + * or {@link GL#GL_DEPTH24_STENCIL8} + * @throws GLException in case the renderbuffer couldn't be allocated or one is already attached. + * @throws IllegalArgumentException + * @see #getDepthAttachment() + * @see #getStencilAttachment() + */ + public final void attachRenderbuffer(GL gl, int internalFormat) throws GLException, IllegalArgumentException { + final Attachment.Type atype = Attachment.Type.determine(internalFormat); + if( Attachment.Type.DEPTH != atype && Attachment.Type.STENCIL != atype && Attachment.Type.DEPTH_STENCIL != atype ) { + throw new IllegalArgumentException("renderformat invalid: 0x"+Integer.toHexString(internalFormat)+", "+this); + } + attachRenderbufferImpl(gl, atype, internalFormat); + } + + protected final void attachRenderbufferImpl(GL gl, Attachment.Type atype, int internalFormat) throws GLException { + if( null != depth && ( Attachment.Type.DEPTH == atype || Attachment.Type.DEPTH_STENCIL == atype ) ) { + throw new GLException("FBO depth buffer already attached (rb "+depth+"), type is "+atype+", 0x"+Integer.toHexString(internalFormat)+", "+this); + } + if( null != stencil && ( Attachment.Type.STENCIL== atype || Attachment.Type.DEPTH_STENCIL == atype ) ) { + throw new GLException("FBO stencil buffer already attached (rb "+stencil+"), type is "+atype+", 0x"+Integer.toHexString(internalFormat)+", "+this); + } + attachRenderbufferImpl2(gl, atype, internalFormat); + } + + private final void attachRenderbufferImpl2(GL gl, Attachment.Type atype, int internalFormat) throws GLException { + if( Attachment.Type.DEPTH == atype ) { + if(null == depth) { + depth = new RenderAttachment(Type.DEPTH, internalFormat, samples, width, height, 0); + } else { + depth.setSize(width, height); + depth.setSamples(samples); + } + depth.initialize(gl); + } else if( Attachment.Type.STENCIL == atype ) { + if(null == stencil) { + stencil = new RenderAttachment(Type.STENCIL, internalFormat, samples, width, height, 0); + } else { + stencil.setSize(width, height); + stencil.setSamples(samples); + } + stencil.initialize(gl); + } else if( Attachment.Type.DEPTH_STENCIL == atype ) { + if(null == depth) { + depth = new RenderAttachment(Type.DEPTH, internalFormat, samples, width, height, 0); + } else { + depth.setSize(width, height); + depth.setSamples(samples); + } + depth.initialize(gl); + if(null == stencil) { + stencil = new RenderAttachment(Type.STENCIL, internalFormat, samples, width, height, depth.getName()); + } else { + stencil.setName(depth.getName()); + stencil.setSize(width, height); + stencil.setSamples(samples); + } + stencil.initialize(gl); + } + + bind(gl); + + // Attach the buffer + if( Attachment.Type.DEPTH == atype ) { + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName()); + } else if( Attachment.Type.STENCIL == atype ) { + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName()); + } else if( Attachment.Type.DEPTH_STENCIL == atype ) { + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName()); + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName()); + } + + updateStatus(gl); + if( !isStatusValid() ) { + detachRenderbuffer(gl, atype); + throw new GLException("renderbuffer attachment failed: "+this.getStatusString()); + } + + if(DEBUG) { + System.err.println("FBObject.attachRenderbuffer: "+this); + } + } + + /** + * <p>Leaves the FBO bound!</p> + * @param gl + * @param ca + * @throws IllegalArgumentException + */ + public final void detachColorbuffer(GL gl, int attachmentPoint) throws IllegalArgumentException { + if(null == detachColorbufferImpl(gl, attachmentPoint, false)) { + throw new IllegalArgumentException("ColorAttachment at "+attachmentPoint+", not attached, "+this); + } + if(DEBUG) { + System.err.println("FBObject.detachAll: "+this); + } + } + + private final Colorbuffer detachColorbufferImpl(GL gl, int attachmentPoint, boolean recreate) { + final Colorbuffer colbuf = colorAttachmentPoints[attachmentPoint]; // shortcut, don't validate here + + if(null == colbuf) { + return null; + } + + bind(gl); + + if(colbuf instanceof TextureAttachment) { + final TextureAttachment texA = (TextureAttachment) colbuf; + if( 0 != texA.getName() ) { + gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, + GL.GL_COLOR_ATTACHMENT0 + attachmentPoint, + GL.GL_TEXTURE_2D, 0, 0); + gl.glBindTexture(GL.GL_TEXTURE_2D, 0); + } + texA.free(gl); + removeColorAttachment(attachmentPoint, texA); + if(recreate) { + texA.setSize(width, height); + attachTexture2D(gl, attachmentPoint, texA); + } + } else if(colbuf instanceof ColorAttachment) { + final ColorAttachment colA = (ColorAttachment) colbuf; + if( 0 != colA.getName() ) { + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, + GL.GL_COLOR_ATTACHMENT0+attachmentPoint, + GL.GL_RENDERBUFFER, 0); + } + colA.free(gl); + removeColorAttachment(attachmentPoint, colbuf); + if(recreate) { + colA.setSize(width, height); + colA.setSamples(samples); + attachColorbuffer(gl, attachmentPoint, colA); + } + } + return colbuf; + } + + /** + * + * @param gl + * @param reqAType {@link Type#DEPTH}, {@link Type#DEPTH} or {@link Type#DEPTH_STENCIL} + */ + public final void detachRenderbuffer(GL gl, Attachment.Type atype) throws IllegalArgumentException { + detachRenderbufferImpl(gl, atype, false); + } + + public final boolean isDepthStencilPackedFormat() { + final boolean res = null != depth && null != stencil && + depth.format == stencil.format ; + if(res && depth.getName() != stencil.getName() ) { + throw new InternalError("depth/stencil packed format not sharing: depth "+depth+", stencil "+stencil); + } + return res; + } + + private final void detachRenderbufferImpl(GL gl, Attachment.Type atype, boolean recreate) throws IllegalArgumentException { + switch ( atype ) { + case DEPTH: + case STENCIL: + case DEPTH_STENCIL: + break; + default: + throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this); + } + if( null == depth && null == stencil ) { + return ; // nop + } + // reduction of possible combinations, create unique atype command(s) + final ArrayList<Attachment.Type> actions = new ArrayList<Attachment.Type>(2); + if( isDepthStencilPackedFormat() ) { + // packed + actions.add(Attachment.Type.DEPTH_STENCIL); + } else { + // individual + switch ( atype ) { + case DEPTH: + if( null != depth ) { actions.add(Attachment.Type.DEPTH); } + break; + case STENCIL: + if( null != stencil ) { actions.add(Attachment.Type.STENCIL); } + break; + case DEPTH_STENCIL: + if( null != depth ) { actions.add(Attachment.Type.DEPTH); } + if( null != stencil ) { actions.add(Attachment.Type.STENCIL); } + break; + default: // handled + } + } + + bind(gl); + + for(int i = 0; i < actions.size(); i++) { + final int format; + + Attachment.Type action = actions.get(i); + switch ( action ) { + case DEPTH: + format = depth.format; + if( 0 != depth.getName() ) { + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0); + } + depth.free(gl); + if(!recreate) { + depth = null; + } + break; + case STENCIL: + format = stencil.format; + if(0 != stencil.getName()) { + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0); + } + stencil.free(gl); + if(!recreate) { + stencil = null; + } + break; + case DEPTH_STENCIL: + format = depth.format; + if(0 != depth.getName()) { + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0); + gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0); + } + depth.free(gl); + stencil.free(gl); + if(!recreate) { + depth = null; + stencil = null; + } + break; + default: + throw new InternalError("XXX"); + } + if(recreate) { + attachRenderbufferImpl2(gl, action, format); + } + } + } + + /** + * Detaches all {@link ColorAttachment}s, {@link TextureAttachment}s and {@link RenderAttachment}s. + * <p>Leaves the FBO bound!</p> + * <p> + * An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}. + * </p> + * @param gl the current GL context + */ + public final void detachAll(GL gl) { + if(null != samplesSink) { + samplesSink.detachAll(gl); + } + detachAllImpl(gl, true/* detachNonColorbuffer */, false /* recreate */); + } + + /** + * Detaches all {@link ColorAttachment}s and {@link TextureAttachment}s. + * <p>Leaves the FBO bound!</p> + * <p> + * An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}. + * </p> + * @param gl the current GL context + */ + public final void detachAllColorbuffer(GL gl) { + if(null != samplesSink) { + samplesSink.detachAllColorbuffer(gl); + } + detachAllImpl(gl, false/* detachNonColorbuffer */, false /* recreate */); + } + + /** + * Detaches all {@link TextureAttachment}s + * <p>Leaves the FBO bound!</p> + * <p> + * An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}. + * </p> + * @param gl the current GL context + */ + public final void detachAllTexturebuffer(GL gl) { + if(null != samplesSink) { + samplesSink.detachAllTexturebuffer(gl); + } + for(int i=0; i<maxColorAttachments; i++) { + if(colorAttachmentPoints[i] instanceof TextureAttachment) { + detachColorbufferImpl(gl, i, false); + } + } + } + + public final void detachAllRenderbuffer(GL gl) { + if(null != samplesSink) { + samplesSink.detachAllRenderbuffer(gl); + } + detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, false); + } + + private final void detachAllImpl(GL gl, boolean detachNonColorbuffer, boolean recreate) { + for(int i=0; i<maxColorAttachments; i++) { + detachColorbufferImpl(gl, i, recreate); + } + if( !recreate && colorAttachmentCount>0 ) { + throw new InternalError("Non zero ColorAttachments "+this); + } + + if(detachNonColorbuffer) { + detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, recreate); + } + + if(DEBUG) { + System.err.println("FBObject.detachAll: [resetNonColorbuffer "+detachNonColorbuffer+", recreate "+recreate+"]: "+this); + } + } + + /** + * @param gl the current GL context + */ + public final void destroy(GL gl) { + if(null != samplesSink) { + samplesSink.destroy(gl); + } + + detachAllImpl(gl, true /* detachNonColorbuffer */, false /* recreate */); + + // cache FB names, preset exposed to zero, + // braking ties w/ GL/GLContext link to getReadFramebuffer()/getWriteFramebuffer() + final int fb_cache = fbName; + fbName = 0; + + int name[] = new int[1]; + if(0!=fb_cache) { + name[0] = fb_cache; + gl.glDeleteFramebuffers(1, name, 0); + } + initialized = false; + bound = false; + if(DEBUG) { + System.err.println("FBObject.destroy: "+this); + } + } + + private final boolean sampleSinkSizeMismatch() { + return samplesSink.getWidth() != width || samplesSink.getHeight() != height ; + } + private final boolean sampleSinkTexMismatch() { + return null == samplesSinkTexture || 0 == samplesSinkTexture.getName() ; + } + private final boolean sampleSinkDepthStencilMismatch() { + final boolean depthMismatch = ( null != depth && null == samplesSink.depth ) || + ( null != depth && null != samplesSink.depth && + depth.format != samplesSink.depth.format ); + + final boolean stencilMismatch = ( null != stencil && null == samplesSink.stencil ) || + ( null != stencil && null != samplesSink.stencil && + stencil.format != samplesSink.stencil.format ); + + return depthMismatch || stencilMismatch; + } + + private final void resetMSAATexture2DSink(GL gl) throws GLException { + if(0 == samples) { + // MSAA off + if(null != samplesSink) { + samplesSink.detachAll(gl); + } + return; + } + + boolean sampleSinkSizeMismatch = sampleSinkSizeMismatch(); + boolean sampleSinkTexMismatch = sampleSinkTexMismatch(); + boolean sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch(); + + /** if(DEBUG) { + System.err.println("FBObject.resetMSAATexture2DSink.0: \n\tTHIS "+this+",\n\tSINK "+samplesSink+ + "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch); + } */ + + if(!sampleSinkSizeMismatch && !sampleSinkTexMismatch && !sampleSinkDepthStencilMismatch) { + // all properties match .. + return; + } + + unbind(gl); + + if(DEBUG) { + System.err.println("FBObject.resetMSAATexture2DSink: BEGIN\n\tTHIS "+this+",\n\tSINK "+samplesSink+ + "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch); + } + + if( sampleSinkDepthStencilMismatch ) { + samplesSink.detachAllRenderbuffer(gl); + } + + if( sampleSinkSizeMismatch ) { + samplesSink.reset(gl, width, height); + } + + if(null == samplesSinkTexture) { + samplesSinkTexture = samplesSink.attachTexture2D(gl, 0, true); + } else if( 0 == samplesSinkTexture.getName() ) { + samplesSinkTexture.setSize(width, height); + samplesSink.attachTexture2D(gl, 0, samplesSinkTexture); + } + + if( sampleSinkDepthStencilMismatch ) { + samplesSink.attachRenderbuffer(gl, depth.format); + if( null != stencil && !isDepthStencilPackedFormat() ) { + samplesSink.attachRenderbuffer(gl, stencil.format); + } + } + + sampleSinkSizeMismatch = sampleSinkSizeMismatch(); + sampleSinkTexMismatch = sampleSinkTexMismatch(); + sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch(); + if(sampleSinkSizeMismatch || sampleSinkTexMismatch || sampleSinkDepthStencilMismatch) { + throw new InternalError("Samples sink mismatch after reset: \n\tTHIS "+this+",\n\t SINK "+samplesSink+ + "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch); + } + + if(DEBUG) { + System.err.println("FBObject.resetMSAATexture2DSink: END\n\tTHIS "+this+",\n\tSINK "+samplesSink+ + "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch); + } + } + + /** + * Bind this FBO, i.e. bind write framebuffer to {@link #getWriteFramebuffer()}. + * + * <p>If multisampling is used, it sets the read framebuffer to the sampling sink {@link #getWriteFramebuffer()}, + * if full FBO is supported.</p> + * + * <p> + * In case you have attached more than one color buffer, + * you may want to setup {@link GL2GL3#glDrawBuffers(int, int[], int)}. + * </p> + * @param gl the current GL context + * @throws GLException + */ + public final void bind(GL gl) throws GLException { + if(!bound || fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)) { + checkInitialized(); + if(samples > 0 && fullFBOSupport) { + // draw to multisampling - read from samplesSink + gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, getWriteFramebuffer()); + gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, getReadFramebuffer()); + } else { + // one for all + gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer()); + } + + checkNoError(null, gl.glGetError(), "FBObject post-bind"); // throws GLException if error + bound = true; + samplesSinkDirty = true; + } + } + + /** + * Unbind this FBO, i.e. bind read and write framebuffer to default, see {@link GLBase#getDefaultDrawFramebuffer()}. + * + * <p>If full FBO is supported, sets the read and write framebuffer individually to default, hence not disturbing + * an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p> + * + * @param gl the current GL context + * @throws GLException + */ + public final void unbind(GL gl) throws GLException { + if(bound) { + if(fullFBOSupport) { + // default read/draw buffers, may utilize GLContext/GLDrawable override of + // GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer() + gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0); + gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0); + } else { + gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer + } + checkNoError(null, gl.glGetError(), "FBObject post-unbind"); // throws GLException if error + bound = false; + } + } + + /** + * Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>. + * <p> + * Method verifies the bound state via {@link GL#getBoundFramebuffer(int)}. + * </p> + * @param gl the current GL context + */ + public final boolean isBound(GL gl) { + bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER) ; + return bound; + } + + /** Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>. */ + public final boolean isBound() { return bound; } + + /** + * Samples the multisampling colorbuffer (msaa-buffer) to it's sink {@link #getSamplingSink()}. + * + * <p>The operation is skipped, if no multisampling is used or + * the msaa-buffer has not been flagged dirty by a previous call of {@link #bind(GL)}, + * see {@link #isSamplingBufferDirty()} </p> + * + * <p>If full FBO is supported, sets the read and write framebuffer individually to default after sampling, hence not disturbing + * an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p> + * + * <p>In case you intend to employ {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)} + * you may want to call {@link GL#glBindFramebuffer(int, int) glBindFramebuffer}({@link GL2GL3#GL_READ_FRAMEBUFFER}, {@link #getReadFramebuffer()}); + * </p> + * + * <p>Leaves the FBO unbound.</p> + * + * @param gl the current GL context + * @param ta {@link TextureAttachment} to use, prev. attached w/ {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)} + * @throws IllegalArgumentException + */ + public final void syncSamplingBuffer(GL gl) { + unbind(gl); + if(samples>0 && samplesSinkDirty) { + samplesSinkDirty = false; + resetMSAATexture2DSink(gl); + gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, fbName); + gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, samplesSink.getWriteFramebuffer()); + ((GL2GL3)gl).glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, // since MSAA is supported, ugly cast is OK + GL.GL_COLOR_BUFFER_BIT, GL.GL_NEAREST); + if(fullFBOSupport) { + // default read/draw buffers, may utilize GLContext/GLDrawable override of + // GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer() + gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0); + gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0); + } else { + gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer + } + } + } + + /** + * Bind the given texture colorbuffer. + * + * <p>If multisampling is being used, {@link #syncSamplingBuffer(GL)} is being called.</p> + * + * <p>Leaves the FBO unbound!</p> + * + * @param gl the current GL context + * @param ta {@link TextureAttachment} to use, prev. attached w/ {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)} + * @throws IllegalArgumentException + */ + public final void use(GL gl, TextureAttachment ta) throws IllegalArgumentException { + if(null == ta) { throw new IllegalArgumentException("null TextureAttachment"); } + if(samples > 0 && samplesSinkTexture == ta) { + syncSamplingBuffer(gl); + } else { + unbind(gl); + } + gl.glBindTexture(GL.GL_TEXTURE_2D, ta.getName()); // use it .. + } + + /** + * Unbind texture, ie bind 'non' texture 0 + * + * <p>Leaves the FBO unbound.</p> + */ + public final void unuse(GL gl) { + unbind(gl); + gl.glBindTexture(GL.GL_TEXTURE_2D, 0); // don't use it + } + + /** + * Returns <code>true</code> if <i>basic</i> or <i>full</i> FBO is supported, otherwise <code>false</code>. + * @param full <code>true</code> for <i>full</i> FBO supported query, otherwise <code>false</code> for <i>basic</i> FBO support query. + * @see #supportsFullFBO(GL) + * @see #supportsBasicFBO(GL) + * @throws GLException if {@link #init(GL)} hasn't been called. + */ + public final boolean supportsFBO(boolean full) throws GLException { checkInitialized(); return full ? fullFBOSupport : basicFBOSupport; } + + /** + * Returns <code>true</code> if renderbuffer accepts internal format {@link GL#GL_RGB8} and {@link GL#GL_RGBA8}, otherwise <code>false</code>. + * @throws GLException if {@link #init(GL)} hasn't been called. + */ + public final boolean supportsRGBA8() throws GLException { checkInitialized(); return rgba8Avail; } + + /** + * Returns <code>true</code> if {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24} or {@link GL#GL_DEPTH_COMPONENT32} is supported, otherwise <code>false</code>. + * @param bits 16, 24 or 32 bits + * @throws GLException if {@link #init(GL)} hasn't been called. + */ + public final boolean supportsDepth(int bits) throws GLException { + checkInitialized(); + switch(bits) { + case 16: return basicFBOSupport; + case 24: return depth24Avail; + case 32: return depth32Avail; + default: return false; + } + } + + /** + * Returns <code>true</code> if {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8} or {@link GL2GL3#GL_STENCIL_INDEX16} is supported, otherwise <code>false</code>. + * @param bits 1, 4, 8 or 16 bits + * @throws GLException if {@link #init(GL)} hasn't been called. + */ + public final boolean supportsStencil(int bits) throws GLException { + checkInitialized(); + switch(bits) { + case 1: return stencil01Avail; + case 4: return stencil04Avail; + case 8: return stencil08Avail; + case 16: return stencil16Avail; + default: return false; + } + } + + /** + * Returns <code>true</code> if {@link GL#GL_DEPTH24_STENCIL8} is supported, otherwise <code>false</code>. + * @throws GLException if {@link #init(GL)} hasn't been called. + */ + public final boolean supportsPackedDepthStencil() throws GLException { checkInitialized(); return packedDepthStencilAvail; } + + /** + * Returns the maximum number of colorbuffer attachments. + * @throws GLException if {@link #init(GL)} hasn't been called. + */ + public final int getMaxColorAttachments() throws GLException { checkInitialized(); return maxColorAttachments; } + + /** + * Returns the maximum number of samples for multisampling. Maybe zero if multisampling is not supported. + * @throws GLException if {@link #init(GL)} hasn't been called. + */ + public final int getMaxSamples() throws GLException { checkInitialized(); return maxSamples; } + + /** + * Returns <code>true</code> if this instance has been initialized with {@link #reset(GL, int, int)} + * or {@link #reset(GL, int, int, int)}, otherwise <code>false</code> + */ + public final boolean isInitialized() { return initialized; } + /** Returns the width */ + public final int getWidth() { return width; } + /** Returns the height */ + public final int getHeight() { return height; } + /** Returns the number of samples for multisampling (MSAA). zero if no multisampling is used. */ + public final int getNumSamples() { return samples; } + /** Returns the framebuffer name to render to. */ + public final int getWriteFramebuffer() { return fbName; } + /** Returns the framebuffer name to read from. Depending on multisampling, this may be a different framebuffer. */ + public final int getReadFramebuffer() { return ( samples > 0 ) ? samplesSink.getReadFramebuffer() : fbName; } + /** Return the number of color/texture attachments */ + public final int getColorAttachmentCount() { return colorAttachmentCount; } + /** Return the stencil {@link RenderAttachment} attachment, if exist. Maybe share the same {@link Attachment#getName()} as {@link #getDepthAttachment()}, if packed depth-stencil is being used. */ + public final RenderAttachment getStencilAttachment() { return stencil; } + /** Return the depth {@link RenderAttachment} attachment. Maybe share the same {@link Attachment#getName()} as {@link #getStencilAttachment()}, if packed depth-stencil is being used. */ + public final RenderAttachment getDepthAttachment() { return depth; } + + /** Return the complete multisampling {@link FBObject} sink, if using multisampling. */ + public final FBObject getSamplingSinkFBO() { return samplesSink; } + + /** Return the multisampling {@link TextureAttachment} sink, if using multisampling. */ + public final TextureAttachment getSamplingSink() { return samplesSinkTexture; } + /** + * Returns <code>true</code> if the multisampling colorbuffer (msaa-buffer) + * has been flagged dirty by a previous call of {@link #bind(GL)}, + * otherwise <code>false</code>. + */ + public final boolean isSamplingBufferDirty() { return samplesSinkDirty; } + + int objectHashCode() { return super.hashCode(); } + + public final String toString() { + final String caps = null != colorAttachmentPoints ? Arrays.asList(colorAttachmentPoints).toString() : null ; + return "FBO[name r/w "+fbName+"/"+getReadFramebuffer()+", init "+initialized+", bound "+bound+", size "+width+"x"+height+", samples "+samples+"/"+maxSamples+ + ", depth "+depth+", stencil "+stencil+", color attachments: "+colorAttachmentCount+"/"+maxColorAttachments+ + ": "+caps+", msaa-sink "+samplesSinkTexture+", isSamplesSink "+(null == samplesSink)+ + ", obj 0x"+Integer.toHexString(objectHashCode())+"]"; + } + + private final void updateStatus(GL gl) { + if( 0 == fbName ) { + vStatus = -1; + } else { + vStatus = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER); + } + } +} |