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author | Sven Gothel <[email protected]> | 2014-06-27 18:16:43 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-27 18:16:43 +0200 |
commit | 0bded476868c5fdfe44502bfd55957469d0d72bb (patch) | |
tree | 8f3baefe8c7267a11dffacc4ba1814478c4b2123 /src/jogl/classes/com/jogamp/opengl/FBObject.java | |
parent | 21b84da775fae5806481ecc658a207bf603126d5 (diff) |
Enhance FloatUtil: Merge ProjectFloat features while adding optimized variations; PMVMatrix: Remove NIO buffer path, use backing-array only and FloatUtil direct.
- FloatUtil pptimized variants:
- mapObjToWinCoords (gluProject) passing 'P x Mv' for batch operations
- mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' for batch operations
- mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' and two winz values
for two ray picking resulting in two obj positions. (-> mapWinToRay)
- PMVMatrix
- dropped low performance NIO mode
- simply use common backing-array and fixed offsets directly
- drop ProjectFloat usage in favor of FloatUtil
- reduce number of temporary arrays
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/FBObject.java')
0 files changed, 0 insertions, 0 deletions