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authorSven Gothel <[email protected]>2014-06-27 18:16:43 +0200
committerSven Gothel <[email protected]>2014-06-27 18:16:43 +0200
commit0bded476868c5fdfe44502bfd55957469d0d72bb (patch)
tree8f3baefe8c7267a11dffacc4ba1814478c4b2123 /src/jogl/classes/com/jogamp/opengl/FBObject.java
parent21b84da775fae5806481ecc658a207bf603126d5 (diff)
Enhance FloatUtil: Merge ProjectFloat features while adding optimized variations; PMVMatrix: Remove NIO buffer path, use backing-array only and FloatUtil direct.
- FloatUtil pptimized variants: - mapObjToWinCoords (gluProject) passing 'P x Mv' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' and two winz values for two ray picking resulting in two obj positions. (-> mapWinToRay) - PMVMatrix - dropped low performance NIO mode - simply use common backing-array and fixed offsets directly - drop ProjectFloat usage in favor of FloatUtil - reduce number of temporary arrays
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/FBObject.java')
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