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author | Sven Gothel <[email protected]> | 2013-01-03 12:22:54 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-01-03 12:22:54 +0100 |
commit | 6fd9c3d84e1758ae27cd10a89237a558460ca1fb (patch) | |
tree | fd16276bc515347a5647665858c81f1e7a45d8bb /src/jogl/classes/com/jogamp/opengl/FBObject.java | |
parent | 921b33825340d27deec2883ded21cb7434decc94 (diff) |
Fix GLArrayDataClient createGLSL(..) 'name' setting; Also adds equal behavior for Client/Server FFP usage.
- GLArrayDataWrapper's init() only validated and set the 'name' for VBO ARRAY_BUFFER usage and validates it,
regardless of FFP or GLSL usage.
- GLArrayDataWrapper's init() included the no-VBO case to the above 'name' set/validate code path.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/FBObject.java')
0 files changed, 0 insertions, 0 deletions