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authorSven Gothel <[email protected]>2013-02-28 00:39:28 +0100
committerSven Gothel <[email protected]>2013-02-28 00:39:28 +0100
commit808a9a27a8c1c9e0a6701a8dd81d51f8daa8129d (patch)
tree35bf5791a829b59f1abe436abb176df7fffb045f /src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
parentaf384debfdf354d98e3d0d0c6e0c5cf5a967904e (diff)
Fix NEWT/AWT WindowClosing Unit Tests ; Review/Cleanup NEWT WindowClosing mechanism
Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes a review of our WindowClosing event mechanism was required. Important cleanups are marked w/ '(*)' below. I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)' method to pass a WindowCloseEvent object exposing more information like toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action will be performed based on the WindowClosingMode. For now I postponed this idea .. since it would change the API again, but may reconsider it after merging the Android 'closing' patch. - InputEvent.consumedTag -> NEWTEvent.consumedTag - Window - (*) Promote setWindowDestroyNotifyAction(Runnable) to public, former WindowImpl.setHandleDestroyNotify(boolean). Using a Runnable action for WindowImpl.windowDestroyNotify(boolean) allows a setting defined alternative for destroy() and gets rid of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for lifecycle actions. Used in: - GLWindow - GLAutoDrawableDelegate impl. - WindowImpl - Respect NEWTEvent.consumedTag for WindowEvents as well - (*) Impl. setHandleDestroyNotify(boolean) (see above) - (*) destroy() simply sends out pre- and post- destruction Window events, where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP. - (*) windowDestroyNotify(boolean) is public now, allowing other impl. details to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT). - AWTWindowClosingProtocol: - addClosingListenerOneShot() -> addClosingListener() - calling addClosingListener() at addNotify() - calling removeClosingListener() at removeNotify() - AWTWindowClosingProtocol ctor taking NOP runnable, allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE - add/remove listener on AWT-EDT - AWTWindowAdapter - Add 'removeWindowClosingFrom(..)', allowing to remove window closing event fwd. - Also fwd windowClosed in window closing fwd'ing. - NewtCanvasAWT - (*) Utilize AWTWindowClosingProtocol NOP runnable (see above) to fwd closing-NOP event to NEWT - (*) Unify remove/destroy code in destroyImpl(..) - !removeNotify -> destroy NEWT child programatic or as toolkit event - removeNotify || windowClosing -> destroy jawtWindow - (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener, since we utilize AWTWindowClosingProtocol - DisplayImpl - Adding 'final void dispatchMessage(final NEWTEvent event)' allowing to remove the NEWTEventTask wrapping for no reason in enqueueEvent(..) if on EDT and waiting.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
index 206331ac0..0f0f03ac4 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
@@ -51,12 +51,12 @@ import jogamp.opengl.GLDrawableImpl;
* utilizing already created {@link GLDrawable} and {@link GLContext} instances.
* <p>
* Since no native windowing system events are being processed, it is recommended
- * to handle at least:
+ * to handle at least the {@link com.jogamp.newt.event.WindowEvent window events}:
* <ul>
* <li>{@link com.jogamp.newt.event.WindowListener#windowRepaint(com.jogamp.newt.event.WindowUpdateEvent) repaint} using {@link #windowRepaintOp()}</li>
* <li>{@link com.jogamp.newt.event.WindowListener#windowResized(com.jogamp.newt.event.WindowEvent) resize} using {@link #windowResizedOp()}</li>
- * <li>{@link com.jogamp.newt.event.WindowListener#windowDestroyNotify(com.jogamp.newt.event.WindowEvent) destroy-notify} using {@link #windowDestroyNotifyOp()}</li>
- * </ul>
+ * </ul>
+ * and setup a {@link com.jogamp.newt.Window#setWindowDestroyNotifyAction(Runnable) custom toolkit destruction} issuing {@link #windowDestroyNotifyOp()}.
* </p>
* <p>
* See example {@link com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT TestGLAutoDrawableDelegateNEWT}.