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authorSven Gothel <[email protected]>2013-03-13 06:35:30 +0100
committerSven Gothel <[email protected]>2013-03-13 06:35:30 +0100
commitc225285e09f0a29fca418601bf1aa07cafb54339 (patch)
tree5cf619ad3b51db76511c3809d32ef29156eb71dd /src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
parent8457bf35fee253d9af29ff1150a9671f6896fc17 (diff)
Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable (Part 4)
Note: - GLEventListenerState preservs the GLAutoDrawable state, i.e. GLContext, all GLEventListener and the GLAnimatorControl association. - GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable, to be moved to a new created GLAutoDrawable at a later time. - GLEventListenerState will be made public soon. +++ Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7). +++ - GLAutoDrawable - Change 'setContext(..)' to allow the destruction of the unbound old context: 'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)' - Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists. Method is being utilized at least for GLEventListenerState.moveTo(..) to unrealize and realize the drawable resources. +++ Fix propagation of GLContext/GLDrawable association change (Bottom -> Top): GLDrawableImpl.associateContext GLContextImpl.associateDrawable GLContextImpl.makeCurrent GLContextImpl.destroy GLContext.setGLDrawable ... GLDrawableHelper.switchContext GLAutoDrawble.setContext associateDrawable(..)/associateContext(..) unifies and hence: - GLContextImpl.contextRealized() (removed) - GLDrawableImpl.contextRealized() (removed) - GLDrawableImpl.associateContext(..) (merged) - MacOSXCGLContext.drawableChangedNotify(..) (removed) +++ - EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage, which is valid in case of GLEventListenerState.moveTo(..) - MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy], while native NSOpenGLLayer code only holds the reference until released.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
index 0f0f03ac4..bec05a0bd 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
@@ -170,11 +170,6 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAuto
}
@Override
- public final void setRealized(boolean realized) {
- drawable.setRealized(realized);
- }
-
- @Override
public final void swapBuffers() throws GLException {
defaultSwapBuffers();
}