diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
commit | 78b4918b207e16b967e8335fb8ec1b31c706c507 (patch) | |
tree | 736cf80d089eb5e9df7f349035936daaa78f230d /src/jogl/classes/com/jogamp/opengl/GLDrawable.java | |
parent | 1ec82447e464d5308442581f14d32f9775928454 (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2)
Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLDrawable.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/GLDrawable.java | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLDrawable.java b/src/jogl/classes/com/jogamp/opengl/GLDrawable.java new file mode 100644 index 000000000..c801ba463 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/GLDrawable.java @@ -0,0 +1,251 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.jogamp.opengl; + +import com.jogamp.nativewindow.AbstractGraphicsConfiguration; +import com.jogamp.nativewindow.NativeSurface; +import com.jogamp.nativewindow.NativeSurfaceHolder; + + +/** An abstraction for an OpenGL rendering target. A GLDrawable's + primary functionality is to create OpenGL contexts which can be + used to perform rendering. A GLDrawable does not automatically + create an OpenGL context, but all implementations of {@link + GLAutoDrawable} do so upon creation. */ + +public interface GLDrawable extends NativeSurfaceHolder { + /** + * Creates a new context for drawing to this drawable that will + * optionally share buffer objects, textures and other server-side OpenGL + * objects with the specified GLContext. + * <p> + * The GLContext <code>share</code> need not be associated with this + * GLDrawable and may be null if sharing of display lists and other + * objects is not desired. See the note in the overview + * documentation + * <a href="../../../overview-summary.html#SHARING">context sharing</a> + * as well as {@link GLSharedContextSetter}. + * </p> + */ + public GLContext createContext(GLContext shareWith); + + /** + * Indicates to GLDrawable implementations whether the + * underlying {@link NativeSurface surface} has been created and can be drawn into. + * <p> + * If realized, the {@link #getHandle() drawable handle} may become + * valid while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. + * </p> + * <p> + * End users do not need to call this method; it is not necessary to + * call <code>setRealized</code> on a {@link GLAutoDrawable} + * as these perform the appropriate calls on their underlying GLDrawables internally. + * </p> + * <p> + * Developers implementing new OpenGL components for various window + * toolkits need to call this method against GLDrawables obtained + * from the GLDrawableFactory via the + * {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method. + * It must typically be + * called with an argument of <code>true</code> when the component + * associated with the GLDrawable is realized and with an argument + * of <code>false</code> just before the component is unrealized. + * For the AWT, this means calling <code>setRealized(true)</code> in + * the <code>addNotify</code> method and with an argument of + * <code>false</code> in the <code>removeNotify</code> method. + * </p> + * <p> + * <code>GLDrawable</code> implementations should handle multiple + * cycles of <code>setRealized(true)</code> / + * <code>setRealized(false)</code> calls. Most, if not all, Java + * window toolkits have a persistent object associated with a given + * component, regardless of whether that component is currently + * realized. The <CODE>GLDrawable</CODE> object associated with a + * particular component is intended to be similarly persistent. A + * <CODE>GLDrawable</CODE> is intended to be created for a given + * component when it is constructed and live as long as that + * component. <code>setRealized</code> allows the + * <code>GLDrawable</code> to re-initialize and destroy any + * associated resources as the component becomes realized and + * unrealized, respectively. + * </p> + * <p> + * With an argument of <code>true</code>, + * the minimum implementation shall call + * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful: + * <ul> + * <li> Update the {@link GLCapabilities}, which are associated with + * the attached {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}.</li> + * <li> Release the lock with {@link NativeSurface#unlockSurface() NativeSurface's unlockSurface()}.</li> + * </ul><br> + * This is important since {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} + * ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities} + * might have changed. + * </p> + * <p> + * Calling this method has no other effects. For example, if + * <code>removeNotify</code> is called on a Canvas implementation + * for which a GLDrawable has been created, it is also necessary to + * destroy all OpenGL contexts associated with that GLDrawable. This + * is not done automatically by the implementation. + * </p> + * @see #isRealized() + * @see #getHandle() + * @see NativeSurface#lockSurface() + */ + public void setRealized(boolean realized); + + /** + * Returns <code>true</code> if this drawable is realized, otherwise <code>true</code>. + * <p> + * A drawable can be realized and unrealized via {@link #setRealized(boolean)}. + * </p> + * @see #setRealized(boolean) + */ + public boolean isRealized(); + + /** + * Returns the width of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. + * @see NativeSurface#getSurfaceWidth() + */ + public int getSurfaceWidth(); + + /** + * Returns the height of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. + * @see NativeSurface#getSurfaceHeight() + */ + public int getSurfaceHeight(); + + /** + * Returns <code>true</code> if the drawable is rendered in + * OpenGL's coordinate system, <i>origin at bottom left</i>. + * Otherwise returns <code>false</code>, i.e. <i>origin at top left</i>. + * <p> + * Default impl. is <code>true</code>, i.e. OpenGL coordinate system. + * </p> + * <p> + * Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns <code>false</code>.<br/> + * This removes the need of a vertical flip when used in AWT or Windows applications. + * </p> + */ + public boolean isGLOriented(); + + /** Swaps the front and back buffers of this drawable. For {@link + GLAutoDrawable} implementations, when automatic buffer swapping + is enabled (as is the default), this method is called + automatically and should not be called by the end user. */ + public void swapBuffers() throws GLException; + + /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the chosen + OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. + <p> + This query only returns the chosen capabilities if {@link #isRealized()}. + </p> + <p> + On some platforms, the pixel format is not directly associated + with the drawable; a best attempt is made to return a reasonable + value in this case. + </p> + <p> + This object shall be directly associated to the attached {@link NativeSurface}'s + {@link AbstractGraphicsConfiguration}, and if changes are necessary, + they should reflect those as well. + </p> + @return The immutable queried instance. + @see #getRequestedGLCapabilities() + */ + public GLCapabilitiesImmutable getChosenGLCapabilities(); + + /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the user requested + OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. + <p> + If {@link #isRealized() realized}, {@link #getChosenGLCapabilities() the chosen capabilities} + reflect the actual selected OpenGL capabilities. + </p> + @return The immutable queried instance. + @see #getChosenGLCapabilities() + @since 2.2 + */ + public GLCapabilitiesImmutable getRequestedGLCapabilities(); + + /** Fetches the {@link GLProfile} for this drawable. + Returns the GLProfile object, no copy. + */ + public GLProfile getGLProfile(); + + /** + * {@inheritDoc} + * <p> + * Returns the underlying {@link NativeSurface} which {@link NativeSurface#getSurfaceHandle() native handle} + * represents this OpenGL drawable's native resource. + * </p> + * + * @see #getHandle() + */ + @Override + public NativeSurface getNativeSurface(); + + /** + * Returns the GL drawable handle, + * guaranteed to be valid after {@link #setRealized(boolean) realization} + * <i>and</i> while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. + * <p> + * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s + * {@link com.jogamp.nativewindow.NativeSurface#getSurfaceHandle() handle} + * or an intermediate layer to suite GL, e.g. an EGL surface. + * </p> + * <p> + * On EGL it is represented by the EGLSurface.<br> + * On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.<br> + * On Windows it is represented by the HDC, which may change with each {@link NativeSurface#lockSurface()}.<br> + * </p> + * @see #setRealized(boolean) + * @see NativeSurface#lockSurface() + * @see NativeSurface#unlockSurface() + */ + public long getHandle(); + + /** Return the {@link GLDrawableFactory} being used to create this instance. */ + public GLDrawableFactory getFactory(); + + @Override + public String toString(); +} |