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authorSven Gothel <[email protected]>2015-02-02 02:38:55 +0100
committerSven Gothel <[email protected]>2015-02-02 02:38:55 +0100
commit78b4918b207e16b967e8335fb8ec1b31c706c507 (patch)
tree736cf80d089eb5e9df7f349035936daaa78f230d /src/jogl/classes/com/jogamp/opengl/GLDrawable.java
parent1ec82447e464d5308442581f14d32f9775928454 (diff)
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2)
Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.* Relocation javax.media.opengl.* -> com.jogamp.opengl.*
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLDrawable.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLDrawable.java251
1 files changed, 251 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLDrawable.java b/src/jogl/classes/com/jogamp/opengl/GLDrawable.java
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+++ b/src/jogl/classes/com/jogamp/opengl/GLDrawable.java
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl;
+
+import com.jogamp.nativewindow.AbstractGraphicsConfiguration;
+import com.jogamp.nativewindow.NativeSurface;
+import com.jogamp.nativewindow.NativeSurfaceHolder;
+
+
+/** An abstraction for an OpenGL rendering target. A GLDrawable's
+ primary functionality is to create OpenGL contexts which can be
+ used to perform rendering. A GLDrawable does not automatically
+ create an OpenGL context, but all implementations of {@link
+ GLAutoDrawable} do so upon creation. */
+
+public interface GLDrawable extends NativeSurfaceHolder {
+ /**
+ * Creates a new context for drawing to this drawable that will
+ * optionally share buffer objects, textures and other server-side OpenGL
+ * objects with the specified GLContext.
+ * <p>
+ * The GLContext <code>share</code> need not be associated with this
+ * GLDrawable and may be null if sharing of display lists and other
+ * objects is not desired. See the note in the overview
+ * documentation
+ * <a href="../../../overview-summary.html#SHARING">context sharing</a>
+ * as well as {@link GLSharedContextSetter}.
+ * </p>
+ */
+ public GLContext createContext(GLContext shareWith);
+
+ /**
+ * Indicates to GLDrawable implementations whether the
+ * underlying {@link NativeSurface surface} has been created and can be drawn into.
+ * <p>
+ * If realized, the {@link #getHandle() drawable handle} may become
+ * valid while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}.
+ * </p>
+ * <p>
+ * End users do not need to call this method; it is not necessary to
+ * call <code>setRealized</code> on a {@link GLAutoDrawable}
+ * as these perform the appropriate calls on their underlying GLDrawables internally.
+ * </p>
+ * <p>
+ * Developers implementing new OpenGL components for various window
+ * toolkits need to call this method against GLDrawables obtained
+ * from the GLDrawableFactory via the
+ * {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method.
+ * It must typically be
+ * called with an argument of <code>true</code> when the component
+ * associated with the GLDrawable is realized and with an argument
+ * of <code>false</code> just before the component is unrealized.
+ * For the AWT, this means calling <code>setRealized(true)</code> in
+ * the <code>addNotify</code> method and with an argument of
+ * <code>false</code> in the <code>removeNotify</code> method.
+ * </p>
+ * <p>
+ * <code>GLDrawable</code> implementations should handle multiple
+ * cycles of <code>setRealized(true)</code> /
+ * <code>setRealized(false)</code> calls. Most, if not all, Java
+ * window toolkits have a persistent object associated with a given
+ * component, regardless of whether that component is currently
+ * realized. The <CODE>GLDrawable</CODE> object associated with a
+ * particular component is intended to be similarly persistent. A
+ * <CODE>GLDrawable</CODE> is intended to be created for a given
+ * component when it is constructed and live as long as that
+ * component. <code>setRealized</code> allows the
+ * <code>GLDrawable</code> to re-initialize and destroy any
+ * associated resources as the component becomes realized and
+ * unrealized, respectively.
+ * </p>
+ * <p>
+ * With an argument of <code>true</code>,
+ * the minimum implementation shall call
+ * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful:
+ * <ul>
+ * <li> Update the {@link GLCapabilities}, which are associated with
+ * the attached {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}.</li>
+ * <li> Release the lock with {@link NativeSurface#unlockSurface() NativeSurface's unlockSurface()}.</li>
+ * </ul><br>
+ * This is important since {@link NativeSurface#lockSurface() NativeSurface's lockSurface()}
+ * ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities}
+ * might have changed.
+ * </p>
+ * <p>
+ * Calling this method has no other effects. For example, if
+ * <code>removeNotify</code> is called on a Canvas implementation
+ * for which a GLDrawable has been created, it is also necessary to
+ * destroy all OpenGL contexts associated with that GLDrawable. This
+ * is not done automatically by the implementation.
+ * </p>
+ * @see #isRealized()
+ * @see #getHandle()
+ * @see NativeSurface#lockSurface()
+ */
+ public void setRealized(boolean realized);
+
+ /**
+ * Returns <code>true</code> if this drawable is realized, otherwise <code>true</code>.
+ * <p>
+ * A drawable can be realized and unrealized via {@link #setRealized(boolean)}.
+ * </p>
+ * @see #setRealized(boolean)
+ */
+ public boolean isRealized();
+
+ /**
+ * Returns the width of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units.
+ * @see NativeSurface#getSurfaceWidth()
+ */
+ public int getSurfaceWidth();
+
+ /**
+ * Returns the height of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units.
+ * @see NativeSurface#getSurfaceHeight()
+ */
+ public int getSurfaceHeight();
+
+ /**
+ * Returns <code>true</code> if the drawable is rendered in
+ * OpenGL's coordinate system, <i>origin at bottom left</i>.
+ * Otherwise returns <code>false</code>, i.e. <i>origin at top left</i>.
+ * <p>
+ * Default impl. is <code>true</code>, i.e. OpenGL coordinate system.
+ * </p>
+ * <p>
+ * Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns <code>false</code>.<br/>
+ * This removes the need of a vertical flip when used in AWT or Windows applications.
+ * </p>
+ */
+ public boolean isGLOriented();
+
+ /** Swaps the front and back buffers of this drawable. For {@link
+ GLAutoDrawable} implementations, when automatic buffer swapping
+ is enabled (as is the default), this method is called
+ automatically and should not be called by the end user. */
+ public void swapBuffers() throws GLException;
+
+ /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the chosen
+ OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.
+ <p>
+ This query only returns the chosen capabilities if {@link #isRealized()}.
+ </p>
+ <p>
+ On some platforms, the pixel format is not directly associated
+ with the drawable; a best attempt is made to return a reasonable
+ value in this case.
+ </p>
+ <p>
+ This object shall be directly associated to the attached {@link NativeSurface}'s
+ {@link AbstractGraphicsConfiguration}, and if changes are necessary,
+ they should reflect those as well.
+ </p>
+ @return The immutable queried instance.
+ @see #getRequestedGLCapabilities()
+ */
+ public GLCapabilitiesImmutable getChosenGLCapabilities();
+
+ /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the user requested
+ OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.
+ <p>
+ If {@link #isRealized() realized}, {@link #getChosenGLCapabilities() the chosen capabilities}
+ reflect the actual selected OpenGL capabilities.
+ </p>
+ @return The immutable queried instance.
+ @see #getChosenGLCapabilities()
+ @since 2.2
+ */
+ public GLCapabilitiesImmutable getRequestedGLCapabilities();
+
+ /** Fetches the {@link GLProfile} for this drawable.
+ Returns the GLProfile object, no copy.
+ */
+ public GLProfile getGLProfile();
+
+ /**
+ * {@inheritDoc}
+ * <p>
+ * Returns the underlying {@link NativeSurface} which {@link NativeSurface#getSurfaceHandle() native handle}
+ * represents this OpenGL drawable's native resource.
+ * </p>
+ *
+ * @see #getHandle()
+ */
+ @Override
+ public NativeSurface getNativeSurface();
+
+ /**
+ * Returns the GL drawable handle,
+ * guaranteed to be valid after {@link #setRealized(boolean) realization}
+ * <i>and</i> while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}.
+ * <p>
+ * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s
+ * {@link com.jogamp.nativewindow.NativeSurface#getSurfaceHandle() handle}
+ * or an intermediate layer to suite GL, e.g. an EGL surface.
+ * </p>
+ * <p>
+ * On EGL it is represented by the EGLSurface.<br>
+ * On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.<br>
+ * On Windows it is represented by the HDC, which may change with each {@link NativeSurface#lockSurface()}.<br>
+ * </p>
+ * @see #setRealized(boolean)
+ * @see NativeSurface#lockSurface()
+ * @see NativeSurface#unlockSurface()
+ */
+ public long getHandle();
+
+ /** Return the {@link GLDrawableFactory} being used to create this instance. */
+ public GLDrawableFactory getFactory();
+
+ @Override
+ public String toString();
+}