diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
commit | 78b4918b207e16b967e8335fb8ec1b31c706c507 (patch) | |
tree | 736cf80d089eb5e9df7f349035936daaa78f230d /src/jogl/classes/com/jogamp/opengl/GLProfile.java | |
parent | 1ec82447e464d5308442581f14d32f9775928454 (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2)
Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLProfile.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/GLProfile.java | 2322 |
1 files changed, 2322 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLProfile.java b/src/jogl/classes/com/jogamp/opengl/GLProfile.java new file mode 100644 index 000000000..a36a21ad5 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/GLProfile.java @@ -0,0 +1,2322 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + */ + +package com.jogamp.opengl; + +import jogamp.opengl.Debug; +import jogamp.opengl.GLDrawableFactoryImpl; +import jogamp.opengl.DesktopGLDynamicLookupHelper; + +import com.jogamp.common.ExceptionUtils; +import com.jogamp.common.GlueGenVersion; +import com.jogamp.common.jvm.JNILibLoaderBase; +import com.jogamp.common.os.Platform; +import com.jogamp.common.util.PropertyAccess; +import com.jogamp.common.util.ReflectionUtil; +import com.jogamp.common.util.VersionUtil; +import com.jogamp.common.util.cache.TempJarCache; +import com.jogamp.common.util.locks.LockFactory; +import com.jogamp.common.util.locks.RecursiveThreadGroupLock; +import com.jogamp.gluegen.runtime.FunctionAddressResolver; +import com.jogamp.nativewindow.NativeWindowVersion; +import com.jogamp.opengl.GLRendererQuirks; +import com.jogamp.opengl.JoglVersion; + +import com.jogamp.nativewindow.AbstractGraphicsDevice; +import com.jogamp.nativewindow.NativeWindowFactory; +import com.jogamp.opengl.fixedfunc.GLPointerFunc; + +import java.lang.reflect.Constructor; +import java.security.AccessController; +import java.security.PrivilegedAction; +import java.util.HashMap; +import java.util.List; +import java.util.Map; + +/** + * Specifies the the OpenGL profile. + * + * This class static singleton initialization queries the availability of all OpenGL Profiles + * and instantiates singleton GLProfile objects for each available profile. + * + * The platform default profile may be used, using {@link GLProfile#GetProfileDefault()}, + * or more specialized versions using the other static GetProfile methods. + */ +public class GLProfile { + + public static final boolean DEBUG; + + /** + * In case no native OpenGL core profiles are required + * and if one platform may have a buggy implementation, + * setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles. + * <p> + * This exclusion is disabled for {@link Platform.OSType#MACOS}. + * </p> + */ + public static final boolean disableOpenGLCore; + + /** + * In case the implementation of the <i>ARB_create_context</i> + * context creation extension is buggy on one platform, + * setting the property <code>jogl.disable.openglarbcontext</code> disables utilizing it. + * <p> + * This exclusion also disables {@link #disableOpenGLES OpenGL ES}. + * </p> + * <p> + * This exclusion is disabled for {@link Platform.OSType#MACOS}. + * </p> + */ + public static final boolean disableOpenGLARBContext; + + /** + * In case no OpenGL ES profiles are required + * and if one platform may have a buggy implementation, + * setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles. + */ + public static final boolean disableOpenGLES; + + /** + * In case no OpenGL desktop profiles are required + * and if one platform may have a buggy implementation, + * setting the property <code>jogl.disable.opengldesktop</code> disables querying possible existing OpenGL desktop profiles. + */ + public static final boolean disableOpenGLDesktop; + + /** + * Disable surfaceless OpenGL context capability and its probing + * by setting the property <code>jogl.disable.surfacelesscontext</code>. + * <p> + * By default surfaceless OpenGL context capability is probed, + * i.e. whether an OpenGL context can be made current without a default framebuffer. + * </p> + * <p> + * If probing fails or if this property is set, the {@link GLRendererQuirks quirk} {@link GLRendererQuirks#NoSurfacelessCtx} + * is being set. + * </p> + */ + public static final boolean disableSurfacelessContext; + + /** + * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. + * When run in the mentioned browsers, the eglInitialize(..) implementation crashes. + * <p> + * This can be overridden by explicitly enabling ANGLE on Windows by setting the property + * <code>jogl.enable.ANGLE</code>. + * </p> + */ + public static final boolean enableANGLE; + + static { + // Also initializes TempJarCache if shall be used. + Platform.initSingleton(); + final boolean isOSX = Platform.OSType.MACOS == Platform.getOSType(); + + DEBUG = Debug.debug("GLProfile"); + disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSX; + disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSX; + disableOpenGLES = disableOpenGLARBContext || PropertyAccess.isPropertyDefined("jogl.disable.opengles", true); + disableOpenGLDesktop = PropertyAccess.isPropertyDefined("jogl.disable.opengldesktop", true); + disableSurfacelessContext = PropertyAccess.isPropertyDefined("jogl.disable.surfacelesscontext", true); + enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true); + } + + /** + * @return <code>true</code> if JOGL has been initialized, i.e. manually via {@link #initSingleton()} or implicit, + * otherwise returns <code>false</code>. + * + * @since 2.2.1 + */ + public static boolean isInitialized() { + initLock.lock(); + try { + return initialized; + } finally { + initLock.unlock(); + } + } + + /** + * Static initialization of JOGL. + * + * <p> + * This method shall not need to be called for other reasons than having a defined initialization sequence. + * </p> + * + * <P> + * In case this method is not invoked, GLProfile is initialized implicit by + * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}. + * <P> + * + * <p> + * To initialize JOGL at startup ASAP, this method may be invoked in the <i>main class</i>'s + * static initializer block, in the <i>static main() method</i> or in the <i>Applet init() method</i>. + * </p> + * + * <p> + * Since JOGL's initialization is complex and involves multi threading, it is <b>not</b> recommended + * to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed + * on the AWT EDT, invoke this method outside the AWT EDT - see above. + * </p> + * + */ + public static void initSingleton() { + final boolean justInitialized; + initLock.lock(); + try { + if(!initialized) { + initialized = true; + justInitialized = true; + if(DEBUG) { + System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName()); + ExceptionUtils.dumpStack(System.err); + } + + if(ReflectionUtil.DEBUG_STATS_FORNAME) { + ReflectionUtil.resetForNameCount(); + } + + // run the whole static initialization privileged to speed up, + // since this skips checking further access + AccessController.doPrivileged(new PrivilegedAction<Object>() { + @Override + public Object run() { + Platform.initSingleton(); + + if(TempJarCache.isInitialized()) { + final ClassLoader cl = GLProfile.class.getClassLoader(); + final String newtDebugClassName = "jogamp.newt.Debug"; + final Class<?>[] classesFromJavaJars = new Class<?>[] { jogamp.nativewindow.Debug.class, jogamp.opengl.Debug.class, null }; + if( ReflectionUtil.isClassAvailable(newtDebugClassName, cl) ) { + classesFromJavaJars[2] = ReflectionUtil.getClass(newtDebugClassName, false, cl); + } + JNILibLoaderBase.addNativeJarLibsJoglCfg(classesFromJavaJars); + } + initProfilesForDefaultDevices(); + return null; + } + }); + if( ReflectionUtil.DEBUG_STATS_FORNAME ) { + if( justInitialized ) { + System.err.println(ReflectionUtil.getForNameStats(null).toString()); + } + } + } else { + justInitialized = false; + } + } finally { + initLock.unlock(); + } + if(DEBUG) { + if( justInitialized && ( hasGL234Impl || hasGLES1Impl || hasGLES3Impl ) ) { + System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true)); + } + } + } + + /** + * Trigger eager initialization of GLProfiles for the given device, + * in case it isn't done yet. + * + * @throws GLException if no profile for the given device is available. + */ + public static void initProfiles(final AbstractGraphicsDevice device) throws GLException { + getProfileMap(device, true); + } + + /** + * Manual shutdown method, may be called after your last JOGL use + * within the running JVM.<br> + * It releases all temporary created resources, ie issues {@link com.jogamp.opengl.GLDrawableFactory#shutdown()}.<br> + * The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.<br> + * <p> + * This method shall not need to be called for other reasons than issuing a proper shutdown of resources at a defined time. + * </p> + */ + public static void shutdown() { + initLock.lock(); + try { + if(initialized) { + initialized = false; + if(DEBUG) { + System.err.println("GLProfile.shutdown() - thread "+Thread.currentThread().getName()); + ExceptionUtils.dumpStack(System.err); + } + GLDrawableFactory.shutdown(); + } + } finally { + initLock.unlock(); + } + } + + // + // Query platform available OpenGL implementation + // + + /** + * Returns the availability of a profile on a device. + * + * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device. + * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), + * or <code>[ null, GL ]</code> for the default profile. + * @return true if the profile is available for the device, otherwise false. + */ + public static boolean isAvailable(final AbstractGraphicsDevice device, final String profile) { + initSingleton(); + return isAvailableImpl(getProfileMap(device, false), profile); + } + private static boolean isAvailableImpl(final HashMap<String /*GLProfile_name*/, GLProfile> map, final String profile) { + return null != map && null != map.get(profile); + } + + /** + * Returns the availability of a profile on the default device. + * + * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), + * or <code>[ null, GL ]</code> for the default profile. + * @return true if the profile is available for the default device, otherwise false. + */ + public static boolean isAvailable(final String profile) { + return isAvailable(null, profile); + } + + /** + * Returns the availability of any profile on the default device. + * + * @return true if any profile is available for the default device, otherwise false. + */ + public static boolean isAnyAvailable() { + return isAvailable(null, null); + } + + public static String glAvailabilityToString(final AbstractGraphicsDevice device) { + return glAvailabilityToString(device, null).toString(); + } + + public static StringBuilder glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb) { + return glAvailabilityToString(device, sb, null, 0); + } + private static StringBuilder doIndent(final StringBuilder sb, final String indent, int indentCount) { + while(indentCount>0) { + sb.append(indent); + indentCount--; + } + return sb; + } + public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, final String indent, int indentCount) { + boolean avail; + if(null == sb) { + sb = new StringBuilder(); + } + final boolean useIndent = null != indent; + + initSingleton(); + + int allCount = 0; + int nativeCount = 0; + + if(null==device) { + device = defaultDevice; + } + final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, false); + + if(useIndent) { + doIndent(sb, indent, indentCount).append("Natives"); + indentCount++; + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4bc+" ").append(indent); + } else { + sb.append("Natives["+GL4bc+" "); + } + avail=isAvailableImpl(map, GL4bc); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_COMPAT); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4+" ").append(indent); + } else { + sb.append(", "+GL4+" "); + } + avail=isAvailableImpl(map, GL4); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_CORE); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES3+" ").append(indent); + } else { + sb.append(", "+GLES3+" "); + } + avail=isAvailableImpl(map, GLES3); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_ES); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3bc+" ").append(indent); + } else { + sb.append(", "+GL3bc+" "); + } + avail=isAvailableImpl(map, GL3bc); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_COMPAT); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3+" ").append(indent); + } else { + sb.append(", "+GL3+" "); + } + avail=isAvailableImpl(map, GL3); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_CORE); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2+" ").append(indent); + } else { + sb.append(", "+GL2+" "); + } + avail=isAvailableImpl(map, GL2); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_COMPAT); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES2+" ").append(indent); + } else { + sb.append(", "+GLES2+" "); + } + avail=isAvailableImpl(map, GLES2); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_ES); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES1+" ").append(indent); + } else { + sb.append(", "+GLES1+" "); + } + avail=isAvailableImpl(map, GLES1); + sb.append(avail); + if(avail) { + nativeCount++; + glAvailabilityToString(device, sb.append(" "), 1, GLContext.CTX_PROFILE_ES); + } + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+nativeCount+" / "+allCount); + indentCount--; + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Common"); + indentCount++; + } else { + sb.append(", count "+nativeCount+" / "+allCount+"], Common["); + } + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4ES3+" ").append(indent); + } else { + sb.append(", "+GL4ES3+" "); + } + sb.append(isAvailableImpl(map, GL4ES3)); + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2GL3+" ").append(indent); + } else { + sb.append(", "+GL2GL3+" "); + } + sb.append(isAvailableImpl(map, GL2GL3)); + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES2+" ").append(indent); + } else { + sb.append(", "+GL2ES2+" "); + } + sb.append(isAvailableImpl(map, GL2ES2)); + allCount++; + + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES1+" ").append(indent); + } else { + sb.append(", "+GL2ES1+" "); + } + sb.append(isAvailableImpl(map, GL2ES1)); + allCount++; + + if(useIndent) { + indentCount--; + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Mappings"); + indentCount++; + } else { + sb.append("], Mappings["); + } + + int profileCount = 0; + + if(null != map) { + for (final Map.Entry<String,GLProfile> entry : map.entrySet()) { + if( GL_DEFAULT != entry.getKey() ) { + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount); + } + sb.append(entry.getKey()+(useIndent?" \t":" ")+entry.getValue()); + if(!useIndent) { + sb.append(", "); + } + profileCount++; + } + } + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("default "); + } else { + sb.append(", default "); + } + try { + sb.append(getDefault(device)); + } catch (final GLException gle) { + sb.append("n/a"); + } + } + if(useIndent) { + doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+profileCount+" / "+allCount); + sb.append(Platform.getNewline()); + } else { + sb.append(", count "+profileCount+" / "+allCount+"]"); + } + + return sb; + } + + /** Uses the default device */ + public static String glAvailabilityToString() { + return glAvailabilityToString(null); + } + + // + // Public (user-visible) profiles + // + + /** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.<br> + <code>bc</code> stands for backward compatibility. */ + public static final String GL4bc = "GL4bc"; // Implicitly intern(), see Bug 1059 + + /** The desktop OpenGL core profile 4.x, with x >= 0 */ + public static final String GL4 = "GL4"; // Implicitly intern(), see Bug 1059 + + /** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.<br> + <code>bc</code> stands for backward compatibility. */ + public static final String GL3bc = "GL3bc"; // Implicitly intern(), see Bug 1059 + + /** The desktop OpenGL core profile 3.x, with x >= 1 */ + public static final String GL3 = "GL3"; // Implicitly intern(), see Bug 1059 + + /** The desktop OpenGL profile 1.x up to 3.0 */ + public static final String GL2 = "GL2"; // Implicitly intern(), see Bug 1059 + + /** The embedded OpenGL profile ES 1.x, with x >= 0 */ + public static final String GLES1 = "GLES1"; // Implicitly intern(), see Bug 1059 + + /** The embedded OpenGL profile ES 2.x, with x >= 0 */ + public static final String GLES2 = "GLES2"; // Implicitly intern(), see Bug 1059 + + /** The embedded OpenGL profile ES 3.x, with x >= 0 */ + public static final String GLES3 = "GLES3"; // Implicitly intern(), see Bug 1059 + + /** The intersection of the desktop GL2 and embedded ES1 profile */ + public static final String GL2ES1 = "GL2ES1"; // Implicitly intern(), see Bug 1059 + + /** The intersection of the desktop GL3, GL2 and embedded ES2 profile */ + public static final String GL2ES2 = "GL2ES2"; // Implicitly intern(), see Bug 1059 + + /** The intersection of the desktop GL3 and GL2 profile */ + public static final String GL2GL3 = "GL2GL3"; // Implicitly intern(), see Bug 1059 + + /** The intersection of the desktop GL4 and ES3 profile, available only if either ES3 or GL4 w/ <code>GL_ARB_ES3_compatibility</code> is available. */ + public static final String GL4ES3 = "GL4ES3"; // Implicitly intern(), see Bug 1059 + + /** The default profile, used for the device default profile map */ + private static final String GL_DEFAULT = "GL_DEFAULT"; // Implicitly intern(), see Bug 1059 + /** The default profile, used for the device default profile map */ + private static final String GL_GL = "GL"; // Implicitly intern(), see Bug 1059 + + /** + * All GL Profiles in the order of default detection. + * Desktop compatibility profiles (the one with fixed function pipeline) comes first + * from highest to lowest version. + * <p> This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.</p> + * + * <ul> + * <li> GL4bc </li> + * <li> GL3bc </li> + * <li> GL2 </li> + * <li> GL4 </li> + * <li> GL3 </li> + * <li> GLES3 </li> + * <li> GL4ES3 </li> + * <li> GL2GL3 </li> + * <li> GLES2 </li> + * <li> GL2ES2 </li> + * <li> GLES1 </li> + * <li> GL2ES1 </li> + * </ul> + * + */ + public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL4, GL3, GLES3, GL4ES3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1 }; + + /** + * Order of maximum profiles. + * + * <ul> + * <li> GL4bc </li> + * <li> GL4 </li> + * <li> GL3bc </li> + * <li> GL3 </li> + * <li> GLES3 </li> + * <li> GL2 </li> + * <li> GLES2 </li> + * <li> GLES1 </li> + * </ul> + * + */ + public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2, GLES1 }; + + /** + * Order of minimum profiles. + * + * <ul> + * <li> GLES1 </li> + * <li> GLES2 </li> + * <li> GL2 </li> + * <li> GLES3 </li> + * <li> GL3 </li> + * <li> GL3bc </li> + * <li> GL4 </li> + * <li> GL4bc </li> + * </ul> + * + */ + public static final String[] GL_PROFILE_LIST_MIN = new String[] { GLES1, GLES2, GL2, GLES3, GL3, GL3bc, GL4, GL4bc }; + + /** + * Order of minimum original desktop profiles. + * + * <ul> + * <li> GL2 </li> + * <li> GL3bc </li> + * <li> GL4bc </li> + * <li> GL3 </li> + * <li> GL4 </li> + * </ul> + * + */ + public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 }; + + /** + * Order of maximum fixed function profiles + * + * <ul> + * <li> GL4bc </li> + * <li> GL3bc </li> + * <li> GL2 </li> + * <li> GLES1 </li> + * </ul> + * + */ + public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GLES1 }; + + /** + * Order of maximum programmable shader profiles + * + * <ul> + * <li> GL4bc </li> + * <li> GL4 </li> + * <li> GL3bc </li> + * <li> GL3 </li> + * <li> GLES3 </li> + * <li> GL2 </li> + * <li> GLES2 </li> + * </ul> + * + */ + public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2 }; + + /** + * Order of maximum programmable shader <i>core only</i> profiles + * + * <ul> + * <li> GL4 </li> + * <li> GL3 </li> + * <li> GLES3 </li> + * <li> GLES2 </li> + * </ul> + * + */ + public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER_CORE = new String[] { GL4, GL3, GLES3, GLES2 }; + + /** Returns a default GLProfile object, reflecting the best for the running platform. + * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL} + * and favors hardware acceleration. + * @throws GLException if no profile is available for the device. + * @see #GL_PROFILE_LIST_ALL + */ + public static GLProfile getDefault(final AbstractGraphicsDevice device) { + final GLProfile glp = get(device, GL_DEFAULT); + return glp; + } + + /** Returns a default GLProfile object, reflecting the best for the running platform. + * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL} + * and favors hardware acceleration. + * <p>Uses the default device.</p> + * @throws GLException if no profile is available for the default device. + */ + public static GLProfile getDefault() { + return getDefault(defaultDevice); + } + + /** + * Returns the highest profile. + * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX} + * + * @throws GLException if no profile is available for the device. + * @see #GL_PROFILE_LIST_MAX + */ + public static GLProfile getMaximum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) + throws GLException + { + return get(device, GL_PROFILE_LIST_MAX, favorHardwareRasterizer); + } + + /** Uses the default device + * @throws GLException if no profile is available for the default device. + * @see #GL_PROFILE_LIST_MAX + */ + public static GLProfile getMaximum(final boolean favorHardwareRasterizer) + throws GLException + { + return get(GL_PROFILE_LIST_MAX, favorHardwareRasterizer); + } + + /** + * Returns the lowest profile. + * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN} + * + * @throws GLException if no desktop profile is available for the device. + * @see #GL_PROFILE_LIST_MIN + */ + public static GLProfile getMinimum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) + throws GLException + { + return get(device, GL_PROFILE_LIST_MIN, favorHardwareRasterizer); + } + + /** Uses the default device + * @throws GLException if no desktop profile is available for the default device. + * @see #GL_PROFILE_LIST_MIN + */ + public static GLProfile getMinimum(final boolean favorHardwareRasterizer) + throws GLException + { + return get(GL_PROFILE_LIST_MIN, favorHardwareRasterizer); + } + + + /** + * Returns the highest profile, implementing the fixed function pipeline. + * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC} + * + * @throws GLException if no fixed function profile is available for the device. + * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC + */ + public static GLProfile getMaxFixedFunc(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) + throws GLException + { + return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer); + } + + /** Uses the default device + * @throws GLException if no fixed function profile is available for the default device. + * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC + */ + public static GLProfile getMaxFixedFunc(final boolean favorHardwareRasterizer) + throws GLException + { + return get(GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer); + } + + /** + * Returns the highest profile, implementing the programmable shader pipeline. + * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER} + * + * @throws GLException if no programmable profile is available for the device. + * @see #GL_PROFILE_LIST_MAX_PROGSHADER + */ + public static GLProfile getMaxProgrammable(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) + throws GLException + { + return get(device, GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer); + } + + /** Uses the default device + * @throws GLException if no programmable profile is available for the default device. + * @see #GL_PROFILE_LIST_MAX_PROGSHADER + */ + public static GLProfile getMaxProgrammable(final boolean favorHardwareRasterizer) + throws GLException + { + return get(GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer); + } + + /** + * Returns the highest profile, implementing the programmable shader <i>core</i> pipeline <i>only</i>. + * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER_CORE} + * + * @throws GLException if no programmable core profile is available for the device. + * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE + */ + public static GLProfile getMaxProgrammableCore(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) + throws GLException + { + return get(device, GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer); + } + + /** Uses the default device + * @throws GLException if no programmable core profile is available for the default device. + * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE + */ + public static GLProfile getMaxProgrammableCore(final boolean favorHardwareRasterizer) + throws GLException + { + return get(GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer); + } + + /** + * Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.<br/> + * It returns: + * <pre> + * GLProfile.get(device, GLProfile.GL2ES1).getImpl()); + * </pre> + * <p>Selection favors hardware rasterizer.</p> + * + * @throws GLException if no GL2ES1 compatible profile is available for the default device. + * @see #isGL2ES1() + * @see #get(AbstractGraphicsDevice, String) + * @see #getImpl() + */ + public static GLProfile getGL2ES1(final AbstractGraphicsDevice device) + throws GLException + { + return get(device, GL2ES1).getImpl(); + } + + /** + * Calls {@link #getGL2ES1(AbstractGraphicsDevice)} using the default device. + * <p>Selection favors hardware rasterizer.</p> + * @see #getGL2ES1(AbstractGraphicsDevice) + */ + public static GLProfile getGL2ES1() + throws GLException + { + return get(defaultDevice, GL2ES1).getImpl(); + } + + /** + * Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.<br/> + * It returns: + * <pre> + * GLProfile.get(device, GLProfile.GL2ES2).getImpl()); + * </pre> + * <p>Selection favors hardware rasterizer.</p> + * + * @throws GLException if no GL2ES2 compatible profile is available for the default device. + * @see #isGL2ES2() + * @see #get(AbstractGraphicsDevice, String) + * @see #getImpl() + */ + public static GLProfile getGL2ES2(final AbstractGraphicsDevice device) + throws GLException + { + return get(device, GL2ES2).getImpl(); + } + + /** + * Calls {@link #getGL2ES2(AbstractGraphicsDevice)} using the default device. + * <p>Selection favors hardware rasterizer.</p> + * @see #getGL2ES2(AbstractGraphicsDevice) + */ + public static GLProfile getGL2ES2() + throws GLException + { + return get(defaultDevice, GL2ES2).getImpl(); + } + + /** + * Returns the GL4ES3 profile implementation, hence compatible w/ GL4ES3.<br/> + * It returns: + * <pre> + * GLProfile.get(device, GLProfile.GL4ES3).getImpl()); + * </pre> + * <p>Selection favors hardware rasterizer.</p> + * + * @throws GLException if no GL4ES3 compatible profile is available for the default device. + * @see #isGL4ES3() + * @see #get(AbstractGraphicsDevice, String) + * @see #getImpl() + */ + public static GLProfile getGL4ES3(final AbstractGraphicsDevice device) + throws GLException + { + return get(device, GL4ES3).getImpl(); + } + + /** + * Calls {@link #getGL4ES3(AbstractGraphicsDevice)} using the default device. + * <p>Selection favors hardware rasterizer.</p> + * @see #getGL4ES3(AbstractGraphicsDevice) + */ + public static GLProfile getGL4ES3() + throws GLException + { + return get(defaultDevice, GL4ES3).getImpl(); + } + + /** + * Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.<br/> + * It returns: + * <pre> + * GLProfile.get(device, GLProfile.GL2GL3).getImpl()); + * </pre> + * <p>Selection favors hardware rasterizer.</p> + * + * @throws GLException if no GL2GL3 compatible profile is available for the default device. + * @see #isGL2GL3() + * @see #get(AbstractGraphicsDevice, String) + * @see #getImpl() + */ + public static GLProfile getGL2GL3(final AbstractGraphicsDevice device) + throws GLException + { + return get(device, GL2GL3).getImpl(); + } + + /** + * Calls {@link #getGL2GL3(AbstractGraphicsDevice)} using the default device. + * <p>Selection favors hardware rasterizer.</p> + * @see #getGL2GL3(AbstractGraphicsDevice) + */ + public static GLProfile getGL2GL3() + throws GLException + { + return get(defaultDevice, GL2GL3).getImpl(); + } + + /** Returns a GLProfile object. + * verifies the given profile and chooses an appropriate implementation. + * A generic value of <code>null</code> or <code>GL</code> will result in + * the default profile. + * + * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device. + * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), + * or <code>[ null, GL ]</code> for the default profile. + * @throws GLException if the requested profile is not available for the device. + */ + public static GLProfile get(final AbstractGraphicsDevice device, String profile) + throws GLException + { + if(null==profile || profile == GL_GL) { + profile = GL_DEFAULT; + } + final HashMap<String /*GLProfile_name*/, GLProfile> glpMap = getProfileMap(device, true); + final GLProfile glp = glpMap.get(profile); + if(null == glp) { + throw new GLException("Profile "+profile+" is not available on "+device+", but: "+glpMap.values()); + } + return glp; + } + + /** Uses the default device + * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), + * or <code>[ null, GL ]</code> for the default profile. + * @throws GLException if the requested profile is not available for the default device. + */ + public static GLProfile get(final String profile) + throws GLException + { + return get(defaultDevice, profile); + } + + /** + * Returns the first profile from the given list, + * where an implementation is available. + * + * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device. + * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..) + * @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false. + * @throws GLException if the non of the requested profiles is available for the device. + */ + public static GLProfile get(final AbstractGraphicsDevice device, final String[] profiles, final boolean favorHardwareRasterizer) + throws GLException + { + GLProfile glProfileAny = null; + + final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, true); + for(int i=0; i<profiles.length; i++) { + final GLProfile glProfile = map.get(profiles[i]); + if(null!=glProfile) { + if(!favorHardwareRasterizer) { + return glProfile; + } + if(glProfile.isHardwareRasterizer()) { + return glProfile; + } + if(null==glProfileAny) { + glProfileAny = glProfile; + } + } + } + if(null!=glProfileAny) { + return glProfileAny; + } + throw new GLException("Profiles "+array2String(profiles)+" not available on device "+device); + } + + /** Uses the default device + * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..) + * @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false. + * @throws GLException if the non of the requested profiles is available for the default device. + */ + public static GLProfile get(final String[] profiles, final boolean favorHardwareRasterizer) + throws GLException + { + return get(defaultDevice, profiles, favorHardwareRasterizer); + } + + /** Indicates whether the native OpenGL ES1 profile is in use. + * This requires an EGL interface. + */ + public static boolean usesNativeGLES1(final String profileImpl) { + return GLES1 == profileImpl; + } + + /** Indicates whether the native OpenGL ES3 or ES2 profile is in use. + * This requires an EGL, ES3 or ES2 compatible interface. + */ + public static boolean usesNativeGLES2(final String profileImpl) { + return GLES3 == profileImpl || GLES2 == profileImpl; + } + + /** Indicates whether the native OpenGL ES2 profile is in use. + * This requires an EGL, ES3 compatible interface. + */ + public static boolean usesNativeGLES3(final String profileImpl) { + return GLES3 == profileImpl; + } + + /** Indicates whether either of the native OpenGL ES profiles are in use. */ + public static boolean usesNativeGLES(final String profileImpl) { + return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl); + } + + /** @return {@link com.jogamp.nativewindow.NativeWindowFactory#isAWTAvailable()} and + JOGL's AWT part */ + public static boolean isAWTAvailable() { return isAWTAvailable; } + + public static String getGLTypeName(final int type) { + switch (type) { + case GL.GL_UNSIGNED_BYTE: + return "GL_UNSIGNED_BYTE"; + case GL.GL_BYTE: + return "GL_BYTE"; + case GL.GL_UNSIGNED_SHORT: + return "GL_UNSIGNED_SHORT"; + case GL.GL_SHORT: + return "GL_SHORT"; + case GL.GL_FLOAT: + return "GL_FLOAT"; + case GL.GL_FIXED: + return "GL_FIXED"; + case com.jogamp.opengl.GL2ES2.GL_INT: + return "GL_INT"; + case GL.GL_UNSIGNED_INT: + return "GL_UNSIGNED_INT"; + case com.jogamp.opengl.GL2GL3.GL_DOUBLE: + return "GL_DOUBLE"; + case com.jogamp.opengl.GL2.GL_2_BYTES: + return "GL_2_BYTES"; + case com.jogamp.opengl.GL2.GL_3_BYTES: + return "GL_3_BYTES"; + case com.jogamp.opengl.GL2.GL_4_BYTES: + return "GL_4_BYTES"; + } + return null; + } + + public static String getGLArrayName(final int array) { + switch(array) { + case GLPointerFunc.GL_VERTEX_ARRAY: + return "GL_VERTEX_ARRAY"; + case GLPointerFunc.GL_NORMAL_ARRAY: + return "GL_NORMAL_ARRAY"; + case GLPointerFunc.GL_COLOR_ARRAY: + return "GL_COLOR_ARRAY"; + case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: + return "GL_TEXTURE_COORD_ARRAY"; + } + return null; + } + + public final String getGLImplBaseClassName() { + return getGLImplBaseClassName(getImplName()); + } + private static final String getGLImplBaseClassName(final String profileImpl) { + if( GLES2 == profileImpl || GLES3 == profileImpl ) { + return "jogamp.opengl.es3.GLES3"; + } else if( GLES1 == profileImpl ) { + return "jogamp.opengl.es1.GLES1"; + } else if ( GL4bc == profileImpl || + GL4 == profileImpl || + GL3bc == profileImpl || + GL3 == profileImpl || + GL2 == profileImpl ) { + return "jogamp.opengl.gl4.GL4bc"; + } else { + throw new GLException("unsupported profile \"" + profileImpl + "\""); + } + } + + public final Constructor<?> getGLCtor(final boolean glObject) { + return getGLCtor(getImplName(), glObject); + } + private static final Constructor<?> getGLCtor(final String profileImpl, final boolean glObject) { + if( GLES2 == profileImpl || GLES3 == profileImpl ) { + return glObject ? ctorGLES3Impl : ctorGLES3ProcAddr; + } else if( GLES1 == profileImpl ) { + return glObject ? ctorGLES1Impl : ctorGLES1ProcAddr; + } else if ( GL4bc == profileImpl || + GL4 == profileImpl || + GL3bc == profileImpl || + GL3 == profileImpl || + GL2 == profileImpl ) { + return glObject ? ctorGL234Impl : ctorGL234ProcAddr; + } else { + throw new GLException("unsupported profile \"" + profileImpl + "\""); + } + } + + /** + * @param o GLProfile object to compare with + * @return true if given Object is a GLProfile and + * if both, profile and profileImpl is equal with this. + */ + @Override + public final boolean equals(final Object o) { + if(this==o) { return true; } + if(o instanceof GLProfile) { + final GLProfile glp = (GLProfile)o; + return getName() == glp.getName() && getImplName() == glp.getImplName() ; // uses .intern()! + } + return false; + } + + @Override + public int hashCode() { + int hash = 5; + hash = 97 * hash + getImplName().hashCode(); + hash = 97 * hash + getName().hashCode(); + return hash; + } + + /** + * @param glp GLProfile to compare with + * @throws GLException if given GLProfile and this aren't equal + */ + public final void verifyEquality(final GLProfile glp) throws GLException { + if(!this.equals(glp)) { + throw new GLException("GLProfiles are not equal: "+this+" != "+glp); + } + } + + /** return this profiles name */ + public final String getName() { + return profile; + } + + /** return this profiles implementation, eg. GL2ES2 -> GL2, or GL3 -> GL3 */ + public final GLProfile getImpl() { + return null != profileImpl ? profileImpl : this; + } + + /** return true if impl. is a hardware rasterizer, otherwise false. */ + public final boolean isHardwareRasterizer() { + return isHardwareRasterizer; + } + + /** + * return this profiles implementation name, eg. GL2ES2 -> GL2, or GL3 -> GL3 + */ + public final String getImplName() { + return null != profileImpl ? profileImpl.getName() : getName(); + } + + /** Indicates whether this profile is capable of GL4bc. <p>Includes [ GL4bc ].</p> */ + public final boolean isGL4bc() { + return GL4bc == profile; + } + + /** Indicates whether this profile is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> */ + public final boolean isGL4() { + return isGL4bc() || GL4 == profile; + } + + /** Indicates whether this profile is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> */ + public final boolean isGL3bc() { + return isGL4bc() || GL3bc == profile; + } + + /** Indicates whether this profile is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> */ + public final boolean isGL3() { + return isGL4() || isGL3bc() || GL3 == profile; + } + + /** Indicates whether this profile is capable of GL2 . <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */ + public final boolean isGL2() { + return isGL3bc() || GL2 == profile; + } + + /** Indicates whether this profile is capable of GLES1. <p>Includes [ GLES1 ].</p> */ + public final boolean isGLES1() { + return GLES1 == profile; + } + + /** Indicates whether this profile is capable of GLES2. <p>Includes [ GLES2, GLES3 ].</p> */ + public final boolean isGLES2() { + return isGLES3() || GLES2 == profile; + } + + /** Indicates whether this profile is capable of GLES3. <p>Includes [ GLES3 ].</p> */ + public final boolean isGLES3() { + return GLES3 == profile; + } + + /** Indicates whether this profile is capable of GLES. <p>Includes [ GLES1, GLES2, GLES3 ].</p> */ + public final boolean isGLES() { + return GLES3 == profile || GLES2 == profile || GLES1 == profile; + } + + /** Indicates whether this profile is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> */ + public final boolean isGL2ES1() { + return GL2ES1 == profile || isGLES1() || isGL2(); + } + + /** Indicates whether this profile is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> */ + public final boolean isGL2GL3() { + return GL2GL3 == profile || isGL3() || isGL2(); + } + + /** Indicates whether this profile is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> */ + public final boolean isGL2ES2() { + return GL2ES2 == profile || isGLES2() || isGL2GL3(); + } + + /** + * Indicates whether this profile is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p> + * @see #isGL3ES3() + * @see #isGL2GL3() + */ + public final boolean isGL2ES3() { + return isGL3ES3() || isGL2GL3(); + } + + /** Indicates whether this profile is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p> */ + public final boolean isGL3ES3() { + return isGL4ES3() || isGL3(); + } + + /** Indicates whether this profile is capable of GL4ES3. <p>Includes [ GL4bc, GL4, GLES3 ].</p> */ + public final boolean isGL4ES3() { + return GL4ES3 == profile || isGLES3() || isGL4(); + } + + /** Indicates whether this profile supports GLSL, i.e. {@link #isGL2ES2()}. */ + public final boolean hasGLSL() { + return isGL2ES2() ; + } + + /** Indicates whether this profile uses the native OpenGL ES1 implementations. */ + public final boolean usesNativeGLES1() { + return GLES1 == getImplName(); + } + + /** Indicates whether this profile uses the native OpenGL ES2 implementations. */ + public final boolean usesNativeGLES2() { + return GLES2 == getImplName(); + } + + /** Indicates whether this profile uses the native OpenGL ES3 implementations. */ + public final boolean usesNativeGLES3() { + return GLES3 == getImplName(); + } + + /** Indicates whether this profile uses either of the native OpenGL ES implementations. */ + public final boolean usesNativeGLES() { + return usesNativeGLES3() || usesNativeGLES2() || usesNativeGLES1(); + } + + /** + * General validation if type is a valid GL data type + * for the current profile + */ + public boolean isValidDataType(final int type, final boolean throwException) { + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case GL.GL_FIXED: + return true; + case com.jogamp.opengl.GL2ES2.GL_INT: + case GL.GL_UNSIGNED_INT: + if( isGL2ES2() ) { + return true; + } + case com.jogamp.opengl.GL2GL3.GL_DOUBLE: + if( isGL3() ) { + return true; + } + case com.jogamp.opengl.GL2.GL_2_BYTES: + case com.jogamp.opengl.GL2.GL_3_BYTES: + case com.jogamp.opengl.GL2.GL_4_BYTES: + if( isGL2() ) { + return true; + } + } + if(throwException) { + throw new GLException("Illegal data type on profile "+this+": "+type); + } + return false; + } + + public boolean isValidArrayDataType(final int index, final int comps, final int type, + final boolean isVertexAttribPointer, final boolean throwException) { + final String arrayName = getGLArrayName(index); + if( isGLES1() ) { + if(isVertexAttribPointer) { + if(throwException) { + throw new GLException("Illegal array type for "+arrayName+" on profile GLES1: VertexAttribPointer"); + } + return false; + } + switch(index) { + case GLPointerFunc.GL_VERTEX_ARRAY: + case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: + switch(type) { + case GL.GL_BYTE: + case GL.GL_SHORT: + case GL.GL_FIXED: + case GL.GL_FLOAT: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); + } + return false; + } + switch(comps) { + case 0: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); + } + return false; + } + break; + case GLPointerFunc.GL_NORMAL_ARRAY: + switch(type) { + case GL.GL_BYTE: + case GL.GL_SHORT: + case GL.GL_FIXED: + case GL.GL_FLOAT: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); + } + return false; + } + switch(comps) { + case 0: + case 3: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); + } + return false; + } + break; + case GLPointerFunc.GL_COLOR_ARRAY: + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_FIXED: + case GL.GL_FLOAT: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); + } + return false; + } + switch(comps) { + case 0: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); + } + return false; + } + break; + } + } else if( isGLES2() ) { + // simply ignore !isVertexAttribPointer case, since it is simulated anyway .. + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case GL.GL_FIXED: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GLES2: "+type); + } + return false; + } + /** unable to validate .. could be any valid type/component combination + switch(comps) { + case 0: + case 1: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GLES2: "+comps); + } + return false; + } */ + } else if( isGL2ES2() ) { + if(isVertexAttribPointer) { + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case com.jogamp.opengl.GL2ES2.GL_INT: + case GL.GL_UNSIGNED_INT: + case com.jogamp.opengl.GL2GL3.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 1: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); + } + return false; + } + } else { + switch(index) { + case GLPointerFunc.GL_VERTEX_ARRAY: + switch(type) { + case GL.GL_SHORT: + case GL.GL_FLOAT: + case com.jogamp.opengl.GL2ES2.GL_INT: + case com.jogamp.opengl.GL2GL3.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); + } + return false; + } + break; + case GLPointerFunc.GL_NORMAL_ARRAY: + switch(type) { + case GL.GL_BYTE: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case com.jogamp.opengl.GL2ES2.GL_INT: + case com.jogamp.opengl.GL2GL3.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 3: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); + } + return false; + } + break; + case GLPointerFunc.GL_COLOR_ARRAY: + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case com.jogamp.opengl.GL2ES2.GL_INT: + case GL.GL_UNSIGNED_INT: + case com.jogamp.opengl.GL2GL3.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); + } + return false; + } + break; + case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: + switch(type) { + case GL.GL_SHORT: + case GL.GL_FLOAT: + case com.jogamp.opengl.GL2ES2.GL_INT: + case com.jogamp.opengl.GL2GL3.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 1: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); + } + return false; + } + break; + } + } + } + return true; + } + + @Override + public String toString() { + return "GLProfile[" + getName() + "/" + getImplName() + "."+(this.isHardwareRasterizer?"hw":"sw")+(isCustom?".custom":"")+"]"; + } + + private static /*final*/ boolean isAWTAvailable; + + private static /*final*/ boolean hasDesktopGLFactory; + private static /*final*/ boolean hasGL234Impl; + private static /*final*/ boolean hasEGLFactory; + private static /*final*/ boolean hasGLES3Impl; + private static /*final*/ boolean hasGLES1Impl; + private static /*final*/ Constructor<?> ctorGL234Impl; + private static /*final*/ Constructor<?> ctorGLES3Impl; + private static /*final*/ Constructor<?> ctorGLES1Impl; + private static /*final*/ Constructor<?> ctorGL234ProcAddr; + private static /*final*/ Constructor<?> ctorGLES3ProcAddr; + private static /*final*/ Constructor<?> ctorGLES1ProcAddr; + + private static /*final*/ GLDrawableFactoryImpl eglFactory = null; + private static /*final*/ GLDrawableFactoryImpl desktopFactory = null; + private static /*final*/ AbstractGraphicsDevice defaultDevice = null; + + private static boolean initialized = false; + private static final RecursiveThreadGroupLock initLock = LockFactory.createRecursiveThreadGroupLock(); + + private static final Class<?>[] ctorGLArgs = new Class<?>[] { GLProfile.class, jogamp.opengl.GLContextImpl.class }; + private static final Class<?>[] ctorProcArgs = new Class<?>[] { FunctionAddressResolver.class }; + private static final String GL4bcImplClassName = "jogamp.opengl.gl4.GL4bcImpl"; + private static final String GL4bcProcClassName = "jogamp.opengl.gl4.GL4bcProcAddressTable"; + private static final String GLES1ImplClassName = "jogamp.opengl.es1.GLES1Impl"; + private static final String GLES1ProcClassName = "jogamp.opengl.es1.GLES1ProcAddressTable"; + private static final String GLES3ImplClassName = "jogamp.opengl.es3.GLES3Impl"; + private static final String GLES3ProcClassName = "jogamp.opengl.es3.GLES3ProcAddressTable"; + + private static final Constructor<?> getCtor(final String clazzName, final boolean glObject, final ClassLoader cl) { + try { + return ReflectionUtil.getConstructor(clazzName, glObject ? ctorGLArgs : ctorProcArgs, false, cl); + } catch (final Throwable t) { + if( DEBUG ) { + System.err.println("Caught: "+t.getMessage()); + t.printStackTrace(); + } + return null; + } + } + + private static final void initGLCtorImpl() { + final ClassLoader classloader = GLProfile.class.getClassLoader(); + + // depends on hasDesktopGLFactory + { + final Constructor<?> ctorGL = getCtor(GL4bcImplClassName, true, classloader); + final Constructor<?> ctorProc = null != ctorGL ? getCtor(GL4bcProcClassName, false, classloader) : null; + if( null != ctorProc ) { + hasGL234Impl = true; + ctorGL234Impl = ctorGL; + ctorGL234ProcAddr = ctorProc; + } else { + hasGL234Impl = false; + ctorGL234Impl = null; + ctorGL234ProcAddr = null; + } + } + + // depends on hasEGLFactory + { + final Constructor<?> ctorGL = getCtor(GLES1ImplClassName, true, classloader); + final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES1ProcClassName, false, classloader) : null; + if( null != ctorProc ) { + hasGLES1Impl = true; + ctorGLES1Impl = ctorGL; + ctorGLES1ProcAddr = ctorProc; + } else { + hasGLES1Impl = false; + ctorGLES1Impl = null; + ctorGLES1ProcAddr = null; + } + } + { + final Constructor<?> ctorGL = getCtor(GLES3ImplClassName, true, classloader); + final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES3ProcClassName, false, classloader) : null; + if( null != ctorProc ) { + hasGLES3Impl = true; + ctorGLES3Impl = ctorGL; + ctorGLES3ProcAddr = ctorProc; + } else { + hasGLES3Impl = false; + ctorGLES3Impl = null; + ctorGLES3ProcAddr = null; + } + } + } + + /** + * Tries the profiles implementation and native libraries. + */ + private static void initProfilesForDefaultDevices() { + NativeWindowFactory.initSingleton(); + if(DEBUG) { + System.err.println("GLProfile.init - thread: " + Thread.currentThread().getName()); + System.err.println(VersionUtil.getPlatformInfo()); + System.err.println(GlueGenVersion.getInstance()); + System.err.println(NativeWindowVersion.getInstance()); + System.err.println(JoglVersion.getInstance()); + } + + final ClassLoader classloader = GLProfile.class.getClassLoader(); + + isAWTAvailable = NativeWindowFactory.isAWTAvailable() && + ReflectionUtil.isClassAvailable("com.jogamp.opengl.awt.GLCanvas", classloader) ; // JOGL + + initGLCtorImpl(); + + // + // Iteration of desktop GL availability detection + // utilizing the detected GL version in the shared context. + // + // - Instantiate GLDrawableFactory incl its shared dummy drawable/context, + // which will register at GLContext .. + // + GLDrawableFactory.initSingleton(); + + Throwable t=null; + // if successfull it has a shared dummy drawable and context created + try { + desktopFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GL2); + if(null != desktopFactory) { + final DesktopGLDynamicLookupHelper glLookupHelper = (DesktopGLDynamicLookupHelper) desktopFactory.getGLDynamicLookupHelper(GL2); + if(null!=glLookupHelper) { + hasDesktopGLFactory = glLookupHelper.isLibComplete() && hasGL234Impl; + } + } + } catch (final LinkageError le) { + t=le; + } catch (final RuntimeException re) { + t=re; + } catch (final Throwable tt) { + t=tt; + } + if(DEBUG) { + if(null!=t) { + t.printStackTrace(); + } + } + + final AbstractGraphicsDevice defaultDesktopDevice; + if(null == desktopFactory) { + hasDesktopGLFactory = false; + hasGL234Impl = false; + defaultDesktopDevice = null; + if(DEBUG) { + System.err.println("Info: GLProfile.init - Desktop GLDrawable factory not available"); + } + } else { + defaultDesktopDevice = desktopFactory.getDefaultDevice(); + } + + if ( ReflectionUtil.isClassAvailable("jogamp.opengl.egl.EGLDrawableFactory", classloader) ) { + t=null; + try { + eglFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2); + if(null != eglFactory) { + hasEGLFactory = true; + // update hasGLES1Impl, hasGLES3Impl based on EGL + hasGLES3Impl = null!=eglFactory.getGLDynamicLookupHelper(GLES2) && hasGLES3Impl; + hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(GLES1) && hasGLES1Impl; + } + } catch (final LinkageError le) { + t=le; + } catch (final SecurityException se) { + t=se; + } catch (final NullPointerException npe) { + t=npe; + } catch (final RuntimeException re) { + t=re; + } + if(DEBUG) { + if(null!=t) { + t.printStackTrace(); + } + } + } + + final AbstractGraphicsDevice defaultEGLDevice; + if(null == eglFactory) { + hasGLES3Impl = false; + hasGLES1Impl = false; + defaultEGLDevice = null; + if(DEBUG) { + System.err.println("Info: GLProfile.init - EGL GLDrawable factory not available"); + } + } else { + defaultEGLDevice = eglFactory.getDefaultDevice(); + } + + if( null != defaultDesktopDevice ) { + defaultDevice = defaultDesktopDevice; + if(DEBUG) { + System.err.println("Info: GLProfile.init - Default device is desktop derived: "+defaultDevice); + } + } else if ( null != defaultEGLDevice ) { + defaultDevice = defaultEGLDevice; + if(DEBUG) { + System.err.println("Info: GLProfile.init - Default device is EGL derived: "+defaultDevice); + } + } else { + if(DEBUG) { + System.err.println("Info: GLProfile.init - Default device not available"); + } + defaultDevice = null; + } + + // we require to initialize the EGL device 1st, if available + final boolean addedEGLProfile = null != defaultEGLDevice ? initProfilesForDevice(defaultEGLDevice) : false; + final boolean addedDesktopProfile = null != defaultDesktopDevice ? initProfilesForDevice(defaultDesktopDevice) : false; + final boolean addedAnyProfile = addedEGLProfile || addedDesktopProfile ; + + if(DEBUG) { + System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile+" (desktop: "+addedDesktopProfile+", egl "+addedEGLProfile+")"); + System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable); + System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory); + System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl); + System.err.println("GLProfile.init hasEGLFactory "+hasEGLFactory); + System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl); + System.err.println("GLProfile.init hasGLES3Impl "+hasGLES3Impl); + System.err.println("GLProfile.init defaultDevice "+defaultDevice); + System.err.println("GLProfile.init defaultDevice Desktop "+defaultDesktopDevice); + System.err.println("GLProfile.init defaultDevice EGL "+defaultEGLDevice); + System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL)); + } + } + + /** + * @param device the device for which profiles shall be initialized + * @return true if any profile for the device exists, otherwise false + */ + private static boolean initProfilesForDevice(final AbstractGraphicsDevice device) { + if(null == device) { + return false; + } + initLock.lock(); + try { + final GLDrawableFactory factory = GLDrawableFactory.getFactoryImpl(device); + factory.enterThreadCriticalZone(); + try { + return initProfilesForDeviceCritical(device); + } finally { + factory.leaveThreadCriticalZone(); + } + } finally { + initLock.unlock(); + } + } + private static boolean initProfilesForDeviceCritical(final AbstractGraphicsDevice device) { + final boolean isSet = GLContext.getAvailableGLVersionsSet(device); + + if(DEBUG) { + System.err.println("Info: GLProfile.initProfilesForDevice: "+device+" ("+device.getClass().getName()+"), isSet "+isSet+", hasDesktopGLFactory "+hasDesktopGLFactory+", hasEGLFactory "+hasEGLFactory); + } + if(isSet) { + // Avoid recursion and check whether impl. is sane! + final String deviceKey = device.getUniqueID(); + final HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey); + if( null == map ) { + throw new InternalError("GLContext Avail. GLVersion is set - but no profile map for device: "+device); + } + return null != map.get(GL_DEFAULT); + } + + boolean addedDesktopProfile = false; + boolean addedEGLProfile = false; + + final boolean deviceIsDesktopCompatible = hasDesktopGLFactory && desktopFactory.getIsDeviceCompatible(device); + + if( deviceIsDesktopCompatible ) { + // 1st pretend we have all Desktop and EGL profiles .. + computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */); + + // Triggers eager initialization of share context in GLDrawableFactory for the device, + // hence querying all available GLProfiles + final Thread sharedResourceThread = desktopFactory.getSharedResourceThread(); + if(null != sharedResourceThread) { + initLock.addOwner(sharedResourceThread); + } + final boolean desktopSharedCtxAvail = desktopFactory.createSharedResource(device); + if(null != sharedResourceThread) { + initLock.removeOwner(sharedResourceThread); + } + if (DEBUG) { + System.err.println("GLProfile.initProfilesForDevice: "+device+": desktop Shared Ctx "+desktopSharedCtxAvail); + } + if(!desktopSharedCtxAvail) { + hasDesktopGLFactory = false; + } else if( !GLContext.getAvailableGLVersionsSet(device) ) { + throw new InternalError("Available GLVersions not set"); + } + addedDesktopProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */); + } + + final boolean deviceIsEGLCompatible = hasEGLFactory && eglFactory.getIsDeviceCompatible(device); + + // also test GLES1, GLES2 and GLES3 on desktop, since we have implementations / emulations available. + if( deviceIsEGLCompatible && ( hasGLES3Impl || hasGLES1Impl ) ) { + // 1st pretend we have all EGL profiles .. + computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */); + + // Triggers eager initialization of share context in GLDrawableFactory for the device, + // hence querying all available GLProfiles + final Thread sharedResourceThread = eglFactory.getSharedResourceThread(); + if(null != sharedResourceThread) { + initLock.addOwner(sharedResourceThread); + } + final boolean eglSharedCtxAvail = eglFactory.createSharedResource(device); + if(null != sharedResourceThread) { + initLock.removeOwner(sharedResourceThread); + } + if(!eglSharedCtxAvail) { + // Remark: On Windows there is a libEGL.dll delivered w/ Chrome 15.0.874.121m and Firefox 8.0.1 + // but it seems even EGL.eglInitialize(eglDisplay, null, null) + // fails in some scenarios (eg VirtualBox 4.1.6) w/ EGL error 0x3001 (EGL_NOT_INITIALIZED). + hasEGLFactory = false; + hasGLES3Impl = false; + hasGLES1Impl = false; + } + if (DEBUG) { + System.err.println("GLProfile.initProfilesForDevice: "+device+": egl Shared Ctx "+eglSharedCtxAvail); + } + addedEGLProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */); + } + + if( !addedDesktopProfile && !addedEGLProfile ) { + setProfileMap(device, new HashMap<String /*GLProfile_name*/, GLProfile>()); // empty + if(DEBUG) { + System.err.println("GLProfile: device could not be initialized: "+device); + System.err.println("GLProfile: compatible w/ desktop: "+deviceIsDesktopCompatible+ + ", egl "+deviceIsEGLCompatible); + System.err.println("GLProfile: desktoplFactory "+desktopFactory); + System.err.println("GLProfile: eglFactory "+eglFactory); + System.err.println("GLProfile: hasGLES1Impl "+hasGLES1Impl); + System.err.println("GLProfile: hasGLES3Impl "+hasGLES3Impl); + } + } + + GLContext.setAvailableGLVersionsSet(device, true); + + if (DEBUG) { + System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": added profile(s): desktop "+addedDesktopProfile+", egl "+addedEGLProfile); + System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": "+glAvailabilityToString(device)); + if(addedDesktopProfile) { + dumpGLInfo(desktopFactory, device); + final List<GLCapabilitiesImmutable> availCaps = desktopFactory.getAvailableCapabilities(device); + for(int i=0; i<availCaps.size(); i++) { + System.err.println(availCaps.get(i)); + } + } else if(addedEGLProfile) { + dumpGLInfo(eglFactory, device); + final List<GLCapabilitiesImmutable> availCaps = eglFactory.getAvailableCapabilities(device); + for(int i=0; i<availCaps.size(); i++) { + System.err.println(availCaps.get(i)); + } + } + } + + return addedDesktopProfile || addedEGLProfile; + } + + private static void dumpGLInfo(final GLDrawableFactoryImpl factory, final AbstractGraphicsDevice device) { + final GLContext ctx = factory.getOrCreateSharedContext(device); + if(null != ctx) { + System.err.println("GLProfile.dumpGLInfo: "+ctx); + ctx.makeCurrent(); + try { + System.err.println(JoglVersion.getGLInfo(ctx.getGL(), null)); + } finally { + ctx.release(); + } + } else { + System.err.println("GLProfile.dumpGLInfo: shared context n/a"); + } + } + + public static AbstractGraphicsDevice getDefaultDevice() { + initSingleton(); + return defaultDevice; + } + + private static String array2String(final String[] list) { + final StringBuilder msg = new StringBuilder(); + msg.append("["); + for (int i = 0; i < list.length; i++) { + if (i > 0) + msg.append(", "); + msg.append(list[i]); + } + msg.append("]"); + return msg.toString(); + } + + private static void glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb, final int major, final int profile) { + final String str = GLContext.getAvailableGLVersionAsString(device, major, profile); + if(null==str) { + throw new GLException("Internal Error"); + } + sb.append("["); + sb.append(str); + sb.append("]"); + } + + private static boolean computeProfileMap(final AbstractGraphicsDevice device, final boolean desktopCtxUndef, final boolean esCtxUndef) { + if (DEBUG) { + System.err.println("GLProfile.init map "+device.getConnection()+", desktopCtxUndef "+desktopCtxUndef+", esCtxUndef "+esCtxUndef); + } + final boolean isHardwareRasterizer[] = new boolean[1]; + GLProfile defaultGLProfileAny = null; + GLProfile defaultGLProfileHW = null; + final HashMap<String, GLProfile> _mappedProfiles = new HashMap<String, GLProfile>(GL_PROFILE_LIST_ALL.length + 1 /* default */); + for(int i=0; i<GL_PROFILE_LIST_ALL.length; i++) { + final String profile = GL_PROFILE_LIST_ALL[i]; + final String profileImpl = computeProfileImpl(device, profile, desktopCtxUndef, esCtxUndef, isHardwareRasterizer); + if( null != profileImpl ) { + final GLProfile glProfile; + if( profile.equals( profileImpl ) ) { + glProfile = new GLProfile(profile, null, isHardwareRasterizer[0], false /* custom */); + } else { + final GLProfile _mglp = _mappedProfiles.get( profileImpl ); + if( null == _mglp ) { + throw new InternalError("XXX0 profile["+i+"]: "+profile+" -> profileImpl "+profileImpl+" !!! not mapped "); + } + glProfile = new GLProfile(profile, _mglp, isHardwareRasterizer[0], false /* custom */); + } + _mappedProfiles.put(profile, glProfile); + if (DEBUG) { + System.err.println("GLProfile.init map "+glProfile+" on device "+device.getConnection()); + } + if( null == defaultGLProfileHW && isHardwareRasterizer[0] ) { + defaultGLProfileHW=glProfile; + if (DEBUG) { + System.err.println("GLProfile.init map defaultHW "+glProfile+" on device "+device.getConnection()); + } + } else if( null == defaultGLProfileAny ) { + defaultGLProfileAny=glProfile; + if (DEBUG) { + System.err.println("GLProfile.init map defaultAny "+glProfile+" on device "+device.getConnection()); + } + } + } else { + if (DEBUG) { + System.err.println("GLProfile.init map *** no mapping for "+profile+" on device "+device.getConnection()); + } + } + } + if( null != defaultGLProfileHW ) { + _mappedProfiles.put(GL_DEFAULT, defaultGLProfileHW); + } else if( null != defaultGLProfileAny ) { + _mappedProfiles.put(GL_DEFAULT, defaultGLProfileAny); + } + setProfileMap(device, _mappedProfiles); + return _mappedProfiles.size() > 0; + } + + /** + * Returns the profile implementation + */ + private static String computeProfileImpl(final AbstractGraphicsDevice device, final String profile, final boolean desktopCtxUndef, final boolean esCtxUndef, final boolean isHardwareRasterizer[]) { + final boolean hardwareRasterizer[] = new boolean[1]; + if ( GL2ES1 == profile ) { + final boolean gles1Available; + final boolean gles1HWAvailable; + if( hasGLES1Impl ) { + gles1Available = esCtxUndef || GLContext.isGLES1Available(device, hardwareRasterizer); + gles1HWAvailable = gles1Available && hardwareRasterizer[0] ; + } else { + gles1Available = false; + gles1HWAvailable = false; + } + if(hasGL234Impl) { + final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); + final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; + final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); + final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; + final boolean glAnyHWAvailable = gl3bcHWAvailable || gl2HWAvailable || + gles1HWAvailable ; + + if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) && + ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { + return GL4bc; + } + if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl3bcHWAvailable; + return GL3bc; + } + if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl2HWAvailable; + return GL2; + } + } + if( gles1Available ) { + isHardwareRasterizer[0] = gles1HWAvailable; + return GLES1; + } + } else if ( GL2ES2 == profile ) { + final boolean gles2Available, gles3Available; + final boolean gles2HWAvailable, gles3HWAvailable; + if( hasGLES3Impl ) { + gles2Available = esCtxUndef || GLContext.isGLES2Available(device, hardwareRasterizer); + gles2HWAvailable = gles2Available && hardwareRasterizer[0] ; + gles3Available = esCtxUndef || GLContext.isGLES3Available(device, hardwareRasterizer); + gles3HWAvailable = gles3Available && hardwareRasterizer[0] ; + } else { + gles2Available = false; + gles2HWAvailable = false; + gles3Available = false; + gles3HWAvailable = false; + } + if( hasGL234Impl ) { + final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer); + final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ; + final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer); + final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ; + final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); + final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; + final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); + final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; + final boolean glAnyHWAvailable = gl4bcHWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable || + gles3HWAvailable || gles2HWAvailable ; + + if( GLContext.isGL4Available(device, isHardwareRasterizer) && + ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { + return GL4; + } + if( gl4bcAvailable && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl4bcHWAvailable; + return GL4bc; + } + if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl3HWAvailable; + return GL3; + } + if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl3bcHWAvailable; + return GL3bc; + } + if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl2HWAvailable; + return GL2; + } + } + if( gles3Available && ( gles3HWAvailable || !gles2HWAvailable ) ) { + isHardwareRasterizer[0] = gles3HWAvailable; + return GLES3; + } + if( gles2Available ) { + isHardwareRasterizer[0] = gles2HWAvailable; + return GLES2; + } + } else if (GL4ES3 == profile) { + final boolean gles3CompatAvail = GLContext.isGLES3CompatibleAvailable(device); + if( desktopCtxUndef || esCtxUndef || gles3CompatAvail ) { + final boolean es3HardwareRasterizer[] = new boolean[1]; + final boolean gles3Available = hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, es3HardwareRasterizer) ); + final boolean gles3HWAvailable = gles3Available && es3HardwareRasterizer[0] ; + if( hasGL234Impl ) { + final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer); + final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ; + final boolean glAnyHWAvailable = gl4bcHWAvailable || + gles3HWAvailable; + + if( GLContext.isGL4Available(device, isHardwareRasterizer) && + ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { + return GL4; + } + if( ( desktopCtxUndef || gl4bcAvailable ) && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl4bcHWAvailable; + return GL4bc; + } + } + if(gles3Available) { + isHardwareRasterizer[0] = es3HardwareRasterizer[0]; + return GLES3; + } + } + } else if(GL2GL3 == profile) { + if(hasGL234Impl) { + final boolean gl4Available = GLContext.isGL4Available(device, hardwareRasterizer); + final boolean gl4HWAvailable = gl4Available && hardwareRasterizer[0] ; + final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer); + final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ; + final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); + final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; + final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); + final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; + final boolean glAnyHWAvailable = gl4HWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable; + + if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) && + ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { + return GL4bc; + } + if( gl4Available && ( gl4HWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl4HWAvailable; + return GL4; + } + if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl3bcHWAvailable; + return GL3bc; + } + if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) { + isHardwareRasterizer[0] = gl3HWAvailable; + return GL3; + } + if( desktopCtxUndef || gl2Available ) { + isHardwareRasterizer[0] = gl2HWAvailable; + return GL2; + } + } + } else if(GL4bc == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4bcAvailable(device, isHardwareRasterizer))) { + return desktopCtxUndef ? GL4bc : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_COMPAT); + } else if(GL4 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4Available(device, isHardwareRasterizer))) { + return desktopCtxUndef ? GL4 : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_CORE); + } else if(GL3bc == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3bcAvailable(device, isHardwareRasterizer))) { + return desktopCtxUndef ? GL3bc : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_COMPAT); + } else if(GL3 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3Available(device, isHardwareRasterizer))) { + return desktopCtxUndef ? GL3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_CORE); + } else if(GL2 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer))) { + return desktopCtxUndef ? GL2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_COMPAT); + } else if(GLES3 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, isHardwareRasterizer))) { + return esCtxUndef ? GLES3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_ES); + } else if(GLES2 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES2Available(device, isHardwareRasterizer))) { + return esCtxUndef ? GLES2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_ES); + } else if(GLES1 == profile && hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device, isHardwareRasterizer))) { + return esCtxUndef ? GLES1 : GLContext.getAvailableGLProfileName(device, 1, GLContext.CTX_PROFILE_ES); + } + return null; + } + + private static /*final*/ HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>> deviceConn2ProfileMap = + new HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>>(); + + /** + * This implementation support lazy initialization, while avoiding recursion/deadlocks.<br> + * If no mapping 'device -> GLProfiles-Map' exists yet, it triggers<br> + * - create empty mapping device -> GLProfiles-Map <br> + * - initialization<br< + * + * @param device the key 'device -> GLProfiles-Map' + * @param throwExceptionOnZeroProfile true if <code>GLException</code> shall be thrown in case of no mapped profile, otherwise false. + * @return the GLProfile HashMap if exists, otherwise null + * @throws GLException if no profile for the given device is available. + */ + private static HashMap<String /*GLProfile_name*/, GLProfile> getProfileMap(AbstractGraphicsDevice device, final boolean throwExceptionOnZeroProfile) + throws GLException + { + initSingleton(); + + if(null==defaultDevice) { // avoid NPE and notify of incomplete initialization + throw new GLException("No default device available"); + } + + if(null==device) { + device = defaultDevice; + } + + final String deviceKey = device.getUniqueID(); + HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey); + if( null != map ) { + return map; + } + if( !initProfilesForDevice(device) ) { + if( throwExceptionOnZeroProfile ) { + throw new GLException("No Profile available for "+device); + } else { + return null; + } + } + map = deviceConn2ProfileMap.get(deviceKey); + if( null == map && throwExceptionOnZeroProfile ) { + throw new InternalError("initProfilesForDevice(..) didn't setProfileMap(..) for "+device); + } + return map; + } + + private static void setProfileMap(final AbstractGraphicsDevice device, final HashMap<String /*GLProfile_name*/, GLProfile> mappedProfiles) { + synchronized ( deviceConn2ProfileMap ) { + deviceConn2ProfileMap.put(device.getUniqueID(), mappedProfiles); + } + } + + private GLProfile(final String profile, final GLProfile profileImpl, final boolean isHardwareRasterizer, final boolean isCustom) { + this.profile = profile; + this.profileImpl = profileImpl; + this.isHardwareRasterizer = isHardwareRasterizer; + this.isCustom = isCustom; + } + + public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl) { + return new GLProfile(profile, profileImpl, profileImpl.isHardwareRasterizer, true); + } + + private final GLProfile profileImpl; + private final String profile; + private final boolean isHardwareRasterizer; + private final boolean isCustom; +} |