diff options
author | Sven Gothel <[email protected]> | 2014-10-08 08:16:10 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-10-08 08:16:10 +0200 |
commit | 73654365e6147a5eabe8747e5f4802b1fba83829 (patch) | |
tree | 300e2895e8419252ca72314fa5774b8bed2d5152 /src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java | |
parent | 5d3b7dc83c04e2c626a635eb3d143710f7ef4db2 (diff) |
Bug 1088: Add GLRendererQuirks.NeedSharedObjectSync; Tests: Synchronize GL objects if GLRendererQuirks.NeedSharedObjectSync is set.
GLSharedContextSetter#synchronization GL Object Synchronization
Usually synchronization of shared GL objects should not be required,
if the shared GL objects are created and immutable before concurrent usage.
However, using drivers exposing GLRendererQuirks.NeedSharedObjectSync
always require the user to synchronize access of shared GL objects.
Synchronization can be avoided if accessing the shared GL objects
exclusively via a queue or com.jogamp.common.util.Ringbuffer,
see GLMediaPlayerImpl as an example.
+++
GLRendererQuirks.NeedSharedObjectSync is set for all OSX versions
+++
Handle GLRendererQuirks.NeedSharedObjectSync in user code!
+++
All shared context tests passed on OSX 10.9.5,
and GNU/Linux w/ Nvidia + Mesa/AMD driver.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java | 37 |
1 files changed, 35 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java index b1bc8828b..7b5e6b8f1 100644 --- a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java +++ b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java @@ -363,8 +363,40 @@ public class GLRendererQuirks { */ public static final int NoPBufferWithAccum = 19; + /** + * Need GL objects (VBO, ..) to be synchronized when utilized + * concurrently from multiple threads via a shared GL context, + * otherwise driver crashes the VM. + * <p> + * Usually synchronization should not be required, if the shared GL objects + * are created and immutable before concurrent usage.<br> + * However, using drivers exposing this issue always require the user to + * synchronize access of shared GL objects. + * </p> + * <p> + * Synchronization can be avoided if accessing the shared GL objects + * exclusively via a queue or {@link com.jogamp.common.util.Ringbuffer Ringbuffer}, see GLMediaPlayerImpl as an example. + * </p> + * <p> + * Appears on: + * <ul> + * <li>Platform OSX + * <ul> + * <li>detected on OSX 10.9.5 first</li> + * <li>any driver</li> + * <li>enabled for all OSX versions</li> + * </ul> + * </li> + * </ul> + * </p> + * <p> + * See Bug 1088 - https://jogamp.org/bugzilla/show_bug.cgi?id=1088 + * </p> + */ + public static final int NeedSharedObjectSync = 20; + /** Return the number of known quirks. */ - public static final int getCount() { return 20; } + public static final int getCount() { return 21; } private static final String[] _names = new String[] { "NoDoubleBufferedPBuffer", "NoDoubleBufferedBitmap", "NoSetSwapInterval", "NoOffscreenBitmap", "NoSetSwapIntervalPostRetarget", "GLSLBuggyDiscard", @@ -372,7 +404,8 @@ public class GLRendererQuirks { "NeedCurrCtx4ARBPixFmtQueries", "NeedCurrCtx4ARBCreateContext", "NoFullFBOSupport", "GLSLNonCompliant", "GL4NeedsGL3Request", "GLSharedContextBuggy", "GLES3ViaEGLES2Config", "SingletonEGLDisplayOnly", - "NoMultiSamplingBuffers", "BuggyColorRenderbuffer", "NoPBufferWithAccum" + "NoMultiSamplingBuffers", "BuggyColorRenderbuffer", "NoPBufferWithAccum", + "NeedSharedObjectSync" }; private static final IdentityHashMap<String, GLRendererQuirks> stickyDeviceQuirks = new IdentityHashMap<String, GLRendererQuirks>(); |