diff options
author | Sven Gothel <[email protected]> | 2014-10-08 08:12:03 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-10-08 22:17:10 +0200 |
commit | 054de091f39a9d4e32a559e476247d7f8512d904 (patch) | |
tree | c0885b65d24f83c999760fc39e9044bca3932651 /src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java | |
parent | b50228606999e5c0ccd80c27a08c621a71b0d72f (diff) |
GLRendererQuirks: Align wording in API doc
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java index ed0f87f1c..828aca78c 100644 --- a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java +++ b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java @@ -101,7 +101,7 @@ public class GLRendererQuirks { public static final int GLNonCompliant = 6; /** - * The OpenGL Context needs a <code>glFlush()</code> before releasing it, otherwise driver may freeze: + * The OpenGL context needs a <code>glFlush()</code> before releasing it, otherwise driver may freeze: * <ul> * <li>OSX < 10.7.3 - NVidia Driver. Bug 533 and Bug 548 @ https://jogamp.org/bugzilla/.</li> * </ul> @@ -139,7 +139,7 @@ public class GLRendererQuirks { public static final int DontCloseX11Display = 8; /** - * Need current GL Context when calling new ARB <i>pixel format query</i> functions, + * Need current GL context when calling new ARB <i>pixel format query</i> functions, * otherwise driver crashes the VM. * <p> * Drivers known exposing such bug: @@ -155,7 +155,7 @@ public class GLRendererQuirks { public static final int NeedCurrCtx4ARBPixFmtQueries = 9; /** - * Need current GL Context when calling new ARB <i>CreateContext</i> function, + * Need current GL context when calling new ARB <i>CreateContext</i> function, * otherwise driver crashes the VM. * <p> * Drivers known exposing such bug: @@ -296,9 +296,9 @@ public class GLRendererQuirks { public static final int SingletonEGLDisplayOnly = 16; /** - * With certain drivers no reliable MSAA / FSAA - * {@link GLCapabilitiesImmutable#getSampleBuffers() multi} - * {@link GLCapabilitiesImmutable#getNumSamples() sampling} is available, read <i>a crash</i> may occur. + * No reliable MSAA / FSAA {@link GLCapabilitiesImmutable#getSampleBuffers() multi} + * {@link GLCapabilitiesImmutable#getNumSamples() sampling} available, + * i.e. driver <i>may crash</i>. * <p> * Appears on: * <ul> @@ -318,8 +318,8 @@ public class GLRendererQuirks { public static final int NoMultiSamplingBuffers = 17; /** - * With certain drivers no reliable FBO color renderbuffer target - * is available, read <i>a crash</i> may occur. + * Buggy FBO color renderbuffer target, + * i.e. driver <i>may crash</i>. * <p> * Appears on: * <ul> @@ -340,19 +340,25 @@ public class GLRendererQuirks { * </p> */ public static final int BuggyColorRenderbuffer = 18; - + /** - * Some Intel drivers under Windows wrongly claims to support pbuffers - * with accumulation buffers. Then, the creation of a pbuffer fails: - * javax.media.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format + * No pbuffer supporting accumulation buffers available, + * even if driver claims otherwise. + * <p> + * Some drivers wrongly claim to support pbuffers + * with accumulation buffers. However, the creation of such pbuffer fails: + * <pre> + * javax.media.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format + * </pre> + * </p> * <p> * Appears on: * <ul> * <li>GL_VENDOR Intel</li> * <li>GL_RENDERER Intel Bear Lake B</li> * <li>GL_VERSION 1.4.0 - Build 8.14.10.1930</li> + * <li>Platform Windows</li> * </ul> - * * </p> */ public static final int NoPBufferWithAccum = 19; |