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authorSven Gothel <[email protected]>2011-04-26 07:53:27 +0200
committerSven Gothel <[email protected]>2011-04-26 07:53:27 +0200
commit360b86f4b5d0e440863c1749fe990e39fbabc51c (patch)
tree6be44962f9cf59740597e1dd745bd2204b150ac1 /src/jogl/classes/com/jogamp/opengl/cg
parentf47230cb4649df13260ac56c5dae6c01dad7c1e7 (diff)
ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function; switch program enh. ; Graph lifecycle
Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/cg')
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