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authorMichael Bien <[email protected]>2010-06-17 00:14:11 +0200
committerMichael Bien <[email protected]>2010-06-17 00:14:11 +0200
commit33a24c85dd18d851b614359bb6b19535afd56d33 (patch)
treee943d0d45d28e41633d7279c41e03d81fd94a009 /src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java
parenteca1abf29ac48dd18c2d40f44c2396ce160df6f2 (diff)
Provide a classloader for all reflection driven classloading ops.
- attempt to solve some issues in module systems - all classes are now loaded with the same classloader which loads GLProfile
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java b/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java
index 1a68f38d4..35bb93899 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java
@@ -64,6 +64,7 @@ public class ThreadingImpl {
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
String workaround = Debug.getProperty("jogl.1thread", true);
+ ClassLoader cl = ThreadingImpl.class.getClassLoader();
// Default to using the AWT thread on all platforms except
// Windows. On OS X there is instability apparently due to
// using the JAWT on non-AWT threads. On X11 platforms there
@@ -72,8 +73,8 @@ public class ThreadingImpl {
// while holding the AWT lock. The optimization of
// makeCurrent / release calls isn't worth these stability
// problems.
- hasAWT = ReflectionUtil.isClassAvailable("java.awt.Canvas") &&
- ReflectionUtil.isClassAvailable("javax.media.opengl.awt.GLCanvas");
+ hasAWT = ReflectionUtil.isClassAvailable("java.awt.Canvas", cl) &&
+ ReflectionUtil.isClassAvailable("javax.media.opengl.awt.GLCanvas", cl);
String osType = NativeWindowFactory.getNativeWindowType(false);
_isX11 = NativeWindowFactory.TYPE_X11.equals(osType);
@@ -103,7 +104,7 @@ public class ThreadingImpl {
Object threadingPluginObj=null;
// try to fetch the AWTThreadingPlugin
try {
- threadingPluginObj = ReflectionUtil.createInstance("com.jogamp.opengl.impl.awt.AWTThreadingPlugin");
+ threadingPluginObj = ReflectionUtil.createInstance("com.jogamp.opengl.impl.awt.AWTThreadingPlugin", cl);
} catch (JogampRuntimeException jre) { /* n/a .. */ }
return threadingPluginObj;
}