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author | Sven Gothel <[email protected]> | 2010-10-27 16:39:20 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-10-27 16:39:20 +0200 |
commit | e6225fce71daa90a2a2b631550ba048c2a84ff25 (patch) | |
tree | 863985817e72b5b9fc855de3be4f2154fa86dedf /src/jogl/classes/com/jogamp/opengl/impl/windows/wgl | |
parent | e6131c6b2cbf8d1e5a05f0343612f5083b55aaa9 (diff) |
WindowImpl/GLWindow LifecycleHook:
- 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock',
to be able to stop animation before locking.
GLDrawableHelper.invokeGL() dispose case (initAction == null):
- pause animator if animating before makeCurrent (locking)
GLCanvas/GLJPanel dispose: recreate case
- resume animator if was animating
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/windows/wgl')
0 files changed, 0 insertions, 0 deletions