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authorSven Gothel <[email protected]>2010-10-27 16:39:20 +0200
committerSven Gothel <[email protected]>2010-10-27 16:39:20 +0200
commite6225fce71daa90a2a2b631550ba048c2a84ff25 (patch)
tree863985817e72b5b9fc855de3be4f2154fa86dedf /src/jogl/classes/com/jogamp/opengl/impl/windows/wgl
parente6131c6b2cbf8d1e5a05f0343612f5083b55aaa9 (diff)
WindowImpl/GLWindow LifecycleHook:
- 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock', to be able to stop animation before locking. GLDrawableHelper.invokeGL() dispose case (initAction == null): - pause animator if animating before makeCurrent (locking) GLCanvas/GLJPanel dispose: recreate case - resume animator if was animating
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/windows/wgl')
0 files changed, 0 insertions, 0 deletions