diff options
author | Sven Gothel <[email protected]> | 2010-10-08 01:56:46 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2010-10-08 01:56:46 +0200 |
commit | b9adfc2c67d2bc46cae887ed39a5953b1e74e96a (patch) | |
tree | a11a1815fc25496245ebc1c13a6277a9996b8330 /src/jogl/classes/com/jogamp/opengl/impl | |
parent | 7c2916a999ece43ada42a1964bab3d6b886f3984 (diff) |
Fix: JOGL GLContextLock starvation; Tighten NEWT/AWT focus unit tests
Fix: JOGL GLContextLock starvation
- Apply changes made in RecursiveToolkitLock (c8a9c59e4838cd43090378a7ed60544449472801),
ie notifyAll() -> notify(), plus sync (flow/mem) usage.
Fix: Tighten NEWT/AWT focus unit tests
- AWTRobotUtil.requestFocusAndWait() waits for EventCountAdapter gain and lost focus as well.
- In case of NewtCanvasAWT, additionally wait for it's lost focus
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/impl/GLContextLock.java | 75 |
1 files changed, 43 insertions, 32 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLContextLock.java b/src/jogl/classes/com/jogamp/opengl/impl/GLContextLock.java index 56a5b023f..6d0c5d984 100644 --- a/src/jogl/classes/com/jogamp/opengl/impl/GLContextLock.java +++ b/src/jogl/classes/com/jogamp/opengl/impl/GLContextLock.java @@ -1,5 +1,6 @@ /* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are @@ -49,36 +50,38 @@ import javax.media.opengl.*; be raised. */ public class GLContextLock { - private Object lock = new Object(); - private Thread owner; - private boolean failFastMode = true; - private volatile int waiters; + static class SyncData { + Thread owner = null; + boolean failFastMode = true; + int waiters = 0; + } + private SyncData sdata = new SyncData(); // synchronized (flow/mem) mutable access /** Locks this GLContextLock on the current thread. If fail fast mode is enabled and the GLContextLock is already owned by another thread, throws GLException. */ - public void lock() throws GLException { - synchronized(lock) { + public final void lock() throws GLException { + synchronized(sdata) { Thread current = Thread.currentThread(); - if (owner == null) { - owner = current; - } else if (owner != current) { - while (owner != null) { - if (failFastMode) { + if (sdata.owner == null) { + sdata.owner = current; + } else if (sdata.owner != current) { + while (sdata.owner != null) { + if (sdata.failFastMode) { throw new GLException("Attempt to make context current on thread " + current + - " which is already current on thread " + owner); + " which is already current on thread " + sdata.owner); } else { try { - ++waiters; - lock.wait(); + ++sdata.waiters; + sdata.wait(); } catch (InterruptedException e) { throw new GLException(e); } finally { - --waiters; + --sdata.waiters; } } } - owner = current; + sdata.owner = current; } else { throw new GLException("Attempt to make the same context current twice on thread " + current); } @@ -86,16 +89,18 @@ public class GLContextLock { } /** Unlocks this GLContextLock. */ - public void unlock() throws GLException { - synchronized (lock) { + public final void unlock() throws GLException { + synchronized (sdata) { Thread current = Thread.currentThread(); - if (owner == current) { - owner = null; - lock.notifyAll(); + if (sdata.owner == current) { + sdata.owner = null; + // Assuming notify() implementation weaks up the longest waiting thread, to avoid starvation. + // Otherwise we would need to have a Thread queue implemented, using sleep(timeout) and interrupt. + sdata.notify(); } else { - if (owner != null) { + if (sdata.owner != null) { throw new GLException("Attempt by thread " + current + - " to release context owned by thread " + owner); + " to release context owned by thread " + sdata.owner); } else { throw new GLException("Attempt by thread " + current + " to release unowned context"); @@ -105,22 +110,28 @@ public class GLContextLock { } /** Indicates whether this lock is held by the current thread. */ - public boolean isHeld() { - synchronized(lock) { + public final boolean isHeld() { + synchronized(sdata) { Thread current = Thread.currentThread(); - return (owner == current); + return (sdata.owner == current); } } - public void setFailFastMode(boolean onOrOff) { - failFastMode = onOrOff; + public final void setFailFastMode(boolean onOrOff) { + synchronized(sdata) { + sdata.failFastMode = onOrOff; + } } - public boolean getFailFastMode() { - return failFastMode; + public final boolean getFailFastMode() { + synchronized(sdata) { + return sdata.failFastMode; + } } - public boolean hasWaiters() { - return (waiters != 0); + public final boolean hasWaiters() { + synchronized(sdata) { + return (sdata.waiters != 0); + } } } |