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authorSven Gothel <[email protected]>2014-07-01 21:02:21 +0200
committerSven Gothel <[email protected]>2014-07-01 21:02:21 +0200
commit36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (patch)
treeb34c88274eebce4839ee18b5958a2019de565b87 /src/jogl/classes/com/jogamp/opengl/math
parenta0498e240b9dfde345a704ec6de1d6abcee7b318 (diff)
Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add GLEventListener2 (WIP); Refine FloatUtil
- GLEventListener2 extends GLEventListener adds refined control: - display w/ flags, i.e. repeat, don't clear - setProjectionModelview(..) - FloatUtil.* Add return value for chaining, where missing +++ - jogamp.opengl.oculusvr.OVRDistortion - Handles all OVR related data and maps it to shader + GL buffers - display method - com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener - Simple OVRDistortion renderer using single FBO - Using upstream GLEventListener2 (the content) - com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener - Simple OVRDistortion renderer using two FBOs - Using upstream GLEventListener2 (the content) Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java83
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Matrix4.java3
2 files changed, 65 insertions, 21 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
index 7e9d7cdd8..f5200443c 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
@@ -705,8 +705,8 @@ public final class FloatUtil {
*
* @param msrc 4x4 matrix in column-major order, the source
* @param msrc_offset offset in given array <i>msrc</i>, i.e. start of the 4x4 matrix
- * @param mres 4x4 matrix in column-major order, the result - may be <code>msrc</code> (in-place)
- * @param mres_offset offset in given array <i>mres</i>, i.e. start of the 4x4 matrix - may be <code>msrc_offset</code> (in-place)
+ * @param mres 4x4 matrix in column-major order, the result
+ * @param mres_offset offset in given array <i>mres</i>, i.e. start of the 4x4 matrix
* @return given result matrix <i>mres</i> for chaining
*/
public static float[] transposeMatrix(final float[] msrc, final int msrc_offset, final float[] mres, final int mres_offset) {
@@ -737,16 +737,37 @@ public final class FloatUtil {
}
/**
- * Transpose the given matrix in place.
+ * Transpose the given matrix.
*
- * @param m 4x4 matrix in column-major order, the source
- * @param m_offset offset in given array <i>m</i>, i.e. start of the 4x4 matrix
- * @param temp temporary 4*4 float storage
- * @return given result matrix <i>m</i> for chaining
+ * @param msrc 4x4 matrix in column-major order, the source
+ * @param mres 4x4 matrix in column-major order, the result
+ * @return given result matrix <i>mres</i> for chaining
*/
- public static float[] transposeMatrix(final float[] m, final int m_offset, final float[/*4*4*/] temp) {
- System.arraycopy(m, m_offset, temp, 0, 16);
- return transposeMatrix(temp, 0, m, m_offset);
+ public static float[] transposeMatrix(final float[] msrc, final float[] mres) {
+ mres[0] = msrc[0*4];
+ mres[1] = msrc[1*4];
+ mres[2] = msrc[2*4];
+ mres[3] = msrc[3*4];
+
+ final int i4_1 = 1*4;
+ mres[0+i4_1] = msrc[1+0*4];
+ mres[1+i4_1] = msrc[1+1*4];
+ mres[2+i4_1] = msrc[1+2*4];
+ mres[3+i4_1] = msrc[1+3*4];
+
+ final int i4_2 = 2*4;
+ mres[0+i4_2] = msrc[2+0*4];
+ mres[1+i4_2] = msrc[2+1*4];
+ mres[2+i4_2] = msrc[2+2*4];
+ mres[3+i4_2] = msrc[2+3*4];
+
+ final int i4_3 = 3*4;
+ mres[0+i4_3] = msrc[3+0*4];
+ mres[1+i4_3] = msrc[3+1*4];
+ mres[2+i4_3] = msrc[3+2*4];
+ mres[3+i4_3] = msrc[3+3*4];
+
+ return mres;
}
/**
@@ -1422,8 +1443,9 @@ public final class FloatUtil {
* @param a 4x4 matrix in column-major order
* @param b 4x4 matrix in column-major order
* @param d result a*b in column-major order
+ * @return given result matrix <i>d</i> for chaining
*/
- public static void multMatrix(final float[] a, final int a_off, final float[] b, final int b_off, float[] d, final int d_off) {
+ public static float[] multMatrix(final float[] a, final int a_off, final float[] b, final int b_off, float[] d, final int d_off) {
final float b00 = b[b_off+0+0*4];
final float b10 = b[b_off+1+0*4];
final float b20 = b[b_off+2+0*4];
@@ -1476,6 +1498,8 @@ public final class FloatUtil {
d[d_off+3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
d[d_off+3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
d[d_off+3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ return d;
}
/**
@@ -1483,8 +1507,9 @@ public final class FloatUtil {
* @param a 4x4 matrix in column-major order
* @param b 4x4 matrix in column-major order
* @param d result a*b in column-major order
+ * @return given result matrix <i>d</i> for chaining
*/
- public static void multMatrix(final float[] a, final float[] b, float[] d) {
+ public static float[] multMatrix(final float[] a, final float[] b, float[] d) {
final float b00 = b[0+0*4];
final float b10 = b[1+0*4];
final float b20 = b[2+0*4];
@@ -1537,14 +1562,17 @@ public final class FloatUtil {
d[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
d[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
d[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ return d;
}
/**
* Multiply matrix: [a] = [a] x [b]
* @param a 4x4 matrix in column-major order (also result)
* @param b 4x4 matrix in column-major order
+ * @return given result matrix <i>a</i> for chaining
*/
- public static void multMatrix(final float[] a, final int a_off, final float[] b, final int b_off) {
+ public static float[] multMatrix(final float[] a, final int a_off, final float[] b, final int b_off) {
final float b00 = b[b_off+0+0*4];
final float b10 = b[b_off+1+0*4];
final float b20 = b[b_off+2+0*4];
@@ -1597,14 +1625,17 @@ public final class FloatUtil {
a[a_off+3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
a[a_off+3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
a[a_off+3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ return a;
}
/**
* Multiply matrix: [a] = [a] x [b]
* @param a 4x4 matrix in column-major order (also result)
* @param b 4x4 matrix in column-major order
+ * @return given result matrix <i>a</i> for chaining
*/
- public static void multMatrix(final float[] a, final float[] b) {
+ public static float[] multMatrix(final float[] a, final float[] b) {
final float b00 = b[0+0*4];
final float b10 = b[1+0*4];
final float b20 = b[2+0*4];
@@ -1657,6 +1688,8 @@ public final class FloatUtil {
a[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
a[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
a[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ return a;
}
/**
@@ -1705,10 +1738,11 @@ public final class FloatUtil {
* @param m_in_off
* @param v_in 4-component column-vector
* @param v_out m_in * v_in
+ * @return given result vector <i>v_out</i> for chaining
*/
- public static void multMatrixVec(final float[] m_in, final int m_in_off,
- final float[] v_in, final int v_in_off,
- final float[] v_out, final int v_out_off) {
+ public static float[] multMatrixVec(final float[] m_in, final int m_in_off,
+ final float[] v_in, final int v_in_off,
+ final float[] v_out, final int v_out_off) {
// (one matrix row in column-major order) X (column vector)
v_out[0 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off ] + v_in[1+v_in_off] * m_in[1*4+m_in_off ] +
v_in[2+v_in_off] * m_in[2*4+m_in_off ] + v_in[3+v_in_off] * m_in[3*4+m_in_off ];
@@ -1724,6 +1758,8 @@ public final class FloatUtil {
final int m_in_off_3 = 3+m_in_off;
v_out[3 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off_3] + v_in[1+v_in_off] * m_in[1*4+m_in_off_3] +
v_in[2+v_in_off] * m_in[2*4+m_in_off_3] + v_in[3+v_in_off] * m_in[3*4+m_in_off_3];
+
+ return v_out;
}
/**
@@ -1731,8 +1767,9 @@ public final class FloatUtil {
* @param m_in_off
* @param v_in 4-component column-vector
* @param v_out m_in * v_in
+ * @return given result vector <i>v_out</i> for chaining
*/
- public static void multMatrixVec(final float[] m_in, final float[] v_in, final float[] v_out) {
+ public static float[] multMatrixVec(final float[] m_in, final float[] v_in, final float[] v_out) {
// (one matrix row in column-major order) X (column vector)
v_out[0] = v_in[0] * m_in[0*4 ] + v_in[1] * m_in[1*4 ] +
v_in[2] * m_in[2*4 ] + v_in[3] * m_in[3*4 ];
@@ -1745,6 +1782,8 @@ public final class FloatUtil {
v_out[3] = v_in[0] * m_in[0*4+3] + v_in[1] * m_in[1*4+3] +
v_in[2] * m_in[2*4+3] + v_in[3] * m_in[3*4+3];
+
+ return v_out;
}
/**
@@ -1776,14 +1815,16 @@ public final class FloatUtil {
* @param column named column to copy
* @param v_out the column-vector storage, at least 3 components long
* @param v_out_off offset to storage
+ * @return given result vector <i>v_out</i> for chaining
*/
- public static void copyMatrixColumn(final float[] m_in, final int m_in_off, final int column, final float[] v_out, final int v_out_off) {
+ public static float[] copyMatrixColumn(final float[] m_in, final int m_in_off, final int column, final float[] v_out, final int v_out_off) {
v_out[0+v_out_off]=m_in[0+column*4+m_in_off];
v_out[1+v_out_off]=m_in[1+column*4+m_in_off];
v_out[2+v_out_off]=m_in[2+column*4+m_in_off];
if( v_out.length > 3+v_out_off ) {
v_out[3+v_out_off]=m_in[3+column*4+m_in_off];
}
+ return v_out;
}
/**
@@ -1796,14 +1837,16 @@ public final class FloatUtil {
* @param row named row to copy
* @param v_out the row-vector storage, at least 3 components long
* @param v_out_off offset to storage
+ * @return given result vector <i>v_out</i> for chaining
*/
- public static void copyMatrixRow(final float[] m_in, final int m_in_off, final int row, final float[] v_out, final int v_out_off) {
+ public static float[] copyMatrixRow(final float[] m_in, final int m_in_off, final int row, final float[] v_out, final int v_out_off) {
v_out[0+v_out_off]=m_in[row+0*4+m_in_off];
v_out[1+v_out_off]=m_in[row+1*4+m_in_off];
v_out[2+v_out_off]=m_in[row+2*4+m_in_off];
if( v_out.length > 3+v_out_off ) {
v_out[3+v_out_off]=m_in[row+3*4+m_in_off];
}
+ return v_out;
}
/**
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java b/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
index 069e6a0a9..830f1a882 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
@@ -123,7 +123,8 @@ public class Matrix4 {
}
public final void transpose() {
- FloatUtil.transposeMatrix(matrix, 0, mat4Tmp1);
+ System.arraycopy(matrix, 0, mat4Tmp1, 0, 16);
+ FloatUtil.transposeMatrix(mat4Tmp1, matrix);
}
public final float determinant() {