diff options
author | Sven Gothel <[email protected]> | 2014-07-01 21:02:21 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-07-01 21:02:21 +0200 |
commit | 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (patch) | |
tree | b34c88274eebce4839ee18b5958a2019de565b87 /src/jogl/classes/com/jogamp/opengl/math | |
parent | a0498e240b9dfde345a704ec6de1d6abcee7b318 (diff) |
Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add GLEventListener2 (WIP); Refine FloatUtil
- GLEventListener2 extends GLEventListener adds refined control:
- display w/ flags, i.e. repeat, don't clear
- setProjectionModelview(..)
- FloatUtil.* Add return value for chaining, where missing
+++
- jogamp.opengl.oculusvr.OVRDistortion
- Handles all OVR related data and maps it to shader + GL buffers
- display method
- com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener
- Simple OVRDistortion renderer using single FBO
- Using upstream GLEventListener2 (the content)
- com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener
- Simple OVRDistortion renderer using two FBOs
- Using upstream GLEventListener2 (the content)
Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java | 83 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/Matrix4.java | 3 |
2 files changed, 65 insertions, 21 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java index 7e9d7cdd8..f5200443c 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java @@ -705,8 +705,8 @@ public final class FloatUtil { * * @param msrc 4x4 matrix in column-major order, the source * @param msrc_offset offset in given array <i>msrc</i>, i.e. start of the 4x4 matrix - * @param mres 4x4 matrix in column-major order, the result - may be <code>msrc</code> (in-place) - * @param mres_offset offset in given array <i>mres</i>, i.e. start of the 4x4 matrix - may be <code>msrc_offset</code> (in-place) + * @param mres 4x4 matrix in column-major order, the result + * @param mres_offset offset in given array <i>mres</i>, i.e. start of the 4x4 matrix * @return given result matrix <i>mres</i> for chaining */ public static float[] transposeMatrix(final float[] msrc, final int msrc_offset, final float[] mres, final int mres_offset) { @@ -737,16 +737,37 @@ public final class FloatUtil { } /** - * Transpose the given matrix in place. + * Transpose the given matrix. * - * @param m 4x4 matrix in column-major order, the source - * @param m_offset offset in given array <i>m</i>, i.e. start of the 4x4 matrix - * @param temp temporary 4*4 float storage - * @return given result matrix <i>m</i> for chaining + * @param msrc 4x4 matrix in column-major order, the source + * @param mres 4x4 matrix in column-major order, the result + * @return given result matrix <i>mres</i> for chaining */ - public static float[] transposeMatrix(final float[] m, final int m_offset, final float[/*4*4*/] temp) { - System.arraycopy(m, m_offset, temp, 0, 16); - return transposeMatrix(temp, 0, m, m_offset); + public static float[] transposeMatrix(final float[] msrc, final float[] mres) { + mres[0] = msrc[0*4]; + mres[1] = msrc[1*4]; + mres[2] = msrc[2*4]; + mres[3] = msrc[3*4]; + + final int i4_1 = 1*4; + mres[0+i4_1] = msrc[1+0*4]; + mres[1+i4_1] = msrc[1+1*4]; + mres[2+i4_1] = msrc[1+2*4]; + mres[3+i4_1] = msrc[1+3*4]; + + final int i4_2 = 2*4; + mres[0+i4_2] = msrc[2+0*4]; + mres[1+i4_2] = msrc[2+1*4]; + mres[2+i4_2] = msrc[2+2*4]; + mres[3+i4_2] = msrc[2+3*4]; + + final int i4_3 = 3*4; + mres[0+i4_3] = msrc[3+0*4]; + mres[1+i4_3] = msrc[3+1*4]; + mres[2+i4_3] = msrc[3+2*4]; + mres[3+i4_3] = msrc[3+3*4]; + + return mres; } /** @@ -1422,8 +1443,9 @@ public final class FloatUtil { * @param a 4x4 matrix in column-major order * @param b 4x4 matrix in column-major order * @param d result a*b in column-major order + * @return given result matrix <i>d</i> for chaining */ - public static void multMatrix(final float[] a, final int a_off, final float[] b, final int b_off, float[] d, final int d_off) { + public static float[] multMatrix(final float[] a, final int a_off, final float[] b, final int b_off, float[] d, final int d_off) { final float b00 = b[b_off+0+0*4]; final float b10 = b[b_off+1+0*4]; final float b20 = b[b_off+2+0*4]; @@ -1476,6 +1498,8 @@ public final class FloatUtil { d[d_off+3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; d[d_off+3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; d[d_off+3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + return d; } /** @@ -1483,8 +1507,9 @@ public final class FloatUtil { * @param a 4x4 matrix in column-major order * @param b 4x4 matrix in column-major order * @param d result a*b in column-major order + * @return given result matrix <i>d</i> for chaining */ - public static void multMatrix(final float[] a, final float[] b, float[] d) { + public static float[] multMatrix(final float[] a, final float[] b, float[] d) { final float b00 = b[0+0*4]; final float b10 = b[1+0*4]; final float b20 = b[2+0*4]; @@ -1537,14 +1562,17 @@ public final class FloatUtil { d[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; d[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; d[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + return d; } /** * Multiply matrix: [a] = [a] x [b] * @param a 4x4 matrix in column-major order (also result) * @param b 4x4 matrix in column-major order + * @return given result matrix <i>a</i> for chaining */ - public static void multMatrix(final float[] a, final int a_off, final float[] b, final int b_off) { + public static float[] multMatrix(final float[] a, final int a_off, final float[] b, final int b_off) { final float b00 = b[b_off+0+0*4]; final float b10 = b[b_off+1+0*4]; final float b20 = b[b_off+2+0*4]; @@ -1597,14 +1625,17 @@ public final class FloatUtil { a[a_off+3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; a[a_off+3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; a[a_off+3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + return a; } /** * Multiply matrix: [a] = [a] x [b] * @param a 4x4 matrix in column-major order (also result) * @param b 4x4 matrix in column-major order + * @return given result matrix <i>a</i> for chaining */ - public static void multMatrix(final float[] a, final float[] b) { + public static float[] multMatrix(final float[] a, final float[] b) { final float b00 = b[0+0*4]; final float b10 = b[1+0*4]; final float b20 = b[2+0*4]; @@ -1657,6 +1688,8 @@ public final class FloatUtil { a[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; a[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; a[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + return a; } /** @@ -1705,10 +1738,11 @@ public final class FloatUtil { * @param m_in_off * @param v_in 4-component column-vector * @param v_out m_in * v_in + * @return given result vector <i>v_out</i> for chaining */ - public static void multMatrixVec(final float[] m_in, final int m_in_off, - final float[] v_in, final int v_in_off, - final float[] v_out, final int v_out_off) { + public static float[] multMatrixVec(final float[] m_in, final int m_in_off, + final float[] v_in, final int v_in_off, + final float[] v_out, final int v_out_off) { // (one matrix row in column-major order) X (column vector) v_out[0 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off ] + v_in[1+v_in_off] * m_in[1*4+m_in_off ] + v_in[2+v_in_off] * m_in[2*4+m_in_off ] + v_in[3+v_in_off] * m_in[3*4+m_in_off ]; @@ -1724,6 +1758,8 @@ public final class FloatUtil { final int m_in_off_3 = 3+m_in_off; v_out[3 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off_3] + v_in[1+v_in_off] * m_in[1*4+m_in_off_3] + v_in[2+v_in_off] * m_in[2*4+m_in_off_3] + v_in[3+v_in_off] * m_in[3*4+m_in_off_3]; + + return v_out; } /** @@ -1731,8 +1767,9 @@ public final class FloatUtil { * @param m_in_off * @param v_in 4-component column-vector * @param v_out m_in * v_in + * @return given result vector <i>v_out</i> for chaining */ - public static void multMatrixVec(final float[] m_in, final float[] v_in, final float[] v_out) { + public static float[] multMatrixVec(final float[] m_in, final float[] v_in, final float[] v_out) { // (one matrix row in column-major order) X (column vector) v_out[0] = v_in[0] * m_in[0*4 ] + v_in[1] * m_in[1*4 ] + v_in[2] * m_in[2*4 ] + v_in[3] * m_in[3*4 ]; @@ -1745,6 +1782,8 @@ public final class FloatUtil { v_out[3] = v_in[0] * m_in[0*4+3] + v_in[1] * m_in[1*4+3] + v_in[2] * m_in[2*4+3] + v_in[3] * m_in[3*4+3]; + + return v_out; } /** @@ -1776,14 +1815,16 @@ public final class FloatUtil { * @param column named column to copy * @param v_out the column-vector storage, at least 3 components long * @param v_out_off offset to storage + * @return given result vector <i>v_out</i> for chaining */ - public static void copyMatrixColumn(final float[] m_in, final int m_in_off, final int column, final float[] v_out, final int v_out_off) { + public static float[] copyMatrixColumn(final float[] m_in, final int m_in_off, final int column, final float[] v_out, final int v_out_off) { v_out[0+v_out_off]=m_in[0+column*4+m_in_off]; v_out[1+v_out_off]=m_in[1+column*4+m_in_off]; v_out[2+v_out_off]=m_in[2+column*4+m_in_off]; if( v_out.length > 3+v_out_off ) { v_out[3+v_out_off]=m_in[3+column*4+m_in_off]; } + return v_out; } /** @@ -1796,14 +1837,16 @@ public final class FloatUtil { * @param row named row to copy * @param v_out the row-vector storage, at least 3 components long * @param v_out_off offset to storage + * @return given result vector <i>v_out</i> for chaining */ - public static void copyMatrixRow(final float[] m_in, final int m_in_off, final int row, final float[] v_out, final int v_out_off) { + public static float[] copyMatrixRow(final float[] m_in, final int m_in_off, final int row, final float[] v_out, final int v_out_off) { v_out[0+v_out_off]=m_in[row+0*4+m_in_off]; v_out[1+v_out_off]=m_in[row+1*4+m_in_off]; v_out[2+v_out_off]=m_in[row+2*4+m_in_off]; if( v_out.length > 3+v_out_off ) { v_out[3+v_out_off]=m_in[row+3*4+m_in_off]; } + return v_out; } /** diff --git a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java b/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java index 069e6a0a9..830f1a882 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java +++ b/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java @@ -123,7 +123,8 @@ public class Matrix4 { } public final void transpose() { - FloatUtil.transposeMatrix(matrix, 0, mat4Tmp1); + System.arraycopy(matrix, 0, mat4Tmp1, 0, 16); + FloatUtil.transposeMatrix(mat4Tmp1, matrix); } public final float determinant() { |