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authorSven Gothel <[email protected]>2012-11-29 00:08:06 +0100
committerSven Gothel <[email protected]>2012-11-29 00:08:06 +0100
commit601d6c46df61853fb61df087327a055550316b1d (patch)
treec1c84cee25eb61bbfcf73663dc78d00802613dbf /src/jogl/classes/com/jogamp/opengl/swt
parentbeb11947fb16dd5549b2e1b1383f95e30178bf0a (diff)
SWT GLCanvas: Fix dispose bug, check for isDisposed() and add DisposeListener; Run GL tasks on current thread w/o restrictions
Fix dispose bug, check for isDisposed() and add DisposeListener - Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose() - Check isDisposed() .. - add DisposeListener to act on parent's disposal (Shell, Composition, ..) Run GL tasks on current thread w/o restrictions + * The current thread seems to be valid for all platforms, + * since no SWT lifecycle tasks are being performed w/ this call. + * Only GL task, which are independent from the SWT threading model.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/swt')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java69
1 files changed, 52 insertions, 17 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index 3c1a64a9e..38dd71f5e 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -54,8 +54,10 @@ import jogamp.opengl.GLDrawableHelper;
import jogamp.opengl.GLDrawableImpl;
import org.eclipse.swt.SWT;
-import org.eclipse.swt.events.ControlAdapter;
import org.eclipse.swt.events.ControlEvent;
+import org.eclipse.swt.events.ControlListener;
+import org.eclipse.swt.events.DisposeEvent;
+import org.eclipse.swt.events.DisposeListener;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.events.PaintListener;
import org.eclipse.swt.graphics.Rectangle;
@@ -146,8 +148,10 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
public void run() {
final RecursiveLock _lock = lock;
_lock.lock();
- try {
- helper.invokeGL(drawable, context, displayAction, initAction);
+ try {
+ if( !GLCanvas.this.isDisposed() ) {
+ helper.invokeGL(drawable, context, displayAction, initAction);
+ }
} finally {
_lock.unlock();
}
@@ -161,7 +165,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
final RecursiveLock _lock = lock;
_lock.lock();
try {
- if(null != drawable) {
+ if(null != drawable && !GLCanvas.this.isDisposed() ) {
drawable.swapBuffers();
}
} finally {
@@ -193,7 +197,11 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
// Catch dispose GLExceptions by GLEventListener, just 'print' them
// so we can continue with the destruction.
try {
- helper.disposeGL(GLCanvas.this, context);
+ if( !GLCanvas.this.isDisposed() ) {
+ helper.disposeGL(GLCanvas.this, context);
+ } else {
+ context.destroy();
+ }
} catch (GLException gle) {
gle.printStackTrace();
}
@@ -204,13 +212,10 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
drawable.setRealized(false);
drawable = null;
}
- // SWT is owner of the device handle, not us.
- // Hence close() operation is a NOP.
if (null != device) {
device.close();
device = null;
}
- SWTAccessor.setRealized(GLCanvas.this, false); // unrealize ..
if (animatorPaused) {
animator.resume();
@@ -235,7 +240,9 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
final RecursiveLock _lock = lock;
_lock.lock();
try {
- listener = helper.disposeGLEventListener(GLCanvas.this, drawable, context, listener, remove);
+ if( !GLCanvas.this.isDisposed() ) {
+ listener = helper.disposeGLEventListener(GLCanvas.this, drawable, context, listener, remove);
+ }
} finally {
_lock.unlock();
}
@@ -326,7 +333,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/* Register SWT listeners (e.g. PaintListener) to render/resize GL surface. */
/* TODO: verify that these do not need to be manually de-registered when destroying the SWT component */
addPaintListener(new PaintListener() {
- @Override
+ @Override
public void paintControl(final PaintEvent arg0) {
if ( !helper.isAnimatorAnimatingOnOtherThread() ) {
display(); // checks: null != drawable
@@ -334,12 +341,23 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
}
});
- addControlListener(new ControlAdapter() {
+ addControlListener(new ControlListener() {
+ @Override
+ public void controlMoved(ControlEvent e) {
+ }
+
@Override
public void controlResized(final ControlEvent arg0) {
updateSizeCheck();
}
});
+
+ addDisposeListener(new DisposeListener() {
+ @Override
+ public void widgetDisposed(DisposeEvent e) {
+ GLCanvas.this.dispose();
+ }
+ });
}
private final UpstreamSurfaceHook swtCanvasUpStreamHook = new UpstreamSurfaceHook() {
@Override
@@ -684,8 +702,8 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public void dispose() {
- runInGLThread(disposeOnEDTGLAction);
- super.dispose();
+ runInGLThread(disposeOnEDTGLAction);
+ super.dispose();
}
/**
@@ -694,22 +712,39 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
* <li>Mac OSX
* <ul>
* <!--li>AWT EDT: In case AWT is available, the AWT EDT is the OSX UI main thread</li-->
- * <li><i>Main Thread</i>: Run on OSX UI main thread.</li>
+ * <!--li><i>Main Thread</i>: Run on OSX UI main thread.</li-->
+ * <li>Current thread</li>
* </ul></li>
* <li>Linux, Windows, ..
* <ul>
- * <li>Use {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}</li>
+ * <!--li>Use {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}</li-->
+ * <li>Current thread</li>
* </ul></li>
* </ul>
+ * The current thread seems to be valid for all platforms,
+ * since no SWT lifecycle tasks are being performed w/ this call.
+ * Only GL task, which are independent from the SWT threading model.
+ *
* @see Platform#AWT_AVAILABLE
* @see Platform#getOSType()
*/
- private static void runInGLThread(final Runnable action) {
+ private void runInGLThread(final Runnable action) {
+ /**
if(Platform.OSType.MACOS == Platform.OS_TYPE) {
SWTAccessor.invoke(true, action);
} else {
Threading.invokeOnOpenGLThread(true, action);
- }
+ } */
+ /**
+ if( !isDisposed() ) {
+ final Display d = getDisplay();
+ if( d.getThread() == Thread.currentThread() ) {
+ action.run();
+ } else {
+ d.syncExec(action);
+ }
+ } */
+ action.run();
}
public static void main(final String[] args) {