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authorSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
committerSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
commit4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch)
treee7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /src/jogl/classes/com/jogamp/opengl/swt
parentddd375375025fb83aba90c80b9a089876dad5434 (diff)
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/swt')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index c982ce16d..91f79793c 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -27,8 +27,6 @@
*/
package com.jogamp.opengl.swt;
-import java.util.List;
-
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.nativewindow.NativeSurface;
import javax.media.nativewindow.ProxySurface;
@@ -538,13 +536,9 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
// System.err.println(NativeWindowVersion.getInstance());
System.err.println(JoglVersion.getInstance());
- final GLDrawableFactory factory = GLDrawableFactory.getDesktopFactory();
- final List<GLCapabilitiesImmutable> availCaps = factory.getAvailableCapabilities(null);
- for(int i=0; i<availCaps.size(); i++) {
- System.err.println(availCaps.get(i));
- }
-
- final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDesktopDevice()) );
+ System.err.println(JoglVersion.getDefaultOpenGLInfo(null).toString());
+
+ final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDevice()) );
final Display display = new Display();
final Shell shell = new Shell(display);
shell.setSize(128,128);