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authorMichael Bien <[email protected]>2010-03-27 23:24:13 +0100
committerMichael Bien <[email protected]>2010-03-27 23:24:13 +0100
commit2b954ff1fe88f35b59da6c6f6b82fde70274a6ef (patch)
tree4f83912cec4d43742cd3d39115b72a900c2aefe7 /src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
parentb5bc1819925148adfdb1f2baccdfe9ecd3dc4dbf (diff)
refactoring: renamed com.sun.opengl -> com.jogamp.opengl.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java209
1 files changed, 209 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
new file mode 100644
index 000000000..c061e212a
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
@@ -0,0 +1,209 @@
+
+package com.jogamp.opengl.util;
+
+import javax.media.opengl.*;
+import java.nio.*;
+
+import com.jogamp.opengl.util.glsl.*;
+
+public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataEditable {
+
+ //
+ // lifetime matters
+ //
+
+ /**
+ * Create a VBOBuffer object, using a predefined fixed function array index
+ * and starting with a given Buffer object incl it's stride
+ *
+ * On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
+ * On profile ES2 the fixed function emulation will transform these calls to
+ * EnableVertexAttribArray and VertexAttribPointer calls,
+ * and a predefined vertex attribute variable name will be choosen.
+ *
+ * @param index The GL array index
+ * @param name The optional custom name for the GL array index, maybe null.
+ * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
+ * This name might be used as the shader attribute name.
+ * @param comps The array component number
+ * @param dataType The array index GL data type
+ * @param normalized Wheather the data shall be normalized
+ *
+ * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
+ */
+ public static GLArrayDataServer createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
+ int stride, Buffer buffer, int vboBufferUsage)
+ throws GLException
+ {
+ gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
+
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
+ ads.init(gl, name, index, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler,
+ 0, 0, vboBufferUsage);
+ return ads;
+ }
+
+ /**
+ * Create a VBOBuffer object, using a predefined fixed function array index
+ * and starting with a new created Buffer object with initialSize size
+ *
+ * On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
+ * On profile ES2 the fixed function emulation will transform these calls to
+ * EnableVertexAttribArray and VertexAttribPointer calls,
+ * and a predefined vertex attribute variable name will be choosen.
+ *
+ * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
+ */
+ public static GLArrayDataServer createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
+ int initialSize, int vboBufferUsage)
+ throws GLException
+ {
+ gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
+
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
+ ads.init(gl, name, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler,
+ 0, 0, vboBufferUsage);
+ return ads;
+ }
+
+ /**
+ * Create a VBOBuffer object, using a custom GLSL array attribute name
+ * and starting with a new created Buffer object with initialSize size
+ *
+ * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
+ */
+ public static GLArrayDataServer createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
+ int initialSize, int vboBufferUsage)
+ throws GLException
+ {
+ if(!gl.hasGLSL()) {
+ throw new GLException("GLArrayDataServer.GLSL not supported: "+gl);
+ }
+ gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
+
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
+ ads.init(gl, name, -1, comps, dataType, normalized, 0, null, initialSize, true, glArrayHandler,
+ 0, 0, vboBufferUsage);
+ return ads;
+ }
+
+ /**
+ * Create a VBOBuffer object, using a custom GLSL array attribute name
+ * and starting with a given Buffer object incl it's stride
+ *
+ * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
+ */
+ public static GLArrayDataServer createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
+ int stride, Buffer buffer, int vboBufferUsage)
+ throws GLException
+ {
+ if(!gl.hasGLSL()) {
+ throw new GLException("GLArrayDataServer.GLSL not supported: "+gl);
+ }
+ gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
+
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
+ ads.init(gl, name, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), true, glArrayHandler,
+ 0, 0, vboBufferUsage);
+ return ads;
+ }
+
+ //
+ // Data matters GLArrayData
+ //
+
+ public int getBufferUsage() { return vboBufferUsage; }
+
+ //
+ // Data and GL state modification ..
+ //
+
+ public void destroy(GL gl) {
+ super.destroy(gl);
+ if(vboName!=0) {
+ int[] tmp = new int[1];
+ tmp[0] = vboName;
+ gl.glDeleteBuffers(1, tmp, 0);
+ vboName = 0;
+ }
+ }
+
+ //
+ // data matters
+ //
+
+ /**
+ * Convenient way do disable the VBO behavior and
+ * switch to client side data one
+ * Only possible if buffer is defined.
+ */
+ public void setVBOUsage(boolean vboUsage) {
+ checkSeal(false);
+ super.setVBOUsage(vboUsage);
+ }
+
+ public String toString() {
+ return "GLArrayDataServer["+name+
+ ", index "+index+
+ ", location "+location+
+ ", isVertexAttribute "+isVertexAttribute+
+ ", dataType "+dataType+
+ ", bufferClazz "+clazz+
+ ", elements "+getElementNumber()+
+ ", components "+components+
+ ", stride "+stride+"u "+strideB+"b "+strideL+"c"+
+ ", initialSize "+initialSize+
+ ", vboBufferUsage "+vboBufferUsage+
+ ", vboUsage "+vboUsage+
+ ", vboName "+vboName+
+ ", sealed "+sealed+
+ ", bufferEnabled "+bufferEnabled+
+ ", bufferWritten "+bufferWritten+
+ ", buffer "+buffer+
+ ", offset "+bufferOffset+
+ "]";
+ }
+
+ //
+ // non public matters ..
+ //
+
+ protected void init(GL gl, String name, int index, int comps, int dataType, boolean normalized,
+ int stride, Buffer data, int initialSize, boolean isVertexAttribute,
+ GLArrayHandler glArrayHandler,
+ int vboName, long bufferOffset, int vboBufferUsage)
+ throws GLException
+ {
+ super.init(name, index, comps, dataType, normalized, stride, data, initialSize, isVertexAttribute, glArrayHandler,
+ vboName, bufferOffset);
+
+ vboUsage=true;
+
+ if( ! (gl.isGL2ES2() && vboBufferUsage==GL2ES2.GL_STREAM_DRAW) ) {
+ switch(vboBufferUsage) {
+ case -1: // nop
+ case GL.GL_STATIC_DRAW:
+ case GL.GL_DYNAMIC_DRAW:
+ break;
+ default:
+ throw new GLException("invalid vboBufferUsage: "+vboBufferUsage+":\n\t"+this);
+ }
+ }
+ this.vboBufferUsage=vboBufferUsage;
+ }
+
+ protected void init_vbo(GL gl) {
+ if(vboUsage && vboName==0) {
+ int[] tmp = new int[1];
+ gl.glGenBuffers(1, tmp, 0);
+ vboName = tmp[0];
+ }
+ }
+
+ protected int vboBufferUsage;
+}
+