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authorSven Gothel <[email protected]>2023-04-07 08:46:18 +0200
committerSven Gothel <[email protected]>2023-04-07 08:46:18 +0200
commit84a6d63205ec49ddfb36b57fe2888425ecda3a5a (patch)
tree354cec2ac14a8932a01122c5234926e774ef874e /src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java
parent10b60e10ece3cbc3e0b8a68ac73229371530e0ba (diff)
PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*)
Big Easter Cleanup - Net -214 lines of code, despite new classes. - GLUniformData buffer can be synced w/ underlying data via SyncAction/SyncBuffer, e.g. SyncMatrix4f + SyncMatrices4f - PMVMatrix rewrite using Matrix4f and providing SyncMatrix4f/Matrices4f to sync w/ GLUniformData - Additional SyncMatrix4f16 + SyncMatrices4f16 covering Matrix4f sync w/ GLUniformData w/o PMVMatrix - Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) - Moved FloatUtil -> Matrix4f, kept a few basic matrix ops for ProjectFloat - Most, if not all, float[] and int[] should have been moved to proper classes - int[] -> Recti for viewport rectangle - Matrix4f and PMVMatrix is covered by math unit tests (as was FloatUtil before) -> save Passed all unit tests on AMD64 GNU/Linux
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java b/src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java
new file mode 100644
index 000000000..03a4b64fa
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java
@@ -0,0 +1,74 @@
+/**
+ * Copyright 2023 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.util;
+
+import java.nio.Buffer;
+import java.nio.FloatBuffer;
+
+import com.jogamp.opengl.math.Matrix4f;
+
+/** {@link SyncBuffer} {@link SyncMatrix4f} implementation for a single underlying {@link Matrix4f} using one {@code float[16]} backing array. */
+public final class SyncMatrix4f16 implements SyncMatrix4f {
+ private final Matrix4f mat;
+ private final float[] f16;
+ private final FloatBuffer fbuf;
+ private final SyncAction action = new SyncAction() {
+ @Override
+ public void sync() { mat.get(f16); }
+ };
+
+ public SyncMatrix4f16() {
+ this.mat = new Matrix4f();
+ this.f16 = new float[16];
+ this.fbuf = FloatBuffer.wrap(f16);
+ }
+
+ public SyncMatrix4f16(final Matrix4f m) {
+ this.mat = m;
+ this.f16 = new float[16];
+ this.fbuf = FloatBuffer.wrap(f16);
+ }
+
+ @Override
+ public SyncAction getAction() { return action; }
+
+ @Override
+ public Buffer getBuffer() { return fbuf; }
+
+ @Override
+ public SyncBuffer sync() { getAction().sync(); return this; }
+
+ @Override
+ public Buffer getSyncBuffer() { getAction().sync(); return fbuf; }
+
+ @Override
+ public Matrix4f getMatrix() { return mat; }
+
+ @Override
+ public FloatBuffer getSyncFloats() { getAction().sync(); return fbuf; }
+} \ No newline at end of file