diff options
author | Sven Gothel <[email protected]> | 2023-04-07 08:46:18 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-07 08:46:18 +0200 |
commit | 84a6d63205ec49ddfb36b57fe2888425ecda3a5a (patch) | |
tree | 354cec2ac14a8932a01122c5234926e774ef874e /src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java | |
parent | 10b60e10ece3cbc3e0b8a68ac73229371530e0ba (diff) |
PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*)
Big Easter Cleanup
- Net -214 lines of code, despite new classes.
- GLUniformData buffer can be synced w/ underlying data via SyncAction/SyncBuffer, e.g. SyncMatrix4f + SyncMatrices4f
- PMVMatrix rewrite using Matrix4f and providing SyncMatrix4f/Matrices4f to sync w/ GLUniformData
- Additional SyncMatrix4f16 + SyncMatrices4f16 covering Matrix4f sync w/ GLUniformData w/o PMVMatrix
- Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*)
- Moved FloatUtil -> Matrix4f, kept a few basic matrix ops for ProjectFloat
- Most, if not all, float[] and int[] should have been moved to proper classes
- int[] -> Recti for viewport rectangle
- Matrix4f and PMVMatrix is covered by math unit tests (as was FloatUtil before) -> save
Passed all unit tests on AMD64 GNU/Linux
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java b/src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java new file mode 100644 index 000000000..03a4b64fa --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/util/SyncMatrix4f16.java @@ -0,0 +1,74 @@ +/** + * Copyright 2023 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.util; + +import java.nio.Buffer; +import java.nio.FloatBuffer; + +import com.jogamp.opengl.math.Matrix4f; + +/** {@link SyncBuffer} {@link SyncMatrix4f} implementation for a single underlying {@link Matrix4f} using one {@code float[16]} backing array. */ +public final class SyncMatrix4f16 implements SyncMatrix4f { + private final Matrix4f mat; + private final float[] f16; + private final FloatBuffer fbuf; + private final SyncAction action = new SyncAction() { + @Override + public void sync() { mat.get(f16); } + }; + + public SyncMatrix4f16() { + this.mat = new Matrix4f(); + this.f16 = new float[16]; + this.fbuf = FloatBuffer.wrap(f16); + } + + public SyncMatrix4f16(final Matrix4f m) { + this.mat = m; + this.f16 = new float[16]; + this.fbuf = FloatBuffer.wrap(f16); + } + + @Override + public SyncAction getAction() { return action; } + + @Override + public Buffer getBuffer() { return fbuf; } + + @Override + public SyncBuffer sync() { getAction().sync(); return this; } + + @Override + public Buffer getSyncBuffer() { getAction().sync(); return fbuf; } + + @Override + public Matrix4f getMatrix() { return mat; } + + @Override + public FloatBuffer getSyncFloats() { getAction().sync(); return fbuf; } +}
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